Changelog

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  • Note: Parts of these patch notes have been edited by an automatic process for formatting purposes, this process is however not foolproof, and since the patch notes at the time of writing are a total of over 11.3 thousand lines, there is no way to manually check them all within a reasonable amount of time. If you see a formatting mistake, feel free to fix it.

This is a list of all the patch notes, as seen in change_log_history.txt This list does not include all hotfixes, nor fixes that are applied only to the server (a kind of hotfix, too). An example of this would be a bug with Alchemist's Bones that not so recently occurred, where it would grant too much gold. This was fixed by S2 without a patch, and is therefor not mentioned in the patch notes.

Contents

HoN 3.3 * A Fortified Arsenal

= General =

  • The Winter Holiday Season has landed in Newerth!
    • Forests of Caldavar has been blanketed in snow
    • Chiprels have dressed up the World Tree in lights
    • A wild Yeti is now guarding the Token of Life while Kongor is hibernating
    • The Runes have been replaced with Holiday*Themed Runes
    • Merrick's shop has been decorated
    • The Music played throughout Newerth has changed tune
  • Added Santa's Gift Bag
    • Exclusive to the Plinko Ticket Exchange. Exchange tickets for Santa's Gift Bag and get one of any Ultimate or Seven Sins Avatars! Limit 5 per customer
  • Added Stocking Stuffers
    • Purchase Stocking Stuffers in Merrick's Shop to get 3 chests, each of which contains any Basic or Premium Avatars. Limit 5 per customer
  • Santa Gifting
    • When you buy a product from the store, you will be able to gift a copy of that product to any friend you wish. Limit 5 per customer
    • Excludes the Following products: Stat Reset, Nickname Change, Subaccount, Stocking Stuffers, Ticket Exchange
  • Removed Banning Pick and Balanced Random from Unranked Forest of Caldavar Matchmaking
  • Towers: Team gold bounty rescaled from from 200/240/280/320 to 150/200/300/350
    • Casual Mode is unchanged


Hero Balance

  • The following Heroes are now allowed in Tournament Rules games
    • Artillery
    • Circe
    • Salomon
    • Amun-Ra
    • We're comfortable with the previous directional focus towards toning down Ra's burst, however we still felt that he was still too strong. Ra is getting a partial revert to his previous armor increase. Amun Ra will now need to be more considerate of health regeneration both in lane and jungle.
    • Starting Armor decreased from 2.0 to 1.5
  • Artillery
    • With the implementation of Artillery's rework, he has become capable of high damage potentials at incredible distances. We want to maintain his peaks but feel that he is reaching them way too early. We're slowing down his farming capabilities by reducing his creep clearing speed at the earlier stages of the game. Rockets from his LRM will no longer deal full aoe damage in the radius, this is most noticeable when farming the jungle.
    • LRM: Each rocket now deals less damage the farther away you are from the center of the rocket impact
  • Blood Hunter
    • Feast has received an active allowing him to om nom an enemy unit. We all know Blood Hunter has always been excellent at 1 versus 1 match ups. It was however the only option he had open to him and as soon as another hero showed up to his lane he would get completely shut out. This change will open up a Blood Hunter's options in laning and give him ways of dealing with 1 v 2 situations as well as the opportunity to be a better jungler while also giving Feast a combat effective use.
    • Feast: Can now activate this ability to instantly kill a creep or neutral in addition to its usual passive effects
      • This ability may only target smaller Neutrals until it is leveled to 4, which is when it can target any Neutral
  • Chronos
    • Chronos with his mastery over time will now have an automatic timer countdown to reduce the charges of his Curse of Ages while not attacking. This will increase Chronos's ganking capabilities with a guaranteed bash on his first hit as opposed to the previous awkward feeling of stopping your attacks on creeps.
    • Curse of Ages: Will automatically remove one charge every 5 seconds. Attacking resets the count down, such that no charges will be automatically removed when auto*attacking.
  • Defiler
    • Defiler's attack damage has been increased allowing her to more effectively harass enemies and exchange hits.
    • Attack Damage increased from 41*49 to 45*51
  • Electrician
    • We want to reinforce the considerations of Electrician as a counter to buffs and debuffs. We've increased the uptime and lowered the mana cost of Cleansing Shock allowing for more consistent use both offensively and defensively.
    • Electric Shield: Mana Cost to activate decreased from 10 to 5
    • Cleansing Shock: Mana Cost decreased from 50 to 25
    • Cleansing Shock: Cooldown decreased from 20/15/10 seconds to 16/12/8 seconds
    • Cleansing Shock: Now instantly kills Illusions and summoned units
  • Ellonia
    • The base damage of Flash Freeze was too high causing Ellonia to freely spam the skill just as a stun with some damage. We're emphasizing the decision by increasing the reward and damage potential of the skill. Ellonia will now need to be more considerate of the choice when using her skill for the quick stun portion or saving it for the big burst of damage. We've also added a damage popup for her to see the results of their Frosted stacks.
    • Flash Freeze: Base damage decreased from 40/80/120/160 to 40/60/80/100
    • Flash Freeze: Damage per charge increased from 2/4/6/8 to 4/6/8/10
    • Flash Freeze: Now shows a popup with the amount of total Damage dealt
  • Emerald Warden
    • We've found Emerald Warden's baseline of output too high for his late game potential while not offering enough utility in the early stages. Emerald Warden has suffered a minor hit to his stat gain and Overgrowth has been refocused to be a much better asset early game allowing for more defensive use.
    • Agility gain per level decreased from 3 to 2.8
    • Overgrowth: Duration decreased from 1/2/3/4 seconds to 1.5/2.0/2.5/3.0 seconds
  • Engineer
    • Relevant at all stages of the game, the Engineer has plenty of strengths but was lacking in weaknesses. We wanted to keep the late game potential that Engineer can achieve so we've hit the early game power levels instead. Keg has had it's mana cost increased and damage reduced at the early levels lowering his spammability. Steam Turret has had it's slow duration reduced allowing enemies to recover their speed much sooner when exiting the turret's range. Teams will need to be more considerate of their early game support options as Engineer will have a more difficult time competing with the hero pool.
    • The Keg: Mana Cost increased from 80/100/120/140 to 95/110/125/140
    • The Keg: Damage rescaled from 100/150/200/250 to 80/140/200/260
    • Steam Turret: Slow Duration decreased from 5 seconds to 3 seconds
    • Energy Field: Cooldown increased from 85 to 105/95/85
  • Gravekeeper
    • Grave Keeper has had a hard time complimenting a team lineup. We've increased his utility allowing him gank and even support more effectively. Corpse Toss has had it's range increased reducing the risk involved for Grave Keeper to engage enemies. Defiling Touch slow duration has been doubled, allowing the Grave Keeper to more efficiently chase enemies with a continual pelt of the same corpse. Plus, ZOMBIES!
    • Corpse Toss: Increased the range from 500 to 550
    • Corpse Toss: Charge refresh interval decreased from 9 seconds to 7 seconds
    • Defiling Touch: Slow duration increased from 1 second to 2 seconds
    • Defiling Touch: Movement Speed Slow increased from 20/25/30/35% to 25/30/35/40%
  • Hellbringer
    • Reinforcing Hellbringer's team fight impact, we've given his only single target skill more utility in team fights. Unholy Shackles will now affect multiple enemies in the area.
    • Unholy Shackles: Now slows all units around your target as well as your target
      • 300 AOE around the target
  • Keeper of the Forest
    • Starting Armor decreased from 3.1 to 1.1
    • Keeper of the Forest is getting the axe, largely to his base armor and Nature's Veil. We want lane options to be both enjoyable and interactive. We feel that Keeper's passive play and sustainability in lane has minimized any risk involved for both parties. Keeper of the Forest will need to be more considerate of his frequent use of Nature's Veil and exchange of hits with enemies.
    • Nature's Veil: Health Regen decreased from 4 to 3
    • Nature's Veil: Mana Cost increased from 60 to 70
    • Animate Trees: Health decreased from 600 to 550
    • Animate Trees: Minions Movement Speed decreased from 325 to 300
  • Kinesis
    • We're proud to release the new and upgraded Kinesis. We've made the hero feel much more fluid, rewarding players for the high input they can only find in the play style that Kinesis provides. First, the removal of the cast time from the actions of lifting and throwing. Both will now be usable while moving and attacking, providing a much better flow when executing multiple actions. Second, Inherent Defense will now grant Kinesis additional Movement Speed based on his shield value allowing Kinesis to constantly chase and bombard enemies, reinforcing his concept as a mid range caster. Lastly, The first activation of Mass Control will now drag all things Kinesis has lifted towards him, allowing him to setup his power prior to entering dangerous river areas or the occasional use of portal key.
    • Telekinetic Control: Charge refresh interval decreased from 4/3.5/3/2.5 to 4.0/3.3/2.6/2.0 seconds
    • Telekinetic Control: Increased the radius in which he can pick up trees from 600 to 800
    • Telekinetic Control: Cast action time on throw decreased from 200 to 0
    • Telekinetic Control: Can now lift and throw while moving and Attacking
    • Inherent Defense: Now grants *0.25 Movement Speed per point of shield value. Always a base of 10 Movement Speed
    • Inherent Defense: Shield per Damage generation re*scaled from 12.5/25/37.5/50% to 20/30/40/50% of damage attempted
    • Mass Control: For the duration of the first activation, all lifted objects will follow Kinesis at 522 speed
  • Klanx
    • The damage stipulation on the activation of H.A.W.K. has been removed. We felt that the downsides of this ability were unnecessary leaving a very negative feeling for the Klanx. We've also increased the move speed of his Goon Squad minions to compliment his high mobility play style.
    • H.A.W.K.: Removed the cooldown triggered from Damage
    • Goon Squad: Increase the Movement Speed of the minions by 100
  • Martyr
    • Martyr players rejoice, the uptime and damage reduction of Guardian Angel has been increased. Martyr can now share a significant portion of the pain even as an under leveled support.
    • Guardian Angel: Cooldown decreased from 21/18/15/12 seconds to 8 seconds
    • Guardian Angel: Damage reduction increased from 20/30/40/50 to 35/40/45/50
  • Master of Arms
    • Slight reduction to Master of Arm's reach and power at the earlier levels. Enemies will have an easier time escaping the Master's charged shot after being hit by a long range Forked Lightning.
    • Charged Shot: Cast range decreased from 550 to 500
    • Forked Lightning: Slow decreased from 80% to 50/60/70/80%
  • Midas
    • Midas is a fantastic hero that is a lot of fun to play, he brings just the right amount of skill and entertainment. He does however lack in how effective he can be until he reaches level six. We believe that his reliance on what his ultimate is doing was keeping this hero down so we decided to let him level his ultimate starting at level four instead.
    • Transmute: May now be leveled up at levels 4/8/12 instead of 6/11/16
  • Monarch
    • For a long time players have been drawing comparisons to Monarch and Glacius. It was always the intent to have Glacius as the more offensive choice while Monarch to be more of the lane support. We decided to make those differences stand out a bit more by increasing those support roles within monarch, while at the same time giver her an over all buff that she was needing.
    • Crippling Pollen: Range increased from 500 to 600
    • Crippling Pollen: Projectile speed decreased from 1200 to 800
    • Chrysalis: Duration decreased from 4 seconds to 3 seconds
    • Chrysalis: Heal rescaled from 35/50/65/80 to 30/50/70/90
    • Chrysalis: Damage Reduction rescaled from 30/40/50/60% to 50% at all levels
    • Noxious Cloud: Radius now starts at 250 instead of 150 and ends at 550 instead of 500 over the 4 second life time
    • Cleansing Winds: Width increased from 175/200/225 to 200/225/250
  • Night Hound
    • With the previous power reduction to Night Hound, we're comfortable with his concept of fight or flight. Backstab has received a damage increase to better reward the Night Hound for his stealthy play.
    • Backstab: Bonus Damage Multiplier increased from 25/50/75/100% to 30/60/90/120%
  • Oogie
    • The mana monster returns, Oogie was treading on the problems of needing an unreasonable amount of mana to enjoy his early game. We've lowered the mana increase on Tar Quake and reduced the cooldown of Kindled Fury creating a much better flow between the constant spending of mana and Fury attacks.
    • Tar Quake: Mana Cost intervals after every cast decreased from 40 to 30
    • Kindled Fury: Cooldown decreased from 11/10/9/8 to 8
    • Kindled Fury: Mana cooldown reduction changed from 100 mana to 75
    • Primal Surge: Cooldown decreased from 80/60/40 to 60/50/40
  • Pharaoh
    • Often a great compliment to a team, the Pharoah has always been constantly mana starved. Pharaoh has received some additional Intelligence to reduce his farming requirements and encourage more active ganking.
    • Starting Intelligence increased by 2
    • Intelligence gain increased from 1.3 to 1.5
  • Pestilence
    • We're comfortable with Pestilence's roles as initiation and armor reducer, however the constant spam of bashing combined with inherent tankiness leaves for little counter*play response. Pestilence's stat gain and damage output has been lowered reducing his overall survivability and carry potential.
    • Strength gain decreased from 2.8 to 2.5
    • Agility gain decreased from 1.9 to 1.5
    • Gore: Damage decreased from 20/40/60/80 to 10/20/30/40
  • Pollywog Priest
    • Electric Jolt's radius has been increased allowing Pollywog to more effectively harass enemies in combination with clearing creeps.
    • Electric Jolt: Radius increased from 400 to 500
  • Ravenor
    • Ravenor has received a slew of buffs over the previous patches that have put him over the top. We are happy with the damage potential Ravenor provides as a Magic Damage carry but are unhappy with inconsiderate frequent use of his abilities. Ravenor's mana efficiency has been significantly decreased. Ball Lightning's cost has been increased at the lower levels, in combination with a flat increase to Storm Blades. Ravenor will need to be more considerate of his item choices, especially when obtaining an early Portal Key.
    • Intelligence gain decreased from 2.2 to 2.0
    • Base Damage decreased from 49*59 to 48*56
    • Ball Lightning: Mana Cost increased from 90/100/110/120 to 110 at all levels
    • Storm Blades: Mana Cost increased from 80/90/100/110 to 90/100/110/120
  • Sand Wraith
    • Sand Wraith has received an overall power reduction, most notably his Magic Armor decrease. Sand Wraith was surprisingly difficult to kill with his high stats and damage reduction from Dissipate. The Sand Wraith will now have to be more considerate of both his skill and item builds, balancing his offense and defense.
    • Agility gain decreased from 2.2 to 2.0
    • Magic Armor decreased from 5.5 to 4.0
    • Desert's Curse: Movement Speed bonus decreased from 6/10/14/18% to 6/8/10/12%
    • Mirage: Summoned illusion duration increased from 4/4.5/5 to 4/5/6
    • Mirage: Cooldown increased from 120/100/80 seconds to 130/105/80 seconds
  • Scout
    • Scout has an iconic play style for his constant roaming and ganking but can be frustrating for the enemy team. We wanted to maintain the fun play style for Scout so we've instead looked at increasing the amount of counter*play for the enemy team. We've doubled the fade time of Vanish and reduced the overall move speed bonus allowing enemies to more effectively chase the Scout with various true sight items. Vanish has had it's mana cost increased affecting his creep clearing speed and reducing his overall snowball ability.
    • Intelligence gain per level increased from 1.4 to 1.6
    • Vanish: Activation Mana Cost increased from 30 to 50
    • Vanish: Fade time increased from 0.5 to 1.0 second
    • Vanish: Movement Speed bonus decreased from 10/15/20/25% to 6/9/12/15%
    • Electric Eye: Gadget Health decreased from 200 to 1
  • Sir Benzington
    • Sir Benzington has high mobility combined with a high damage potential, however that potential is extremely difficult to achieve. We've increased the range and speed of Joust allowing for long range engagements but keeping the side step counter*play for enemies equally as meaningful. Lance*A*Long has been rescaled in damage to deal it's full potential over 4 attacks instead of 5 and rescaled accordingly making each individual attack buildup.
    • Joust: Mana Cost decreased from 110 to 90/100/110/120
    • Joust: Charge Speed increased from 2400 to 2800
    • Joust: Range increased from 900 to 1000
    • Joust: Stun duration increased from 0.7 seconds to 1.0 seconds
    • Lance*A*Long: Charges needed decreased from 5 attacks to 4 attacks
    • Lance*A*Long: Mana Cost decreased from 70/80/90/100 to 75/80/85/90
    • Lance*A*Long: Damage per charge changed from 10/18/26/34 to 15/25/35/40
    • Lance*A*Long: Base activation Damage decreased from 50/90/130/170 to 40/80/120/160
  • Succubus
    • Iconic for her disables at all stages of the game, we've increased the frequency that Succubus may cast her ultimate at the later levels creating more opportunities for both the Succubus to gank and for the enemy to interrupt.
    • Succubus's Hold: Cooldown decreased from 120/110/100 to 120/100/80
  • Tempest
    • Tempest's team fight potential is unmatched but is not without counter*play. We wanted to preserve the great feelings that a "good ol temp ult" hits so were looking at lowering his early game snowball potential instead. Glacial Blasts has had it's cast range lowered, reducing his approachability from early game ganking, most noticeably without boots. Elementals will also deal reduced damage, lowering his jungling speed and pushing potential. Tempest will need to be more considerate of his item choices when he isn't being showered with gold.
    • Glacial Blasts: Cooldown increased from 15 seconds to 18 seconds
    • Glacial Blasts: Range decreased from 600 to 500
    • Glacial Blasts: Debuff is now dispellable to prevent additional stuns
    • Elemental: Attack Damage decreased from 20/27/34/41 to 18/24/30/36
    • Elemental Void: Outer ring Damage per second decreased from 30/50/70 to 15/25/35
      • Damage of the inner ring is unchanged
  • The Gladiator
    • Showdown in itself is a lackluster skill for the large strain on Gladiator's limited mana pool. The mana cost and cooldown of Showdown have been reduced allowing for more frequent use in combination with those great feeling Pitfalls or Call to Arms.
    • Showdown: Mana Cost decreased from 80/90/100/110 to 65/75/85/95
    • Showdown: Cooldown decreased from 30 seconds to 20 seconds
    • Call to Arms: Cooldown decreased from 100 seconds to 100/90/80 seconds
  • Thunderbringer
    • So we all know that since the dawn of time Thunderbringer has been capable of revealing invisible targets when he casts his Blast of Lightning. We feel that this mechanic while good on paper was not good in practice. It was rarely something you even considered. We wanted to increase it's functionality by allowing thunderbringer to cast it on himself, making him essentially a moving counter*ward.
    • Movement Speed increased from 295 to 300
    • Starting Armor increased from 1.54 to 2.0
    • Blast of Lightning: Now can cast on yourself or any ally to grant them *75 bonus Movement Speed for 5 seconds
      • The Truesight and Clearvision that Blast of Lightning creates around an enemy will be around the targeted Ally as well
  • Tremble
    • Tremble is notable for his map presence and pushing potential. We've lowered the mana costs of Terrorform and Hive Mind, allowing for more frequent use to promote his active mobile play style. Boris's strength and utility have also been increased, most noticeably the early level ganking capabilities.
    • Terrorform: Mana Cost decreased from 150/140/130/120 to 120
    • Hive Mind: Mana Cost decreased from 140 to 100/125/150
    • Boris: Armor Reduction increased from *1/*2/*3 to *2/*3/*4
    • Boris: Ensnare duration increased from 1/1.5/2 seconds to 1.5/1.75/2 seconds
  • Tundra
    • We feel that Tundra has fallen off over time. Were emphasizing the utility that Tundra provides to his teammates. Shiver the bird will have it's vision increased at the earlier levels making it a much stronger one point skill. Cold Shoulder has had it's cooldown decreased, at the later levels Tundra will provide a 100% uptime on his Attack Speed boost to his allies.
    • Cold Shoulder: Cooldown decreased from 24/20/16/12 to 17/14/11/8
    • Call of Winter: Shiver day vision changed from 700/700/1200/1200 to 800/800/1200/1200
    • Call of Winter: Shiver night vision changed from 500/500/1000/1000 to 600/600/1000/1000
  • Voodoo Jester
    • Extremely fragile as a support, we've increased the cast range of Cursed Ground and Spirit Ward reducing the risk involved for a squishy Voodoo Jester to engage enemies.
    • Cursed Ground: Range increased from 400 to 450
    • Cursed Ground: Cast Time decreased from 1000 to 750
      • This does not change how long it takes for the ability to land, this is the animation time after
    • Spirit Ward: Range increased from 300/350/400 to 400
  • War Beast
    • The uptime of Warcry has been reduced to lower the impact of his global assistance to other lanes. We've also increased his jungling speed allowing Warbeast himself to contribute in fights much sooner in the game.
    • Summon Hellhounds: Damage increased from 20/29/38/47 to 24/32/40/48
    • Battle Cry: Cooldown increased from 25 seconds to 35 seconds
  • Wretched Hag
    • Combination of good utility, high mobility and damage, the Wretched Hag has a good kit that keeps her relevant at all stages of the game. We've lowered the duration of the slow portion on Haunt allowing enemies to better deal with her high mobility, especially after a wide Bat Blast.
    • Haunt: Slow duration decreased from 10 seconds to 7 seconds
    • Sonar Scream: Mana Cost increased from 140 to 135/140/145/150
    • Bat Blast: Damage decreased from 290/430/600 to 290/420/550

Item Balance

  • Added new Item: Ioyn Stone
    • Costs 300g
    • *60 Max Health
    • *45 Max mana
    • When in your inventory, right*click a Rune (or use this item targeting a Rune) to power the Stone with 3 charges based on the Rune. Does not consume the Rune
    • The charges last up to 4 minutes
    • When powered, target yourself or an ally to consume a charge and give them a short duration buff based on the Rune that is stored in the Stone
    • Does not stack with other Ioyn Stones or Bottles
  • Added new Item: Spell Sunder
    • Components: Pickled Brain (950), Major Totem (490), Manatube (875) = 2315g Total
    • Dealing any Magic Damage applies a debuff to the target for 3 seconds. They take 5 damage * 3% of the Target's current health in Magic Damage every second
    • Dealing Magic DoT Damage applies this debuff as well, but the damage it deals is halved
  • Lightbrand and Components
    • The damage over time portion of Lightbrand and it's upgrades have been reworked. Attacks will now deal a lower amount but True Damage every second instead of Magic. Were comfortable with the flat mana regeneration granted appealing largely to lower Int heroes but are unhappy with the excessive farming that the item is granting from auto attacks. Light Brand and it's upgrades will deal less damage to creeps but relatively the same damage to heroes.
  • Lightbrand
    • DoT Damage decreased from 8 to 5 per second
    • DoT Damage changed from Magic Damage to True Damage
  • Searing Light
    • Mana Regeneration decreased from 5 to 4
    • DoT Damage decreased from 12 to 7.5 per second
    • DoT Damage changed from Magic Damage to True Damage
  • Frozen Light
    • Mana Regeneration decreased from 5 to 4
    • DoT Damage decreased from 12 to 7.5 per second
    • DoT Damage changed from Magic Damage to True Damage
  • Dawnbringer
    • Damage decreased from 15 to 12
    • Mana Regeneration decreased from 6 to 5
    • DoT Damage decreased from 16 to 10 per second
    • DoT Damage changed from Magic Damage to True Damage
  • Grimoire of Power
    • DoT Damage decreased from 35 to 20 per second
    • DoT Damage changed from Magic Damage to True Damage
  • Insanitarius
    • Insanitarious is an item that creates anticipation and rewards great timing. We wanted to increase the frequency at which players can squeeze out the last bit of health for a big mannup.
    • Cooldown decreased from 7 seconds to 5 seconds
  • Lex Talionis
    • The concept of Lex Talionis was originally designed to appeal to support heroes. We've lowered the mana cost activation and increased the cast range to allow safer and more frequent use of this early game offensive support option.
    • Mana Cost decreased from 50 to 25
    • Range increased from 750 to 800
  • Nullfire Blade
    • Nullfire Blade is a niche pick often used to burn enemy mana or dispel enemy buffs or hostile debuffs. We want to emphasize the decision more by increasing the utility of the item. The cooldown has been decreased, and the cast range has been increased to allow more free use of the activation.
    • Cooldown decreased from 20 to 14
    • Range increased from 600 to 700
    • Cost decreased from 800 to 700
  • Spellshards
    • We're refocusing Spellshards to a more niche counter*pick to move it away from this troublesome comparison to Grimoire of Power. The Spell Penetration will now be a counter to higher magic armor values, dealing a percentage of their defense as opposed to a flat value.
    • Reworked: Spell penetration changed from 2/4/6 to 50% of target's Magic Armor
    • No longer has upgrades
    • Recipe Cost increased from 800 to 1200
  • Staff of the Master
    • Rally * Seismic Slam range increased from 250 to 500 and Damage increased by 200
    • Pyromancer * Upon killing an enemy with Blazing Strike, deals 50% of the damage in a 600 radius around the target
    • Succubus * In addition to its previous bonuses, Range increased to 900
  • Wingbow
    • Wingbow, as an expensive end game item, was lacking in satisfaction for the owner. We want players to appreciate the effectiveness of their hard earned purchases so we've added some spice to the item.
    • Ranged Heroes: Increases Attack Range by 100
    • Melee Heroes: Reflects 25% of the damage attempted when you evade an attack
  • All activate self items are now considered noninterrupting and can be activated while channeling and will not break the channel. This includes:
    • Bottle of Tears
    • Ghost Marchers
    • Puzzlebox
    • Blood Chalice
    • Elder Parasite
    • Energizer
    • Sacrificial Stone
    • Shield of the FIve
    • Ring of Sorcery
    • Plated Greaves
    • Power Supply
    • Astrolabe
    • Bananas


New Content

  • Added new Bubbles Ultimate Alt Avatar: Cosmonaut Bubbles
    • For those condemned to a life too close to the ground, the wonders of outer space blanket their dreams with twinkles of hope, surrounded by the bleakness of doubt and despair. While other Legion heroes fantasize about becoming legends and kings on Newerth, Bubbles stares at the moon, wondering what it would be like to see something besides war and chaos. With a little time and some repurposing of scrap material from the Iron City, one turtle seeks out something bigger than himself, dressed in a suit so strange that even his best friends think he's crazy
  • Added new Solstice Ultimate Alt Avatar: Winter Solstice
    • In her day form, Winter Solstice protects herself from the power of the sun with a set of armor covered in a thick layer of ice. Her movement is a bit slower, and her actions more reserved, but her power is concentrated, like a mighty iceberg. In her night form, Winter Solstice explodes with the power of Lunari, unable to contain the might of the Moon Goddess. Her skin is set ablaze, lighting up the night around her and exposing any threats where they creep in the darkness. She becomes quicker and more agile without her armor, but also more vengeful, and often incapable of slowing down or showing remorse
  • Added new Gauntlet Alt Avatar: Grendel
    • In the Scandinavian wilderness, only the toughest creatures can survive. Among them, grizzled and weathered from the harsh winter storms, Grendel Gauntlet ambles the forests alone, searching for what he can find to eat and storing the rest in his little mud hut. On his back, the helmets of warriors who have sought to slay him act both as trophies and as warnings to other "heroes" looking to make a name for themselves
  • Added new Aluna Alt Avatar: Santa Baby Aluna
    • Ringing in the holidays by wearing her sexiest Santa outfit, Aluna is in the mood to gift pain and devastation to the grumpy Hellbourne daemons. Despite her cute candy cane and sultry demeanor, monsters would be better off running away when they hear her bells jingling through the forest.
  • Added new Demented Shaman Alt Avatar: Lollipop Shaman
    • Only suckas wouldn't want to smash the fun out of the holidays with this sweet—and clearly demented—young lady from Bloodsugar Valley. She's here with her hard candy hammer to ring in the New Year and give a lickin' to anyone who isn't festive enough for her tastes. Watch your bells!
  • Added new Bombardier Alt Avatar: Ice Cream Bombardier
    • Ice cream headaches for everyone! Glucoz the Ice Cream Bombardier has pedaled his ice cream bicycle all the way from Bloodsugar Valley to sell his special recipe in Newerth (hint: it has a hint of kerosene, with heavy notes of gunpowder). It doesn't matter if you get Charred Chocolate, Volatile Vanilla, or Semtex Strawberry—they all burst with flavor! Seriously, your head will explode
  • Added new Plague Rider Alt Avatar: Candy Rider
    • Not everything is gumdrops and lollipops in Bloodsugar Valley, especially if you're an ill*tempered lich with a Napoleon Complex. Equipped with a popsicle staff and an unflinching grimace, the Candy Rider and his frosted dragon will do whatever it takes to establish themselves as legitimate threats, despite their childish appearances. His words may be sugar coated, but his actions are deceitful, and if you see the ice cream on his helmet melting, you know things are getting heated
  • Added new Balphagore Alt Avatar: Baker Balphagore
    • We hear Baker Balphagore's cookies are delicious, but he keeps eating them before we can get a taste. Maybe it's for the best, as the rumors out of Bloodsugar Valley say he uses his giant spatula and whisk to mix his victims into a sticky batter before popping them in the oven to emerge as gingerbread minions, armed with razor*sharp sporks and heavy frying pans
  • Added new Pandamonium Alt Avatar: Amanda Panda
    • Amanda Panda arrived at HoNCon wearing her perfect Pandamonium costume and ready to win the Hero Look*Alike Contest. But when she surveyed the competition, everyone was dressed in such realistic hero costumes she couldn't tell the difference between them and the real members of the Legion and Hellbourne. When the very impressive Maliken cosplayer transformed into a giant, hulking demon and seemed to actually be possessed, Amanda Panda began to suspect there was no such thing as HoNCon...
  • Added new Bramble Alt Avatar: Bobbi Bramble
    • You think you're tough? Say it to Bobbi's face, if you can stand her putrid Spore Breath. This tomboy can't stand wimps (vegetarians included), and the way you're staring at her homemade Bramble costume is making you look like a major jabroni. I'd turn around and walk away right now if I were you. Don't let the Vine Wall hit you on the way out, loser
  • Added new Slither Alt Avatar: Sally Slither
    • Growing up as a nerdy girl fascinated with reptiles, Sally quickly took to Slither as her favorite hero. Having been teased throughout her childhood for preferring the scaly to the furry, she created a full Slither outfit for herself, complete with an acid*spraying snake hat to intimidate those who would bully her. After all, it's hard to point and laugh when your hands are melting off
  • Added new Name Color: Frost Fields Silver
    • This dazzling silver name color hails from the frozen north, and only the most dedicated players can obtain it!
  • Added 12 days of Christmas Chat symbols
    • If you collect all 12 exclusive chat symbols, you will receive the Grendel Gauntlet Product for free!


Bot Notes

  • The way bots manage and use their items has been revamped! As a result, bots will more effectively use their on*use items. Code by Kairus101
    • Watch out for PredatorBot; he's become a force to be reckoned with
    • This added support for: Charged Hammer, Elder Parasite, Shrunken Head, Geometer's Bane, Tablet, Plated Greaves, Alchemist Bones, Insanitarius, Symbol Of Rage, and Blood Chalice
    • This code also refactored/generalized the use for: Ring Of Sorcery, Mana Pot, Bottle, Health Pot, Runes Of The Blight, Battery Supply, Astrolabe, Sacrificial Stone, and Assassins Shroud


Bug Fixes and Optimizations

  • Amun Ra
    • Fixed Risen Ra from losing his chest piece if he obtained Barrier Idol
  • Midas
    • Fixed Santa Midas and Medusa Midas Golden Salvo ability icons
  • Lodestone
    • Adjusted Heap Lodestone's attack impact sound to audible levels


Version 3.2.10

New Content

  • Added new Berserker Alt Avatar: Orbode
    • Unable to cope with the loss of his mentor, the most brutal of the Disciples, Orbode, was nearly driven insane. He roamed the outskirts of Newerth, the fringes of human land where the beasts ventured into human territory, holding back their onslaught with the violent anger of Sol. Orbode's followers formed the Second Clan of Men, the Savages, whose brute strength and unbridled fury tore through the ranks of the Beast Horde with no remorse.
    • Releases 12/04/13
  • Added new Silhouette Alt Avatar: Arbinger
    • The loss of the Prophet begot a profound sadness to the Disciple Arbinger, who guarded her emotions behind a mask emblazoned with the symbol of the Five. She silently condemned her brethren for not protecting their savior, and ventured into the heart of the beasts' realm, stalking and slaughtering them before they could commit any more sins of such magnitude. Arbinger's followers formed the Fourth Clan of Men, the Scouts, silently targeting the beasts where they slept under the shadow of darkness.
    • Releases 12/04/13
  • Added new Kinesis Alt Avatar: Augur
    • When the Blind Prophet was murdered, his Disciple Augur traveled into the northern mountains and worked tirelessly to rebuild Man's lost cities, as well as her shattered faith in her brothers and sisters-the shards of which still blind her-for she did not know it was the goddess Circe who had killed the Blind Prophet. Augur's followers formed the Third Clan of Men, the Builders, their artisan hands guided by Augur's divine vision.
    • Releases 12/06/13
  • Added new Prophet Ultimate Alt Avatar: The Blind Prophet
    • When Circe assassinated the Blind Prophet over 250 years ago, his martyrdom sent the Five Disciples to the corners of Newerth, spreading Sol's word. With the rise of Maliken Grimm, King of the Legion, Sol's children rose to soaring heights. When Maliken betrayed his god and kin, so began the downward spiral of all that is good. Now, with archaic gods wrestling for power and man-made death machines rolling through Jeraziah's ranks, Sol has resurrected the Blind Prophet and his Five Disciples. Our King's prayers have been answered...but will it be enough?
    • Releases 12/11/13
  • Added new Nomad Alt Avatar: Eskinomad
    • After traveling the vast desert landscape and finding no trace of the Sand Wraith that slaughtered his family, Nomad takes it upon himself to trek across all of Newerth, searching for and destroying wraiths in whatever form they appear. Living in the cold, barren Frost Fields, he dons warmer gear and wanders from one end of the wasteland to another, weathering the freezing cold for a chance to exact revenge against the spirits.
    • Releases 12/13/13


General

  • You can no longer destroy item chests that are currently owned by any player
  • Joining a clan will automatically add you to the clan's chat channel
  • Leaving a clan will automatically remove you from the clan's chat channel
  • Added support for taking high res screenshots (console command: TakeHighResScreenshot [width] [height])


Bots

  • RetreatFromThreat overhaul - code by Schnarchnase and Kairus101
    • In general, bots are smarter about when and how they retreat from enemies.
  • Rune Tracking/grabbing behavior - code by Anakonda
    • Bots will mentally track runes that are spotted on the map, and grab runes that are "close" (within 1000 units)
  • Bot lane-building improvements! - code by Kairus101, Darkfire, and VHD
    • Bots now have preferences for which lane they are in, and the teambotbrain does a much better job of building smarter lanes.
    • As a result, Glacius has gracious given up the middle lane for more suitable candidates
  • Jungle creep tracking functionality, plus camp and neutral preferences! - code by Kairus101
    • Groundwork for future jungling bots
  • Bot chatter improvements - writing by JakeXSV
  • Fix to OrderFollow, OrderTouch, and OrderGiveItem - code by Anakonda
  • Fixed several cases where bots would treat recipes as full items - code by Kairus101


Rift Wars Bug Fixes and Optimizations

  • Fixed Rift Wars dropping items from incorrect pets (like couriers)
  • Pharaoh
    • Wrath of the Pharaoh: Fixed his interaction with sub-abilities
  • Rampage
    • Stampede: Fixed so that when you have a multiple Stampedes they all do not go on cooldown at the same time
  • Pebbles
    • Enlarge: Fixed Group Chuck (boosted ultimate) dealing 0 damage if the hero does not also have the Chuck ability
  • Gauntlet
    • Grapple: Fixed the chain disappearing during animation when used by certain heroes


Bug Fixes and Optimizations

  • Corrupted Disciple
    • Overload sound on Edium (Alt Avatar) now plays correctly
  • Dampeer
    • Bloodthirst fixed so that you can toggle its Aura between Ally Heroes & Ally Units properly if you have 1 or more charges on your ultimate
  • Gravekeeper
    • Corpse Toss now properly loses a charge if it becomes spell-blocked (e.g. by Null Stone)
  • Klanx
    • H.A.W.K.'s Wing Board state no longer has an infinite lifetime if hit by multiple attacks on the same frame that pushes it past the negative duration reduction time (-2.5 seconds)
    • Expiration of H.A.W.K.'s Wing Board state will no longer interrupt Klanx's channeling (e.g. Homecoming Stone, Post Haste)
    • Lackey #1 no longer plays his attack animation if he attacks buildings or allied units
    • The duration on H.A.W.K. is now correctly reduced when Klanx is attacked by a magic immune enemy hero
  • The Gladiator
    • Fixed Call to Arms so that some of the Alt Avatars don't spawn an infinite lifetime gadget to block neutral camps

Version 3.2.9

General

  • Added new Hero: Klanx
    • All rejoice! Klanx is here, the most diabolical villain to ever grace the world of Newerth! No other minds can comprehend his genius, and even heroic eyes can barely gaze upon his rugged visage without collapsing in admiration. Forget Tork the Engineer and his inferior intellect and supposed ingenuity—Klanx is about to swagger onto the battlefield equipped with his latest and greatest weaponry, as well as a full supply of faithful lackeys and goons. Victories are his for the taking, and they should feel lucky to belong to such a stunning force of brilliant destruction.
    • Releases 11/20/2013
  • Added new Klanx Ultimate Edition Alt Avatar: Doomsday Klanx
    • Klanx’s ultimate design, the Doomsday Klanx robot, is finally ready for combat after dozens of tests against defenseless civilians. The only flaw Klanx can see is the Doomsday Klanx isn’t is handsome as he is...but that would be impossible.
    • Releases 11/20/2013
  • Buy items in*game to upgrade your Doomsday Klanx!
  • Upgraded Leg Armor:
    • All upgraded boots
  • Upgraded Arm Armor:
    • Alchemist’s Bones
    • Elder Parasite
    • Energizer
    • Shrunken Head
  • Upgraded Torso and Helmet:
    • Assassin's Shroud
    • Genjuro
    • Geometer's Bane
  • Upgraded Weapon and Flying Device:
    • Dawnbringer
    • Brutalizer
    • Riftshards
    • Savage Mace
    • Wingbow
    • Shieldbreaker
  • Special Effects:
    • Charged Hammer
    • Thunderclaw
    • Nullfire Blade
    • Mock of Brilliance
  • Added new Klanx Premium Alt Avatar: Sky Pirate Klanx
    • Take to the skies with the dastardly devil known as Sky Pirate Klanx. Equipped with only the best and baddest mechanical contraptions—which he built, of course—this dashing and debonair bandit of the open air is full of enough dirty deeds to make even the most despicable demons cringe in disgust. Twirl ‘stache, get cash.
    • Releases 11/20/2013

New Content

  • Added new Engineer Ultimate Alt Avatar: Tork the Ultimate Engineer
    • Tork the Engineer knows Man is flawed, especially those who put too much faith into their gods and not enough work into their weapons. He is also aware his purely mechanical creations like Steamoth excel at warfare, but lack the human aspects that make a true hero. In his tireless work to create the perfect warrior, he has combined his engineering genius with his compassion and will to win. The result is the Ultimate Engineer, a biomechanical suit that upgrades as necessary to handle any combat situation.
    • Releases 11/20/2013
  • These are the Ultimate Engineer upgrades and the items that will grant them.
  • Base exoskeleton for his arms and legs:
    • Power Supply
    • Blood Chalice
    • Base Boots
    • Energizer
    • Grave Locket
    • Sacrificial Stone
  • Augmented Lower Body Armor:
    • Steamboots
    • Striders
    • Post Haste
    • Ghost Marchers
    • Plated Greaves
  • Augmented Upper Body Armor:
    • Tablet of Command
    • Ring of Sorcery
    • Sacrificial Stone
    • Null Stone
  • Augmented Helmet:
    • Shrunken Head
    • Helm of the Black Legion
    • Shaman's Headdress
    • Barrier Idol
  • Spinning Radar:
    • Codex
    • Storm Spirit
    • Kuldra's Sheepstick
    • Hellflower
  • Augmented Beer Keg:
    • Portal Key
    • Astrolabe
    • Spellshards
  • Semi*Automatic Grenade Launcher:
    • Dawnbringer
    • Charged Hammer
    • Genjuro
    • Nullfire Blade
  • Added new Jeraziah Alt Avatar: Omen
    • Contemplating the existence of the being to which he has devoted his life, Jeraziah decides that he may not understand everything, but his faith requires doubt, and his belief in Sol is solidified. He is rewarded by the Blind Prophet for never turning his back on the righteous god, and is granted a suit of armor that was worn by the original Blind Disciple knight, Omen: a man of commanding stature who vowed to build from his followers an army that would reclaim Newerth for Man and spread the worship of Sol to all corners of the world.
    • Releases 11/22/2013
  • Added new Corrupted Disciple Alt Avatar: Edium
    • After Circe murdered the Blind Prophet, his Five Disciples scattered across Newerth to spread the word of Sol. Edium, the First Disciple, eschewed worldly ways and turned in reverence to studying the sacred text, the Codex Solaris, and went on to establish the Order of the Chapel. When he died, Sol lost a powerful apostle.

In these dire times, with archaic gods and rampant daemonic forces tearing Man’s faith apart, the Five Disciples have returned with the Blind Prophet to shepherd Sol’s flock to victory. His years in the divine realm have made him a dynamic warrior, with eyes covered by the guiding hands of Sol and hands coursing with the energy of pure devotion to his faith.

    • Releases 11/27/2013
  • Added new Magmus Alt Avatar: Cryo Magmus
    • In the days of the Blind Prophet, the followers of Sol outlawed alchemy as an affront to their faith. The persecution even reached into the far north of the Frost Fields, where a hermitous alchemist was dragged from his workshop and thrown into an icy crevasse. As his frozen tomb closed in, he whispered incantations and doused himself with potions to summon an ice elemental. The ancient creature formed around the alchemist and began the creeping ascent back to the surface. The duo has finally emerged—heartless elemental and furious alchemist—and their sole purpose is to bring vengeance upon all followers of Sol and the Blind Prophet.
  • Cryo Magmus will be a Limited Edition Event Avatar given away at DreamHack Winter 2013
  • Added new Courier: Turkey Courier
    • Who you callin’ turkey? Show your online friends that Thanksgiving is not for the birds by picking up the new Turkey Courier, and maybe they’ll send some mashed potatoes & gravy to your lane.
    • Achievable through a match rewards event


Rift Wars Changes and Bug Fixes

  • Players now passively get .3 Experience every second
  • Each team will now start with a Flying Courier
  • Multiple stacking channel disabling states no longer expire prematurely (when the first applied one expires the other's applied will no longer expire)
  • Several UI Bug Fixes
  • Match Rewards: If you have 1 match to go for an Amulet of Rebirth token, it now says "1 Match" instead of "1 Matches"
  • Fixed tooltips in player stats for Matches/Disconnects not showing Rift Wars correctly
  • Courier
  • Will no longer aggro creeps
  • Silhouette
  • Shadow now properly has a cooldown when swapping between the original hero and her illusion
  • Shadow will no longer teleport you to the bottom*left corner of the map when swapping
  • Scout
  • Disarm if paired with high attack speed and if you're a ranged hero with a slow projectile will no longer proc multiple times before the projectile impacts and puts the skill on cooldown.


Bot Notes

  • Added lane preferences to each bot, which results in better lane composition. Code by VHD, Darkfire, and Kairus101!
  • Added several fixes by Kairus101:
    • Fixed an issue with Astrolabe
    • Fixed an issue with GravekeeperBot stringtables
    • Fixed an issue with Engineer and late game items
  • Added several Easy difficulty improvements. The goal of these changes was to make easier bots much easier to play against without making them worse teammates. In general, Easy bots should pretty much help you kill them.
    • On Easy, enemy bots won't group and push or defend
    • On Easy, enemy bots who are low on HP will not retreat back to the well if you are close
    • On Easy, bots aggressing low*HP humans will only have a %16 chance to continue trying to kill them, waiting 20*50s before considering aggressing again
    • On Easy, bots will cluster a bit more
    • On Easy, enemy bots will not buy Homecoming Stones
    • Arachna on Easy will be less lethal
    • Flint on Easy will be less lethal
    • Witch Slayer on Easy will be less lethal


Bug Fixes and Optimizations

  • Added a "Don't Remind Me" prompt to Plinko
  • Elder Parasite
    • Lifesteal will no longer work when attacking gadgets
  • Berzerker
    • Fixed Chain Spike's chain break effect from playing through fog
  • Emerald Warden
    • Fixed Overgrowth trap visual models from lingering after death
  • Maliken
    • Now unbinds himself when he teleports to his sword
  • Nymphora
    • Fixed Teleport to bring along the correct number of people
  • Rampage
    • Fixed Rhino Rampage's The Chains That Bind icon so that it shows correctly
    • Fixed Rhino Rampage's The Chains That Bind chain visuals on the target
  • Sir Benzington
    • Joust will no longer let him travel across the map if he gets sent back to base (e.g. via Ophelia's Judgment) and the cast point is reached on that same frame
  • Voodoo Jester
    • Fixed so that the proper HP value is saved when using Cursed Ground on Voodoo Puppet
  • War Beast
    • Made Summon Hellbounds show the proper icons for his alt avatars

Version 3.2.8

  • Fixing Lodestone's Plating so it regains charges correctly
  • Fixed the User Interface after a RIft Wars Match
  • Fixed Match Rewards rewarding correctly
  • Fixed MMR not being updated after you finish a game
  • Fixed Stats being submitted correctly

Version 3.2.7

New Content

  • Added new Soul Reaper Alt Avatar: RoboReaper
    • The warped genius inventor who is creating robotic versions of Hellbourne daemons has designed a mechanical harvester of souls in RoboReaper. Equipped with cutting*edge radar to locate living souls, RoboReaper uses advanced algorithms to judge their worth and withering attacks to destroy the living vessels. What the Hellbourne genius will do with all those collected souls, no one knows...
    • Releases 11/6/2013
  • Added new Master of Arms Alt Avatar: Master of Cybernetics
    • Giving up his body for the sake of the Legion, Master of Arms has fitted himself with the most advanced cybernetic bodysuit the Blacksmiths were able to construct. 50% human, 50% robot, and 100% ready to melt the Hellbourne ranks with a barrage computer*aided of weaponry, the Master of Cybernetics is a deadly foe with all the skills of a mercenary soldier and all the power of a nuclear reactor.
    • Releases 11/6/2013
  • Added new Moon Queen Alt Avatar: Eclipse
    • A ruler of distant galaxies and a jaw*dropping beauty in all of them, Eclipse is a stunning example of alien breeding and near*utopian culture. Having been in contact with humans before the Fall of Man through technology like Gundromeda, she recognizes the existential threat that the Hellbourne daemons and spirits now pose to regions beyond Newerth and its galaxy, and joins the fight to rid them from the known universe.
    • Releases 11/8/2013
  • Added new Parasite Alt Avatar: NanoParasite
    • The mysterious Hellbourne inventor has outdone himself this time; just ask him. His NanoParasite is built entirely using nanotechnology and is programmed with the sole purpose of infecting Legion heroes with a potent virus to spread its vile presence across Newerth.
    • Releases 11/13/2013
  • Added new Armadon Alt Avatar: Robodon
    • Building upon the strength and durability of the slow*witted Armadon was not an easy task, but increasing his intelligence was a much more realistic goal. Stuffed to the brim with a phalanx of missiles and equipped with oil pumps for lubrication of his massive limbs, the Robodon is an industrial miracle, showcasing both the defensive and offensive capabilities of the Legion's robotic engineering prowess.
    • Releases 11/13/2013
  • Added new Rally Alt Avatar: Bogatyr
    • No greater glory exists for the wandering Bogatyr than helping those who cannot help themselves. His treasure lies not in the physical riches that he could have for his heroic deeds*and in fact, he detests the thought of helping the well*off for political or capital gain*but in the virtue of selflessness through battle. He is a symbol of pride, respect, and leadership.
    • Releases 11/15/2013


New Map & Mode: Rift Wars Beta

  • Our brave heroes must venture into the alien realm of the Great Rift to close the portal that is spewing apocalyptic creatures across Newerth. The Great Rift has its own chaotic reality, however, and each warrior will possess an ever*shifting array of abilities. Prepare for countless opportunities to showcase your skills and non*stop OMG anarchy!
  • Custom*made Mode that creates a totally different experience every time you play
    • Everyone picks one hero each. This will be the in*game hero
    • Everyone then picks two heroes each for the ability shuffle. All heroes are enabled for this phase, and each hero can only be selected once per game
    • When the game starts, every player gets four random abilities from the entire pool of shuffle*picked heroes
    • When a player dies, they get four new random abilities from the entire pool of shuffle*picked heroes
    • This is a Beta release because we want to bring this great experience to all of our players as soon as possible. We will continue to improve the mode, fix bugs, and bring everyone a bigger and better experience.
    • For more information please see the forums
  • Amulet of Rebirth added as a new ability to every hero in a Rift Wars game
    • You can use the Amulet of Rebirth to re*random all of your abilities while ingame
    • Using the Amulet costs a small amount of Goblin Coins (NOT gold from killing creeps)
    • You can only re*random your ability in your team's Well.
    • You can earn a free use of the Amulet by playing Rift Wars games
  • Grimm's Crossing is back and better than ever!
    • Grimm's has been re*textured and touched up to be used for the Rift Wars
    • Players on the map have been increased from 3v3 to 5v5
  • Rift Wars added to Matchmaking
    • Stats are not recorded for this mode other than the "Games Played" and "Leaves"

Version 3.2.6

New Content

  • Added new Grinex Alt Avatar: Cyber Steel Grinex
    • A mysterious mad inventor is creating robotic versions of Hellbourne daemons, and one of his proudest designs is Cyber Steel Grinex, a perfect improvement upon the original, flawed creature from the Rift. When Cyber Steel Grinex dominates the battlefield, all of Newerth will recognize the genius and fervor inherent in the design.
    • Releases 10/23/2013
  • Added new Draconis Alt Avatar: Mecha Draconis
    • An ambitious move by the Legion to combine the power of the ancient protector Draconis with forgotten technology that once wrought destruction upon an entire generation has resulted in a mechanical wyvern so sleek and deadly that obtaining a piece of his body is even more valuable than the treasure Draconis once protected.
    • Releases 10/23/2013
  • Added an upgrade to Taunt: Super Taunt
    • Use the Super Taunt like kryptonite to utterly demolish your opponent. And his support. And his buddy who went mid. And the jungler. And then him again. Because when you're this good, "super" is the only way to describe your skill.
    • If you have the Super Taunt upgrade, the Taunt ability is refreshed when you kill someone you have Taunted
    • Super Taunt can only be purchased through Plinko Ticket Redemption.
    • Releases 10/23/2013
  • Added new Behemoth Alt Avatar: Basher Behemoth
    • The United States World Series is in full swing, and Basher Behemoth is ready to sock a few Hellbourne dingers out of the park. No performance enhancing drugs here, unless you count Frostfield Plate and a Behemoth's Heart.
    • Releases 10/25/2013
  • Added new Amun-Ra Alt Avatar: RoboRa
    • RoboRa may be the unknown Hellbourne inventor's most nefarious creation. This mechanical monster is powered by solar energy, harnessing the gift of Sol and using it against those who worship him.
    • Releases 10/30/2013
  • Added new Nomad Alt Avatar: Exterminator Nomad
    • A relic of the genocides that occurred during the scientific enlightenment before the Fall of Man, the Exterminator Nomad was sent on roaming missions by the government to infiltrate underground resistance camps and exterminate them one by one. Once adept at combing large areas of urban decay without rest, the robotic body of this ancient warrior has been almost perfectly preserved, resting in Tork the Engineer's cellar until his circuitry could be understood and reconnected.
    • Releases 10/30/2013
  • Added new Taunt: Rainbow Taunt
    • What better way to embarrass your enemies than to kill them with kindness? Show your true colors when this fabulous beast struts onto the battlefield, loud and proud.
    • Releases 11/1/2013


General

  • Halloween has come to Newerth once again!
  • Logger's Hatchet no longer deals increased damage to allied creeps
  • Logger's Hatchet can no longer be thrown at Bosses
  • Logger's Hatchet now deals the correct amount of damage to Mechanical units when thrown
    • Was dealing 100% of your attack damage when it should have been dealing 50% against Mechanical units

Bug Fixes and Optimizations

  • Ancient Creeps will now be able to attack Lane Creeps that are player controlled
  • Circe, Empath, Fayde, Gemini, Grinex, Kinesis, and Parasite will now correctly interact with morphs such as Dark Lady's Cover of Darkness
    • This bug caused units to sometimes be unselectable
  • Quarterback Blitz: Blitzkrieg now correctly stuns
  • Zephyr: Cyclones will no longer go up to 16 in number from using Typhoon
  • Plinko: If you exit plinko mid*drop it will now resume the drop when you reopen it
  • Plinko: Fixed sound issues
  • Fixed blinking on Ability cooldowns in the spectator UI
  • Fixed the close buttons on notifications not working correctly

Version 3.2.5

General

  • Plinko
    • Stop by Merrick's shop and test your chances with his new game! Use gold or 'tickets' to drop a chip for a chance to win some great prizes.
    • The outcome of Plinko drops are randomly determined. On average value of prizes won will exceed the gold cost of playing the game
  • Observatory
    • The Observatory has provided an unnecessary advantage to the Hellbourne team, allowing purchases from middle lane. The addition of Dust of Revelation is a quality of life change that allows for an additional avenue of countering invisible heroes that previously existed exclusively with transportation of the courier.
    • Added Dust of Revelation to the shop
    • Reduced the purchasing range of the Hellbourne Observatory from 500 to 370


New Content

  • Added new Announcer Pack: Samuel L. Jackson Pack
    • We are honored and beyond excited to announce the release of the Samuel L. Jackson Announcer Pack! Let the rest of Newerth hear just how much of a BAMF you are with custom lines from the baddest man on the planet, like "Welcome to Newerth, motherf**cker!"
    • Releases 10/9/2013
  • Added new Keeper of the Forest Alt Avatar: Willow Keeper
    • The Willow Keeper is an impressive sight to behold: a wise and grizzled old treant rumored to be one of the first offspring from the World Tree. Having survived in some of the harshest environments throughout time, from the waterless Savannahs to the life*rotting Rulian Marsh, his durability will surely be a boon to the defenses of the Legion soldiers, beasts, and flora.
    • Releases 10/11/2013
  • Added new Andromeda Alt Avatar: Gundromeda
    • After crash*landing in the northern forests of Caldavar, this celestial maiden was excavated from her crater and brought to the Iron City for the Engineers to study. While her armor may be dinged up, her CPU remains unharmed and ready to aid the Legion, both in battle and in understanding the technology of man before the Fall.
    • Releases 10/16/2013
  • Added new Lodestone Alt Avatar: Penitent Lodestone
    • Before the Hellbringers had fully perfected the dark art of imbuing daemonic contraptions with the souls of the damned, Dr. Repulsor took matters into his own hands with a series of "experiments" that even some Hellbourne would consider vile. Dissecting captured Legion prisoners and inserting cables into their bodies fueled the robotic war machines known as Penitent Lodestones by way of pain and suffering, forcing the pilots to willingly subject themselves to war for a chance to end their constant misery.
    • Releases 10/16/2013
  • Added new Aluna Alt Avatar: Steampunk Aluna
    • When it's time to put brass to ass, nobody is better suited for the job than Steampunk Aluna. Fitted with coiled stilettos and enough gears to shake a (pneumatic) stick at, this feisty heroine is ready to prove the Hellbourne threat is nothing but hot air. The battle for Newerth just got a little steamier, figuratively and literally.
    • Releases 10/18/2013


Hero Balance

  • Stealth abilities can no longer be purged or transferred
  • Amun-Ra
    • Ra has always been a fan favorite for a lot of players. The lane presence of Ra combined with allies has become too lethal so we're toning down his burst damage. To compensate, we are allowing Ashes to Ashes to work on creep damage again, bringing back his ability to jungle efficiently. The increased radius and removal of attack speed helps refine Ra's focus towards Magic Damage over time.
    • Increased Armor by 1
    • Path of Destruction: Reduced damage from 110/180/250/320 to 90/140/190/240
    • Ignite: Reduced damage from 80/120/160/200 to 60/100/140/180
    • Ashes to Ashes: Now works on creeps again
    • Ashes to Ashes: Radius increased from 350 to 400
    • Ashes to Ashes: removed attack speed
  • Aluna
    • Power Throw is individually a strong ability. Rather than reducing its high damage, we've increased the mana cost instead to bring it more in line with other nukes.
    • Power Throw: Increased mana from 100/110/120/130 to 110/120/130/140
  • Behemoth
  • Behemoth has always been an iconic wrecking bomb with a portal key. We feel it is time to bring back some of his old strengths by alleviating some of his mana cost issues and putting a larger emphasis on his reward for Shockwave.
  • Increased starting Intelligence from 16 to 17
  • Increased Intelligence gain per level from 1.8 to 2.0
  • Fissure: Mana Cost lowered from 125,140,155,170 to 120,130,140,150
  • Shockwave: Increases the radius from 500 to 600
  • Shockwave: Increases the bonus radius per unit from 500 to 600
  • Shockwave: Cooldown lowered from 150,130,110 to 130,120,110
  • Bombardier
    • Boom Dust has always felt awkward with the range being significantly less than attack range. While we don't want it to be free damage on every auto attack, we are increasing the range to feel much better in the laning phase.
    • Boom Dust: Increased cast range from 500 to 550
  • Cthulhuphant
    • With the emphasis of movement speed from a lot of more recent items and heroes, we feel Cthuluphant has experienced a large increase in difficulty of landing trample.
    • Trample: increased the speed from 700 to 800
  • Dampeer
    • Alongside our direction nerfs to reduce unskilled burst, we're comfortable with Dampeer's baseline output however we're reducing his maximum damage potential. These changes will be most noticeable with the maximum number of essences.
    • Terrorize: Reduces bonus damage granted from each essence from 30 to 25
    • Vampiric Flight: Reduces bonus damage granted from each essence from 20 to 15
    • Vampiric Flight: Fixed a string error with the heal per essence from 15 to 5 (gameplay values remain the same)
    • Consume: Reduces bonus damage granted from each essence from 40,60,80 to 35,55,75
  • Devourer
    • Devourer's overall damage output has been too high. Devourer's intention has always been to be a brute force tank with high magic damage output at the cost of his own safety. Rather than toning down the exciting things about the hero, we're reverting the extra physical attack damage granted by his ultimate.
    • Devour: Removed the increase in attack damage that you gain from channeling the ultimate.
  • Doctor Repulsor
    • Doctor Repulsor has always experienced some difficulties getting to 6 but still lacked some power even after achieving level 6. We've added a bit of power to his early game ultimate while keeping his late game power the same.
    • Ludicrous Speed: Increased the speed from 1250/1875/2500 to 1500/2000/2500
  • Ellonia
    • Ellonia truly shines with her stacks of frost when she can land consecutive hits of her abilities. While we like the high skill shot play style that Ellonia provides, we feel that difficulty of landing Glacial Spike was too high.
    • Glacial Spike: Increased the speed of the projectile from 1000 to 1100
    • Glacial Spike: Increased the touch radius from 90 to 110
  • Engineer
    • Engineer has always been able to engage with very little risk. Considering the most optimal position of his abilities is still on the other side of enemies, we wanted to keep the ranges high but decided to tone it down a bit.
    • The Keg: Lowered cast range from 800 to 750
    • Steam Turret: Lowered cast range from 800 to 750
    • Steam Turret: Each charge has it's own timer instead of fully refreshing the slow
  • Glacius
    • Tundra Blast's cast range combined with it's radius has allowed for some incredible initiations. We're reducing the range to require Glacius to be more considerate of his positioning.
    • Tundra Blast: Decreased range from 700 to 600
    • Ice Imprisonment: Now allows turning
  • Geomancer
    • With the popularity of increase in movement speed items and abilities, we've found Earth's Grasp to be irrelevant too early in the game. we're increasing the movement speed require to avoid the damage from Earth's Grasp to keep it relevant for a longer period in the game.
    • Earth's Grasp: Increased radius from 180 to 195 (now requires over 390 Movement Speed to avoid)
  • Night Hound
    • Night Hound's new found power from his recent changes to his ultimate has made him a bit problematic. We appreciate the addition of his new ultimate so we're taking a look at some of the frustration the hero creates. we're toning down the disruptive radius of Smoke Bomb in team fights at the later stages without affecting his early game too much. we're also putting a greater emphasis on the choice for enemy players to fight the Night Hound head on or flee at the cost of bonus backstab damage.
    • Magic armor reduced from 5.75 to 5
    • Agility gain reduced from 2.9 to 2.5
    • Smoke Bomb: No longer reduces attack speed
    • Smoke Bomb: Radius reduced from 250/275/300/325 to 275
    • Smoke Bomb: Cooldown increased from 15 to 30/25/20/15 seconds
    • Pounce: Will now always appear between you and the target instead of always behind the target
    • Invisibility: Reduced agility per level from 6/12/18 to 5/10/15
  • Kraken
    • In addition to his recent buffs, we've felt that Kraken could still use a tiny push. Kraken can now be more aggressive with harass damage in lane with his splash attack.
    • Splash: reduced cooldown from 11/10/9/8 to 10/9/8/7
  • Maliken
    • An old time favorite and an icon in the game, Maliken has fallen off the charts through time. we're putting emphasis on his concept as a carry with increased power at high risk, forcing enemies to finish him off at low health or be punished by his potential.
    • Increases starting strength by 1
    • Hellbourne Zeal: increased max charges from 100 to 120
    • Possession: Increased fear duration from 1/1.5/2 to 1.5/1.75/2
    • Enchanted Flames: Reduces the damage taken on self from 6,9,12,15 to 4,8,12,16
    • Enchanted Flames: Increases bonus attack damage from 10,20,30,40 to 12,24,36,48
  • Parasite
    • Draining Venom has been adding a lot of late game damage to Parasite, allowing him to burst most enemies regardless of the length of the game. Alongside our directional changes to reduce unskilled burst, we're removing the bonus damage granted from items and creating more decisions for the Parasite in his item choice rather than always killing your target with codex.
    • Draining Venom: No longer works on any items.
    • Face Hug: No longer transfers any buffs or debuffs on magic immune targets. Will still transfer Protective Charm from Jeraziah to self then apply debuffs.
  • Predator
    • Predator's new found strength from Elder Parasite and reworked Terror has made him extremely difficult to deal with. We find the changes to Terror to be more enjoyable than the previous implementation but we feel its about time to tone it down a bit. we're increasing the counter play around the activation of Terror by requiring more attacks and reducing his early game stats.
    • Decreased starting strength from 25 to 23
    • Increased strength gain from 2.4 to 2.5
    • Movement Speed reduced from 300 to 295
    • Terror: Increased the amount of attacks to activate from 3 to 4
  • Prisoner
    • Prisoner is still relatively new and while we don't want to hit him too hard. We've found that the combination of his tankiness and lethality early game is too high. Lowering his armor to make him more vulnerable to harass damage and lowering the impact of Shackled at the early levels. we're refocusing some of the free activation damage from Prison Break and putting a larger emphasis on the trigger damage for Prisoner while granting a larger reward for enemy counter play.
    • Starting Armor lowered from 1.10 to 0.60 (total armor from 3.5 to 3.0)
    • Shackled: Slow decreased from 30% to 20,25,30,35%
    • "Target Closest" activation has been removed
    • Prison Break: Initial damage reduced from 150,225,300 to 100,150,200
    • Prison Break: Trigger damage increased from 150,200,300 to 200,300,400
  • Puppet Master
    • We feel Puppet Master has fallen behind in his carry potential compared to some other favorites due to his previous nerfs. Rather than increasing his already incredibly long disables, we've put a larger emphasis on his WhipLash allowing him to enjoy the uses of Assassin's Shroud wiping creep waves much earlier in the game.
    • Increased starting damage by 2
    • Whiplash: Reducing charges from 5 to 4
    • Whiplash: Increasing critical damage from 1.25,1.5,1.75,2.0 to 1.5,1.75,2.0,2.25
    • Voodoo Puppet: Increased damage amplification from the Puppet from 140,160,180% to 150,170,190%
  • Rhapsody
    • Dance Floor has always ideally wanted to be placed on the other side of the enemy to gain the most benefit. An increase in cast range will feel much better for Rhapsody when used in combination with Staccato.
    • Increased the cast range of dance floor from 500 to 600. Feels much better with the use of her stun
  • Riftwalker
    • Riftwalker is perceived as a weaker support in exchange for what she provides in the later stages of the game being one of the few support initiators. We've toned down some of her harsh level and gold requirements making it less punishing to play the support role.
    • Increasing Starting Magic Armor from 5.75 to 6.0
    • Wormhole: Lowered the mana cost at all levels from 150/200/250 to 125/175/225
    • Shared Existence: Reduces cooldown from 20,16,12,8 to 10
  • Sandwraith
    • We've found Sand Wraith to have a significant increase in strength due to the recent emphasis on hero bounties and cooldown reductions to Mirage. We like the opportunity and action that his global presence creates so instead we've lowered his early game tankiness a bit making him more manageable in lane. Desert's Curse is also getting a significant decrease in the lingertime putting more meaning on the placement both for the Sand Wraith and enemies.
    • Reduced starting strength from 19 to 17
    • Desert's Curse: Reduced the linger time of the debuff slow from Desert's Curse from 3 seconds to 1 second.
  • The Madman
    • The cooldown of stalk was initially increased due to the frustration that The Madman created. With the recent buffs to his counters like Dust of Revelation, Wards of Sight and Puzzle Box. We are comfortable with a revert to his previous changes.
    • Stalk: Reduced cooldown from 10/9/8/7 to 9/8/7/6
  • Soulstealer
    • SoulStealer, an old time favorite has lost a lot of his appeal. The recent changes to mitigate his soul loss mechanic we feel was the wrong way to go, it ended up removing the counter play involved and lost a lot of meaning of the skill. Instead we're bringing back the risk and reward of the skill and even putting a greater emphasis on the mechanic. Soulstealer will now be able to reach higher peaks while also putting more emphasis on his death.
    • Demon Hand: Reduced the mana cost from 80 to 75
    • Soulsteal: Increased the maximum number of souls from 8,15,23,30 to 10,20,30,40(damage potential of Soul Burst remains the same)
    • Soulsteal: Death reduction changed from 1/3 to 1/2
    • Soul Burst: Increased the movement speed slow from 15,20,25% to 25%
    • Soul Burst: Increases the base damage reduction from *15,*20,*25% to *25%


Bug Fixes and Optimizations

  • Circe
    • Fixed cast range indicators on Doppelganger and Twisted Visage
    • Entrapment can now properly be cast near the edge of the map
    • Entrapment can no longer be used on heroes who are magic immune
    • Fixed interaction with Amun-Ra's ultimate such that if Circe transforms into Amun-Ra (with ultimate skilled) and Circe's transformation time expires naturally, then she won't be "killed" and revive with 60% HP
  • Emerald Warden
    • Fixed Overgrowth so that the damage comes from the correct source
  • Legionnaire
    • Creeps afflicted by taunt will no longer be aggressive towards the Legionnaire after the state expires
    • Targets afflicted by taunt will no longer be silenced and perplexed if legionnaire dies within the duration
  • Pestilence's Gore: Illusions now do 33% damage of gore and cannot stun
  • Riftwalker: Staff of the Master visual effect after teleporting will now be visible to enemies. Can no longer target boss units
  • Shadowblade's Feint Siphon: will no longer give attack damage to Shadowblade if the target has negative damage
  • Homecoming Stone disarm time will now be equal to the teleport time as well.(4 seconds for outer towers)
  • Fix crash with HoNTour spectators.
  • Lowered announcer memory usage
  • Lower alt avatar memory usage

Version 3.2.4

General

  • Added new Hero: Circe the Deceiver
    • Circe is a support hero who specializes in deceiving the enemy through the use of illusions and clone mechanics. Her ultimate allows her to copy an enemies items and abilities.
    • Entrapment * Target a location to throw an orb in that direction. The first enemy hero hit by the orb is dealt 60/120/180/240 Magic Damage and Immobilized for 1.5/2.0/2.5/3.0 Seconds. Once Entrapment ends, it will jump to another nearby enemy dealing the same damage and immobilize.
    • Doppelganger * Target a hero to create an illusion of them under your control for 15/20/25/30 seconds. The Illusion receives 350% damage and deals 33% damage. If cast upon an enemy, applies a 20% Movement Speed Slow to them for 2 seconds.
    • Deceive * Activate to immediately stealth and leave an illusion behind for 4/6/8/10 seconds.
    • Twisted Visage * Target an enemy hero to channel for 2 seconds. After channeling completes, you become a copy of the enemy hero including items and abilities for 15 seconds. While in this form, you deal 70/85/100% damage.
    • This Hero will be released with 2 avatars. One is a Premium Alt Avatar and the other is a Debut Edition. Debut Edition Alt Avatars are sold for a limited period of time after the release of a hero. They are not exclusively limited to that period of time and may reappear within the store at a later time.
    • Releases 9/25/2013


New Content

  • Added new Circe the Deceiver Debut Edition Alt Avatar: Poison Circe
    • The Deceiver takes many forms, and her appearance known as Poison Circe is rumored to have been born in the Garden of Eden, a land she considered her own before those two interlopers arrived. Since then her toxic charade has been the downfall of many utopias.
    • Releases 9/25/2013
  • Added new Circe the Deceiver Premium Alt Avatar: Iron Maiden
    • When the ship's wreckage washed ashore on Circe's island prison in the 8th century, the one item that held her fascination seemed to be a sort of man*sized jail cell lined with iron spikes. She mimicked its form and function and eagerly awaited the opportunity to enjoy it with a human. The next sailors who set foot on her sands did not savor it nearly as much as she did.
    • Releases 9/25/2013
  • Added new Ophelia Ultimate Alt Avatar: Sylvia
    • Daughter of Circe the Deceiver, mother of Ophelia, and bane of Maliken Grimm, the mystical shapeshifter Sylvia has emerged from the darkest forests of Caldavar to stand with her Beasts and her cherished bloodline against the Hellbourne.
    • Upgrade her model throughout the game with the following items:
    • Weapon Horns: Codex / Stormspirit / Sol's Bulwark / Daemonic Breastplate
    • Head Horns: Puzzlebox / Tablet of Command / Abyssal Skull
    • Wings: Staff of the Master / Kuldra's Sheepstick / Barrier Idol / Shaman's Headdress
    • Stripes: Power Supply / Energizer
    • Legs: Boots / Upgraded Boots
    • Arms/Tail: Astrolabe / Ring of Sorcery / Nome's Wisdom / Sacrificial Stone
    • You can also modify her effects by owning the following avatars:
    • Snot Keeper (Gravekeeper)
    • Earthroc Pebbles
    • Ogre Blacksmith
    • Owning these four avatars will give Sylvia these effects:
    • Glowing tips on her horns (after she gets her horns)
    • Blood dripping from her claws (after she gets her claws)
    • A chiprel who follows her around
    • Releases 9/27/2013
  • Added new Gravekeeper Alt Avatar: Snot Keeper
    • This crotchety old hermit has spent years away from society, choosing to pass the days with his tame pet Snotters instead. But now that the Legion and Hellbourne have refused to stay off his lawn, he's out for payback!
    • Releases 9/30/2013
  • Added new Blacksmith Alt Avatar: Ogre Blacksmith
    • Brilliant, but lacking common sense; lazy, but compelled to forge; the Ogre Magi is a walking contradiction, and he likes being that way! If he didn't also hate being that way, of course. Infusing elemental magic into his hammers, this tiny monster brings the pain to his enemies with a frozen blast. Or a fiery barrage. Or with a little luck, total annihilation… Not that he believes in luck, or anything.
    • Releases 10/2/2013
  • Added new Pebbles Alt Avatar: Earthroc Pebbles
    • The south of Caldavar is littered with the remains of monasteries and forgotten architecture long lost to the sands of time. From the remains of an ancient Temple of Sol, hidden in the dense forests on the way to Sang*La, emerges Earthroc Pebbles: a titan of the jungle ** brought to life by Sylvia ** who has survived the erosion of millennia.
    • Releases 10/4/2013


Balance Changes

  • Ancients and lane creeps will no longer attack each other
  • Fayde
    • Burning Shadows: Damage decreased from 70/140/210/280 to 60/120/180/240
    • Reflection: Damage decreased from 225/375/525 to 200/325/450
  • Flux
    • Magnetic Surge: Mana Cost reduced from 20/30/40/50 to 25
    • Polarity Swap: Now a 5*level ability and has a level in it at the start of the game
  • Midas
    • Transmute: Duration of the debuff to land two abilities increased from 3 seconds to 4 seconds
  • Rampage
    • Charge: No longer starts its cooldown until after you land the charge on someone


Bug Fixes and Optimizations

  • Added a sound effect to the add bot button
  • Balphagore
    • Demonic Pathogen will no longer affect his own team if applied to an illusion that naturally expires before the debuff expires
  • Cthulhuphant
    • Trample cannot be cast again until Cthulhuphant's current Trample is finished
  • Legionnaire
    • Staff of the Master will no longer refresh all abilities when using decapitate on non*Hero targets
  • Monkey King
    • Can no longer Heavenly Vault distances farther than intended
    • Heavenly Vault for Alt Avatars now moves at the correct speed
  • Prophet
    • Persecution now procs on misses, however only the stun event will proc
  • Rhapsody
    • Staff of the Master will no longer break channel when using charges from Staccato or any items that would work with normal channeling
    • Fixed Protective Melody animation so that it cancels properly when she stops channeling without issuing any further orders
  • Riftwalker
    • Staff of the Master visual effect after teleporting will now be visible to enemies. Can no longer target boss units
  • Shadowblade
    • Feint's Siphon will no longer give attack damage to Shadowblade if the target has negative damage

Version 3.2.3

New Content

  • Added new Ravenor Ultimate Alt Avatar: El Diablo
    • If you want something done right, you gotta do it yourself! Furious at his Hellbourne minions for keeping the souls of the slaughtered Legion to themselves, the daemon king El Diablo surfaces in a tempest of fire and fury to punish the disobedient and collect the souls which are rightfully his.
    • Releases on 9/13/2013
  • Added new Dark Lady Alt Avatar: Set
    • Summoned by the same corrupted disciples of Sol that brought Amun-Ra to Newerth, the goddess of darkness, Set, seeks to rain chaos and disorder upon those foolish enough to disturb the sandy throne of the sun god, tearing through Legion ranks unseen and untouched.
    • Releases on 9/11/2013
  • Added new Dampeer Alt Avatar: Camazotz
    • Reveling in the pools of blood that litter Caldavar's forests, Camazotz glides through the brush with a mouth full of fangs and a colony of hungry bats adorning his wings. Decorated with ancient Mayan markings, this god of death and ritual sacrifice yearns to glean the lifeforce from naive warriors by force, replacing their smile with his own.
    • Releases on 9/16/2013
  • Added new Ellonia Alt Avatar: Ymir
    • In the heart of the Ice Caves north of Hell's Keep, the frost giant Ymir stirs, roused from centuries of slumber by the opening of the Great Rift. As he ventures onto the battlefield, this titan of the frozen north intends to leave more in his wake than a trail of frigid footsteps.
    • Releases on 9/18/2013
  • Added new Voodoo Jester Avatar: Hel
    • There are some who consider the various realms of the underworld a punishment, but not Hel. She presides over her beloved deceased souls from her vast mansions, worshipped by countless servants and proud to be the mistress of the dead and diseased. She is also relieved her hideous appearance*half beautiful woman and half decaying crone*draws no attention in the realm of the dead. But that relief is soon to end, for her father Loki has summoned her to Newerth to bring about the end of days. At least she will have many more souls to welcome when she returns home.
    • Releases on 9/20/2013
  • Added new Soulstealer Alt Avatar: Hades
    • Hades drifts through the battle*ravaged landscape, propelled by the hands of spirits longing to return to Newerth, and angered by his brothers accepting defeated warriors into their realms after death. Those who he passes over are sent directly to the Underworld, their screams muffled beneath the crust of the living.
    • Releases on 9/23/2013


Stafff of the Master Upgrades

  • Staff of the Master now upgrades the Ultimate Abilities of several new heroes!
  • Accursed
    • Flame Consumption: In addition to increasing the duration by 2 seconds and letting you activate the ability while Silenced, you can now activate the ability while Stunned
  • Berzerker
    • Carnage: Now activatable while disabled and when activated, removes all debuffs and disables from yourself
    • Carnage: Reduces the incoming Damage Multiplier from 15% to 0%
    • Carnage: Increases the Bonus Damage based on your Maximum Health from 6/7/8% to 8/9/10%
  • Blitz
    • Lightning Shackles: Slow duration increased from 3 to 4 Seconds
    • Lightning Shackles: Now also applies *100 Attack Speed Slow for the duration
    • Lightning Shackles: Increases damage from 225/325/425 to 325/425/525
  • Corrupted Disciple
    • Overload: Increased the frequency of the bolts from from every 0.8/0.7/0.6 seconds to every 0.7/0.6/0.5 seconds
    • Overload: Each bolt will bounce twice to new targets
  • Legionnaire
    • Decapitate: Instantly refreshes all of your Abilities (not Items) when you sucessfully Execute a target
  • Madman
    • Berserk: Attack Speed increased from 40/80/120 to 80/120/160
    • Berserk: Movement Speed increased from 5/7/9% to 10/14/18%
    • Berserk: While active and if Madman's health reaches 0, he will not die immediately and will instead die in 5 seconds. During this time, he can still act and attack normally.
  • Martyr
    • Hand in Hand: Heals both yourself and the target to full life
  • Monarch
    • Cleansing Wind: Radius increased from 225 to 900
    • Cleansing Wind: After a 3 second delay, fires a second Clensing Wind backwards
  • Rhapsody
    • Protective Melody: Duration increased from 4/5/6 to 5/6/7
    • Protective Melody: You can now move at 150 Movespeed while channeling, but attacking, being disabled, casting another spell, or activating an item will end the spell
  • Riftwalker
    • Wormhole: Range increased from 1200 to 1400
    • Wormhole: Can now activate the ability again within 2/2.25/2.5 seconds of using it to teleport yourself and all enemies hit back to where you started casting it
  • Sand Wraith
    • Mirage: When using the secondary activation and teleporting to one of your illusions, all enemies within 400 units of there are feared for 2 seconds then slowed by 15% for an additional 4 seconds
  • Slither
    • Poison Burst: In addition increasing the Damage done and reducing the cooldown, the Damage is now lethal


Item Changes

  • Bound Eye
    • Vision of Wards now lingers for 4 seconds after the Bound Eye vision ends
  • Frostfield Plate
    • Rebalanced the static *25 Attack Speed aura to a *20% Attack Speed aura
  • Frostwolf Skull
    • Agility increased from 15 to 20
    • Intelligence increased from 15 to 20
  • Grimoire of Power
    • Damage per second debuff reduced from 40 to 35 per second
    • Recipe Cost increased from 700 to 800
  • Icon of the Goddess
    • Whenever a charge is added to the item, you gain a buff granting *30 Health & Mana Regeneration for 10 seconds
  • Shaman's Headdress
    • Now takes a Lifetube, Two Trinkets of Restoration, and Mystic Vestments
    • Health Regeneration increased from 8 to 9
  • Lex Talionis
    • Cost decreased from 300 to 275


Hero Changes

  • In addition to not being able to attack Towers, summoned minions can no longer attack any buildings when their owner is no longer in range
  • Deadwood
    • Willowmaker: Strength Reduction increased from 20% to 30%
    • Willowmaker: Damage decreased from 350/650/950 to 225/475/725
  • Lodestone
    • Rocket Drill: Cooldown increased from 14 to 20/18/16/14 seconds
    • Rocket Drill: Travel time of the drill increased from 0.5 seconds to 0.6 seconds
    • Rocket Drill: Lodestone's travel speed decreased from 2000 to 1750
    • Shatterstorm: Slow now tapers off smoothly over 5 seconds instead of static
  • Pebbles
    • Stalgmites: Damage decreased from 100/160/220/280 to 85/145/205/265
    • Chuck: Damage decreased from 75/150/225/300 to 70/140/210/280
  • Scout
    • Vanish: Movement Speed decreased from 25% to 10/15/20/25%
    • Vanish: Changed bonus when you come out of Stealth from 1/2/3/4 attacks at 300 Attack Speed to 4 attacks at 75/150/225/300 Attack Speed
    • Electric Eye: Detection range increased from 150 to 200 units
    • The detection range is the distance from the Electric Eye in which an enemy unit must be within to reveal it


Bots

  • Added a new Bot: Gravekeeper
    • Bot created by community member Schnarchnase
    • Schnarchnase receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award!
    • Join us on the bot subforums to create your own bot!
  • Improved lasthit calculations for bots, resulting in 50 * 70% increase in last hits and denies.
    • Thanks to paradox870 and the Community Bot Team for all their hard work~!


Bug Fixes and Optimizations

  • Behemoth
    • Removed ground crack visuals from following his moving targets after Behemoth autoattacks them
    • Fixed Heavyweight and Shockwave tooltips so that their radius shows up in simple tooltips
  • Nomad
    • Fixed Mirage Strike's invisibility so that it breaks when Nomad finishes his attack, not when he starts the attack animation
  • Pebbles
    • Fixed an exploit so that Pebbles cannot use Chuck and Group Chuck immediately after if he drops SotM before using Chuck and picks up SotM after Chuck is cast
  • Fixed the pause hotkey/bind for replays
  • Added info about Couriers being uncontrollable to the tooltips for the Courier

Version 3.2.2.1

  • Fixed the Tutorial
  • Updated Hang Tuah to correctly be a Gold Edition Avatar
  • Updated Scarecrow Fayde to correctly be a normal Alt Avatar, not a Holiday Edition Avatar

Version 3.2.2

New Content

  • Added new Night Hound Ultimate Alt Avatar: Cowardly Night Hound
    • Put 'em up, put 'em up! The Ultimate Night Hound may start out cowardly, but as you add items his courage grows large enough to fill the lanes!
    • Elder Parasite / Symbol of Rage / Abyssal Skull: Face mask and hair upgrade
    • Firebrand: Flaming weapons
    • Nullfire Blade / Brutalizer / Thunderclaw / Charged Hammer: Weapon upgrades
    • Boots: Leg armor upgrade
    • Energizer / Soulscream Ring / Iron Shield: Body armor upgrade
    • Minor Totem / Lex Talionis: Badge of courage
    • Releases on 8/30/2013
  • Added new Deadwood Alt Avatar: Gravewood Deadyard
    • The Wicked Hag of the West has called forth the monstrous, cursed trees of Hellbourne burial grounds to impede the Legion's progress through the Forest of Caldavar. Tin Hammerstorm, sharpen that ax!
    • Releases on 8/28/2013
  • Added new Hammerstorm Alt Avatar: Tin Hammerstorm
    • There's plenty of heart in this warrior, who has proven his worth in countless battles dating back to when Maliken led Man against Beast. Still, no one knows if a man lies beneath the armor, or a machine.
    • Releases on 9/2/2013
  • Added new Pearl Alt Avatar: Good Witch Pearl
    • This optimistic spellcaster wants to see the best in everyone, but sometimes those mean old Hellbourne just don't have a redeemable scrap of good in them. When that happens, Good Witch Pearl is happy to send them into the afterlife to be reborn and try again.
    • Releases on 9/4/2013
  • Added new Sand Wraith Alt Avatar: Hang Tuah
    • Rising from the waters where his iconic weapon once rested, the legendary Malaysian warrior Hang Tuah has emerged to drown Newerth in a flood of fear, vanishing only when he is once again the strongest fighter on land and sea.
    • Releases on 9/6/2013
  • Added new Fayde Holiday Avatar: Scarecrow Fayde
    • Scarecrow Fayde could be called mindless in his pursuit of Legion heroes, reaping entire fields and forests just to harvest the souls hiding in the shadows within.
    • Releases on 9/9/2013


General

Courier Rework

  • In the bottom right corner of the screen, the "Commands" have been removed. The panel now shows:
    • Taunt
    • Fortification
    • "Use Courier" Button
    • Courier Status
  • When you use the "Use Courier" Button, the Courier will grab all of the items in your stash, use Speed Burst, deliver the items to you, and return to base
  • The Courier Status now shows stats at a glance about the Courier
    • The icon will change depending on what the Courier is doing. Changes between:
    • Idle, Getting Stash Items, Delivering, Returning, Dead, or Roaming (when someone is manually controlling it)
    • Upper Icon changes color based on who is controlling the Courier
    • Lower Icon changes based on if the current Courier is Private, Shared, or Dead
  • This information will also appear when your stash is open


Hero Balance

  • Monkey King
    • Starting Strength reduced from 19 to 18
    • Starting Agility reduced from 20 to 19
    • Starting Intelligence reduced from 18 to 17
    • Illusive Dash: Damage decreased from 10/20/30/40 * 100% attack damage to just 100% attack damage
    • Heavenly Vault: Mana Cost increased from 120 to 120/130/140/150


Bot API

  • New function: unit:GetHeading()


Bug Fixes and Optimizations

  • Artillery
    • LRM's "Turn" sub*skill now shows the cast range indicator correctly if you click on the skill with your mouse
  • Master of Arms
    • Forked Lightning range indicator width adjusted to be correct
  • Ophelia
    • Neutral Creeps controlled by Command now deal and take the correct damage
  • Pharaoh
    • Wrath of the Pharaoh unbinds him if he hits someone with it
  • Ravenor
    • Power Overwhelming will now properly propagate to illusions (and will do reduced damage on them)
  • Tempest
    • Elemental Void now properly pulls the Ancient creeps
  • Fixed the ranked/unranked setting in Matchmaking changing itself to unranked on startup instead of restoring your last setting
  • Fixed some options not working correctly when changed via search (for example: Swap Minimap)

Version 3.2.1

New Content

  • Added new Pyromancer Ultimate Alt Avatar: Steampunk Pyromancer
    • Caustor the Pyromancer lost his magical ability to command the flames of Sol, then rejoiced when he learned of the steam*powered weapons and armor the Legion Engineers were building to battle a new mysterious Hellbourne threat. Now he has his beloved flames back, as long as he can control them...
    • Item/Effect:
    • Mana Battery/Power Supply: Weapon changes from gun to arm*mounted flamethrower
    • Any Boots: Upgraded boots
    • Tablet: Backpack upgrades to jet pack
    • Grave Locket / Sacrificial Stone: Upgraded helmet/optics
    • Portal Key: Clockwork Dragon Minion
    • Sheepstick: Unique Form Change (Clockwork Sheep)
    • Grimoire of Power / Spellshards: Body Armor Upgrade
    • Releases on 8/16/2013
  • Added new Moraxus Alt Avatar: Mortracksus
    • Someone in Hell's Keep is developing new machines of destruction for the Hellbourne, and the first to roll onto the battlefield is Mortracksus, a steam*driven and blade*covered butcher.
    • Releases on 8/14/2013
  • Added new Geomancer Alt Avatar: Drillex
    • The infernal new machines steaming out of Hell's Keep continue with Drillex, a multi*legged murderer designed to penetrate the heart of the Legion.
    • Releases on 8/19/2013
  • Added new Bloodhunter Alt Avatar: Organ Grinder
    • The mysterious inventor in Hell's Keep has churned out another monstrosity, and Legion blood will have no safe haven when the Organ Grinder is injected into the fray
    • Releases on 8/21/2013
  • Added new Gunblade Holiday Avatar: Cossack
    • Adept at both long* and short*range weaponry, the fierce Legion mercenary Cossack travels with everything he needs to bring devastation to his enemies, and this year he will celebrate his independence by clearing the battlefield of daemons.
    • Releases on 8/23/2013
  • Added new Behemoth Avatar: Steamoth
    • If it is blood and souls the Hellbourne wants, give them neither! Legion Engineers have built an army of steam*powered Behemoths and sent them to the front lines to rend fissures through the daemon ranks.
    • Releases on 8/26/2013
  • Added new Monkey King Alt Avatar: TDMonkey King
    • Trademark eSports, with a roster of Mynuts, Insania, Limmp, Zai`, and NoobG, won Dreamhack Winter 2012 and was given an opportunity to create an alt avatar as one of their rewards. This avatar was created specifically by Zai` who received his inspiration from his good friend Heimer.
    • Releases on 8/17/2013


Matchmaking

  • New feature: Persistent Groups
    • You will stay in the same group after the match that you entered the match with
    • If you are in queue and the match fails to start, you are automatically re*queued
  • New feature: Match Confirmation
    • When Matchmaking finds a match, all players in the game will need to confirm they are ready before it will start
  • Added new Mode to replace All Random in Matchmaking: Balanced Random
    • On each team, five different random settings will be used for picking. The slots will work as followed:
    • Random from the pool of Carries
    • Random from the pool of Initiators
    • Random from the pool of Gankers
    • Random from the pool of Supports
    • Random from All Heroes (this will random from either melee, ranged, or all heroes depending on the makeup of the previous four randoms)
    • Where these slots lie on the team will also be random. (ex. Pink could random a Carry one game, but random a Support the next). If anyone repicks, it will re*random a hero from the whole pool.
  • Core Pool and Locpick Removed from Matchmaking
  • Grimms Crossing Removed from Matchmaking
    • Please see the in*game blog for more details


Bug Fixes and Optimizations

  • Courier
    • Fixed couriers from obtaining the health regeneration state from Blight Stones so they won't become unkillable
  • Dust of Revelation
    • Capped charges at 100 to prevent charge overflow errors
  • Artillery
    • LRM's impact will no longer play through fog
  • Bubbles
    • Fixed him not having his shell visual on his back if he doesn't issue any command after Shell Surf ends
  • Engineer
    • Mines have been given a self active ability to destroy themselves
  • Kinesis
    • Ultimate will now properly check for trees in the correct 1200 radius when using the second activation
  • Prophet
    • Fixed Persecution to not consume 2 charges on one attack when propagating attacks from Shared Fate
  • Ravenor
    • Fixed Dominus Ravenor's HP bar so that it hovers a bit more over his head now
  • Revenant
    • Fixed Mortification (W) from not damaging enemies with the enemy AoE affectors if cast on self with level 3 ultimate/level 2 ultimate * SotM or higher
  • Salomon
    • Avatar form's HP calculation algorithm fixed so it won't divide by 0, resulting in an instant death of the ultimate form
    • Illusions in the Avatar form will now properly die
    • Token of Life will no longer be consumed if killed while in the Avatar form
  • Succubus
    • Fixed non player*controlled creeps from taking the Mesmerize state from a target sometimes

HoN 3.2 * Salomon's Fortune

General

  • The primary focus of this patch is to continue to diversify our hero pool, making each hero exciting and different to play. The secondary focus of the patch is continuing to make Heroes of Newerth the most balanced MOBA in the world both in the competitive scene and the public scene.

Mid Wars

  • The rune spawning in the middle helps to enforce action and overall more enjoyment in the mode, have a good time! The gold changes to Mid*Wars makes it so the same amount of total gold is given to your team but also spread more evenly between your allies.
  • Picking phase has been changed so every player gets 1 Blind Ban instead of Blue and Pink getting 3 Blind Bans each
  • Flat Hero bounty decreased from 400 to 300
  • Assist gold increased from 50% to 100% of the Hero bounty
  • Hero bounty per level decreased from 10 to 7
  • Hero bounty gold per streak decreased from 100 to 75
  • Rune spawn location has been moved much closer to the middle

New Picking Mode: Captain's Pick

  • For this HoNTour season we will be using a more classic style but with an increase in speed to decrease much of the downtime. Increased Extra Time will allow Captains to not feel too cramped for time.
  • Will be using in all competitive games along with Tournament Rules, replacing Lock Pick
  • Relies heavily on the Captains of each team picking and counter*picking wisely
    • Captains ban or pick one hero at a time
    • The order goes: 2 bans, 3 picks, 3 bans, 2 picks
  • Added a new "Tournament Stats" tab to the "View Statistics" screen
    • This will display any recent events the player has participated in using the HoNTour automated tournament system


Heroes

The following Heroes are now allowed in Tournament Rules games:

  • Prisoner 945
  • Sir Benzington

The following Heroes are no longer allowed in Tournament Rules games:

  • Artillery
  • Accursed
    • Allowing Sear to apply on ability use will no longer force Accursed into auto attacking in order to gain the benefits of his passive.
    • Cauterize: Now applies Sear debuff to enemies and Sear Buff to Allies
    • Fire Shield: When it explodes, it now applies Sear buff to Allies and Sear debuff to Enemies in the radius
    • Flame Consumption: Now applies Sear buff to yourself on use
  • Artillery
    • Artillery now focuses as a long range ability carry. He has three extremely long range abilities that either become harder to hit or less effective the closer you are to Artillery. To help keep his focus on abilities instead of auto attacks, his attack range has also been decreased.
    • Reduced starting attack range from 550 to 450
    • LRM: Range decreased from 1500 to 1200
    • LRM: Damage changed from 15 plus 7/14/21/28% of Attack Damage to 12 plus 7/14/21/28% of Attack Damage
    • LRM: Increased missiles shot per second from 4 to 6. Missiles no longer shoot in a perfectly straight line and deal AOE damage on impact
    • Fragmentation Shells: Completely reworked. Now called Mortar Shot
    • Mortar Shot: Shoots a Mortar in a targeted area that deals 100/140/180/220 Magic damage and slows. This ability can be used while channeling LRM
    • Bunker Down: Completely reworked. Now called Special Ammunition
    • Special Ammunition: Increases cast range of all abilities by 200/400/600/800 and adds an additional 15% move speed slow to all abilities
    • Artillery Barrage: Completely reworked. Now called Homing Missile
    • Homing Missile: Now single target ability that will follow its target no matter what. On impact, deals 200/250/300 Magic damage and stuns for a duration determined by how far the missile has traveled, up to a max of 4 seconds
  • Berzerker
    • Focusing more on a physical presence and removing the awkwardness that happens when players go magic immune against Berzerker.
    • Chain Spike: No longer gets removed by Magic Immunity, but will be removed by Physical Immunity
  • Blitz
    • Faster than light? Blitz can now reach speeds no other hero in the game can reach when using Quicken. Try not to lose focus of where you are at!
    • Increased Base Movement Speed from 315 to 330
    • Quicken: Now passively increases the Movement Speed cap for Blitz by 20/40/60/80
    • Pilfering: Lowered Cast Time from 1 second to .6 seconds
      • This does not change how quickly you cast Pilfering, just the total Casting Time
  • Corrupted Disciple
    • Corrupted Conduit now has a much better use by only allowing it to be disabled by range. This allows better interaction between Corrupted Disciple and his enemies with Corrupted Conduit.
    • Increased starting damage by 3
    • Corrupted Conduit: Casttype changed from Magic to Physical
    • Corrupted Conduit: Reduced Cast Action Time from 500 to 400
    • Corrupted Conduit: Now can only be removed by getting out of he 700 range
      • Shrunken Head, going invulnerable, etc. will no longer remove this skill
  • Cthulhuphant
    • Focusing Cthulhuphant as more of a jungler with a presence to come out and wreak havoc!
    • Hook'em: Mana Cost reduced from 80 to 75
    • Hook'em: Cooldown reduced from 60/50/40/30 to 40/35/30/25
  • Dampeer
    • Essences will now boost Dampeer's Bloodthirst, giving him more carry power!
    • Bloodthirst: Each Essence now grants a bonus 10 Attack Speed
  • Deadwood
    • Slightly increasing the length of time between when Deadwood can Willowmaker a target. Sounds minor, but those 15 seconds make a big difference in the early levels.
    • Willowmaker: Increased cooldown from 85/75/65 to 100/85/70
  • Doctor Repulsor
    • These changes are to address his early game difficulties * being too fragile * before learning Ludicrous Speed. More durable, faster movement, and longer vision from Magnetic Contraption all help him.
    • Starting Strength increased from 17 to 19
    • Base Movement Speed increased from 295 to 305
  • Magnetic Contraption: Lifetime increased from 12 to 16 seconds
  • Gravekeeper
    • Allows Corpse Explosion to have some uses even when Gravekeeper doesn't have a corpse to use it on.
    • Corpse Explosion: Increased damage from 30/50/70/90 (per corpse) Magic Damage to 60 * 20/40/60/80 (per corpse) Magic Damage
  • Gunblade
    • Allowed Demonic Shield to act like other self-shields: by being unable to be removed. Having trouble keeping your target in Lethal Range? Try the new Grappling Shot that attaches you to the target!
    • Demonic Shield: Can no longer be Dispelled or Transferred/Stolen
    • Lethal Range: Bonus Base Damage when you are within 200 range of your target increased from 20/30/40/50% to *30/45/60/75%
    • Grappling Shot: Now grants vision and Restrains the target for 3 seconds
    • Restrained means the target cannot use blinks or Movement-based abilities
    • Grappling Shot: Now attaches Gunblade to the target for 3 seconds
      • Using Grappling Shot again will disengage you from the target
  • Kinesis
    • Allowed Stasis Smash to get full effect on the primary target even if it breaks early. Removed a button click for Mass Control and made it easier to target the location you are looking for.
    • Stasis Smash: Will now deal the full Magic Damage to the primary target when activating it again to drop them early
    • Mass Control: On use, will pick up the closest 3,5,7 things in 1,000 radius rather than the target area
    • Mass Control: Cast Range of second activation increased from 600 to 750
  • Lord Salforis
    • Focusing Lord Salforis to be a better anti*healer. Mors Certissima will no longer be hard countered by Magic Armor and also reducing healing on targets. Dark Lord's Presence will now steal regeneration from targets instead of just gaining a static amount (you will still steal regeneration from targets that have Undying). Adjusted some values with Undying for better usability.
    • Mors Certissima: Health regained by the target decreased from 20/40/60/80 Health over 5 seconds to 20% of damage done over 5 seconds
    • Mors Certissima: Now also reduces Healing the target receives by 50% for 5 seconds
      • This only affects healing, not Health Regeneration
    • Dark Lord's Presence: No longer gives Health Regeneration based on enemies around you. Instead, it now steals 50% Regeneration from enemies around you with a max of 127 hp/sec
    • The Undying: Cast type changed from Magic to Superior Magic
    • The Undying: Increased duration from 10 to 12 seconds
    • The Undying: Decreased cast action time from 400ms to 350ms
    • The Undying: No longer grants you a soul when the target dies. This effect has been moved to a Staff of the Master upgrade
    • The Undying(SotM): Enslaves the target's soul when they die under the effects of The Undying. The Soul has 1 charge for every 100 Max Health of the Hero that died. Each charge grants Salforis 5 damage and 2 Attack Speed. Using the ability again will consume the charges. Each charge heals you for 50 hit points (Thus you can heal for half of the target's Max Health)
  • Lodestone
    • Decreasing his suicide potential by significantly increasing his Mana Cost.
    • Rocket Drill: Mana Cost increased from 100 to 120
  • Martyr
    • Martyr is steered even more towards his harder to kill support role.
    • Starting Strength increased from 20 to 21
    • Strength gain increased from 2.1 to 2.4
    • Intelligence gain decreased from 2.6 to 2.4
  • Pandamonium
    • This small change can help to not miss as many Flurries.
    • Flurry: Push time increased from 250 ms to 300 ms
  • Pestilence
    • Gore now deals Physical Damage to match up with Swarm. Flight also becomes much more usable.
    • Flight: Increased duration by 5 seconds
    • Flight: Now grants Unitwalking to Pestilence
    • Gore: Chance increased from 10/15/20/25% to 25% at all levels
    • Gore: Damage rescaled from 40/50/60/70 to 20/40/60/80
    • Gore: Damage Type changed from Magical to Physical
    • Gore: Stun duration decreased from 1 second to 0.55/0.7/0.85/1 seconds
    • Swarm: Armor reduction increased from 5/10/15 to 6/12/18
  • Rally
    • Lowering Rally's laning presence to make him less of a soloer and directing him more towards Anti*Armor.
    • Battle Experience: Armor Ignore from 20/30/40/50% to 15/30/45/60%
    • Battle Experience: Removed passive Attack Damage
  • Rampage
    • Helps greatly in preventing The Chains that Bind from ending early when his target has a Tablet used on them.
    • The Chains that Bind: Break Range increased from 500 to 575 units
  • Ravenor
    • Harkon's gives Magic Damage on attack but what about Superior Magic damage? Ravenor's got you covered along with a significant boost to Power Overwhelming's overall potential.
    • Power Overwhelming: Now causes attacks to do 100% Superior Magic damage
    • Power Overwhelming: Charge cap increased from 60/90/120 to 120. Charges gained when hitting Heroes decreased from 4/6/8 to 4
    • Power Overwhelming: Bonus Damage cap increased from 60/90/120 to 120/180/240. Bonus Movement Speed cap increased from 60/90/120 to 90/120/150
    • Power Overwhelming: Charges lost every second increased from 5 to 8
  • Revenant
    • Getting Manifestation's double*cast at level 11 takes a little too long, but getting it at level 6 is a little too quick. How about level 8.
    • Manifestation: Level requirements lowered from 6/11/16 to 4/8/12
  • Salomon
    • Salomon now brings wishes of the Djinn in the form of Wealth, Power, and Vengeance. This will allow Salomon to achieve high GPMs while having some scaling into the late game.
    • Djinn Blast: Completely reworked. Now called Cosmic Cleave
    • Cosmic Cleave: Dual ability. Can be cast both Close (Q) and Far (W). On use, deals (50% of your Attack Damage * 30/60/90/120) Magic Damage in front of you and slows for 15%. If you quickly hit the same target with the other Cosmic Cleave, the slow is increased to 25%.
  • Sacred grounds: Completely reworked. Now called Winds of the Djinn
    • Winds of the Djinn: Passively increases nearby allies Attack Speed by 10/15/20/25. Activate to grant nearby Allies 20/30/40/50 Attack Speed for 10 seconds
  • Guardian Spirit: Completely reworked. Now called Wish for Wealth
    • Wish for Wealth: Passively gain 3/4/5/6 bonus gold for a creep kill. Killing creeps builds stacking charges that gives a bonus 1/2/3/4 gold per charge. Charges last 30 seconds. Max of 30 bonus gold
  • Last Wish: Completely reworked. Now called Wish for Revenge
    • Wish for Revenge: On use, transforms you into an Avatar of Revenge. Avatar has 1100/1700/2300 Health and all new abilities. 30/50/70 Health is drained per second while active. When Avatar's health reaches 0, Salomon reverts back to his normal self
  • Avatar of Revenge
    • Flaming Cleave: On use, instantly does a cleaving attack in front of you that deals (50% of your Attack Damage * 150/250/350) Physical Damage
    • Golden Sword: Passively grants nearby allies 10/15/20/25 Attack Speed and applies a 20% Movement Speed Slow to Enemies you attack
    • Avenging Leap: Target an enemy unit to leap to them, dealing 50/100/150 Magic Damage and stunning them for 1.25 seconds
    • Phenomenal Cosmic Powers!: Can only be used when the Avatar of Revenge is under 30% health. Activate to unleashes 8 Spheres of Phenomenal Cosmic Power for 3 seconds that spiral out from you, dealing Magic Damage as they pass through Enemies and then exploding. On use the Avatar of Revenge returns to his itty*bitty living space, reverting Salomon back to his normal self
  • Solstice
    • Slightly bringing back his jungle ability, which went a little too low with our last change.
    • Graceful Strikes: Daytime Attack Damage Bonus increased from 25/40/55/70 to 35/45/55/65
  • Tempest
    • A hero with a lot of utility that could be tuned down a notch. Removing the ability to deny at level 1 was the win*win change, since it also removes a lot of annoyances that players have when playing against the hero.
    • Elemental: Level 1 of this ability can no longer be used on Allied units
  • Thunderbringer
    • A nice touch to Lightning Storm so Thunderbringer doesn't always feel like he never has it ready in the late game.
    • Lightning Storm: Cooldown decreased from 120 to 120/110/100
  • Tremble
    • Removing the annoying parts of the Terror Mounds for both sides. Terror Mounds are harder to see so Tremble won't find heroes always killing them, but also made them much easier to kill so Enemy players are no longer attacking them for 2 minutes straight.
    • Terror Mounds: Maximum number you can have active at the same time has been lowered from 3/5/7/9 to 2/4/6/8
    • Terror Mounds: Now permanently Invisible
    • Terror Mounds: No longer block Neutral spawns
    • Terror Mounds: The Gold Bounty has been increased from 25/30/35/40 to 35/40/45/50 Gold
    • Terror Mounds: Large health pool removed and instead they now take 4/4/5/6 Attacks to kill
  • Valkyrie
    • Allowing greater potential to set up fights with Valkyrie's Prism.
    • Valkyrie's Prism: Duration increased from 7/9/11 to 10/13/16 seconds
  • Vindicator
    • Making Vindicator's Glyph of Silence more usable before fights start.
    • Glyph of Silence: Aura radius increased from 800 to 1000
    • Glyph of Silence: The Glyph can now move at 100 Movement Speed
  • Voodoo Jester
    • Wondering why your Spirit Ward stopped attacking? It was probably turning! This change will allow the Spirit Ward to acquire targets much faster. Also made Staff of the Master grant more bounces instead of split shot. This will allow for some epic bounces to Enemies!
    • Spirit Ward: Turn Rate increased from 360 to 900
    • Spirit Ward (SotM): Increased number of bounces from 0/1/0 to 0/1/2 and removed Split Shot


Items

  • Barrier Idol
    • This price decrease goes along with the increased cost to Mystic Vestments in order to not increase the overall price of Barrier Idol
    • Recipe Cost decreased from 1000 to 900
  • Mystic Vestments
    • Increasing the length of time and resources spent for such a cost effective item. Even with this change it remains one of the most cost effective items in the game.
    • Cost increased from 400 to 500
  • Shrunken Head
    • This change is to decrease the value of fully using a Shrunken Head, selling it, and then re*buying it. Players are still able to do so, but at an increased cost.
    • Sell value decreases by 100 Gold every time it is used, to a max of *500 Gold


New Content

  • Added new Predator Ultimate Alt Avatar: Nightmare Predator
    • The war between the Legion and Hellbourne has spread to the deepest corners of Caldavar, and they have trespassed upon the territory of Tikbalang the Nightmare Predator! Build this Ultimate Predator with the following items to get the listed effects:

Behemoth's Heart: Shoulder spikes

    • Elder Parasite: Spine and tendrils
    • Brutalizer/Shieldbreaker/Insanitarius: Bloody footstep effects and Ability 1 causes organs/blood to splatter
    • Boots: Leg veins
    • Bulwark/Breastplate: Horns on head
    • Ice/Fire/Dawn: Larger claws and arm spikes
    • Releases on 7/26/2013
  • Added new Salomon Alt Avatar: Djinn Salomon
    • Salomon has rescued his beloved Djinn from the spirit realm and imbued her with his newfound powers to battle the Hellbourne and the Nine Kings of the Great Waste!
    • Releases on 7/26/2013
  • Added new Pestilence Alt Avatar: Swarm Pestilence
    • When the brood swarm of a Pestilence has grown strong enough the insects begin to overtake the flesh of their master. Swarm Pestilence is slowly being devoured by his own hatchlings, but it has only made him stronger!
    • Releases on 7/31/2013
  • Added new Gold Edition Chronos Alt Avatar: Ghatotkacha
    • Ghatotkacha's unmatched powers have led him to victory in countless battles, and his dark magic would be a welcome addition to the Hellbourne ranks. Lucky for Newerth he chooses to use his mystical abilities and giant golden mace to help the Legion!
    • Releases on 8/2/2013
  • Added new Lord Salforis Alt Avatar: Baron of Blackwal
    • Even the dead soldiers and enslaved souls who follow Lord Salforis quake when he dons his Baron of Blackwal armor, for they may be forced into its plate and mail to protect their Lord and welcome the souls he harvests upon the field of battle.
    • Releases on 8/5/2013
  • Added new Ravenor Alt Avatar: Rift Ravenor
    • The Great Rift continues to expand on the slope of Krula, plundering heroes from Newerth and returning them forever altered. The horrific Rift Ravenor was expelled from the chaotic realm because he and the giant eye that commands him didn't care who or what they tortured and killed**Riftspawn or Hunters**though now he prefers the way the humans and beasts scream.
    • Releases on 8/7/2013
  • Added new Artillery Alt Avatar: Gorilla Warfare Artillery
    • The revolution is here, and Gorilla Warfare Artillery is just the soldier to lead it! With one finger on the trigger and one in the face of authority, he's spearheading the new war against the status quo.
    • Releases on 8/9/2013
  • Added new Blitz Alt Avatar: Flash Blitz
    • Justice is now a lot faster in Newerth! Flash Blitz and his bladed bolo are cutting a swath through the Hellbourne armies, and he's back in his tent with a well*deserved beverage before the bodies hit the dirt.
    • Releases on 8/12/2013


Bots

  • Added an AttackMinions behavior, code by community member Anakonda!
  • Added in several common items, code by community member DarkFire!
    • Fixed a bug with porting bots returning to the base
    • Added in logic to correctly calculate travel time with a posthaste port
    • Added Logger's Hatchet use
    • Added Bottle, Mana Battery, Power Supply, and Mana Potion use
  • Rhapsody Bot Updated
    • Removed an unnecessary for loop
    • Added minor sanity checking
    • Fixed an issue with RhapsodyBot not being able to activate her Shrunken Head
  • API changes
    • Added 3 functions for creep score:
    • unit:GetCreepKills()
    • unit:GetNeutralKills()
    • unit:GetCreepDenies()
    • Fixed GetSlot() returning the inventory slot (0*60) instead of the backpack slot (1*12)
    • core.ValidateItems now used by the FindItems code. This function now nils items if they aren't in your backpack


Bug Fixes and Optimizations

  • Grimms Crossing
    • Added in the Gotars and Ebulas where needed
  • Artesia fixed in Duplicate Mode
  • Optimizations have been made to improve start times (Reduced start times 50%* in testing)
  • Fixed the forward and back buttons for the replay controller
  • Fixed time input boxes for the replay controller
  • Gemini no longer gains cliff and tree walking longer than intended when recombining
  • Creeps and Kongor are no longer wearing party outfits

Version 3.1.6

New Content

  • Added new Devourer Limited Edition Alt Avatar: Rift Devourer
    • The victorious Riftspawn are wasting no time with their invasion of Newerth. Queen Riftwalker has summoned the Rift Devourer to wreak havoc and consume all hope on the planet!
    • Releases on 7/12/2013
  • Added new Wretched Hag Alt Avatar: Wicked Hag of the West
    • Keep your little dog safe until we create a way to drop a house on this wicked lady and her creepy monkey minion! Who's carrying the Ruby Marchers? There's no place like Newerth, there's no place like Newerth...
    • Releases on 7/15/2013
  • Added new Thunderbringer Alt Avatar: Lightningbringer
    • This lightning mage is the first human accepted into Thunderbringer's tribe, and her ability to harness the elemental power of violent storms brings an impressive arsenal to the Legion!
    • Releases on 7/17/2013
  • Added new Empath Limited Edition Alt Avatar: Guanyin
    • Guanyin is the compassionate goddess of mercy and empathy who strives to help and heal everyone before achieving enlightenment. Her multiple arms allow her to offer many helping hands to her Legion allies, and the Hellbourne's endless attacks will keep her very busy!
    • Releases on 7/19/2013
  • Added new Flint Beastwood Alt Avatar: Smuggler Flint
    • This scoundrel has some debts he needs to pay off, and me must be very desperate indeed if his only option is joining the fight against the Hellbourne. The rumor about all that gold inside Hell's Keep probably has nothing to do with it...
    • Releases on 7/22/2013
  • Added new Aluna Alt Avatar: Conquistador Aluna
    • Conquistador Aluna has donned her exploration armor to recon deep behind Hellbourne lines and search for Newerth's hidden secrets and treasures. Tangling with the enemy on their turf, there's only one thing she's guaranteed to find: trouble.
    • Releases on 7/24/2013


Bug Fixes and Optimizations

  • Gauntlet
    • Gauntlet Blast now properly afflicts valid targets with the stasis state at point*blank ranges
  • Glacius
    • Ice Imprisonment will now last the correct duration on summoned units
  • Grinex
    • Shadow Step now properly unbinds the target
    • Shadow Step's stun duration on cliffs now matches the tooltip
  • Insanitarius
    • The toggled effect now properly propagates to illusions
  • Removed game mode restrictions from Australia
  • Added a small effect to ability icons that can be leveled up
  • You can now search the Alt Avatar list for things like 'gold collection', 'Rise of Ra', etc.
  • Fixed item and ability cooldown graphs when spectating a game or watching a replay
  • Improved searching items and entities in practice mode

Version 3.1.5

  • Fixed Hunter Gunblade's effects after he dies once
  • Fixed the Announcer sometimes not loading
  • Fixed unpurchasable items from showing up in the shop search results
  • Fixed the "All Pick" voiceover from playing several times in an All Random game
  • Fixed the Radial Menu voice to say the correct lane a hero is missing from
    • Was incorrectly always saying bottom lane no matter what

Version 3.1.4

New Content

  • Added new Wild Soul Ultimate Alt Avatar: Panda Soul
    • Young Lin and her pet panda Zhen Zhen were banished from their village beyond the Sang*La Mountains after their true natures came forth to defend against a Hellbourne attack. Lin and her tiny bear transformed into ferocious panda warriors, embodiments of an ancient magic rooted in the bamboo forests where the exiled Lin and Zhen Zhen raised each other. Now they are called to defeat the daemons who ravaged their homeland, in the hope they can return it to its peaceful state.
    • Releases on 6/28/2013
  • The Rift Wars continue! The Great Rift has snatched warriors from our battlefields and pulled them into its dark chaos, where they are either infected by the Rift and become Riftspawn or exert their will upon the alien realm and join the Hunter's Guild, slayers of Riftspawn. Now they have returned to Newerth to battle, and the victor will be decided by you!
    • Through the first week in July, visit the Store Specials page and purchase a Hunter's Guild avatar or a Riftspawn avatar to determine the winner of that week's battle. Purchase all 5 avatars for your favorite side and receive a 6th Team Leader alt avatar for free. Of course, if you're a mercenary, you can purchase both avatars but don't expect mercy if you're caught playing both sides. The Team Leader on the side with the most purchases will receive extra effects!
  • Hunter Witch Slayer vs. Rift Warden
  • Hunter Gunblade (Hunter's Guild Leader)
  • Queen Riftwalker (Riftspawn Leader)
    • Release on 7/2/2013
  • Added new Soul Reaper Alt Avatar: Yanluo Wang
    • Yanluo Wang has been summoned by rogue Hellbringers to judge the souls of the Legion and bring more damned souls to the Hellbourne ranks. Furious at having to leave his position in Hell, Yanluo Wang is on a rampage with his cursed royal guard, sending heroic souls to his level of Hell to await his return.
    • Releases on 7/5/2013
  • Added new Martyr Alt Avatar: Tangseng
    • Tangseng is a young, naive, and compassionate monk from beyond the Sang*La Mountains, journeying west to collect ancient scriptures that may be the key to defeating the Hellbourne. He'll need help from the Legion, especially once the daemons learn eating Tangseng's flesh could grant immortality.
    • Releases on 7/8/2013
  • Added new Prisoner945 Alt Avatar: Bajie
    • Once an immortal among the gods, Bajie offended the moon goddess and was banished to Newerth in the form of a lowly, ravenous pig man. Now he searches for Tangseng and Sun Wukong, for defeating them will prove he is once again worthy to dine with the gods.
    • Releases on 7/9/2013
  • Added new Magebane Alt Avatar: Shaolin Magebane
    • Through years of devoted meditation and training, Shaolin Magebane has mastered the art of channeling his opponents' aggression and energy against them. His skills will truly be tested against the Hellbourne's onslaught.
    • Releases on 7/10/2013
  • Added new Pandamonium Alt Avatar: Jeet Kune Dragon
    • This master of hand*to*hand combat studied with the Sang*La warrior monks and learned to move like water upon the battlefield, smashing faces with a flurry of punches, kicks, and nunchaku!
    • Releases on 7/11/2013


General

  • Added new Hero Filters in the pick screen
    • Selecting a filter will display all heroes that fit that category
    • Selecting several filters will display all heroes that fit all categories
    • You can save heroes to your "Favorites" category in the Learnatorium
    • Each filter category has a bar that is filled based on how well the heroes on your team can perform that role
    • If you have any filters selected and use the Random button, it will only random out of the heroes that fit the selected filters
    • Example: If you selected the "Carry" filter and then random you will only random out of the possible carry heroes, no others


Bug Fixes and Optimizations

  • Moon Queen
    • Multi-Strike and Shieldbreaker now properly only applies the Broken Armor debuff (before the first target it bounced to also got the debuff)

Predator

    • Non-allied units of Predator no longer from gaining the attacker speed buff, ie. when attacking a neutral that has an enemy Predator's Terror state on it
  • Slither
    • Tweaked cast range indicator on Poison Spray (Q) so that it scales linearly
  • Succubus
    • Fixed Mesmerize so that it properly credits Succubus for the kill if the Mesmerize state was transferred more than one time and Mesmerize lands the killing blow on a target
    • Fixed the Mesmerize icons so that they retain the proper icon when transferring between Alt2 & non*Alt2 heroes
  • Options
    • Fixed display/resolution/refresh rate not properly updating on Mac/Linux

SpecUI* Fixes to issues caused by players disconnecting SpecUI* The stats from the previous game should no longer be visible in your current game until an update/you switch tabs Featured* Fixes to prevent errors stopping the error dialog from showing when no products are sent to display

Match Rewards

  • Upcoming rewards now show the product if there is one, even if there is alt gold/silver
  • The reward for alt gold/silver is now shown for upcoming if the product is already owned. If there is a gold/silver reward, those are added to the alt gold/silver
  • Only if there is no product is the gold/silver reward shown on its own
  • Newly earned rewards and rewards in your history now show the product if there is one. (even if alt gold/silver was awarded)
  • Newly earned rewards and rewards in your history now only show gold/silver earned if that is the only reward
  • Alt gold/silver is no longer added together to the gold/silver reward (which causes incorrect rewards to be listed)
  • If a reward has gold coins, gold coins are shown for the image* instead of the silver coins image
  • Editor
    • Added hover and on buttons for bot meta data
    • String tabled some plain English strings
    • Added some missing tooltips
    • Removed unused stuff from some strings
    • Fixed many duplicate widget names
    • Fixed a use of a non*existent template
    • Selecting tree mode under entities no longer hides all the bot meta data tools until you restart
    • Added a Tile Definition tool

Version 3.1.3

New Content

  • Added new Monkey King Ultimate Avatar: Sun Wukong
    • Get ready to wreak ultimate havoc through the heavens and Newerth with Sun Wukong! This new Ultimate Avatar gets visual enhancements with specific items in*game!
    • Releases on 6/14/2013
  • Added new Maliken Alt Avatar: Slasher Maliken
    • In honor of the Stanley Cup Playoffs, Maliken has donned the goalie gear to shut the Legion out by any means necessary. Good luck trying to keep him in the penalty box...
    • Releases on 6/17/2013
  • The Rift Wars continue! The Great Rift has snatched warriors from our battlefields and pulled them into its dark chaos, where they are either infected by the Rift and become Riftspawn or exert their will upon the alien realm and join the Hunter's Guild, slayers of Riftspawn. Now they have returned to Newerth to battle, and the victor will be decided by you!
    • Through the first week in July, visit the Store Specials page and purchase a Hunter's Guild avatar or a Riftspawn avatar to determine the winner of that week's battle. Purchase all 5 avatars for your favorite side and receive a 6th Team Leader alt avatar for free. Of course, if you're a mercenary, you can purchase both avatars but don't expect mercy if you're caught playing both sides. The Team Leader on the side with the most purchases will receive extra effects!
  • Hunter Bushwack vs. Rift Bubbles
    • Release on 6/18/2013
  • Hunter Rally vs. Rift Slither
    • Release on 6/25/2013
  • Added new Draconis Alt Avatar: Primal Dracon
    • More ancient than even Draconis, Primal Dracon has been dormant until now, when the Worldtree is truly threatened. Newerth and its heroes have evolved during the centuries of Primal Dracon's slumber, but this fierce guardian remains primordial, his five heads sharing one thought: kill or be killed.
    • Releases on 6/21/2013


Bug Fixes and Optimizations

  • Blitz
    • Blitzkrieg effects no longer play through fog
  • Geomancer
    • Dig's cast range indicator now scales properly with each level
  • Bound Eye
    • Will now properly reveal Scouts Electric Eye
  • The following heroes base HP regeneration is now properly 1.00 HP/s instead of 1.25 HP/s
    • Berzerker
    • Oogie
    • Nomad
    • Rampage
  • Fixed duplicate onXlua events triggering for code*created child widgets of certain widget types (e.g. scrollbars)
  • Fixed modelpanel effect problems with resource contexts
  • Fixed updater sometimes not restarting HoN on Linux
  • Fixed updater window showing as unknown in some cases on Linux (e.g. GNOME 3 bar at the top of the screen)
  • Zenifer Swiftblade illusions are now the proper color
  • Coin Packages now auto calculate their bonus coins and percents based on the most basic package's value
  • Updated the notice about other forms of payment to indicate we have more on our website (besides Xsolla and paypal)
  • Fixed custom account icons not pulling from the correct web location
  • Fixed the invite window not correctly pulling player info from the social panel
  • Added name glow support to the invite window (Requires code to be merged to be complete, otherwise it only works with people in your social panel)
  • Added name glow support to the social panel

Version 3.1.2

  • In an effort to prove our company*wide dedication to transparency, we've established a new blog in the former MOTD panel. You will be able to read posts from Designers (both balance and hero), the Content team, our Community Manager, and even from the CEO himself.
  • We believe that giving back to the community is the best way to provide service to our players. As we continue to improve, we hope you will check back here for updates, insight, and in*depth reasoning behind the decisions we're making.


General

  • Fountain will now dispel invulnerability and Void Talisman from enemy Couriers in range


New Content

  • Added new Aluna Ultimate Avatar: Stardust Aluna
    • Aluna's first avatar knows how to make an entrance! Stardust Aluna is an Ultimate Avatar with custom effects based on her items; give her a scouter eyepiece, enhanced boots, laser staff effects, a sheep or gem droid, enhanced gauntlets, and a jet pack!
    • Releases on 5/31/2013
  • Added new Rampage Alt Avatar: Hunter Rampage
  • Added new Arachna Alt Avatar: Rift Arachna
    • The Great Rift is expanding into Newerth! It has snatched warriors from our battlefields and pulled them into its dark chaos, where they are either infected by the Rift and become Riftspawn or exert their will upon the alien realm and join the Hunter's Guild, slayers of Riftspawn. Now they have returned to Newerth to battle, and the victor will be decided by you!
    • Every week beginning June 4th in the Store Specials page, purchase a Hunter's Guild avatar or a Riftspawn avatar to determine the winner of that week's battle. Purchase all 5 avatars for your favorite side and receive a 6th Team Leader alt avatar for free. Of course, if you're a mercenary, you can purchase both avatars but don't expect mercy if you're caught playing both sides. The Team Leader on the side with the most purchases will receive extra effects!
    • Hunter Rampage and Rift Arachna release on 6/4/2013
    • New Hunter's Guild and Riftspawn avatars released every week until 7/8/2013
  • Added new Revenant Alt Avatar: Ruin Revenant
    • These once*holy spirits had been forsaken for centuries, entombed within the ruins of their temple, and now they will take revenge upon those who dare to carry a living soul upon Newerth.
    • Releases on 6/7/2013


Bug Fixes and Optimizations

  • Electrician
    • Staff of the Master boost now prioritizes other nearby enemy summoned units over other enemy units if the primary target is an enemy summoned unit
  • Lodestone
    • Fixed his Lodestone Plates so they always have the correct number of charges when he revives
  • Monkey King
    • Heavenly Vault: Fixed a bug with teleports (blinks in particular)
  • Predator
    • Bunny Predator Stone Hide texture improvements
  • Solstice
    • Fixed a really strange bug with Blinding Dash where you would lose vision of hit neutrals
  • Zephyr
    • Fixed Party Zephyr's cyclones so that they will follow Zephyr if he teleports for more than 2000 units at once
  • Speci UI
    • Push Bars: Legion can now properly be highlighted when the bars are moving
    • Bar Graphs instantly sort when opening
    • Switching between bottom panels (especially ones of different size) is smoother
    • Fixed/Tweaked the spacing on some elements, mainly in the players and stats tab
    • Removed the Ignore Spectator Chat option
    • Graph Tooltips with a value of 0% should no longer be incorrectly sized
  • Replays
    • Fixed up how the time entry textboxes behave in the replay controls
    • Shuffled the replay control window type buttons in the options section to match the other windows
    • Fixed a couple things using hardcoded english strings to use string table entries
  • Game Lobby: You can now double click the add bot button to add a random bot
  • Matchmaking: Hovering the host in a TMM group now gives a host tooltip, instead of saying the player isn't ready
  • Matchmaking: Added name scaling for longer names to all TMM slots, not just your own (top) slot
  • Instant Messages: Increased the height of the autocomplete list for names, removing the empty space at the bottom of the list
  • In*game Chat: When /fc is enabled you will only see IMs from friends and clan members
  • Match Stats: Reward popups should no longer appear if the server sends all 0s for the reward info
  • Options: When you click the search button in options, the search box is now focused as well as switching to the search category
  • Radial Menu: The radial menu should work correctly with all languages
  • Instant Messages: The system bar button is now updated on logout, thus relogging with unread IMs no longer results in the button showing unread IMs until you recieve an IM
  • Re*added the MY voice over for the radial menu
  • Fixed occasionally incorrect cursor showing up for vector entity targeting
  • Fixed crash when playing a normal game after playing the tutorial
  • Fixed model panels rendering Andromeda's shader effect incorrectly

Version 3.1.1

General

  • In HoN 3.1 * The Runic Shift we changed a monumental number of Heroes and Items, some of which need continued adjustment. Our internal testing cannot possibly mirror the sheer number of games, skill differences, and hero combinations that the community can. We are listening when you bring up potential balance issues to us. In this patch we are giving minor changes to Predator, Elder Parasite, and the Experience granted from kills. We will continue to closely monitor the changes from HoN 3.1 * The Runic Shift.


  • Hero Kill Changes
  • Static Experience will remain similar to continue to incentivize ganking, but will take a slight hit to decrease snowballing. Increased gold for hero kills was not playing a larger role in snowballing, but is actually playing a larger role in comebacks with the new changes. Area Experience will take a significant hit in order to tone down the effectiveness of 5 man training, although this tactic will still be usable.
    • Experience granted per kill was lowered from 100 per level to 90 per level. This Experience is divided among all nearby players
    • Unsplit Experience granted per kill was lowered from 12 per level to 6 per level. This Experience is given to each nearby player
    • Before with 4 players killing a level 9 hero, each Hero gets: ((100**9)/4)*(12**9)= 333 Experience
    • After with 4 players killing a level 9 hero, each Hero gets: ((90**9)/4)*(6**9)= 256.5 Experience


  • Predator
    • Predator gained a significantly better mana pool due to no longer needing to cast Terror. Venomous Leap now increases in Mana Cost to make up for that very large mana pool gain. Terror's buff & debuff will also last slighly less duration to allow enemies a better chance to get away.
    • Venomous Leap: Manacost increased from 90 to 90/100/110/120
    • Terror: Debuff on enemies duration decreased from 10 to 8 seconds
    • Terror: Buff on yourself duration decreased from 4.5 seconds to 3.5 seconds


  • Elder Parasite
  • Elder parasites offensive side has been on the high end, so we've toned the Attack Speed back to that of the original Elder Parasite by removing 15 from the activation.
    • Attack Speed during activation decreased from 100 to 85


New Content

  • Added new Legionnaire Alt Avatar: Chip Legionnaire
  • Added new Berserker Alt Avatar: Dale Berzerker
    • Chip & Dale face off during HoN's third anniversary party in the toughest battle in Newerth**the fight for the #1 male entertainer!
    • Releases 5/17/2013
  • Added new Nomad Alt Avatar: Elly Nomad
    • Thanks to 1pxrussia of the Commonwealth of Independent States for this winning avatar!
    • Releases 5/20/2013
  • Added new Prophet Alt Avatar: Lord Garuda
    • Thanks to jangjolay of the South East Asia region for this winning avatar!
    • Releases 5/22/2013
  • Added new Jeraziah Alt Avatar: Inti Jeraziah
    • Thanks to IKuroganne of the Latin American region for this winning avatar!
    • Releases 5/24/2013
  • Added new Valkyrie Alt Avatar: Impaler Valky
    • Thanks to Z3R0C00L911 of the North American/European region for this winning avatar!
    • Releases 5/27/2013
  • Added new Gladiator Alt Avatar: Matador Gladiator
    • Thanks to Rurion of the European region for this winning wildcard avatar!
    • Releases 5/29/2013
  • Added the following Throwback Avatars:
    • Throwback War Beast
    • Throwback Wildsoul
    • Throwback Andromeda
    • Throwback Deadwood
    • Throwback Defiler
    • Throwback Devourer
    • Throwback Glacius
    • Throwback Keeper of the Forest
    • Throwback Legionnaire
    • Throwback Madman
    • Throwback Magebane
    • Throwback Martyr
    • Throwback Night Hound
    • Throwback Ophelia
    • Throwback Pebbles
    • Throwback Pharaoh
    • Throwback Scout
    • Throwback Slither
    • Throwback Soulstealer
    • Throwback Succubus
    • Throwback Tempest
    • Throwback Dark Lady
    • Throwback Torturer
  • Added new Celebration Music!
  • Added Celebration Suit Kongor!
  • Added Celebration Suit Creeps!


Bug Fixes and Optimizations

Drunken Master

  • Drink: No longer can lose its charge regeneration state when you level it up during drinking

Gemini

  • Elemental Force: Tooltip fixed so that the values for the points of Strength per 1 point of Armor Penetration are correct
  • Fire/Ice: Now acquire the proper Movement Speed values if Gemini's item grant him over 522 total Movement Speed
  • Fire/Ice: Rebirth skill no longer allows wolves to recombine if at least one of them is Stunned or Silenced

Monarch

  • Cleansing Wind: Now spawns correctly if Monarch is immobilized & she casts it in the opposite direction of her facing

Puppet Master/Parasite

  • Fixed Parasite and Puppet transferring infinite duration states like Flint's Flare or Rampage's Stampede

Scout

  • Marksman Shot: Tooltip now includes it ministuns the target

Succubus

  • Mesmerize: Detailed Tooltip now explicitly states it applies a 1*second Invulnerability state when the debuff is first inflicted on a target

Bound Eye

  • No longer reveals Wards from your own team
  • No longer reveals abilities such as Gladiator's Pitfall and Deadwood's Rotten Grasp

Flying Courier

  • All Towers and minions now deal 3 damage if Melee and 2 damage if Ranged

Restoration Stone

  • Taunt no longer adds to the Restoration Stone cooldown
  • Fixed alt avatar models sometimes becoming invisible on reconnect or for spectators
  • The random slot in the bot picker no longer overwrite the first bot in the list
  • Fixed Concede vote requirements to the correct times
  • Added missing chat string 'chat_success_clan_name_tip'
  • Game Mentor Optimizations
  • Game Vote Optimizations
  • Fixed cooldown/passive texts appearing when you switch for an ability that has one to one that doesn't have any text (the old text would still be there)
  • Hero Info Panel Optimizations

Game Options

  • Added an option to control the delay for opening the Radial Menu
  • Added a scrollbar
  • Fixed comboboxes in search results not functioning properly
  • Greatly Improved Search functionality
  • Added the ability to search for keybinds
  • Fixed search results displaying when they shouldn't (such as quickly clearing out the search box)
  • Made the search results widgets wider
  • Increased the maximum displayable results to 10

HoN 3.1.0.1

  • Added Lex Talionis to Tournament Rules


HoN 3.1 * The Runic Shift

General

  • The Early Access Program has been suspended indefinitely
  • These changes were made in an effort to make one of our most important pieces of content, Heroes, become more creative, engaging, and exciting. While there is no longer a definitive schedule you can still expect to see new (and better!) Heroes added to the game. Also be on the lookout for more reworks due to this change in direction.
  • Heroes will no longer be mandatorily created and released every 4 weeks
    • Heroes are available to everyone immediately upon release
  • Added new Hero: Sir Benzington
    • Nimble and deadly, Benzington is a highly mobile melee ganking Hero that also gains increased attack range. Knightfall and Joust allows for engagements at incredible distances making Benzington an intimidating force anytime an enemy is spotted.
    • Joust * Target a direction to dash forward up to 900 units, passing through the first enemy Hero hit and stopping. Enemies hit receive 100/170/240/310 Magic Damage and a 0.7 second stun.
    • Royal Stomp * Activate to pull all nearby enemies 200/250/300/350 units towards you and reduce enemy Movement Speed by 40% for 2/2.5/3/3.5 seconds.
    • Lance*A*Long * Passively increases your Attack Range by 50/100/150/200. Activate to boost your next attack to 428 range and add up to 100/180/260/340 Magic Damage. Your attacks passively build up to 5 charges, increasing the damage when you activate it.
    • Knightfall * Target an enemy at considerable range to leap into the air and become invulnerable for 3 seconds. When you land, you deal 200/350/500 Magic Damage and apply a 50% tapering slow for 2 seconds in a 400/500/600 radius.
    • This Hero will be released with 2 avatars. One is a Premium Alt Avatar and the other is introducing a new type of avatar called the Debut Edition (in lieu of the previous exclusive EA Alt Avatar). Debut Edition Alt Avatars are sold for a limited period of time after the release of a hero. They are not exclusively limited to that period of time and may reappear within the store at a later time.
    • Releases 5/3/2013


  • HoN Development Direction Shift
    • Recently here at S2 Games we have gone through an internal direction shift in how we look at Heroes of Newerth. We believe that giving back to the community is the best way to serve HoN. We are looking to take more risks with our game through the support of the community; a testament to this is the fact that most of the changes in this patch have originated or been inspired by community input. This patch is designed to re*invigorate the game with some much*needed changes that promote the fast paced, action packed gameplay of Heroes of Newerth. Look forward to the continued improvement of Heroes of Newerth with the best possible service we can provide!


  • Added a new Rune: Rune of Refreshment
  • The purpose of this rune is to create more contention between the rune locations while creating more action and movement from Heroes.
    • Spawns at the opposite location and at the same time as the normal Rune spawn
    • When picked up, this Rune will restore 135 Health and 70 Mana over 3 seconds. Dispels on damage.
    • If bottled, refills the Bottle to 2/3 full
    • Will not appear unless a normal Rune would as well


  • New Ingame Radial Menu
  • In looking for ways to increase communication between players on a team, we found this menu will greatly improve the ability to easily and quickly communicate during intense action
    • Accessed by holding ALT and then holding left click on a spot on screen, as if you were to ping it but holding down both buttons
    • Easily and very quickly lets a player communicate with the rest of the team
    • Players can ping map locations, signal other players to retreat, say they think there is danger, call missing, tell people they are coming to assist, and more!
    • You can now mute/ignore allies by right*clicking on their portrait
    • Muting/Ignoring a player will now hide all pings that player sends


  • Hero Kill Changes
  • Hero kills become much more valuable throughout most stages of the game. Level 1 Hero kills remain mostly the same but after level 1, experience granted for early kills is greatly increased. Late game Hero kills give about a 33% increase in gold. Players will now be encouraged to get killing sprees rather than discouraged. Teams are now more incentivized to kill static farming Heroes instead of avoiding them.
    • Increased the gold given per level of a Hero from 5 to 10
    • Decreased the amount of gold given for kill streaks from 50 to 25
    • Decreased the gold loss for dying from 30 to 25 per level
    • Heroes will now be worth more gold depending on their GPM compared to the average GPM of the game. A Hero can be worth up to 50% more. Kill streak and first blood are not affected.
    • Changed experience granted on kills from 100*2300 to 100*2500 (Area experience when multiple Heroes are around remains unchanged)
    • A streak will now reduce the gold lost of the streaker by 25 per streak on his next death
    • Solo Hero kills will now grant the absence of assist gold to the team (split four ways)


  • Lane Dynamic
  • Lane pulling used to be mandatory. These changes will still allow a team to gain an advantage from pulling neutral creeps but it will no longer become mandatory in order to compete against another team if they are pulling. This change does not affect player controlled Neutrals.
    • Melee Lane Creeps increased damage they do to Neutrals from 125% to 150%
    • Ranged Lane Creeps increased damage they do to Neutrals from 75% to 150%
    • Uncontrolled Neutral creeps damage reduced to Lane Creeps by roughly 50%
    • Lane Creeps will no longer be able to be pulled to multiple Neutral camps
    • When a player takes control of a Lane or Neutral creep, the damage they do to each other is reverted to the normal values


  • Ancients
  • Making Ancients somewhat harder to kill will increase the length of time when a team or player can effectively do them. Going this route instead of reducing their reward still allows ancients to be an effective boost in terms of gold and experience. The Predasaurs getting more Movement Speed also helps to make them more of a threat and not as easily kited.
    • Predasaur Crusher: Movement Speed increased from 300 to 350
    • Predasaur Crusher: Armor increased from 4.12 to 8
    • Predasaur: Movement Speed increased from 270 to 350
    • Predasaur: Health increased from 675 to 800
    • Predasaur: Armor increased from 2.94 to 3.5
    • Dragon Master: Magic Armor increased from 10 to 12
    • Dragon: Magic Armor increased from 5.5 to 8


  • Bosses
  • Due to our past buffs to Kongor, we are no longer worried about the extra damage illusions bring to killing this boss. This also fixes the issue where picking up the Rune of Power in Mid Wars and the other boss instantly killing your illusions.
    • Kongor, Transmutanstein, and Zorgath will no longer instantly kill illusions that attack them


  • Abilities now show their Mana Costs on the Ability icon
  • After seeing the popularity of a UI modification and consistent frequency of requests for this feature, we have now made it a part of the standard UI. Thanks for your input and feedback!
    • This works for split and multi*abilities as well


Heroes

  • The main focus of the following changes are to promote roaming and ganking. Some secondary focuses are increasing the viability of more items/Heroes and making them more enjoyable to play with.
  • Added to Tournament Rules
    • Oogie
    • Solstice
    • Pearl
    • Grinex
    • Lodestone
    • Bushwack
  • Amun-Ra
    • Draining Ra's Mana is no longer a hard counter to Pyroclasmic Rebirth but still remains a soft counter. Pyroclasmic Rebirth also has such a huge cooldown that you can rarely get two off when going from levels 6 to 11. The reduction should help with the feel of not having an ultimate if it goes off at 6 and also with the viability of the Hero in competitive play.
    • Pyroclasmic Rebirth: Cooldown decreased from 300/220/140 to 210/150/90
    • Pyroclasmic Rebirth: Ra now always revives with 10% Health plus 1% for each 1% Mana he has left up to 50%. Max revive Health is 60%.
  • Armadon
    • Overall this change leaves Armadon with a better feel while playing him and against him. You can no longer get the angle barely wrong or right, and you no longer have 249 damage build up on Armordillo only to get nuked and gain 1 damage from it.
    • Armordillo: 11.25/22.5/33.75/45% damage reduction now smoothly scales based off the angle you get hit from 0 to 95 degrees. Damage reduction is drastically reduced the closer you get to 95 degrees
    • Armordillo: Charges are now gained if Armordillo reduces damage and more charges will be gained the closer to your back
      • Example: 100% charges gained at less than 5 degrees, 95% charges at less than 15 degrees, down to 0 at 95 degrees
    • Armordillo: Charges will now overflow to the next Spine Burst up to 250 damage
  • Artillery
    • This reduces LRM's total damage by about 10% late game and decreases the amount he can constantly use it in the early game, especially with Artillery's very low Intelligence. The nerf on Artillery Barrage also allows enemies to work around it when it is on cooldown.
    • LRM: Reduce damage from 15*10/17/24/31% to 15*7/14/21/28%
    • LRM: Increased Mana cost from 80/85/90/95 to 80/90/100/110
    • Artillery Barrage: Cooldown increased from 90/80/70 to 120/100/80 seconds
  • Blitz
    • Quicken now becomes a counter to slows rather than slows countering Quicken.
    • Quicken: Movement Speed increased from 100% to 100/150/200/250%
  • Bramble
    • A relatively hard ability to land in the first place and making its rewards more apparent early seemed very appropriate. This also can allow Bramble the ability to go 1 point into Spore Breath and max his other skills for a new and different build.
    • Spore Breath: Stun duration increased from 1/1.25/1.5/1.75 to 1.75 seconds
  • Defiler
    • Her cast type will now work like many other line skills. This should help increase her ability to hit Wave of Death
    • Wave of Death: Cast targeting changed to Target Dual
  • Devourer
    • This will prevent the target from being Tableted or affected by other movement abilities such as Compel. The Devourer himself can still be Tableted to break Devour... unless he is Magic Immune, of course.
    • Devour: Now Immobilizes the target
  • Draconis
    • Punishes Draconis players who waste/use their ultimate at bad times by lowering its uptime.
    • Cataclysmic Assault: Cooldown increased from 60/45/30 to 75/60/45 seconds
  • Drunken Master
    • You are no longer required to drink! This will make the Hero less tedious and more fun to play. This also allows him to retain more Mana or burst heal, making it a decent buff.
    • Drink: Reduced Mana cost from 50 to 35/40/45/50
    • Drink: Reworked to now passively give charges up to 3/5/7/9 and gives one charge every 4.5/4/3.5/3 seconds
    • Drink: Drink can now be activated to channel (drink) all charges for 25 Health per charge
  • Engineer
    • This will allow Heroes with Magic Immune spells to no longer have to pick up Shrunken Heads in order to pass through Energy Field.
    • Energy Field: Fence no longer works on any Magic Immune target instead of just Shrunken Head
      • Still dispels Protective Charm
  • Electrician
    • Allows Cleansing Shock to have more uses in countering other Heroes.
    • Staff of the Master upgrade: Once again causes the shock effect to chain to 2 nearby targets
      • Chains to allies if you target an ally and enemies if you target an enemy
  • Ellonia
    • Reducing the high Mana usage the Hero currently has. Increased stun range in order to fit her other long range skills and allow Ellonia to make better use of it.
    • Frigid Field: Mana cost reduced from 70/80/90/100 to 75 at all levels
    • Flash Freeze: Cast range increased from 500 to 500/550/600/650
    • Absolute Zero: Mana cost decreased from 150/250/350 to 150/200/250
  • Fayde
    • Slow no longer goes through Magic Immunity. Fayde didn't need any other adjustments after the changes to Revelation Wards, Bound Eye, and Puzzlebox
    • Deep Shadows: No longer Superior Magic
  • Flint Beastwood
    • Bringing back one of the most famous carry Heroes in the game by allowing his laning phase to have more presence.
    • Starting intelligence increased from 15 to 17
    • Explosive Flare: Slow increased from 14/18/22/26% to 15/20/25/30%
    • Hollowpoint Shells: Chance to proc increased from 25/30/35/40% to 40%
    • Hollowpoint Shells: Damage bonus increased from 20/30/40/50 to 15/30/45/60
    • Money Shot: Range increased from 1500/2000/2500 to 2000/2250/2500
    • Money Shot: Break range increased from 1800/2300/2800 to 2300/2550/2800
  • Gauntlet
    • Increasing the viability of Grapple. Gauntlet will no longer become very ineffective as the game gets past the laning phase.
    • Grapple: Increased travel distance from 800 to 800/900/1000/1100
    • Grapple: Decreased fly distance from 800/950/1100/1250 to 800/900/1000/1100
  • Gemini
    • Remade Gemini's third skill, which will now improve with your stats! A percentage of these bonuses will also apply to Fire and Ice.
    • Twin Strike reworked into Elemental Force
      • Elemental Force: Gains up to 1 Armor Penetration for every 16/14/12/10 points of Strength
      • Elemental Force: Gains 1 Movement Speed for every 5/4/3/2 points of Agility
      • Elemental Force: Gains 1 Cast Speed for every 4/3/2/1 points of Intelligence
      • Fire and Ice: Each dog gains 60% of the bonuses of Elemental Force
  • Geomancer
    • Allows for a more consistent feel when placing Crystal Field and becomes more reliable in the early levels.
    • Crystal Field: Delay normalized from 3/2.75/2.5 to 2.5 at all levels
    • Crystal Field: Radius increased from 300 at all levels to 350
  • Gladiator
    • Allowing Gladiator a better lane presence to compete against other solo laners.
    • Flagellation: Cooldown reduced from 16/12/8/4 to 10/8/6/4
  • Gunblade
    • Grappling Shot is much more usable in the early levels while also lasting long enough for Gunblade to get the full effects. Crippling Slugs will now hit mechanical units as well.
    • Crippling Slugs: Now damages catapults
    • Grappling Shot: Range increased from 500/600/700 to 600/650/700
    • Grappling Shot: Armor Debuff increased from 5 to 8 seconds
  • Hellbringer
    • Hellbringer will have a much better uptime on his disable. Life Void in the early levels will now combo much better with Death Boil. Malphas uptime can now compare with many other ultimates in the game as it is mainly used as a counter pick and it is no longer hard countered by Nullfire Blade since you have 3.
    • Unholy Shackles: Cooldown reduced from 15 to 12 seconds
    • Life Void: Duration increased from 5.5/7/8.5/10 to 7/8/9/10 seconds
    • Summon Malphas: Cooldown lowered from 160/150/140 to 160/140/120 seconds
    • Summon Malphas: Increased the amount of Malphas Demons summoned from 1 to 1/2/3
      • Stats of Malphas are changed to be slightly higher than an old level 1 Malphas
      • Different Malphas Demons' abilities now stack with each other (Example: Immolation)
  • Keeper of the Forest
    • Reduced Keeper's effective health against Physical attacks to make him a little easier to kill. Also gave Nature's Veil a fade time so the enemy can react better to it and won't miss attacks as often in lane. Root having the higher cooldown will force Keeper to think a little bit more before using it whenever late game.
    • Agility Gain lowered from 2.0 to 1.7
    • Nature's Veil: Reduced Armor gain from 6/8/10/12 to 4/6/8/10
    • Nature's Veil: Now has a .25 second fade time before stealth
    • Root: Cooldown increased from 120/110/100 to 120 seconds
  • Kraken
    • Giving Kraken a little of his power back while also allowing him to have a better chance to cast all three abilities at level 6. The Intelligence buff is larger than it appears to be. Try it out!
    • Starting Armor increased from 2.1 to 3.1
    • Intelligence gain per level increased from 1.7 to 2.0
    • Splash: Damage increased from 20/40/60/80 to 25/45/65/85
  • Lodestone
    • One more notch down for Lodestone and should help keep him from comboing as much in the early game.
    • Shatterstorm: Cooldown increased from 80/70/60 to 100/80/60
  • Madman
    • This rework allows Madman to effectively get 54% more damage. Also fits with Berserk, giving him increased attack speed. This allows Madman to really be able to focus down and kill a single target faster and more consistently. This buff also allows Madman to go Riftshards and really be a force to reckon with for DPS.
    • Gash: Adds 6/7/8/9% bonus damage per attack on a target up to 3/4/5/6 times
    • Gash: No longer gives Critical Strike chance
  • Monarch
    • Noxious Cloud used to give 800 Clearvision. Some of that is given back in a smaller radius. Cleansing Wind is now MUCH more usable and consistent. She can now be a more usable counter pick in lineups.
    • Noxious Cloud: Now grants 400 radius Clearvison around itself
    • Cleansing Wind: Now starts 350 units behind Monarch and travels through her to the target location
    • Cleansing Wind: Increased radius from 150 to 175/200/225
  • Moon Queen
    • Tweaked Moon Beam in Mana cost and stun duration in order to take down some of her previously increased early laning presence. Also made her less of a base demolisher and allow teams to better spread against her Multi*strike.
    • Moon Beam: Increased Mana cost from 90/100/110/120 to 120
    • Moon Beam: Reduced stun duration from 1 to 0.7/0.8/0.9/1 second
  • Multi*strike: Reduced bounce range from 500 to 450
  • Moraxus
    • Giving his tankiness more of a direction against Physical instead of Magic, allowing teams to have an easier time handling Matraxe.
    • Magic Armor reduced from 5 to 4.5
  • Myrmidon
    • Carrying with Myrmidon is now a real thing! Get your Carridon on!
    • Forced Evolution: Staff of the Master upgrade added
    • Staff of the Master upgrade: On attack, now deals Magic damage and slows in a 250 radius. Increases damage from 125/175/225 to 175/225/275
  • Night Hound
    • Invisibility is no longer 100% countered by true vision. Now he gets an edge that he won't lose in every competitive game.
    • Invisibility: Passively grants 6/12/18 Agility
    • Invisibility: Fade time decreased from 3/2.5/1.5 to 2.5/2/1.5 seconds
  • Nomad
    • Allows enemies to work around Edge Counter a little better with the reduction to uptime.
    • Edge Counter: Cooldown increased from 60/45/30 to 60/50/40 seconds
  • Oogie
    • This is more of a change towards Ghost Marchers. Oogie with Steamboots will still move about as fast while Oogie with Ghost Marchers will no longer be so close to Haste speed.
    • Conflagrate: Movement Speed bonus changed from a flat 20/40/60/80 to a 5/10/15/20% bonus Movement Speed
  • Ophelia
    • Allows teams to have more of a chance to stop her pushes without needing tons of area damage. Also allows teams a better time frame to purge Judgement off Heroes or to kill them.
    • Command: Bonus Health given to minions lowered from 75/150/225/300 to 40/120/160/200
    • Ophelia's Judgment: Time it takes to teleport an ally back to the fountain increased from 6/5/4/3 seconds to 5.5/5/4.5/4 seconds
    • Ophelia's Touch: No longer heals Neutrals to full. Instead, it heals triple the amount (600/900/1200)
  • Pandamonium
    • This will prevent the target from being Tableted or affected by other movement abilities such as Compel. Pandamonium himself can still be Tableted to break Face Smash... unless he is Magic Immune, of course.
    • Face Smash: Now Immobilizes the target
  • Pharaoh
    • We removed Pharaoh's ability to prevent neutrals from spawning because of his ability to do it easily from anywhere on the map and no one having the ability to stop it. It was there to prevent Pharaoh from stacking camps but it is viewed that free stacking compared to free preventing is the lesser of two evils.
    • Tormented Soul: The vision no longer prevents Neutrals from spawning
  • Pearl
    • A slight tone down of the Pearl's pushing ability.
    • Whirlbubble: Radius lowered from 300 to 275
    • Preservation: Duration lowered from 8/10/12 to 7/8.5/10 seconds
  • Pebbles
    • Something a little fun and also can be very viable with Spellshards builds and/or new Restoration Stone builds. Enjoy!
    • Enlarge: Staff of the Master upgrade added
    • Staff of the Master upgrade: Turns Enlarge into Group Chuck and grants it the ability to Chuck up the 3 targets, dealing damage based on the level of Chuck
      • Shares a cooldown with Chuck
  • Predator
    • This change allows Predator to spread Terror more consistantly and more often while giving his enemies a way to deal with the ability.
    • Terror: Now passive
      • After attacking the same target 3 times, that target gets *2/4/6 Armor for 10 seconds
      • Allies who attack that target gain 20/40/60 Attack speed and 15% Movement Speed for 4.5 seconds
  • Puppet Master
    • True to its name, Voodoo Puppet really does function like a voodoo doll now, transferring any negative effects like DoTs, Stuns, and other disables to the afflicted player. Puppet can also use his Puppeteer's Hold and Puppet Show on the Voodoo Puppet, which will also transfer to the target.
    • Voodoo Puppet: Cooldown reduced from 150 to 150/135/120
    • Voodoo Puppet: Debuffs will now also transfer to the target
      • Using a channel ability such as Devourer's Devour or Pollywog Priest's Tongue Tied on the Voodoo Puppet will stun the target for the duration of the channel
      • Will not stun the target or transfer debuffs to them if they become Magic Immune while tied to the Voodoo Puppet
  • Revenant
    • Revenant will now be able to affect the entire ally team!
    • Manifestation: Staff of the Master upgrade added
    • Staff of the Master upgrade: Abilities affect two additional targets
      • Abilities will cast on 3/4/5 targets total

Riftwalker

    • Allows a much better feel when used in combination with her other two skills. No longer feels awkward when trying to land all three.
    • Riftburn: Cast range increased from 600 to 700
  • Slither
    • Bringing back some of his old lane strength and ability to kill targets once in a while even when they Homecoming Stone out.
    • Toxicity: Illusions will only apply Toxicity for 33% of the duration
    • Toxicity: Reduced Health Regeneration increased from 20/40/60/80% to 30/50/70/90%
    • Toxicity: Duration increased from 7 to 8 seconds
    • Toxicity: Now decreases Movement Speed by 1.25/2.5/3.75/5%
  • Silhouette
    • Gives Silhouette slightly less laning presence in the early game, while not changing her late game attack speed bonus very much.
    • Relentless Salvo: Attack Speed bonus decreased from 250/300/350/400% to 150/200/250/300%
  • Soul Reaper
    • Inhuman Nature now has a use when you are at full Mana. Store up extra charges in order to expend them later or give an ally a burst of Mana!
    • Inhuman Nature: Can now store up to 10 charges, gaining 1 charge for each creep killed and 2 for Heroes killed
      • These charges may be used on self or ally to restore 12/24/36/48 Mana per charge
      • May also be right*clicked to put it on autocast. While on autocast, you will instantly consume charges for yourself and not build up charges
  • Succubus
    • This will prevent the target from being Tableted or affected by other movement abilities such as Compel. Succubus herself can still be Tableted to break Succubus' Hold... unless she is Magic Immune, of course.
    • Succubus' Hold: Now Immobilizes the target
  • Swiftblade
    • Swiftblade will no longer have his late game severely hurt while spinning.
    • Blade Frenzy: No longer disarms or slows Swiftblade's attack speed
    • Blade Frenzy: Now will reduce attack damage while spinning by 30/20/10/0%
      • He still cannot Critical Strike while spinning
  • Tempest
    • Making his Elementals comparable to other minions that can't attack towers.
    • Elemental: Minions no longer attack Towers when Tempest is out of range
  • Valkyrie
    • Valkyrie's Javelin not only gets a partial revert to get some of her power back, but also gets even better by level four. Early levels of Javelin will enjoy the benefits of getting longer stuns since they are no longer handled in segments of 0.5 seconds. Leap is more consistent and reduces some of the feeling of doom when you use your Leap once in the early game.
    • Javelin of Light: Made the stun increments better from 225/200/175/150 to 200/175/150/125
    • Javelin of Light: Stun is now handled dynamically
      • If you land a level 4 Javelin at 225 range you will now get a 0.9 second stun instead of a 0.5 second stun
    • Courageous Leap: Cooldown lowered from 40/35/30/20 to 35/30/25/20
  • Vindicator
    • From Vindicator's last rework, he was no longer an easy counter pick but, as expressed by the community, he lost a lot of viability. A middle ground was found where Vindicator's old presence could still be felt while also making it so he isn't an automatic counter to so many Heroes.
    • Magic Armor increased from 6 to 7
    • Master's Incarnation: Reduced Cooldown from 2/1/0/0 to 2/0/0/0
    • Glyph of Silence Reworked: On use, drops a Totem at your feet that will Silence enemies within 800 units of it when they cast spells. Totem takes 2/2/3/3 hits to kill, lasts 8/12/16/20 seconds, and silences for 1.5/2/2/2.5 seconds
      • Vindicator still gets 10/20/30/40 Attack Speed passively when leveling this skill
  • Wildsoul
    • Allows Wildsoul to still compete against Heroes at level 3 but makes early lucky roots less devastating.
    • Booboo: Changed Entangling Claws duration on Heroes from 3 seconds to 0/2/2.5/3 seconds
  • Witch Slayer
    • Allows his Staff of the Master to have some extra use other than just damage, especially if they just have Shrunken Head with no Magic Armor. Can't disable him anymore? Well, just shoot him anyway!
    • Heavenly Blast: Staff of the Master updated
    • Staff of the Master update: In addition to increasing the damage done, the upgrade also changes damage type from Magic to Superior Magic


Items

  • Added to Tournament Rules
    • Dawnbringer
    • Frozenlight
    • Searinglight
    • Lightbrand
    • Grimoire of Power
  • Chests
    • Items that enemies cannot use will be unable to be seen by the enemy when dropped. This is done in order to help prevent trolling and games being decided by something so small.
    • Items you own on the ground in a Chest are now invisible to the enemy players
    • Chests now have a new larger glow effect to make them easier to spot
    • Chests with items owned by your team are now visible through fog at all times
  • NEW ITEM: Lex Talionis
    • Focused more as an offensive support item to help take down 1 enemy hero. Also makes for one of the few early game items that offers regeneration for supports. Ganker Heroes may find this item useful as well but the debuff to yourself hopes to focus it more towards supports wanting to be offensive.
    • New Item added to Supportive
    • Requires Trinket of Restoration, Guardian Ring, and a 300 gold recipe
    • Can be upgraded 3 times
    • Passively gives 3/4/5 Armor, 1/2/3 Magic Armor, 2.5/3/3.5 Health Regeneration
    • Activate to apply a debuff to yourself and the target enemy that reduces armor by 3/4/5 and Magic Armor by 1/2/3 for 7 seconds
    • 750 Cast range, 50 Mana cost. Physical cast type
      • Does not activate Nullstone
  • Abyssal Skull
    • Abyssal Skull uses Trinket of Restoration in the recipe but never before gained the benefits of that item. Now you get to keep that Regeneration. The small reduction in damage and Lifesteal is to reduce how effective this item becomes in the late stages of the game for its cost.
    • Reduced Lifesteal aura from 15% to 12%
    • Reduced Base Damage increase from 15% to 12%
    • Now provides 2 Health Regeneration
  • Bottle
    • This change makes bottling a rune much easier and more intuitive to do.
    • Can now right click Runes to automatically fill your bottle with the Rune
      • If you already have a Rune bottled, will use the rune normally instead
      • Will bottle a rune if you right click it regardless of how full the Bottle is. Charges left in the Bottle are lost
      • You can bottle a Rune by right clicking it while the Bottle is on cooldown
  • Bound Eye
    • This change will bring back skill and foresight to support players in the late game both for warding and de*warding. Now that Bound Eye is not the end*all be*all ward clearer, good support players will now be able to shine over other support players.
    • No longer sees Wards by default
    • Can now be activated to reveal all Wards through fog around the user for 10 seconds, 60 seconds cooldown. Will break invisibility on self when activated.
    • Added a visual passive and active effect to the targets possessing Bound Eye
  • Courier
    • Courier will now be unable to scout for free at the start of the game and most players will have an easier time killing it. This will also help to keep the Courier from feeding in the late game from just 1 attack. Because of the Chest changes, items that enemies cannot use will be unable to be seen by them when dropped. This was done in order to help prevent trolling and games being decided upon something so small.
    • Invulnerability cooldown increased from 20 seconds to 90 seconds
    • When the Courier gets upgraded to a Flying Courier the Invulnerability will start on cooldown
    • If the courier dies, all items will be dropped normally. However, only consumables and shareable items that are dropped can be seen by enemies. The rest are invisible to enemies.
    • The Flying Courier now dies in 2 hits by melee Heroes, 3 hits by ranged Heroes or Towers, and 6 hits from minions.
  • Dust of Revelation
    • Dust will now have a greater use in the game. Players also now have a way of finding enemies hiding in the woods now.
    • Reduced cooldown from 60 to 30 seconds
    • You can see any enemy hit though fog for 3 seconds
  • Elder Parasite
    • Moving Elder Parasite from being an extremely niche item and opening up the amount of Heroes that can use it with the large health boost and no longer being an attack modifier. Elder Parasite's increased strength is geared towards competing with Shrunken Head in terms of viability.
    • Now requires Gloves of the Swift, Beastheart, and a 400 cost recipe
    • Passively gives 250 Health and 15 Attack Speed
    • Activate to give 20% Lifesteal, 20% Movement Speed, and 100 Attack Speed for 12 seconds. Applies 15% damage amp to yourself still.
    • Is now an Activation Modifier and cannot be activated while effects from Shrunken Head or Void Talisman are active
    • Removed from Morph Attack and now in Combative shop
    • No Longer an Attack Modifier
  • Hellflower
    • Instead of reducing all of Hellflower's benefits to the point of uselessness, we removed the damage amp in order to keep more lockdown item choices in the game. Players already have choices for amplifying their damage, but very few choices in locking down a target.
    • Removed damage amp
    • Cast range increased from 800 to 900
    • Increased duration from 4 to 4.5 seconds
    • Reduced Mana cost from 200 to 150
  • Homecoming Stone
    • Right now, counter teleports happen too fast for a team to viably try to gank an enemy hero. The increased duration will allow teams a chance to gank enemies at towers while also still allowing the enemy team a chance to react. The increased duration also makes it much more viable to run when you see a port coming, try and port out yourself, or to man up and kill the tower.
    • It now takes 4 seconds to teleport to any level 1 Tower, 3.5 seconds to any level 2 Tower, and 3 seconds to anything inside your base.
      • Post Haste is still a 3 second channel to anything
    • New effects for the target of a teleport
      • These effects show how long it will be until the person teleporting in will appear
  • Nome's Wisdom
    • Nome's now becomes an extra choice to get Mana regeneration for your team and becomes more usable in more situations
    • 50% Mana regeneration is now applied on the aura
  • Post Haste
    • You no longer lose out on the bonus Movement Speed Striders gives you when you upgrade to Post Haste. Post Haste now gives up to 150 total Movement Speed, just like Striders.
    • Now gains additional *45 Movement Speed over 8 seconds when out of combat
  • Puzzlebox
    • The biggest part of the Puzzlebox change comes from the fact that reveal is now on level 1 and 2. This goes along with the Bound Eye change in order to give players another option to clear wards effectively in an area, but obviously comes at a much greater cost. The rest of the changes help to remedy how ineffective the combat of level 1 and level 2 Puzzlebox minions are in comparison to the level 3 minions.
    • Strength increased from 6/10/14 to 9/12/15
    • Intelligence changed from 15/21/24 to 15/20/25
    • Puzzlebox Mauler: Movement Speed increased from 330/360/390 to 350/370/390
    • Puzzlebox Mauler: Damage increased from 21/41/61 to 25/50/75
    • Puzzlebox Mauler Manaburn: Damage dealt increased from 60% to 100% of the Mana burn
    • Puzzlebox Mauler Revealing Eye: Radius increased from 0/0/1000 to 300/650/1000
    • Puzzlebox Wizard: Movement Speed increased from 330/360/390 to 350/370/390
    • Puzzlebox Wizard: Damage increased from 31/61/91 to 40/65/90
    • Puzzlebox Wizard Haste Aura: Radius increased from 350 to 600
  • Restoration Stone
    • Not only will this change open up new Heroes to use Restoration Stone, but it will also likely make new Heroes usable due to their abilities having smaller cooldowns.
    • Cooldown is now based on the cooldown of all abilities/items refreshed plus 30 seconds. Max of 210 second cooldown
      • Example: Tempest uses only his level 1 Elemental Void and then waits 80 seconds (120 seconds left on cooldown). He then uses Portal Key (14 second cooldown), Meteor (25 second cooldown), and then uses Restoration Stone. Restoration Stone's cooldown will then be 120*14*25*30=209 seconds
  • Wards of Revelation
    • The biggest reason for Revelation Wards being unavailable at the start was because of neutral creep pulling being so strong. Revelation Wards are brought back with the new lane dynamic change since there is no longer a large enough reason to have them removed. Being worth some gold now helps with the ward battles.
    • Two can now be purchased at the start of the game
    • Now worth 25 gold when killed
    • You can now see the radius around neutral camps that would block respawns when you're placing a ward (Both Wards of Revelation and Wards of Sight)
  • Riftshards
    • Better and more reliable in the early game while still being the large damage in the end game.
    • Critical Chance increased from 10/13/16/20% to 20%
    • Critical Damage decreased slightly from 1.8/2/2.2/2.4 to 1.65/1.9/2.15/2.4
    • Damage changed from 45/55/65/75 to 40/53/66/80
  • Ring of the Teacher
    • Gives less pushing presence in the early game while still making the item just as good for the user
    • Reduced aura Armor from 3 to 2
    • Passive armor increased by 1
  • Savage Mace
    • Taking the item down slightly in order to give other late game damage items some presence.
    • Removed attack speed
  • Shrunken Head
    • Goes along with the new Elder Parasite change.
    • Is now an Activation Modifier and cannot be activated while effects from Elder Parasite or Void Talisman are active
  • Steamboots
    • Allows for easier purchasing from the side shop.
    • Now defaults to Apprentice Robe instead of Bolstering Armband
  • Slayer
    • Savage Mace damage is now the sum of its parts and also makes its buildup slightly worse
    • Damage reduced from 46 to 40
  • Void Talisman
    • Goes along with the new Elder Parasite
    • Is now an Activation Modifier and cannot be activated while effects from Elder Parasite or Shrunken Head are active


Bots

  • Added a new Bot: Soul Reaper
    • Bot created by paradox870
    • paradox870 receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award
    • Join us on the bot sub*forums to create your own bot!
  • Fixed bots attempting to toggle Ring of the Teacher on when it's in their stash
  • Defiler and Magmus can now use Frostfield Plate


Matchmaking

  • When queueing against Bots, you can now select a difficulty to play against
  • When queueing against Bots, you can now random the bots you play against
  • Bots will now pick after all human players have readied up, allowing players to select the Heroes the bots would have originally sniped. Bots will adjust their picks if their Hero is unavailable.


New Content

  • Heroes that have been missing Announcer sounds have had them added
  • Added new Sir Benzington Debut Edition Alt Avatar: Sir Terrowin
    • Terrowin the baby goblin was rescued by the Damwell clan and raised to become a Knight of the Lancer Brotherhood. Now Sir Terrowin will create his legacy, riding into battle upon Lago the black battle hare!
    • Releases 5/3/2013
  • Added new Sir Benzington Premium Alt Avatar: Sir Benzalot
    • Younger brother to Sir Benzington, Sir Benzalot considers himself the greatest Knight of the Lancer Brotherhood and brazenly charges into his enemies on his battle mount, a Great Waste riptor named Velock.
    • Releases 5/3/2013
  • Added new Drunken Master Alt Avatar: Tequila Master
    • I love you, man. No, listen. It's Cinco de Mayo*what's with all this aggression and fighting? We should be dancing! You know what we all need? Some of this tequila. This is going to be the best battle ever!
    • Releases 5/3/2013
  • Added new Gemini Avatar: Fu Lion Gemini
    • These imperial guardian lions harness the elemental powers of fire and ice to defend the once*peaceful temples of the Sang*La Mountains. Now that war has arrived, they prowl the landscape to eliminate the Hellbourne threat.
    • Releases 5/6/2013
  • Added new Monarch Alt Avatar: Tera Monarch
    • The bloodsucking Tera Monarchs of Darkwood Vale can smell the feast spilling throughout Newerth. As daemon blood offers no life, they have sided with the Hellbourne to drink the Legion dry.
    • Releases 5/8/2013
  • Added new Gauntlet Alt Avatar: Siege Gauntlet
    • Before the Second Corruption, Siege Gauntlet made a living as a mercenary, selling his ability to bash through ramparts and palisades to the highest bidder. Now the Hellbourne own his soul, and his massive ram's head gauntlet is compelled to lay waste to Legion defenses.
    • Releases 5/10/2013
  • Added new Hellbringer Alt Avatar: Elementbringer
    • Elementbringer may be as old as the dirt he commands, but don't let this cantankerous elder hear you say it. And if he catches you on his lawn, his fire, ice, and earth daemons will make you regret it. (FYI: He considers all of Newerth his lawn.)
    • Releases 5/13/2013
  • Added new Zephyr Alt Avatar: Party Zephyr
    • You wanted it, you got it! BlacRyu's Party Zephyr is showing up with his disco ball, rainbows and personal soundtrack just in time for the HoNiversary party!
    • Releases 5/15/2013


Bug Fixes and Optimizations

  • Anyone using Mods should uninstall them, as this patch has significant UI changes

Animation Length changes

  • These changes affect when your Hero will auto target/attack after casting a spell
  • They do not increase the speed of casting the spell

Defiler

  • Wave of Death: Cast Animation Time reduced from 1700ms to 800ms
  • Grave Silence: Cast Animation Time reduced from 1700ms to 800ms

Hellbringer

  • Unholy Shackles: Cast Animation Time reduced from 1000ms to 750ms
  • Death Boil: Cast Animation Time reduced from 1000ms to 750ms
  • Life Void: Cast Animation Time reduced from 1000ms to 750ms
  • Summon Malphas: Cast Animation Time reduced from 1000ms to 750ms
  • Puppet Master
    • Puppeteer's Hold: Cast Animation Time reduced from 1670ms to 600ms
    • Puppet Show: Cast Animation Time reduced from 1670ms to 600ms
    • Voodoo Puppet: Cast Animation Time reduced from 1670ms to 600ms
  • Wretched Hag
    • Haunt: Cast Animation Time reduced from 1450ms to 800ms
    • Flash of Darkness: Cast Animation Time reduced from 1450ms to 800ms
  • Pyromancer
    • Phoenix Wave: Cast Animation Time reduced from 1400ms to 1000ms
    • Dragonfire: Cast Animation Time reduced from 1400ms to 1000ms
    • Blazing Strike: Cast Animation Time reduced from 1000ms to 800ms
  • Sand Wraith
    • Desert's Curse: Cast Animation Time reduced from 1330ms to 750ms
  • Torturer
    • Chain Reaction: Cast Animation Time reduced from 1300ms to 1000ms
    • Impalement: Cast Animation Time reduced from 1500ms to 800ms
  • Tundra
    • Avalanche: Cast Animation Time reduced from 1190ms to 1000ms


  • Aggro Range changes
    • Aggro Range is the distance a target has to be within before your Hero will automatically acquire them to attack
    • These changes make sure Ranged Heroes acquire targets at the appropriate range while Melee Heroes will get a bit closer
  • Increased from 600 to 800 units for the following Heroes
    • Empath
    • Flux
    • Prophet
    • Rhapsody
    • Riftwalker
    • Succubus
  • Aggro Range decreased from 800 to 600 units for the following Heroes
    • Amun-Ra
    • Cthulhuphant
    • Dampeer
    • Fayde
    • Lodestone
    • Lord Salforis
    • Oogie
    • Pandamonium
    • Parasite
    • Rampage


  • Editor
    • Added new Bot icons


  • Aluna
    • Power Throw's lingering vision at the end removed
  • Behemoth
    • Fissure fixed to not display the model and effect for longer than is accurate
  • Bramble
    • Entangling Vine Wall's interaction with Restoration Stone has been fixed to work as intended
  • Draconis
    • Flame Path no longer spawns an insane amount of gadgets
  • Fayde
    • Burning Shadows can no longer attack other units if they loses their original target
  • Pandamonium
    • Flick now lets Pandamonium aggro onto the flicked target while they are midair
  • Prisoner
    • Fixed him throwing his hook from the origin
  • Revenant
    • Defile will no longer hitch when double*activating it
  • Zephyr
    • Typhoon fixed so you can now place it on top of buildings/units/cliffs/trees correctly
  • Harkon's Blade
    • No longer drains the last of your Mana while giving you no magical attack


  • Couriers, some Pets, and most Gadgets are now ignored properly when targeting abilities
  • Catman Champion infinite life particles no longer behave badly
  • Group members are notified (via a sound) when the host tries to queue and they aren't ready
  • Fixed the water rendering on all of the maps
  • Fixed TCP sockets never reconnecting if you were disconnected for a long time
  • The chat server checks the most up*to*date stats when a player attempts to create/join a group and rejects them if they're a leaver
  • Fixed cast range indicators for ForceRange abilities (Ra's Path of Destruction and Gladiator's Call to Arms)
  • Fixed players not becoming verified when they should be
  • Fixed possible crash on disconnecting from a game if the player failed to load correctly
  • Fixed abilities with inheritmovement causing a stutter when double activating (Revenant's Defile)
  • Fixed items on the courier not losing their "full value resell" property when the Hero dies
  • Fixed a divide by 0 error with new cast range indicators
    • As much as we tried, we could not bend the fabric of the universe
  • Fixed important chat messages not showing up in the team chat tab (kill streak ending, disconnection, etc.)
  • Fixed OpenGL problems when changing graphics settings
  • Tweaked Test**'s height to better fit after the removal of the repick Hero button
  • Matchmaking: The verified prompt now refreshes client info, thus Matchmaking should correctly show you are verified without needing to relog
  • The store's alt avatar list now better handles products being activated/deactivated without needing to restart HoN
  • Fixed OpenGL problems when changing graphics settings
  • Fixed Scout not appearing in the Taunt previews

For Modders: Deleted Unused Files

  • game_hero_loading.interface
  • game_hero_select.interface
  • game_loading.interface
  • game_setup.package
  • game_upgrade.interface

Version 3.0.9

New Content

  • Added new Deadwood Alt Avatar: Toadwood Deadstool
    • Deadwood may be the only creature immune to the lethal spores of the Rulian Marsh, yet he has allowed them to take root and disfigure him so he can spread the destructive seeds throughout Newerth. We hope the Legion likes mushrooms on their pizzas...
    • Releases 4/18/2013
  • Added new Pollywog Priest Alt Avatar: Penguin Priest
    • All hail the Penguin Priest, who has waddled from his arctic southern flock to bless us with his presence! If thou chooses this divine flightless fowl to battle the Hellbourne, thou shall kneel for the duration of the combat, for the sake of reverence and to not make the Penguin Priest feel so short.
    • Releases 4/24/2013
  • Added new Hammerstorm Avatar: Hammer Lord
    • The massive hammer and ornate garb of the Hammer Lords originated in the mines north of the City of Iron, when they were used to protect royalty in case of a collapse. Now they are reserved for the elite mountain warriors who can both wield the crushing hammers and parade the elaborate armor: The Hammer Lords!
    • Releases 4/26/2013
  • Added new Arachna Alt Avatar: Arachnabot
    • Doctor Repulsor and The Electrician know that among the many phobia daemons, Arachna strikes the most fear in the hearts of man and beast. Now they seek to mass*produce a mechanical version of the multi*legged murderess, an Arachnabot even more cruel and soulless than the original!
    • Releases 5/1/2013


Bug Fixes and Optimizations

  • Updated all of the sounds for heroes to decrease memory usage significantly
  • Fixed how sounds load to lower memory usage

Dust of Revelation

  • Visual effects now match the AoE more closely
  • Arachna
    • When used in conjunction with Restoration stone, fixed the second Spiderling on the same target so that it won't die at the same time as the first one does if the target is still alive when the first Spiderling expires.
  • Armadon
    • "Miss!" popups no longer appear on top of Armadon when he uses Spine Burst and the projectiles impact invisible units
  • Devourer
    • Gluttony's Guttling Hook animation has been optimized
  • Gauntlet
    • Gauntlet is no longer able to break out of forced order commands (e.g. Legionnaire's Taunt, Dampeer's fear effect) if his Grapple hook latches onto something after the forced order is issued
  • Lodestone
    • Rocket Drill's visual linkage no longer persists if he gets unbound before he reaches his target destination (ie, by Devourer's Hook)
  • Martyr
    • Sol's Conviction aura shimmer sound is now much quieter when an ally hero is affected
  • Pandamonium
    • Fixed a rare bug where his corpse stands up if he dies when he is in close proximity of his opponent during his Flick jump
  • Torturer
    • Dominatrix Torturer's Chain Reaction animation has been optimized
    • Fixed the following heroes standing up when using certain spells just before death:
      • Chronos (Time Leap)
      • Grinex (Shadow Step)
      • Gunblade (Grappling Shot)
  • Fixed Enhanced buff icons sometimes behaving oddly on Mac and Linux clients
  • Fixed ally cooldowns appearing as '*s'
  • Fixed an error with the Alt Courier List
  • Fixed an error with the status icon for players on the scoreboard
  • Game Tooltips optimized and include the following fixes:
  • Fixed the Combat type not showing up in the tooltip when hovering the icon of the selected unit
  • Removed the combat type line from the hero info tooltip (hovering your portrait in the top left) as the trigger it needs/uses doesn't exist
  • Fixed the courier's name being outside the tooltip when hovering his portrait
  • The tooltip from hovering portraits now resizes, thus the courier tooltip doesn't have a space at top where the player name should be
  • Improvements to the Match Making Invite a person window
  • The list of players now works from top down, with the search bar at the top
  • Name colors work based on the option you have selected for the friends list
  • The people you have invited are now indicated, this indication is removed once you close the invite a player window
  • People in your group, even if they are in your friends list, should no longer appear in the list
  • Fixed the double click behavior when inviting people
  • Clan tags are now included on names in the list, and can be used when searching
  • The Report A Player detailed info text is no longer reset when you collapse and re*expand the window
  • Fixed the Report A Player window 'shaking' sometimes when expanding the detailed text box
  • Fixed messages with '):'s not displaying correctly
  • Fixed buttons on certain notifications not working if they aren't saved into your notification history
  • Removed the repick hero button from test**, as the functionality for it no longer exists

Version 3.0.7

New Content

  • Added new Black Legion Avatars!
    • Descendants of the Five Disciples, the Black Legion are the tip of the spear against the Hellbourne. Jeraziah and Ophelia sent them on a covert operation * and likely a suicide mission * to close the Scar. Their quest resulted in something much more dangerous!
  • Added new Legionnaire Alt Avatar: Quintan the Black Legionnaire
    • A descendant of the Fifth Disciple, Quintan leads the Black Legion with his massive axe, shield, and the original Helm of the Black Legion. His weapons and equipment change depending on your item builds and which members of the Black Legion you own!
    • Releases 4/5/2013
  • Added new Martyr Alt Avatar: Unum the Black Legion Martyr
    • Unum is a descendant of the First Disciple and the healer and chaplain of the Black Legion. With Sol's divine guidance, Unum fears no daemon and certainly not death.
    • Releases 4/8/2013
  • Added new Blacksmith Alt Avatar: Dyad the Black Legion Smith
    • Dyad is descended from the Second Disciple and helps his Black Legion brothers keep their gear sharp and ready. When they aren't pounding out dents, his twin hammers bring chaos upon Hellbourne skulls.
    • Releases 4/15/2013
  • Added new Engineer Alt Avatar: Troika the Black Legion Engineer
    • Descended from the Third Disciple, Troika builds all the infernal weapons the Black Legion carries into battle, and his flamethrower spews burning liquid blessed with Sol's holy wrath.
    • Releases 4/22/2013
  • Added new Scout Alt Avatar: Tetra the Black Legion Scout
    • Tetra carries the blood of the Fourth Disciple and is the stealthy point man for the Black Legion. It's a shame his victims don't get to appreciate his dapper trench coat and uniform before he puts his sabre and pistol to work.
    • Releases 4/29/2013
  • Added new Thunderbringer Alt Avatar: Lightning Caller
    • Tired of getting burned by Thunderbringer's bolts, the Hellbourne sent a daemon to steal the shamanic lore that grants power to the ancient Beast. Now Lightning Caller brings those mystic energies against the Legion, and the sky will crackle with his corruption!
    • Releases 4/10/2013
  • Added new Gold Edition Devourer Alt Avatar: Jin Chan
    • Legend states that when Jin Chan appears it is a sign of good luck and impending wealth. This is true, as long as this fierce golden toad is on your team and you don't get too close to his pet frog (Warning: he'll steal more than your money.).
    • Releases 4/12/2013
  • Added new Bramble Alt Avatar: Fungal Bramble
    • There are many types of deadly mushrooms, but none more lethal than those growing on Fungal Bramble since she wandered into the Rulian Marsh. And if her swampy spores don't get you, her serpentine vines and tentacles will!
    • Releases 4/17/2013


Bug Fixes and Optimizations

  • Empath: Illusory Veil fixed so that its displacement effect only affects enemy units instead of all units
  • Gauntlet: His corpse doesn't stand up if he dies before his Gauntlet Blast projectile impacts anything
  • Prisoner 945: The Ol' Ball and Chain is no longer able to pull ancients to prevent a lane creep pulling exploit in the Hellbourne bottom lane
  • Swiftblade: Blade Frenzy fixed so that the attacking model is correct
  • Tempest: Glacial Blasts tooltip no longer changes midgame
  • Spellshards now properly amplifies the damage of the following spells:
    • Bubbles' Kelp Field
    • Draconis' Blazing Flight
    • Monkey King's Wan Jin Slam
  • Fixed duplicate entries or non existing entries for the following heroes:
    • Armadon
    • Blood Hunter
    • Chronos
    • Emerald Warden
    • Forsaken Archer
    • Glacius
    • Gemini
    • Grinex
    • Pearl
    • Pestilence
    • Predator
    • Prisoner
    • Swiftblade
    • The Gladiator
  • Optimized Game Interface with the following fixes:
    • Fixed/Improved the spacing on the scoreboard
    • Calling an AFK kick can now only be done with the kick button, not by clicking anywhere on the player's name in the menu
    • People who were already kicked for being AFK no longer show up in the AFK kick list.
    • Attribute tooltips are no longer shown when hovering the primary attribute icon for entities without a primary attribute (such as couriers)
    • Quickly moving between entities that can/can't shop, or quickly moving in and out of range of the shop can no longer cause the shop open/close button to disappear when it should be visible.
  • Optimized Enhanced Buffs
  • Game Vote: Fixed an error about a missing texture on start*up
  • Game Chat: Decreased the size of the input box to match the max length of a sendable chat message (long messages no longer get truncated)
  • The invite a player box in MM no longer disappears after every invite (unless you manually close it) if you don't have at least 3 people in your group

Version 3.0.6

New Content

  • Added new Early Access Hero: Prisoner 945
    • Prisoner 945 led the ground forces of the Titan Rebellion and was imprisoned by Jeraziah in the dungeons of The Capital. He is released in this desperate hour to battle the Hellbourne, but only his actions on the battlefield will finally free him from his chains.
    • Releases 3/22/2013
  • Added new new Prisoner 945 Limited Edition Early Access Alt Avatar: Baaracko
    • Baaracko commanded the ships of the Titan Rebellion and was imprisoned by Jeraziah in the underwater cells of Blind Man's Harbor. Now the Legion needs him in the fight against the daemons, and Baaracko will shatter his remaining bonds along with the enemy!
    • Releases 3/22/2013
  • Added new Prisoner 945 Premium Alt Avatar: Brutavious
    • Brutavious led the Titan Rebellion against Jeraziah and lost to the King in single combat, earning a Holy Cell beneath Arasunia. Now Jeraziah offers the Titans freedom in return for service against the Hellbourne, but will they seek redemption or revenge?
    • Releases 3/22/2013


  • Added new Parasite Alt Avatar: Facehugger
    • There are many among the Hellbourne who keep their distance from the vile Parasites, and all of the Parasites avoid the Facehuggers. These horrors latch onto Parasite larvae and mutate them into slithering monsters with one purpose: brutally efficient infestation and control of any living being.
    • Releases 3/22/2013
  • Added new Plague Rider Alt Avatar: Leper
    • The daemon known as Leper was a doctor when the First Corruption occurred, and he believed infecting humans*himself included*with wasting diseases would protect them from the Hellbourne. Now mad with pain, he has forsaken his healing oath as he rides his massive vulture infecting and feeding upon the Legion.
    • Releases 3/25/2013
  • Added new Myrmadon Alt Avatar: Walradon
    • During the Titan Rebellion, Baaracko made a vow to the mighty Walradons. In return for their service, he would provide the magic to grant them legs so they could protect their frozen seas and icebergs from poachers. Now they walk and swim beside Baaracko on the front lines, harvesting daemon skins.
    • Releases 3/27/2013
  • Added new Kraken Alt Avatar: Gnarwhal Kraken
    • Among the Gnarwhal, status is determined by how many harpoons a warrior carries embedded in his hide. When Baaracko recruited the fearless beasts during the Titan's Rebellion, the Gnarwhal saw an opportunity for many harpoons*and now that Baaracko is free, they join him once again to make the waters run red.
    • Releases 3/29/2013
  • Added new Nymphora Alt Avatar: Fat Nymphora
    • Round is a very aerodynamic shape, and...hold on, gotta catch my breath...and Fat Nymphora is deceptively graceful...whew...for his size...oh man...and socks with sandals is the next hotness, you watch. So...woo...just go play.
    • Releases 4/1/2013
  • Added new Flint Beastwood Alt Avatar: Tommy Two Guns
    • So you think these other goons pack serious heat, do ya? Well Tommy Two Guns is in town, see, and now these cake eaters are up against a real hard*boiled trigger man who's gonna give ‘em the big sleep, see?
    • Releases 4/3/2013
  • Added new Tempest Alt Avatar: Destructor Tempest
    • Warriors from other worlds and dimensions have felt the tremors caused by the Legion's epic clash with the Hellbourne, and now they flock to Newerth to gain their glory. Deconstructor Tempest has traveled millions of light years to join the battle, and he will not leave until his trophy case is full!
    • This avatar is being released in partnership with Logitech. Stay tuned for details on how to acquire this amazing avatar!


Bug Fixes and Optimizations

  • Bombardier: Sticky Bomb lifetime changed from 10000ms to 8200ms so it more closely matches the actual duration
  • Bombardier: Sticky Bomb icon now updates properly when Sticky Bomb is purged off of an enemy
  • Bombardier: Sticky Bomb icon now updates properly when Sticky Bomb is killed on the ground
  • Chipper: Sawblade Showdown fixed so enemies can no longer be denied by their teamates
  • Gemini: Twin Fangs fixed so Gemini can't cast spells while invulnerable (prevents early casting of his ultimate while invulnerable, for example)
  • Grinex: Rift Stalk fixed so that the total invisibility duration is 9 seconds (instead of 8.5 seconds after the fade time reduction buff)
  • Master of Arms: Acid Bomb fixed so enemies can no longer be denied by their teamates
  • Parasite: Infestation fix that caused a same frame bug with Parasite dying
  • Astrolabe: Now show's the proper 600 range when mousing over the item
  • Null Stone: Fixed multiple Null Stone so that the blue glow visual won't stack up, creating a very thick blue sphere around your hero.
  • Mac systems with multiple GPUs now use significantly less memory (up to 600MB)
  • The chat window now sits below the shop
  • Added an alert for Mac users when using the wrong display with OpenGL
  • Fixed the "Disabled * Owned By 16:45, 28 November 2013 (CST)" text on item tooltips getting clipped with long names.
  • Optimized the Alt Avatar List
  • Fixed typos with other generic dialog boxes that would prevent the right button from disappearing when there is no text

Version 3.0.5

New Content

  • Added new Wildsoul Alt Avatar: Dr.Beebo and Loofy
    • Thanks to the Grimoire of Power, Beebo the chiprel and Loofy have evolved into a new warrior breed of brains & brawn! If the remote*controlled Loofy doesn't get you, Dr. Beebo's ray gun and mech suit will!
    • Releases 3/15/2013
  • Added new Moraxus Alt Avatar: Morockus
    • Morockus was locked for years in a bottomless pit of rock and rubble by Behemoth. Re*emerging as hard and craggy as the stone that imprisoned him, he gains weapons and a shield as his abilities increase!
    • Releases 3/18/2013
  • Added new Dampeer Alt Avatar: Duchess Dampeer
    • Count Dampeer was impervious to the weakness of mortals**including ridiculous love**until Duchess opened his casket and stole his heart, refusing to return it until he proposed. Now they share picnickers and couples who take long walks on the beach.
    • Releases 3/20/2013
  • Added Throwback Alt Avatars: Throwback Accursed and Throwback Blood Hunter


Bots

Bots now defend buildings

  • When a tower, melee barracks, or main base structure is low and has enemy heroes nearby, the teambotbrain will assign heroes to defend it based on proximity and their total lethality.
  • Defending Bots will move toward or teleport in to defend the building, and teamchat a message about it.
  • Defense now prioritizes defense targets based on value.
  • Defense targets that are unable to be properly defended will not be defended (unless it's the only one)

Bots General

  • Added RhapsodyBot, a bot created by community member fane_maciuca!
    • fane_maciuca receives the coveted Robot Courier Award, 6400 gold coins, and his choice of Alt Avatar! Thank you!
  • Easy bots don't become more bold if they kill you often.
  • The GroupPush behavior now starts a push at 7*10 minutes in, and start again 3*6 minutes after the last push ended.

Teleport changes

  • Teleports will now not all be clusetered at the same location.
  • After 5 minutes, bots will want to purchase 2 Homecomming Stones (one for teleporting to lane, one for defensive TPs)

AmunRaBot

  • Fixed an issue with AmunRaBot not overriding his HealAtWellBehavior correctly, and adjusted the logic to actually work

ArachnaBot

  • Removed a duplicate Firebrand and Geometer's Bane from her buy list; added Wingbow
  • Check the Bots Forum for bot scripting patch notes


Bug Fixes and Optimizations

  • Artillery: Hitbox fixed so he gets pushed at a correct angle with push*based spells
  • Cthulhuphant: Hook'em shield fixed so that the shield bar won't overflow if the target's HP exceeds 1200.
  • Emerald Warden: Alt Avatars fixed so that their traps have treewalking and thus they won't randomly displace themselves with the anti*stuck mechanism if they proc near trees
  • Legionnaire: Decapitates fixed animation
  • Lodestone: Lodestone Plates fixed so they don't have one less charge than it should
  • Monkey King: Wan Jin Slam mound fixed so it cannot be attacked
  • Puppet Master: Voodoo Puppet and Restoration Stone interaction fixed if you have 2 Puppets alive
  • Soulstealer: Soul Burst has been greatly optimized
  • War Beast: Battle Cry fixed so it does not interrupt your previously queued commands
  • Wildsoul: Corpse fixed so it doesn't stand still after dying while transformed
  • Fixed /dnd from not preventing IM's displaying in*game
  • Non*interrupting items and abilities will now no longer interrupt your movement, attack, or casting (e.g. Devourer's Decay will no longer cause your attack to stutter)
  • Kongor's minimap dot now always updates, even if your team didn't get vision of his pit
  • In*Game Shop* Fix for toggling the simple item view mode for the first time causing weird issues until you switched categories
  • Game Lobby* Fixed the kick and make ref spectator tips not disappearing when the buttons were clicked
  • Options* Fixed an error when changing model quality
  • Communicator* now checks to make sure gamechat exists before trying to send messages to it
  • News now uses correct effect for certain special heroes
  • News Fixed the news not appearing when re*logging and other situations
  • Communicator* Fixed modes with banning phases not properly switching to team chat
  • Fixed the tutorial not ending/disappearing when logging out

Version 3.0.4

New Content

  • Added Throwback Alt Avatars: Throwback Valkyrie and Throwback Moon Queen
    • Throwback Valkyrie and Throwback Moon Queen, both available by completing the Throwback Throwdown! See Forums for details.
    • Earned from Match Rewards starting 3/1/2013
  • Added new Magmus Alt Avatar: Svarog
    • Svarog is an Archaic god once worshiped for reforging the sun every night so it could rise again come morning. Now he returns to Newerth with Risen Ra, his brass skin and flaming hammer ready to regain lost glory!
    • Releases 3/1/2013
  • Added new Ravenor Alt Avatar: Zeus
    • When the Archaic gods were supplanted and confined to the Heavens by Newerth's devotion to Sol and the Hellbourne, Zeus**god of sky and thunder**was most furious of all. Now he is unleashed, and he brings a vengeful storm with him.
    • Releases 3/4/2013
  • Added new Grinex Alt Avatar: SlenderX
    • If you believe The SlenderX is a myth, feel free to disregard the whispers as you try to escape the darkening wood. They will be much easier to ignore than the claws and tentacles that sink in just before you vanish.
    • Releases 3/6/2013
  • Added new Zephyr Alt Avatar: Quetzalcoatl
    • Ages ago the Archaic god Quetzalcoatl was praised by the people south of the Rulian Marshes for his divine light, wind, and mercy. His bladed wings and massive talons will offer none of those when he battles the Hellbourne.
    • Releases 3/8/2013
  • Added new Tundra Alt Avatar: Odin
    • The wise and fierce god Odin has longed to return to Newerth with his raven Muninn, hound Freki, and steed Sleipnir to fight alongside his son Thor. Now Risen Ra grants him that opportunity, and Odin shall hunt daemons once again!
    • Releases 3/11/2013
  • Added new Defiler Alt Avatar: Kali
    • Kali, goddess of time and change, annihilator of evil, watched helplessly from the Heavens as the Hellbourne changed her realm of the Great Waste to a field of slaughter and suffering. As she descends with Risen Ra, she is ready to show these daemons what divine slaughter looks like.
    • Releases 3/13/2013
  • Added new Alt Avatar Bundle: The Archaic Gods
    • Svarog (Magmus), Zeus (Ravenor), Odin (Tundra), Quetzalcoatl (Zephyr), Kali (Defiler)
    • The Archaic Gods have returned to Newerth to lead man and beast against the Hellbourne and regain the glory they lost to Sol's Disciples! Purchase this bundle for early access to the avatars and a 20% discount on the set! That's getting one free!


Hero Balance

  • Artesia
    • Essence Projection: Cool Down decreased form 90 to 90/75/60
  • Berzerker
    • Chain Spike: Immobilize increased from 1/1.5/2/2.5 to 1.3/1.7/2.1/2.5
    • Chain Spike: Damage increased 35/70/105/140 to 45/80/115/150 on both initial and activation
  • Chronos
    • Time Leap: Damage rescaled from 25/75/125/175 to 50/90/130/170
  • Grinex
    • Rift Stalk: Fade Time lowered from 2 seconds to 1.5
  • Myrmidon
    • Forced Evolution: Slow on Attack increased from 15/25/35% to 25/30/35%
  • Puppet Master
    • Movement Speed increased from 300 to 305
    • Puppet Show: Cool Down reduced from 30/28/26/24 to 20

Bug Fixes and Optimizations

  • Artesia: Fixed Essence Projection so that its regeneration aura properly applies to magic*immune units
  • Devourer: Fixed Decay's radius so it grows properly with the number of charges on his ultimate state
  • Silhouette: Fixed Relentless Salvo on Sileena Silhouette so it uses the correct projectile model
  • Solstice: Fixed her mumbling two things at the same time when the game starts
  • Enabled caching guides in the Learnatorium
  • Generic floating tips now bring themselves to the front when shown
  • Fixed clicking EA Heroes in the simple hero list (which was broken in the fix to make the buy hero button work right)
  • Reduced the fade times for the bottom in*game guides bar, this prevents it from not properly showing when opening/closing the guides in*game

Version 3.0.3

New Content

  • Added new Early Access Hero: Salomon the Djinn
    • The mighty Salomon is summoned by Ophelia to serve as the magical guardian of the Legion and to make sure the Hellbourne's wishes never come true
    • Releases 2/22/2013
  • Added a new Salomon Limited Edition Early Access Alt Avatar: Tengshe of the Soul Serpents
    • Tengshe is a brilliant military tactician fond of attacking both the head and tail of the army, a tactic mirrored in his double*ended battleaxe. He comes to Newerth in this Year of the Black Snake just in time!
    • Releases 2/22/2013
  • Added a new Salomon Premium Alt Avatar: Sharac the Riftreaver
    • When Valreia the Riftwalker unwittingly pulled Sharac into Newerth, the Riftreaver burned beneath the alien yellow orb in the sky and desired only to return to pure darkness. He sensed Grinex nearby; perhaps together they could regain the Rift**or create a new one.
    • Releases 2/22/2013


  • Added new Shadowblade Alt Avatar: Shadowbeast
    • Shadowbeast consumes the attributes of his victims and shifts his appearance to fit their strongest ability, then uses it to kill his next prey. So grab Shadowbeast and pay it forward, and look sweet doing it.
    • Releases 2/22/2013
  • Added new Solstice GOLD EDITION Alt Avatar: Guan Yu
    • The ancient gods return to Newerth! In moonlight the legendary general Guan Yu battles the Hellbourne as a loyal and righteous human warrior. But his true form is revealed when the sun rises and he becomes a glorious god adorned in fierce Dragon Armor.
    • Releases 2/25/2013
  • Added new Berzerker Alt Avatar: Gutbuster
    • When the Gutbuster Special Forces soldier had his hand lopped off going first through the breach, the Engineers asked if he wanted it replaced with a hook or an ax. "I have an ax," he said. "Give me a stout dwarven stein." Now there are many dead daemons who smell of Berzerker Ale.
    • Releases 2/27/2013


Bug Fixes and Optimizations

  • Updated effects for Celsius
  • Updated effects for Time Lord Chronos
  • Fixed a memory leak in the Mac client
  • Fixed a minor detailed ability tooltip issue with Blood Hunter's Feast stating that the debuff lasted 1.5 seconds instead of the proper 1 second
  • Fixed being able to make the hero model rotate forever by holding the rotate button and then right*clicking
  • Fixed notification sounds defaulting to off on a fresh install
  • Fixed the Game channel not being joined when joining a matchmaking game
  • Fixed All chat being the default chat at hero selection when joining a matchmaking game
  • Fixed the news opening over other panels if you open them at a very precise time before the news finishes fading in
  • Fixed rolls/emotes from other channels showing up in in*game chat
  • Added high contrast visuals to Nullstone's passive effect to make it easier to see on certain avatars
  • Changed Barbed Armor's passive effect so that it ignores bone rotations and always points vertically
  • Updated Co*Op and PvP icons for matchmaking
  • Tiny pieces of foliage will no longer be created

Version 3.0.2

New Content

  • Added new Torturer Alt Avatar: Celsius
    • Celsius was once the keeper of icebound magic for Ellonia, but his obsession with Sol's blessed flame led him to corruption from Magmus. Now his fiery daemon and frozen wizard halves battle for control, and the Legion suffers.
    • Releases on 2/15/2013
  • Added new Warbeast Alt Avatar: Den Mother
    • Many were killed by plagues in the Time of Ash; others were altered. Day or night, woman or wolf, the Den Mother is the reason her pack**and the Hellbourne**always have fresh Legion meat on which to feed.
    • Releases on 2/18/2013
  • Added new Revanant Alt Avatar: Savage Revanant
    • The Savage Revenants have reemerged, cobbled from the bones and armor of fallen warriors and draped in ancient skulls and desiccated skins. Are they a daemon deathblow or an act of Hellbourne desperation?
    • Releases on 2/20/2013

General

  • Re*implemented Casual Mode Stats
    • This decision was made based off of both community feedback and further internal research. In the future we will be looking for a solution to address the concern for new players, but in different ways.


Bug Fixes and Optimizations

  • Reworked enter queue logic: You are no longer kicked from a group and put in a solo group if you are in any kind of group already
    • This fixes being in a group alone (after inviting someone) and trying to queue causing issues
  • Insanitarius: Fixed an exploit where you can instantly re*toggle on Insanitarius on the same frame as the triggered 0.5s cooldown ends even when its 7 second cooldown period is not up yet
  • Bubbles: Shell Surf now hits at point*blank range again
  • Bubbles: Shell Surf interaction with other projectiles fixed
  • Gauntlet: Grapple's interaction with abilities like Ophelia's Judgment fixed
  • Monkey King: Fixed Vault's second activation potentially cancelling a Null Stone without any setbacks
  • Thunderbringer: Fixed his Staff of the Master boosted Lightning Storm so that it functions properly with his Lightning Rod passive
  • Oogie: Fixed Mardi Gras Oogie not healing herself when transformed from Primal Surge
  • Fixed a bug with Lockpick that prevented you from picking heroes from the lock pool.
  • Mentor chat is no longer logged in the game log
  • Team chat is now logged in the game log
  • Evened out the patching progress bar so the majority of the time is no longer spent in the last few percent
  • Fixed Antlore Healer icons
  • Multiple Hero ability tooltip fixes
  • Notifications sounds should be working
  • Fixed health and mana lerping when selecting different heroes/couriers
  • Fixed health bar color options not saving between client restarts
  • Social Panel: The 'Remove Current Group' option when managing groups is now translated
  • Social Panel: Fixed group names with 's and \s causing errors
  • Social Panel: Removed a trailing space from the friends header string so that the header wasn't a tad longer than it should have been
  • Communicator should no longer force the game channel to be selected during the countdown
  • Added the missing private game tips
  • Removed multiple close news commands from multiple right click options
  • Fixed /clear while in*game
  • RAP submission now has a confirmation when submitted
  • Game chat messages prior to getting in*game now appear in the in*game chat
  • Fixed an error that prevented RAP from showing up in the right*click menu if there aren't a full 10 people in*game
  • Fixed the right*click menu not properly updating if you click a new line without closing the old menu
  • Fixed being unable to completely clear out the game name being used to filter the list
  • You can now select any map to filter a search by, even if you have Bot Match selected

Version 3.0.1

Note: Due to the launch of 3.0, the next Hero release will take place on February 22nd (2/22/2013) with subsequent releases occurring every 4 weeks thereafter

New Content

  • Added new Sand Wraith Alt Avatar: Shadow Wraith
    • When a hero cheats Death for too long, Death leaves the job to the Shadow Wraiths, the most ruthless soul repo men in Newerth. You can run, but you'll only die tired.
    • Releases 2/8/2013
  • Added new Oogie Alt Avatar: Mardi Gras Oogie
    • Some warriors have a party animal's flair for battle, and Mardi Gras Oogie leads the Legion parade across Newerth, gathering her Carnival masquerade and weapons along the way. And somebody tell Devourer that not every day is Fat Tuesday.
    • Releases 2/11/2013
  • Added new Accursed Alt Avatar: Diseased Accursed
    • Grinex brought new diseases from the Great Rift, including The Bloody Wheel, which infected one of Maliken's Darkguards and made his armor a prison of agony as it feeds upon him but won't let him die. Like taxes.
    • Releases 2/13/2013


General

  • Lane Creeps can no longer aggro the Courier


Hero Balance

  • Artillery
    • LRM: Cast Time reduced from 500 to 250
    • LRM: Now fires off the proper 16 rounds instead of 17
    • LRM: Total time it took to fire off 17 rounds was 4.5 seconds, now it's 4 seconds to fire off 16 rounds
    • LRM: Now does full damage to creeps
  • Defiler
    • Grave Silence: Radius increased from 200/275/350/350 to 250/300/350/400
  • Gladiator
    • Showdown: Removed the second activation's Mana Cost
  • Lodestone
    • Turnspeed reduced from 900 to 450
    • Starting Armor reduced from 5.4 to 4.4
    • Intelligence per level reduced from 2 to 1.8
    • Rocket Drill: Movement Speed Slow reduced from 80% to 60%
    • Headsmash: Mana Cost increased from 50 to 50/55/60/65
    • Shatterstorm: Shatterstorm's 100% armor and Magic armor pierce is now applied on the Physical portion of the damage
      • This means it will not apply if you have Physical Immunity such as Void Talisman
  • Predator
    • Carnivorous: Illusions now gain the benefits of Carnivorous at 33% effectiveness
  • Ravenor
    • Ball Lightning: Projectile speed increased from 600 to 700
  • Solstice
    • Graceful Strikes: Damage lowered from 45/55/65/75 to 25/40/55/70
    • Crescent Strike: Damage lowered from 60/80/100/120 to 50/70/90/110
    • Pure Light: Initial Damage reduced from 200*400/300*600/400*800 to 100*400/150*600/200*800
  • Thunderbringer
    • Lightning Rod: Now damages enemies around the target of your spell instead of around you
    • Lightning Rod: Radius reduced from 800 to 650
    • Lightning Storm: All enemies hit will now also be hit by Lightning Rod
      • This effect will not hit a target multiple times
  • Witch Slayer
    • Mana Drain: Range increased from 600/650/700/750 to 700 at all levels
    • Mana Drain: Break Range increased from 800 to 900


Bug Fixes and Optimizations

  • Sound adjustments for the following heroes:
    • Accursed
    • Revenant
    • Artillery
    • Solstice
  • Riftwalker: New effects for Rift Burn
  • Lodestone: Abilities now have camera shake added
  • Sharing a Courier ingame now works properly again
  • Communicator: /dnd no longer disconnects you from the chat server
  • Communicator: Now relies on the chat manager for channel selection like the old communicator
  • In*game and Communicator: Chat sounds should all be working as expected
  • In*game chat: Fixed the scrollbar showing correctly when selecting the options
  • In*game chat: Fixed the selected tab not being properly highlighted the first time you show the chat
  • In*game chat: Fixed the tutorial messages to show the proper key bind when sending to team or all chat
  • In*game chat: IMs sent to other people no longer show up as if they whispered to you
  • In*game chat: IMs received now show up with a different text than whispers
  • In*game chat: Added support for the '/clear' command
  • In*game chat: The tip showing what button to press to show the chat history now accurately reflects what the user has bound
  • In*game shop: Fixed quickslot items being shown when pressing shift even though the shop is closed
  • Matchmaking: The following characters are now stripped out of searches: ) ] '
  • Matchmaking: Invite a Player is now hidden on logout
  • Matchmaking: Your own name is no longer included in the Invite a Player list
  • Matchmaking: Core Pool text on the simple game modes cover is now in a fixed position
  • Matchmaking: People in custom groups now appear in the Invite a Player list
  • News: The news now attempts to reopen itself even if it's visible
    • This fixes the news not reopening if you quickly open and close a panel
  • Notifications: The following characters are now stripped out of searches: [ ] ( ) % '
  • Options: Fixed Clear Shop Hotkeys button not working
  • Options: Added option to toggle communicator sounds and renamed option for in*game chat sounds
  • Options: Moved a button on the checkbox template to fix a bit of extra padding on normal option checkboxes
  • Players Stats: The number of games played for each mode now show for your own stats
  • Report A Player: Spectators can no longer report players they are spectating
  • Report A Player: RAP buttons default to invisible
  • Report A Player: RAP descriptions sanitize input for submission so quotes don't break it
  • Report A Player: RAP only shows if the match ID is valid
  • Social Panel: Recent players now are colored based on online status
  • Social Panel: You can now search via clan tag
  • Social Panel: The following characters are now stripped out of searches: [ ] ( ) % '

Version 3.0.0.4

  • You can now double*click a name in the Matchmaking window to invite them to your group
  • Player hosted games filter works properly when closed and reopened
  • The No*stats filter has been fixed to work properly
  • You can now Minimize/Maximize a friend group by clicking anywhere in its header
  • Added "Leave Group" button to matchmaking
  • Added an option to toggle offline user group vs offline in current group
  • Team Chat is now the default for the Hero Pick phase
  • Default Matchmaking bot difficulty is now Medium
  • Fixed users being sorted in channels correctly
  • Fixed Clan Rank text to work correctly
  • Fixed the Skybox option
  • Fixed the Health bar Options not updating when changed
  • Fixed inactive groups appearing in the set group list
  • Fixed sometimes missing a channel name
  • Fixed clan and friend joining games notifications incorrectly showing a join button
  • Fixed setting a keybind that caused the friends list to show only o/ne friend ever
  • Fixed the Support link in the Options
  • Fixed Center Info keybind
  • Fixed a chat server crash
  • Fixed a serious server issue that was causing servers to become unavailable
  • Fixed disconnect from chat server when using /dnd & /afk

Version 3.0.0

General

  • Forest of Caldavar revamped
    • The Forests of Caldavar map has received a complete overhaul in terms of its appearance and layout. The environment is now more dynamic and includes stunning new aesthetics, tower designs, fountains, buildings and more!
  • Added a new major feature: AI Bots
    • AI*controlled Bots are now available as an integral part of the Heroes of Newerth experience!
    • You can now challenge the following Bots in Matchmaking or in a custom game with friends or by yourself
    • Arachna Bot
    • Chronos Bot
    • Defiler Bot
    • Demented Shaman Bot
    • Flint Beastwood Bot
    • Forsaken Archer Bot
    • Glacius Bot
    • Hammerstorm Bot
    • Magmus Bot
    • Predator Bot
    • Witch Slayer Bot
    • Amun-Ra Bot * by community member St0l3n_ID
    • More to come in the future!
  • Matchmaking significantly improved and updated
    • Revamped the Matchmaking screen to be clearer, cleaner, and much easier to use!
    • You can now play with Bots, either alone or with friends!
  • Tutorial reworked into the new Walkthrough
    • The game's Walkthrough has been completely revamped with an in*depth guide to better prepare first time players for the world of Heroes of Newerth
    • The new Walkthrough will also include Bots so that beginners can test and develop their skills before venturing into more competitive play
  • Herodex reworked into the new Learnatorium
    • This new feature will provide players with a series of videos that reinforce and explain in great detail some of the game's basic and more complex concepts and techniques
    • This is where you can find all information on Heroes, which includes the following:
    • Hero Guides: One of the key features of the 3.0 update is the inclusion of lore within the world of HoN. Discover the story behind your favorite heroes as each one has a unique tale concerning their involvement in Newerth.
    • Alt Avatars
    • Hero Usage Graphs and Stats
    • Learning Videos
    • Hero Spotlights
    • Developer Blogs
    • New Walkthrough
  • Casual Mode reworked
    • Hero kills are worth more or less based on the Hero's GPM relative to the average GPM of the game
    • Slightly increase passive gold per minute
    • Average creep gold mechanic is now in Casual Mode
    • Casual mode stats are now completely hidden from everyone besides yourself
    • 4 man concede vote changed from 30 minutes to 25 minutes
  • Report*A*Player has been updated to version 3.0
    • RAP 3.0, an all new Report*A*Player system, gives the community the power to clean up and police itself while impacting the behavior of negative players
    • Anyone can now report regardless of account status
    • Reporting can be done from in*game chat, Ally portraits, Scoreboard, or end game screen
    • Can now report players in Midwars
    • Coin deposit for reporting has been removed
    • Wait timer for reporting after a match has been removed
    • Report*A*Player button removed from top toolbar
    • Redesigned Report Interface
  • New Mute Suspension
    • If someone is suspended for Chat Abuse they will be restricted from using any chat or voice in a match until after their suspension has been served
    • This is in addition to the normal account suspensions, not replacing it
  • New Referral System
    • Players can recruit friends for in*game currency and other tangible prizes!
    • You can now set your referrer by name when creating account OR when playing as a new or inactive friend
    • You will be prompted to select people you queued with as a referrer to receive coins!
    • You can click on an inactive friend in the friends list to send an email to bring them back to HoN
    • The referral info page in the Options menu has been completely redone from the ground up
    • The new Referral system is both in*game and on the website!
  • Kick vote has been removed
    • You can still kick players who have been tagged as AFK
    • AFK kick vote will now only require 2 Yes votes
  • 30 Heroes have had their base models redone
    • These heroes now look better than ever as they have been redesigned with spectacular high definition graphics!
    • Accursed
    • Andromeda
    • Blood Hunter
    • Deadwood
    • Defiler
    • Devourer
    • Glacius
    • Keeper of the Forest
    • Legionnaire
    • Madman
    • Magebane
    • Martyr
    • Moon Queen
    • Night Hound
    • Ophelia
    • Pebbles
    • Pharaoh
    • Puppet Master
    • Sand Wraith
    • Scout
    • Slither
    • Soulstealer
    • Succubus
    • Swiftblade
    • Tempest
    • The Dark Lady
    • Torturer
    • Valkyrie
    • War Beast
    • Wildsoul
  • New in*game chat system
    • You can now customize what you see for your in*game chat, such as only team chat, all chat, or friend*only chat
    • Default is team*only chat
    • Each tab can be customized by right clicking on it while holding Z
  • The Message of the Day has been totally redesigned
    • The MotD now features the latest news, patch notes, eSports updates, and new heroes and lore!
  • Notifications have been reworked
    • Easier to find and read
    • Friend requests no longer get lost in the void and are shown separately
    • The default options have been improved for less intrusive gameplay
    • Added a search feature to find past Notifications
  • Friends list has been reworked
    • Now contains custom friend groups
    • Can sort by several different parameters
    • Easily Minimize/Maximize groups individually
    • Search your friends or add more easily!
    • Added a new "Recently Played With" area
  • Public Games renamed to Hosted Games
    • Updated and streamlined significantly
    • Now supports different difficulties of Bots
    • Easier than ever to find the matches you're looking for so you can start playing!
  • The Options menu has been reworked and is easier to navigate
    • New "Troubleshooting" section
    • Options are explained much more clearly
    • Graphics settings now have a preview window
    • Added a Search feature to find any option quickly
  • Out of Game chat rewritten and performance improvements
  • Player colors in Matchmaking games are now randomly assigned, besides Blue and Pink


New Content

  • Added new Scout Ultimate Avatar: Cyber Scout
    • A brave Scout nearly died fighting Pestilence. Now he is remade as the ultimate stealth assassin RXR9**enhance his weapons and armor in*game to become a last*hit master!
    • Releases 1/31/2013
  • Added new Blitz Alt Avatar: Quaterback Blitz
    • With crazy legs and a rifle arm, Quarterback Blitz tears up the turf and will not be denied the winning score**or the ensuing celebration dance. You must protect this house!
    • Releases 2/1/2013
  • Added new Tremble Alt Avatar: Groundhog Tremble
    • This Groundhog Tremble fears no man, beast, or daemon! But every time he and his pet Boris emerge from the tunnels, that cursed shadow is waiting for him. Get it Boris!
    • Releases 2/1/2013
  • Added new Sand Wraith Alt Avatar: Shadow Wraith
    • When a hero cheats Death for too long, Death leaves the job to the Shadow Wraiths, the most ruthless soul repo men in Newerth. You can run, but you'll only die tired.
    • Releases 2/6/2013
  • Added new Witch Slayer Alt Avatar: Hope
    • The Sisterhood of Sol exists to destroy evil and headstrong Hope is their Champion, entrusted with the order's lethal artifacts and a fragment from Sol himself as he ascended to godhood. She lifts.
    • This Avatar is exclusive and only available through the New Referral System
  • Added new Announcer Pack: Thai
  • Added new Announcer Pack: Thai (English)
    • We are very happy to add the new Thai language announcer pack! Good luck!
    • Releases 2/4/2013

Bug Fixes and Optimizations

  • Fixed range/radius not showing up correctly in the Learnatorium
  • Fixed the dot in neutral camps showing up when it shouldn't be
  • Midwars no longer gives double passive Experience
  • Fixed disconnects when monitoring a game
  • Fixed occasional crashes due to sounds being freed while they're playing
  • Fixed Seven Deadly Sins set bonus
  • Fixed Rise of Ra set bonus
  • When a rune is used from the bottle it properly notifies teammates which rune was used
  • When a rune is bottled text appears on the screen indicating which rune was bottled
  • Fixed the missing Goatars in Grimm's Crossing
  • Fixed the missing Goatars in Midwars
  • Fixed a few stuck spots that would occur in Midwars
  • Fixed the model scaling for Witch Slayer's Miniaturization and Pollywog Priest's Morph
  • New Pearl pick sound
  • Bubbles: Kelp Field debuff is now shown with a proper timer
  • Succubus: Mesmerize fixed so that it properly credits Succubus for the kill if Mesmerize was transferred more than one time and Mesmerize lands the killing blow on a target

Version 2.6.35

New Content

  • Added new Early Access Hero: Bushwack
    • Banished from his jungle troll tribe for dabbling in forbidden technology, Bushwack combines the poisonous arts of his ancestors with industrial death and delivers it long*range against the Legion!
    • Releases 1/18/2013
  • Added a new Bushwack Limited Edition Early Access Alt Avatar: Harcoon
    • This Manticore has been simmering for centuries, gathering charred exoskeleton remains to cover its seething core of toxic spirits killed by the "glorious" dragons. Harcoon wants one thing: Draconis's wings.
    • Releases 1/18/2013
  • Added a new Bushwack Premium Alt Avatar: Ven
    • Ven became an Arasunia orphan after Witch Slayer killed her mother. She learned survival, then the killing arts, and now sells her venomous skills to the Hellbourne for a chance to meet Witch Slayer once more.
    • Releases 1/18/2013


  • Added new Rally Alt Avatar: Tyrant
    • The Grimoire of Power has been carried to the Neutrals. Read the forthcoming lore to find out how these heroes could save Newerth!
    • Releases 1/18/2013
  • Added new Soul Reaper Alt Avatar: Charon
    • Across Acheron and Styx, Charon has ferried souls from the land of the living to the dead*for a price. Now thanks to Pearl snatching so many souls from the brink of death, he must generate his own business. That river in Caldavar should work just fine...
    • Releases 1/22/2013
  • Added new Armadon Alt Avatar: Vagabonadon
    • The Grimoire of Power has been carried to the Neutrals. Read the forthcoming lore to find out how these heroes could save Newerth!
    • Releases 1/25/2013
  • Added new Chronos Alt Avatar: Timelord
    • We asked Timelord Chronos for some time for a statement: "Time? A series of gears to be turned as I choose. Your past and present belong to me. Your future depends on how much of my time you waste."
    • Releases 1/25/2013
  • Added new Pearl Alt Avatar: Ruby
    • Blood Mages unknowingly used daemonic magic to protect the Legion of Man from the Beast Horde. When their source was discovered and the Mages still craved more, they were burned and outcast. Now Ruby marches with the Hellbourne, her power greater than ever.
    • Releases 1/25/2013
  • Added new Bloodhunter Alt Avatar: Stealth Hunter
    • The Grimoire of Power has been carried to the Neutrals. Read the forthcoming lore to find out how these heroes could save Newerth!
    • Releases 1/28/2013
  • Added new Silhouette Alt Avatar: Sileena
    • Newerth grew weary of the countless wounds the Hellbourne tore through her, then she became furious. Created from the very earth and flora the daemons tread upon, Sileena is an assassin driven by nature's wrath.
    • Releases 1/30/2013


Bug Fixes and Optimizations

  • Fixed Team Player account icon
  • Fixed the tooltip for Charged Hammer

Version 2.6.34

New Content

  • Added new Amun-Ra Ultimate Alt Avatar: Risen Ra
    • Anubis Pharaoh summoned Ra to battle Maliken, but Ra, in his true Golden Eagle form, has much bigger plans. Add specific items to this avatar in*game to unlock amazing effects!
    • Releases on 1/11/2013
  • Added new Ophelia Alt Avatar: Antphelia
    • What happens when a powerful Antlore Healer gains possession of the Grimoire of power? He gains the power of Ophelia! Read more about his fortune in the the "Neutral Uprising" lore arc starting next week in the forums!
    • Releases on 1/14/2013
  • Added new Bombardier Alt Avatar: Turtlepult
    • When the Bombardier trained his pet turtle to carry a mini slingshot and smoke tiny cigars, they laughed. Now the turtle has grown up, and his catapult will turn the laughter to screams!
    • Releases on 1/16/2013
  • Added new Chat Color: Aquamarine
    • Are you a splashy character and haven't been able to express it? Now you can! Try new chat color Aqua Marine!
    • Releases on 1/11/2013
  • Added new Rise of Ra Bundle
    • Risen Ra Four*Alt Bundle: One*stop shopping for Anubis Pharaoh, Demonic Shaman, Cenobite Torturer, and Archlich Gravekeeper. Purchasing this bundle qualifies you for the 80% discount on Risen Ra!
    • Releases on 1/11/2013


General

Legion Ancients

  • Changed how they leash to make them easier to stack

All Tablets have been renamed to the following:

  • Double Damage Rune
  • Invisibility Rune
  • Illusion Rune
  • Haste Rune
  • Regeneration Rune
  • Power Rune

Added winning Account Icons from Creative Continuum #3 and #4

  • These icons were created by community members redeye998 and kisroker in the themed Creative Continuum Art Contests! They are available free of charge in the Goblin Shop!


Hero Balance

  • Cthuluphant
    • Trample: Mana Cost reduced from 125 to 115
  • Plague Rider
    • Plague Carrier: Mana Cost rescaled from 200/325/500 to 200/350/500
  • Rhapsody
    • Disco Inferno: Healing and Damage to creeps increased from 50% to 75%
  • Voodoo
    • Starting Intelligence increased from 22 to 24
    • Acid Cocktail: Now stuns and damages pets, with the exception of Booboo and Boris
    • Cursed Ground: Mana Cost reduced from 120 to 90/100/110/120


Item Balance

  • Runes of the Blight have been renamed to Blight Stones
  • Nullfire
    • Illusions that have Nullfire now remove 6.67/12 mana
  • Thunderclaw
    • No longer randomly procs, now shoots lightning every 5 attacks
  • Charged Hammer
    • Damage increased from 24 to 30
    • No longer randomly procs, now shoots lightning every 5 attacks


Bug Fixes and Optimizations

  • Amun-Ra
    • Optimized Ashes to Ashes so that the state on himself will expire when charges are 0
    • Ignite is now disabled if it has already been activated
  • Berzerker
    • Fixed Carnage on all of his alt avatars so that it amplifies incoming damage by the correct amount
  • Legionnaire
    • Fixed Executioner Legionnaire's move animation from hitching
  • Lodestone
    • Rocket Drill is now disabled if it has already been activated
  • Magmus
    • Fixed Eruption from not playing the animation if you Lava Surged and immediately used Eruption
  • Moon Queen
    • Fixed Moon Prince's alt avatar so that the toggled Multi Strike properly bounces to heroes only
  • Myrmidon
    • Fixed Myrmidon's animated portrait in*game so it properly loops
  • Pearl
    • Adjusted the Well of Life to detect Pearl's Preservation Bubble
  • Rhapsody
    • Protective Melody is now 100% Physical and Magic Damage reduction instead of 1000 Armor/Magic Armor

Version 2.6.33

New Content

  • Added new Early Access Hero: Lodestone
    • Lodestone is a melee initiator that can dramatically reduce the effectiveness of any well*armored hero. His prowess in battle allows him to increase the damage of his allies as well as his own. However, Lodestone is not without weakness. He can deal massive damage to a single target but damages himself in the process.
    • Releases 12/19/2012
  • Added a new Lodestone Limited Edition Early Access Alt Avatar: Shrapnel
    • Releases 12/19/2012
  • Added a new Lodestone Premium Alt Avatar: Heap
    • Releases 12/19/2012


  • Added a new GOLD EDITION Moon Queen Alt Avatar: Ether the Moon Prince
    • The first GOLD COLLECTION avatar in over a year! This avatar is available for one week before it heads back to Merrick's Vaults!
    • Releases on 12/26/2012


  • Added a new Holiday Edition Maliken Alt Avatar: Mali Klause
    • This Avatar is exclusively available through the purchase of a $5.00, $50.00, or $100.00 Coin pack! If you have a Mali Klause sitting in your vault, look for him to be already unlocked and available to play! This avatar will not be available for individual purchase this holiday season.
    • Releases on 12/19/2012
  • Added a new Holiday Edition Ellonia Alt Avatar: Jackson Frost
    • This Avatar is available with the purchase of a $30.00, $50.00, or $100.00 Coin Pack! This avatar will not be available for individual purchase this holiday season.
    • Releases on 12/19/2012
  • Added a new Holiday Edition Rampage Alt Avatar: Rudy Rampage
    • This Avatar is available exclusively with the purchase of a $100.00 coin pack! This avatar will not be available for individual purchase this holiday season.
    • Releases on 12/19/2012
  • Added a new Holiday Edition Drunken Master Alt Avatar: Eggnog Master
    • This Avatar is available exclusively with the purchase of a $10.00, $50.00 or $100.00 coin pack. This avatar will not be available for individual purchase this holiday season.
    • Releases on 12/19/2012
  • Added a new Holiday Edition Glacius Alt Avatar: Frosty the Icemage
    • This Avatar is available exclusively with the purchase of a $50.00 or $100.00 coin pack. This avatar will not be available for individual purchase this holiday season.
    • Releases on 12/19/2012
  • Added a new Limited Edition Rhapsody Alt Avatar: DJ Rap City
    • This special edition avatar is only available at this time through Soundblaster * stay tuned for details on how to get yours!


  • Added a new Forsaken Archer Alt Avatar: Pra Ram Archer
    • Like Muay Tigermonium, this avatar is another winner from our Thailand avatar contest! Complete with new monkey minions!
    • Releases on 12/21/2012
  • Added a new Rise of Ra Demented Shaman Alt Avatar: Demonic Shaman
    • The second avatar in the Rise of Ra series!
    • Releases on 12/21/2012
  • Added a new Hammerstorm Alt Avatar: Bravehurt Hammerstorm
    • A Hammerstom from the Highlands!
    • Releases on 12/24/2012
  • Added a new Puppet Master Alt Avatar: Arcsara Puppetmaster
    • Another winner from Thailand's avatar contest! This ancient demon controls a marionette that will take your soul!
    • Releases on 12/28/2012
  • Added a new Rise of Ra Torturer Alt Avatar: Cenobite Torturer
    • The third avatar in the Rise of Ra series!
    • Releases on 12/28/2012
  • Added a new Taunt: Celebration Taunt
    • Ring in the New Year with confetti and dropping balls!
    • Releases 12/31/2012
  • Added a new Flint Beastwood Alt Avatar: Flint Hellwood
    • From the mean streets of Hell's Keep comes a demon with an attitude and the guns to do something about it!
    • Releases on 01/02/2013
  • Added a new Keeper of the Forest Alt Avatar: Keeper of the Desert
    • Complete with new cacti minions!
    • Releases on 01/04/2013
  • Added a new Rise of Ra Gravekeeper Alt Avatar: Archlich Gravekeeper
    • The fourth avatar in the Rise of Ra series!
    • Releases on 01/04/2013
  • Added a new Dark Lady Alt Avatar: Glorious Dark Lady
    • From community member Glorious!
    • Releases on 01/07/2013
  • Added a new Emerald Warden Alt Avatar: Topiary Warden
    • This avatar has gone completly green! With new plant wolves and Gawain!
    • Releases on 01/09/2013


  • Chimera Draconis celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver
  • Brass Arachna celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver
  • Sub Mariner Kraken celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver
  • Doll Master celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver
  • Baby Yaga celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver
  • Duel celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver
  • Creature Predator celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver
  • Caterpillar Geomancer celebrates 60 days since release. Enjoy the new price of 150 Gold or 750 Silver
  • Tesla celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver
  • Twista celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver
  • Spellslinger celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver
  • Crusader Jeriziah celebrates 60 days since release. Enjoy the new price of 150 Gold or 750 Silver


General

  • Happy Holidays to everyone!
    • Snow is now falling ingame and has blanketed Caldavar!


Bug Fixes and Optimizations

  • Updated a lot of heroes and items to remove errors in the console when loading
  • Blacksmith: Fix the boom effect for when Chaotic Flames gets max effect
  • Geomancer: Updated effects across the board
  • Pharaoh: Fixed so he can always one*shot his mummies

Version 2.6.32

New Content

  • Added Pharaoh Alt Avatar: Anubis Pharaoh
    • An ancient evil awakens to challenge Maliken for supremacy in the Hellbourne ranks! This avatar starts a brand new chapter in the story of Newerth and is the first of a new collection * Witness the Rise of Pharoah to begin the journey!
    • Releases on 12/15/2012
  • Added a new Drunken Master Alt Avatar: Drunken Wench
    • Drunken Master's favorite tavern wench has decided to join him on the battlefield! It can now be Oktoberfest any day you like in Newerth!
    • Releases on 12/15/2012
  • Added a new Rampage Alt: Primal Rampage
    • This beast has barely been tamed by the Imp on his back, but with the harpoon launcher and chains that Merrick supplies him, this Primal beast is ready to rampage throughout the battlefield of Newerth!
    • Releases on 12/17/2012
  • Illithiphelia celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver
  • Zeppelin Bombadier celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver
  • Frankie Pebbles celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver
  • Karrabas Barrabas celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver
  • Pirate Gunblade celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver
  • Mummy Gauntlet celebrates 60 Days since release. Enjoy the new price of 150 Gold or 750 Silver


General

  • Christmas Lights have been strung up on the Legion's World Tree and Music has been updated in preparation for the Holidays!


Hero Balance

  • Geomancer
    • Dig: Mana Cost lowered from 120 to 90/100/110/120
  • Dampeer
    • Consume: Always grants a charge
      • Killing a Hero still grants 3 charges
  • Gunblade
    • Grappling Shot: Damage dealt is now Physical
  • Pandamonium
    • Flick: Now deals a tiny amount of damage to break Portal Key and Potions
  • Pyromancer
    • Fervor: Illusions will now add a charge of fervor after 3 attacks
  • Vindicator
    • Final Chapter: Mana Cost decreased from 250/350/450 to 200/250/300


Bug Fixes and Optimizations

Defiler: Power in Death will now properly reduce the Mana Cost of Wave of Death at all levels Bramble: Ensnaring Shrubbery will now properly trigger the heal on DOT effects Puppet Master: Voodoo Puppet will no longer spam art effects while affected by dots

Version 2.6.31

New Content

  • Added Pandamonium Alt Avatar: Muay Tigermonium
    • From deep in Death's Cradle comes a new kind of warrior * a beast whose fists, feet, elbows, and knees have been honed into weapons far more deadly than claw and fang. This unstoppable fighter has entered the fray not to fight the good fight, but simply to keep on fighting for his honor and to prove once and for all that Muay Tigermonium is the greatest there is!
    • Releases on 12/07/2012
  • Added a new Maliken Alt Avatar: Young Maliken
    • Winner for the second avatar shuffle! Young Maliken comes to us from a time before he fell to temptation. This is the mighty General of the Legion of Man during the great wars with the Beasts, the one man who could unite the disparate tribes of savages into an army like the world had never before seen * and who would bear the trophies of his conquests for his enemies to fear.
    • Releases on 12/10/2012
  • Added a new Chipper Alt: Chiprel Strike Squad
    • When Chipper is not enough to handle your Hellbourne problems, who you gonna call? Chiprel Strike Squad of course! This trio of fearless Chiprels brings their brand new war machine to the battlefield to chop down the competition. These are the Chiprels you need...AND the Chiprels you deserve!
    • Releases on 12/12/12
  • Witch Hunter celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver
  • Hook Madman celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver


General

  • Announcer sounds have been restored to their higher sound quality


Hero Balance

Grinex

  • Illusory Assault: Illusions now move at 750 Movement Speed until they land one attack
  • Illusory Assault: Fade time has been decreased from 1.5 seconds to 1 second

Bug Fixes and Optimizations

Fixed the following skills so that you don't break invisibility if you start your attack & cancel it before it connects or if you use a toggleable item (ie, Steamboots, Ring of the Teacher, etc.)

  • Night Hound's Invisibility
  • Nomad's Sandstorm
  • Revenant's Essence Shroud
  • Valkyrie's Prism

Fixed the following spells so that you can shift*queue items/skills/other commands after they complete

  • Chronos' Time Leap
  • Magmus' Lava Surge
  • Midas' Elemental Warp
  • Pandamonium's Flick
  • Parasite's Facehug

Fixed the following spells from automatically dispelling if the target enters fog on the same frame that these debuffs get applied

  • Blitz's Pilfering
  • Corrupted Discple's Corrupted Conduit

Barrier Idol: Should no longer interrupt commands when used Energizer: Fixed visuals so that they appear properly when Empath is inside someone Restoration Stone: Should no longer interrupt commands when used Arachna: Fixed Brass Arachna's Precision icon to be properly colored Balphagore: Fixed Corpse Conversion minions so that their slow doesn't apply to towers nor to allied units Grinex: Fixed a rare case of Grinex following people when teleporting away Hellbringer: Fixed Overseer Hellbringer's Malphas' Flame Breath cast range indicator Martyr: Fixed Conviction so it will not give Gemini's Fire/Ice pets a second instance of additional movespeed Night Hound: Fixed Backstab animation to correctly change when gaining more attack speed Pandamonium: Hid a self only state on Cannonball when in midair Pandamonium: Fixed a rare bug where his corpse stands up if he dies when he is in close proximity of his opponent during Flick Riftwalker: Fixed Shared Existence interaction with Barbed Armor Scout: Fixed attack animation out of Vanish so that the first attack uses Disarm's animation Scout: Fixed accidentally breaking Vanish if he attempts to attack out but cancels it before the attack actually connects Solstice: Fixed the fade time on Shadow Dash so that it is correctly 0.5s or 500 ms Solstice: Fixed Duel's dayform sound to play the correct files

Version 2.6.30

New Content

  • Added Cthulhuphant Alt Avatar: Royal Cthulhuphant
    • In some cultures, the White Elephant is revered as Holy and Royal. This is true within Newerth as well. While Cthuluphant himself is a force of chaos, Royal Cthuluphant takes a more sagely position. Consulting among his three heads to ensure his actions benefit not just himself, but the land as well, this Royal Ctuluphant has allied himself against his brother and joined the Legion forces.
    • Releases on 11/30/2012
  • Added a new Master of Arms Alt Avatar: Master of Bows
    • Meet Eagleeye, the Master of Bows. Unlike his brother, Eagleeye does not believe that firearms are the key to the Legion beating the Hellbourne, but instead victory will lie in the hands of the skilled men and beasts and their ability to train themselves to use the tools at hand to defeat the daemonic invasion. With his bows in hand he takes aim at the enemies of the Legion like a true avenging force!
    • Releases on 12/05/2012
  • Added a new Tremble Skin: Iron Tremble
    • Knowing that Tremble had been considered weak and outcast, Dr. Repulsor set out to make things right. Encasing both Tremble and Boris in a Crimson and Golden Shell of Iron, the brooding beast has been unleashed back on Newerth!
    • Releases on 12/03/2012
  • Judge Vindicator celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver
  • Futbol Bubbles celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver
  • Dark Succubus celebrates 60 days since release. Enjoy the new price of 150 Gold or 750 Silver
  • Kurukuru celebrates 60 days since release. Enjoy the new price of 390 Gold or 750 Silver
  • Fat Lady Taunt celebrates 60 days since release. Enjoy the new price of 300 Gold or 1500 Silver


Hero Balance

  • Berzerker
    • Carnage: Damage Taken decreased from 20% to 15%
  • Blood Hunter
    • Blood Crazy: Cast Time decreased from .5 to .3 seconds
    • Blood Crazy: Cast Range increased from 600 to 650
    • Hemorrhage: Cast Time decreased from .5 to .3 seconds
  • Gladiator
    • Pitfall: Cast Speed and animation decreased from .4 to .3 seconds
    • Pitfall: Impact delay decreased from 1.6 to 1.5 seconds
    • Flagellation: Now propagates to illusions
  • Madman
    • Stalk: Cooldown decreased from 13/11/9/7 to 10/9/8/7 seconds
  • Pestilence
    • Flight: Removed 10% Damage Amp
    • Flight: Duration decreased from 25 to 20 seconds


Item Balance

  • Icon of the Goddess
    • Charges now cap at 50
    • Max charges that you can lose at one time decreased from 10 to 8
  • Post Haste
    • Now takes Striders as a component
      • Total price reduced by 300
  • Striders
    • Now builds into Post Haste


Bug Fixes and Optimizations

  • Grinex: Now correctly on the Hellbourne faction. Oops!
  • Grinex: Fixed Rift Stalk so that you do not cancel previously*ordered attack commands when you are fading into the second stealth state
  • Grinex: Fixed a visual timer issue on Rift Stalk when you die
  • Solstice: Fixed Pure Light to deal the proper amount of damage when channeling for the full duration
    • Damage is effectively increased by 13,19,25 for only a full duration channel
  • Arachna: Spider Sting minion will no longer be affected by deflection items
  • Corrupted Disciple: Fixed a rare instance causing Electric Tide to deal more damage than intended while teleporting away
  • Charged Hammer: Tower attacks will no longer activate the lightning return effect
  • Announcer sounds have been downsampled to reduce memory usage
  • Search feature in store avatar and hero lists has been fixed
  • Monitoring a player should update immediately when opening a 2nd window
  • Movable frames template has option to reset position on resolution change
  • Game lobby avatar splash screen should now prompt to purchase an avatar on doubleclick if it is unowned
  • SpecUI hotkeys to open, close, and toggle info screens should now behave properly again
  • Test** refresh feature should now be disabled when you leave a game

Version 2.6.29.1

  • Fixed the new shaders that Slickz uses

Version 2.6.29

New Content

  • Added new Early Access Hero: Grinex the Riftstalker
    • Grinex the Riftstalker is a ganker who uses stealth and deception to sneak upon and burst down his enemies. Utilize his fierce laning presence to cripple the enemy team before they can build up their strength.
  • Added new Limited Edition Early Access Grinex Alt Avatar: Slickz
  • Added new Premium Grinex Alt Avatar: Gideon
  • Added Pestilence Alt Avatar: Queen Serecta
    • Pestilence is not the only bug to leave Moon Queen's Hive. The self*proclaimed Queen Serecta has set her sights on the first deserter from Krixi's Hive. Intent to make him her King, they will rule the Hive together... or die trying.
    • Releases on 11/28/2012
  • Added a new Artillery Alt Avatar: Gunnar
    • Deep from within the Iron Mountains comes the Dwarven Artilerist Gunnar! Here to prove Dwarven ingenuity trumps dug*up ancient technology any day, this warrior will soften up the Hellbourne so the Legion can have their final victory.
    • Releases on 11/23/2012
  • Added a new Nomad Alt Avatar: Red Raja
    • The Red Raja * famed performer with a secret past. Framed for murder by the Sand Wraith, this Persian Prince has taken a disguise to hide from his pursuers whilst tracking the murderer of his bride. Will his disguise be lifted before the Sand Wraith can be brought to justice?
    • Releases on 11/26/2012
  • Added a new Glacius Alt Avatar: Joven Glacius
    • Joven * the name of the Ice Warlock Glacius before his tragic fall. Meet this not*quite*corrupted vision of the Hellbourne's master of frost in the halls of DreamHack as an exclusive early access avatar for attendees of the event!
    • Releases on 11/21/2012 for DreamHack attendees with unlock codes and 12/7/2012 for regular purchase!
  • Added a new Dark Lady Alt Avatar: Hachina
    • This is not your daddy's TDL! This Dark Lady of the Night has taken the role of assassin to a whole new level as she tracks her prey in the cities of Newerth! She will be available for one week exclusively with the purchase of a $50.00 or $100.00 Coin Pack
    • Releases on 11/21/2012 (free with $50 or $100 coin purchase) and 11/30/2012 for regular purchase!
  • Kinesia celebrates 180 days since release. Enjoy the new price of 250 Gold and 500 Silver
  • Musketeer Gladiator celebrates 60 days since release. Enjoy the new price of 390 Gold and 1500 Silver
  • Unseelie Nymphora celebrates 60 days since release. Enjoy the new price of 390 Gold and 1500 Silver

General

  • Good luck to all of the teams participating in the 2012 DreamHoN Winter Championships!
    • DreamHack is the world's largest LAN festival running from November 22*25
    • Catch the world's best HoN players competing this weekend on DreamHoN.com and HoNTV!
    • Due to DreamHack occurring this week there are no major changes in this patch
  • Tooltips now include the range and/or radius of abilities

Version 2.6.28

New Content

  • Rereleased Holiday Zephyr Alt Avatar: Turkey Zephyr
    • The Holiday Bird returns to Newerth for one week to celebrate Thanksgiving!
    • Releases on 11/21/2012
  • Added a new Legionnaire Alt Avatar: Golden Centurion
    • The Legionnaire's of the Royal Guard are not only noted for their Golden armor, but for their title * Centurions.
    • Releases on 11/16/2012
  • Added a new Fayde Skin: Glorious Fayde
    • Community Member Glorious brings us another amazing avatar for Fayde * This time a reimagined Gypsy Fayde with a bit less left to the imagination!
    • Releases on 11/19/2012
  • Added a new Taunt: Blacksmith Taunt
    • Tell your foes it's "Too Bad" they have been crushed under your boot heel with a Blacksmith in the box * Just watch out for the boom!
    • Releases on 11/16/2012
  • Night Hunter celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver
  • Polar Panda celebrates 60 days since release. Enjoy the new price of 150 Gold or 750 Silver


Hero Balance

  • Turnrate increased from 360 to 450 for Hellbringer, Blitz, Demented Shaman, and Voodoo Jester
  • Drunken Master
    • Stagger: Cooldown decreased from 12/10/8/6 to 9/8/7/6
    • Untouchable: Drunk Charges needed decreased from 4 to 2
  • Lord Salforis
    • Dark Lord's Presence: Illusions will deal 33% of the aura damage
  • Rally
    • Movespeed increased from 300 to 305
    • Compel: Mana Cost decreased from 140 to 130
    • Demoralizing Roar: Now does 40/80/120/160 Physical damage
    • Demoralizing Roar: Mana Cost increased from 40 to 75
  • Revenant
    • Defile: Cast range increased from 600 to 700
    • Mortification: Cast range increased from 600 to 700
    • Essence Shroud: Cast range increased from 600 to 700
    • Essence Shroud: Mana Cost decreased from 90/100/110/120 to 70/80/90/100
  • Shadowblade
    • Strength gain per level increased from 2.1 to 2.3
    • Agility gain per level increased from 2.1 to 2.3
    • Intelligence gain per level increased from 2.1 to 2.3
    • Essence Shift: Cast range increased from 600 to 800
  • Solstice
    • Shining Rays: Damage decreased from 20/30/40/50 to 15/25/35/45
    • Pure Light: Cool Down increased from 80/70/60 to 100/90/80
  • Vindicator
    • Magic Armor increased from 5.5 to 6


Bug Fixes and Optimizations

  • Fixed one of the Legion jungle hard neutral camps to spawn the correct amount of goatars
  • Double Damage: Re*adjusted the impact sound when attacking with double damage activated
  • Draconis: Fiery Barrage now works if you deny an allied unit
  • Draconis: Fiery Barrage will now trigger on denies and will no longer count down or trigger on towers
  • Forsaken Archer: Fixed Forsaken Strider's Crippling Volley cast animation so that the sounds play at the same time as the original avatar
  • Hellflower: Visual Trail now stops spawning when Hellflower is dispelled early
  • Hellflower: Greatly optimized entity files
  • Magmus: Fixed Eruption animation on Magmoose so that it is a bit brighter now
  • Master of Arms: Optimized Pulse Cannon attack
  • Valkyrie: Fixed Headhunter Valkyrie and Cyber Valkyrie's attack projectile spawning location so that it won't fire an arrow from the other side of the enemy target if you're hugging them at point*blank range

Version 2.6.27

New Content

  • Added a new Limited Edition Tundra Alt Avatar: Tribal Tundra
    • The Frostfields are a harsh and unforgiving land. Among the men and beasts who reside in the Great White North, there are few who have learned to thrive without magic. Within the nomadic people, an elite warrior has learned to master the frost beasts of the ice caverns and have adopted his rule as their own – he is now the Tribal Tundra and all Hellbourne who venture into the lands claimed by his people will know no mercy.
    • Releases on 11/09/2012
  • Added a new Emerald Warden Alt Avatar: Centaur Warden
    • In the forests and plains of Newerth great herds of Centaurs once roamed the lands. Their ancient lands have been destroyed by the deamons and the Centaurs have sent a champion to aid in reclaiming their ancestral lands. With his wolf and hawk, Centaur Warden stands ready to join the Legion cause!
    • Releases on 11/14/2012
  • Added a new Pollywog Priest Alt Avatar: Holly Polly
    • There once was a girl named Holly, who was obsessed with all things Polly, there's a Frog on her head, and her totems make you dead...beware of the Holly Polly!
    • Releases on 11/09/2012
  • Added a new Devourer Skin: Patchwork Devourer
    • Not all demons are stitched from corpses...some are stitched from sackcloth! You may never snuggle with your stuffed toys again after experiencing the new Patchwork Devourer!
    • Releases on 11/12/2012
  • Minotaur Behemoth celebrates 180 days since release. Enjoy the new price of 250 Gold and 500 Silver
  • Sabretooth Archer celebrates 60 days since release. Enjoy the new price of 150 Gold and 750 Silver


General

  • Hero Icons ingame will now always display the Default Hero Icons to avoid confusion
    • Icons in the pregame lobby will still reflect which Alt Avatar or skin you are using
  • The Voting System no longer displays who calls each vote

Version 2.6.26

New Content

  • Added a new Corrupted Disciple Alt Avatar: Reborn Disciple
    • It is said the power corrupts and now you can see the effects of absolute corruption as Newerth's Corrupted Disciple gives himself fully to the deamonic power within and in consumes him completely and he is reborn as a being of dark energy!
    • Releases on 11/02/12
  • Added a new Zephyr Alt Avatar: Twista
    • Twista is one of the mighty Air Elementals of Newerth. His is lonely lot in life, always drifting from place to place never making any friends. But now he has found the Legion, always willing to accept new arriors against the Hellbourne they welcomed the Wind Warrior into their ranks only to find that he is more than a bit of a blowhard!
    • Releases on 11/02/12
  • Added a new Flint Beastwood Alt Avatar: Flint Spellslinger
    • Not every hunter needs to use weapons to bring down their prey. Flint Spellslinger has mastered the art firethrowing and now brings its destructive power to bear on his enemies!
    • Releases on 11/07/2012
  • Added a new Solstice Alt Avatar: King Animus
    • Animus is the King of the Lizardfolk - A Lizard Man by day and a Beatial Frilled Dragon by night, beware the power that he brings to the battlefiled! This Avatar is exclusively available for fans of Heroes of Newerth on Facebook!
    • Releases on 11/06/2012
  • Added a new Courier: Caterpillar Courier
    • This amazing new courier is a magic carpet riding, hooka smoking beast who is more than happy to transform into a smoky butterfly to bring you your goods/ This courier is exclusively available for fans of Heroes of Newerth on YouTube.
    • Releases on 11/06/2012
  • Added a new Jeraziah Skin: Crusader Jeraziah
    • Jeriziah has returned from the frontlines a changed man. In his new Crusader Armor he is bringing the fight back to the Hellbourne Assassins no matter their creed!
    • Releases on 11/05/2012
  • Cyber Valk celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver coins
  • Crematorium Balph celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver coins
  • Scorcher celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver coins
  • Harumon Monkey King celebrates 60 days since release. Enjoy the new price of 150 Gold or 750S Silver coins


General

  • Halloween has concluded in Newerth


Hero Balance

  • Balphagore
    • Pathogen: Duration rescaled from 1/2/3/4 to 2/2.5/3/3.5
    • Pathogen: Damage rescaled from 60 to 40/50/60/70
  • Chronos
    • Illusions now proc damage from Curse of Ages at 33% less than Chronos
    • Illusions can not proc a stun
  • Hellbringer
    • Summon Malphas: Cooldown decreased from 165 to 160/150/140
    • Malphas: Movespeed increased from 325 to 325/350/375
  • Martyr
    • Sol's Conviction: Cooldown decreased from 18/14/10/6 to 6 seconds


Item Balance

  • Harkon's Blade
    • Manacost decreased from 75 to 50
  • Riftshards
    • Recipe Cost decreased from 950 to 925


Bug Fixes and Optimizations

  • Fixed Magic Armor displaying an incorrectly rounded number
  • You can now mouseover a Hero icon on the scoreboard to show a tooltip
  • Chat channels now throttle how often you can use autocomplete
  • Herodex will no longer look incorrect when logging out and in
  • Public Games 'Cancel' button fixed to work correctly
  • Fixed a bug where death tips were not being removed between games if the chosen Hero does not change
  • Advanced game options hides with Public Games properly

Version 2.6.25

New Content

  • Added new Early Access Hero: Pearl, The Bubble Mage
    • Pearl is a ranged intelligence support hero that protects and heals nearby allies while knocking enemies away. Unlike other support heroes, Pearl wants to be in the midst of the battle, ready to stop damage with Preservation or knock enemies away with Whirlbubble.
  • Added new Limited Edition Early Access Pearl Alt Avatar: Brann
  • Added new Premium Pearl Alt Avatar: Shadian
  • Celebrate Halloween all October long with a slew of monstrously themed content
  • Added a new Repulsor Alt Avatar: Tesla the Mad Scientist
    • This Alt Avatar is given out for free to anyone who purchases a $50 or $100 coin package between patch 2.6.25 and 2.6.26
    • Not every scientist can hold onto his sanity while delving into the dark recesses of humanity. The great Tesla has lost his tenuous grasp on reality and powered up his flying platform to spread his mad knowledge throughout Newerth!
    • Releases for direct purchase on 11/02/2012
  • Added a new Pyromancer Alt Avatar: Headless Horseman Pyromancer
    • From the hollows of the Darkwood Vale come the restless spirit of Headless Horseman Pyromancer. Malikin may have taken his head in battle, but even that will not stop this Holiday Edition Avatar from seeking revenge from beyond the grave when he returns to Newerth this Halloween!
    • Releases on 10/31/2012
  • Added a new Predator Alt Avatar: Creature Predator
    • In the oceans of Newerth demons like Kraken and Myrmdon have grown in power and destroyed many of the beasts that live below the waves. Among the survivors a King has emerged to bring the fight back to the demons. Called Creature by the humans he will destroy the enemy above or below the Lagoon!
    • Releases on 10/26/2012
  • Added a new Geomancer Skin: Caterpillar Geomancer
    • Ever wonder where Monarchs come from? Enjoy seeing the butterfly before she enters her chrysalis when she releases on 10/29/2012
  • Clockwerk Archer celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver Coins
  • Sniper Scout celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver Coins
  • Iron Flux celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver Coins
  • Rage Bane celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver Coins
  • Icy Deadwood celebrates 60 days since release. Enjoy the new price of 150 Gold or 750 Silver Coins
  • Joan D'Rally celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver Coins


General

  • Solstice is now part of the general hero pool
  • HoN Tour is Here (Again)!
    • HoN Tour functionality has been fully added to the game client and completely updated. The HoN Tour tournament platform is completely automated to make your HoN Tour experience as streamlined as possible.
    • As a registered HoN Tour competitor, you'll notice a few new features in the Game Client. For a full walkthrough of the custom HoN Tour UI, visit bit.ly/hontourui.
    • LET THE GAMES BEGIN with the relaunch of the HoN Tour qualifiers October 27th!
  • All game votes are now anonymous
    • The only vote displayed is from the person who calls each vote
    • AFK kick vote now takes only 2 "Yes" votes instead of 5
    • Mac/Linux client no longer consumes a lot of processor time when not in focus
  • Defiler
    • Unholy Expulsion attack damage changed from 43 - 48 to 46
  • Grimoire of Power
    • The tooltip has been updated to specify damage done by only the hero
    • Unholy Expulsion's Spirits will now receive the benefits of +15% damage amplification.
    • Summon Gawain's Diving Strike will now receive the benefits of +15% damage amplification.


Bug Fixes and Optimizations

  • Bombardier
    • Sticky bomb no longer detonates if it has been purged/dispelled
  • Balphagore
    • Demonic Pathogen no longer spreads to other units when purged/dispelled
  • Parasite
    • Parasite now properly transfers Sticky Bomb and Demonic Pathogen
    • Both Bomb and Pathogen no longer transfer and explode

Version 2.6.24.2

  • Correctly changed Picked Brain to 950 gold
  • Fixed Gravekeeper always doing bonus damage

Version 2.6.24.1

  • Fixed connecting to servers through Matchmaking

Version 2.6.24

  • Celebrate Halloween all October long with a slew of monstrously themed content


New Content

  • Added a new Ultimate Swiftblade Avatar: Zinifer, the Dark Elf Swiftblade
    • Ultimate Avatars have officially been released in Newerth! These Special Edition Alt Avatars allow you to customize your favorite heroes according to your play-style With our first Ultimate Avatar, Zinifer, the Dark Elf Swiftblade, you'll be brandishing some of the most popular in-game items directly on your hero. As you purchase your in-game items, your hero will shout out new sounds and include brand new effects and animations throughout the game. From the all new visual effects of an equipped Frostburn, to the mithril mail attached to your little red bootie upgrade, Ultimate Avatars bring hero customization to a whole new level. The new Ultimate Avatars are available for purchase with Gold Only and are not on sale for a limited time or a limited number of units. Take your in game experience to the Ultimate level with the Ultimate Swiftblade.
    • Swiftblade's armor has been pealed away to reveal the dark elf underneath. This outcast has been helping humanity battle the demonic tide for years, and now has the ability to gear up as you play! As you purchase your in game items your hero will shout out new sounds and add brand new effects and animations throughout the game! This new class of avatars are the Ultimate Avatars in MOBA today!
    • Releases on 10/19/2012
  • Added a new Blood Hunter Alt Avatar: Baby Yaga
    • This Baby monster from the desert has entered the fray. Remember this one is just the baby, so watch out for its Momma!
    • Releases on 10/24/2012
  • Added a new Draconis Skin: Dracolich Draconis
    • Draconis gets an undead facelift! Add this deadly dragon to your hero roster when it releases!
    • Releases on 10/22/2012
  • Medusa Midas celebrates 180 days since release. Enjoy the new price of 250 Gold and 500 Silver
  • Acme Taunt celebrates 60 days since release. Enjoy the new price of 300 Gold and 1500 Silver
  • Blood Moon Queen celebrates 60 days since release. Enjoy the new price of 175 Gold and 750 Silver


General

  • HoN Tour is Here!
    • HoN Tour functionality has been added to the game client. The HoN Tour tournament platform is completely automated to make your HoN Tour experience as streamlined as possible.
    • As a registered HoN Tour competitor, you'll notice a few new features in the Game Client. When a scheduled HoN Tour match is available, the "Play Now" button will be replaced by a "HoN Tour" button. Click this button to join the pre-game lobby with your team and meet your competitor. Once all five members of each team have joined the lobby, the system will allow you to start the match and let the competition begin. Statistical data from each match is automatically sent to the system and uploaded to hontour.com.
    • LET THE GAMES BEGIN with the HoN Tour qualifiers, starting October 20th!
  • New Coin Bundles
    • Coin Bundles are now available at five different price points. Due to popular demand, we have added a lower bundle of $5 and a premier $100 bundle with an even larger extra coin bonus
    • Coin bundles price points are now $5, $10, $30, $50, and $100
    • $40 coin bundle has been removed
  • Matchmaking
    • Improvements have been made to the client/server connection process that should cut down the number of "No response from server" messages, resulting in more successful matchmaking games
    • When joining a matchmaking match, the game client will now receive a connection reminder on match creation if the connection to the server hasn't been made
  • Sound quality updated and file size reduced for the following
    • Blitz
    • Flint Beastwood
    • Ravenor
    • Power Supply
    • Tablet of Command
    • Puzzlebox
    • Frostburn
    • Grave Locket
    • Flying Courier
    • Energizer
    • Barrior Idol
    • Mana Battery
    • Void Talisman
    • Lane Creeps


Hero Balance

  • Blitz
    • Movespeed increased from 300 to 315
    • Quicken: Mana Cost reduced from 40/45/50/55 to 35/40/45/50
  • Defiler
    • Wave of Death: Cast range increased from 600 to 900
      • The actual area hit stays the same. This change allows you to cast from further away
  • Flint Beastwood
    • Hollowpoint Shells: Images now have this ability, but they deal 33% of the bonus damage and will not stun
  • Gravekeeper
    • Defiling Touch: Ability is now toggleable so the player can choose to not unintentionally block a neutral creep spawn by leaving a corpse at the camp
    • Zombie Apocalypse: Zombie models updated
  • Midas
    • Starting Armor increased from 1.18 to 2.18
  • Nomad
    • Sandstorm: Ally Movespeed increased from 5/10/15/20% to 8/12/16/20%
    • Sandstorm: Enemy Movespeed decreased from -7/-14/-21/-28 to -15/-20/-25/-30%
    • Mirage Strike: Damage increased from 40/60/80/100 to 60/80/100/120
    • Wanderer: Critical damage now works on creeps. You lose only half of your charges from creeps
  • Ophelia
    • Reduced starting Strength from 20 to 19
    • Reduced Agility gain per level from 2.1 to 1.7
  • Pollywog Priest
    • Electric Jolt: No longer travels in a cone up to 1080 units. Now Jolts targets in a circle up to 400 units around the original
    • Voodoo Wards: Reduced the collision size of the Wards, making it slightly easier to get out of ward traps
      • Bound radius changed from 16 to 10
  • Ravenor
    • Ball Lightning: Mana Cost reduced from 90/105/120/135 to 90/100/110/120
    • Electrical Feedback: Electric Bolts now apply a 10% slow for 3 seconds
  • Riftwalker
    • Wormhole: Now disjoints and unbinds when you finish channeling
  • Silhouette
    • Death Lotus: Passive damage from the blades reduced from 60 to 45


Hero Magic Armor Balance

  • Accursed
    • Increased starting Magic Armor from 5.5 to 6.0
  • Andromeda
    • Increased starting Magic Armor from 5.5 to 6
  • Armadon
    • Decreased starting Magic Armor from 5.5 to 4.75
  • Berzerker
    • Increased starting Magic Armor from 5.5 to 5.75
  • Blitz
    • Increased starting Magic Armor from 5.5 to 5.75
  • Bramble
    • Decreased starting Magic Armor from 5.5 to 5.0
  • Bubbles
    • Decreased starting Magic Armor from 5.5 to 5
  • Cthulhuphant
    • Decreased starting Magic Armor from 5.5 to 5.0
  • Dampeer
    • Increased starting Magic Armor from 5.5 to 6.0
  • Defiler
    • Increased starting Magic Armor from 5.5 to 5.75
  • Demented Shaman
    • Decreased starting Magic Armor from 5.5 to 5.0
  • Empath
    • Increased starting Magic Armor from 5.5 to 6
  • Engineer
    • Increased starting Magic Armor from 5.5 to 6
  • Gauntlet
    • Increased starting Magic Armor from 5.5 to 5.75
  • Geomancer
    • Increased starting Magic Armor from 5.5 to 5.75
  • Gladiator
    • Increased starting Magic Armor from 5.5 to 5.75
  • Gravekeeper
    • Increased starting Magic Armor from 5.5 to 5.75
  • Jeraziah
    • Decreased starting Magic Armor from 5.5 to 5.0
  • Keeper of the Forest
    • Decreased starting Magic Armor from 5.5 to 5.25
  • Kraken
    • Decreased starting Magic Armor from 5.5 to 5.25
  • Lord Salforis
    • Decreased starting Magic Armor from 5.5 to 5.0
  • Madman
    • Increased starting Magic Armor from 5.5 to 5.75
  • Magmus
    • Decreased starting Magic Armor from 5.5 to 5.25
  • Martyr
    • Increased starting Magic Armor from 5.5 to 6.25
  • Monarch
    • Increased starting Magic Armor from 5.5 to 5.75
  • Monkey King
    • Decreased starting Magic Armor from 5.5 to 5.25
  • Moraxus
    • Decreased starting Magic Armor from 5.5 to 5.0
  • Myrmidon
    • Increased starting Magic Armor from 5.5 to 6
  • Night Hound
    • Increased starting Magic Armor from 5.5 to 5.75
  • Nymphora
    • Decreased starting Magic Armor from 5.5 to 5.25
  • Parasite
    • Decreased starting Magic Armor from 5.5 to 5.25
  • Pestilence
    • Increased starting Magic Armor from 5.5 to 5.75
  • Revenant
    • Increased starting Magic Armor from 5.5 to 5.75
  • Rhapsody
    • Increased starting Magic Armor from 5.5 to 6.0
  • Riftwalker
    • Increased starting Magic Armor from 5.5 to 5.75
  • Silhouette
    • Decreased starting Magic Armor from 5.5 to 5.0
  • Soul Reaper
    • Increased starting Magic Armor from 5.5 to 6.0
  • Succubus
    • Increased starting Magic Armor from 5.5 to 5.75
  • Tempest
    • Decreased starting Magic Armor from 5.5 to 5.25
  • Thunderbringer
    • Increased starting Magic Armor from 5.5 to 6.5
  • Voodoo Jester
    • Increased starting Magic Armor from 5.5 to 5.75
  • Wildsoul
    • Decreased starting Magic Armor from 5.5 to 5.0
  • Zephyr
    • Decreased starting Magic Armor from 5.5 to 5.0
  • = Item Balance ==
  • Brutalizer
    • Bash Damage increased from 25 to 35
    • Nullfire
    • Recipe cost reduced from 850 to 800
  • Pickled Brain
    • Item cost reduced from 1000 to 950
  • Spellshards
    • Recipe cost reduced from 1000 to 800
    • Intelligence increased from 6 to 8/10/12
    • Mana Regeneration increased from 75% to 100/125/150%
    • Cooldown Reduction removed


Neutral Creep Balance

  • Ebula
    • Increased health from 370 to 410
  • SporeSpitter
    • Health reduced from 500 to 450
    • Experience value reduced from 62 to 42
  • Snottling
    • Experience value reduced from 25 to 20
  • Werebeast enchanter
    • Experience value reduced from 62 to 42
  • Wolf Commander
    • Armor reduced from 3 to 2
  • Wolf
    • Can no longer Critical Strike
  • Fire Ogre
    • Experience value increased from 41 to 62
    • Health decreased from 850 to 700
    • Damage increased from 27 to 33
  • Ice Ogre
    • Experience value increased from 62 to 76
  • Wild Hunter
    • Experience value reduced from 119 to 110
  • Vagabond Assassin
    • Experience value reduced from 41 to 31
    • Damage increased from 7 to 10
  • Vagabond
    • Experience value reduced from 88 to 78
  • Vagabond Leader
    • Armor increased from 0 to 2
  • Goatar
    • Damage increased from 20 to 26
    • Experience value increased from 41 to 61
    • Hard camps now spawn an additional Goatar when a Minotaur spawns
  • Minotaur
    • Damage decreased from 69 to 60
  • Screacher
    • Experience value increased from 25 to 41
  • Vulture
    • Experience value increased from 119 to 155
  • Catman Solider
    • Armor reduced from 5 to 3
  • Catman Champion
    • Experience value increased from 119 to 155
  • Undead Warrior
    • Experience value reduced from 62 to 41
  • Skeleton King
    • Damage increased from 38 to 50
  • Dragon
    • Health reduced from 950 to 900
  • Dragon Master
    • Health reduced from 2000 to 1800


Bug Fixes and Optimizations

  • Fixed the following Heroes trying to reference entities that do not exist
    • This removes a lot of error text when loading
    • Andromeda
    • Armadon
    • Berzerker
    • Bramble
    • Dampeer
    • Empath
    • Gladiator
    • Gravekeeper
    • Jeraziah
    • Keeper of the Forest
    • Lord Salforis
    • Martyr
    • Monarch
    • Moraxus
    • Myrmidon
    • Nymphora
    • Parasite
    • Pestilence
    • Rhapsody
    • Succubus
    • Tempest
    • Thunderbringer
    • Voodoo Jester
    • Wild Soul
    • Zephyr
  • Corrected the following Hero and Alt Avatar attack animations so they line up correctly with when the projectile is launched or damage is done
    • Wretched Hag
    • Sexy Hag
    • Zephyr
    • Voodoo Jester
    • Gluttony
    • Vindicator
    • Horsemen Famine
      • Torturer
  • Fixed a memory leak on the Watchtower map
  • Vulture Lords tornadoes are now DOT damage so some effects do not spam anymore
  • Blitz
    • Pilfering: Fixed playing through fog
  • Magmus
    • Lava Surge: Removed the Attack Immunity when people are in the air
  • Midas
    • Golden Salvo: Updated effects
    • Elemental Warp: Updated effects
  • Parasite
    • Envy's effects have been updated
  • Sillhouette
    • Tree Grapple: Death effect removed
    • Tree Grapple: Double damage bug fixed
  • Solstice
    • Duel avatar low quality model no longer floats when moving
  • Succubus
    • Smitten: Fixed so Pharoah can attack his own mummies with the debuff on him
  • Swiftblade
    • His corpse should now properly sink into the ground after death
  • Charged Hammer
    • Optimized to properly deal damage to the target and two random nearby enemies
  • Portal Key
    • The trail effect has been removed from Portal Key

Version 2.6.23

Celebrate Halloween all October long with a slew of monstrously themed content.

New Content

  • Added a new Limited Edition Hellbringer Alt Avatar: Priestess Hellbringer
    • The dark deamon-summoning Priestess Hellbringer has arrived in Newerth bringing a powerful new Malphas along with her. This Limited Edition avatar will only be here for a short time before returning to her hidden lair, so get this vision of dark summoner.
    • Releases on 10/12/2012
  • Added a new HoNaween Pebbles Alt Avatar: Frankie Pebbles
    • What happens when Igor gets left to his own experiments in the lab? He makes himself into a better man of course! Get Frankie Pebbles and see how big of a man you really are!
    • Releases on 10/12/2012
  • Added a new Gauntlet Skin: Mummy Gauntlet
    • This skin has Gauntlet all wrapped up for Halloween. Stretch out a hand for your friends and get ready to bandage up your enemies when this new skin releases.
    • Releases on 10/15/2012
  • Added New Announcer Pack: Seductive Pack
    • Designed by HoN community member Sell..bringing Sexy Back into HoN one announcer at a time!
    • Releases on 10/17/2012
  • Rhino Rampage celebrates 180 days since release. Enjoy the new price of 250 Gold and 500 Silver
  • Shaka Nomad celebrates 180 days since release. Enjoy the new price of 250 Gold and 500 Silver
  • Headhunter Valk celebrates 60 days since release. Enjoy the new price of 390 Gold and 1500 Silver
  • Phantom Tempest celebrates 60 days since release. Enjoy the new price of 150 Gold and 750 Silver
  • Shibo Shinobi celebrates 60 days since release. Enjoy the new price of 390 Gold and 1500 Silver
  • Hamster Courier celebrates 60 days since release. Enjoy the new price of 200 Gold and 400 Silver


General

  • Halloween has made its mark on Newerth!
    • Pumpkins have grown around the map
    • The world sounds much spookier
    • The days are more golden, while the nights are even darker... beware!
    • Ghosts now haunt the bases
    • The Halloween Spirit has infected the lane creeps and powerups
    • Frankenkongor is alive! HE'S ALIVE!!! (He also really really likes Pumpkins)
    • Wards of Sight and Wards of Revelation now give off a much softer light...
    • Keeper of the Forest can create a pumpkin patch
    • Kuldra's Sheeptick's chattering teeth are much sharper
  • The following have been enabled for tournament rules:
    • Hero-Ellonia
    • Hero-Riftwalker
    • Hero-Bramble
    • Hero-Ravenor
    • Hero-Prophet
    • Hero-Rally
    • Item-Icon of the Goddess
    • Item-Sacrificial Stone
  • Fixed particles following Soulstealer after teleporting
  • Fixed losing mana if you were using an "active mana cost" Ability (e.g. Scout's Vanish) and swapping Steamboots


Items

  • Added 5 new items: Lightbrand, Searing Light, Frozen Light, Grimoire of Power, and Dawnbringer
    • Lightbrand
      • Recipe: Neophytes Book (1000g) + Apprentice's Robe (450g) + Light Brand Recipe (750g) - Total Cost 2200g
      • Applies Burning in a 200 radius on attack for 3 seconds which deals 8 Magic Damage per second. Stacks up to 3 times.
      • +16 Intelligence
      • +3 Mana Regeneration
    • Searing Light
      • Recipe: Lightbrand (2200g) + Firebrand (2200g) - Total Cost 4400g
      • Applies Burning in a 200 radius on attack for 3 seconds which deals 12 Magic Damage per second. Stacks up to 3 times.
      • +16 Agility
      • +16 Intelligence
      • +14% Movement Speed
      • +20 Attack Speed
      • +5 Mana Regeneration
    • Frozen Light
      • Recipe: Lightbrand (2200g) + Icebrand (2200g) - Total Cost 4400g
      • On attack applies Chilled to target which slows movement speed by 3% per charge for 3.5 seconds if wielded by a melee hero, or 2 seconds if wielded by a ranged hero. Adds one charge per application. Maximum of 3 charges.
      • Applies Burning in a 200 radius on attack for 3 seconds which deals 12 Magic Damage per second. Stacks up to 3 times.
      • +16 Strength
      • +16 Intelligence
      • +10 Damage
      • +5 Mana Regeneration
    • Grimoire of Power
      • Recipe: Lightbrand (2200g) + Blessed Orb (2100g) + Grimoire of Power Recipe (700g) - Total Cost 5000g
      • Passively increases all damage done by you by 15%. Applies Burning on attack for 3 seconds which deals 40 Magic Damage per second to target and 200 radius around it. Does not stack.
      • +10 Strength
      • +10 Agility
      • +26 Intelligence
      • +4 Mana Regeneration
    • Dawnbringer
      • Recipe: Lightbrand (2200g) + Frostbrand (2200g) + Firebrand (2200g) - Total Cost 6600g
      • On attack applies Chilled to target which slows movement speed by 3% percharge for 3.5 seconds if wielded by a melee hero, or 2 seconds if wielded by a ranged hero. Adds one charge per application. Maximum of 3 charges.
      • Applies Burning in a 200 radius on attack for 3 seconds which deals 16 Magic Damage per second. Stacks up to 3 times.
      • +18 Strength
      • +18 Agility
      • +18 Intelligence
      • +15 Damage
      • +16% Movespeed
      • +25 Attack Speed
      • +6 Mana Regeneration

Version 2.6.22

  • Celebrate Halloween all October long with a slew of monstrously themed content.

New Content

  • Added a new Madman Alt Avatar: Hook Madman
    • Madman is back with a vengeance! Remember why you love being an insane killer with this new classicly inspired avatar for our resident serial killer.
    • Releases on 10/05/2012
  • Added a new Succubus Skin: Dark Succubus
    • Succubus reveals her really dark side in the seductive new skin. See this she devil in her most tantalizing skin to date.
    • Releases on 10/08/2012
  • Added a new Taunt: Fat Lady Taunt
    • Nothing tells your opponent it's over like a little opera.
    • Releases on 10/10/2012


General

  • The Player Ladder Returns!
    • See where you stand on the ladder and compare yourself to your friends!
  • Mac and Linux clients have been significantly updated!
    • Added in-game browser functionality
    • HoNTV has been added
    • In-Game Guides have been added
    • Mac/Linux performance improved greatly (Linux client up to 50% faster, Mac client up to 100% faster)
    • The new Updater has been added, including the Repair Tool
    • A new type of installer for the Mac client is now being used
    • OpenGL Renderer performance has been improved greatly
      • Brought OpenGL renderer features in line with DirectX renderer
      • Added support for GUI sharpening for OpenGL
    • Dropped support for Mac OS X 10.4
  • Fixed pre-loading of announcer text, fixing the hitches when they get displayed the first time
  • Sound glitches have been fixed
  • Fixed memory leak with font loading
  • Prevented duplicate loading of skins


Hero Balance

  • Aluna
    • Emerald Lightning: Stun targets decreased from 2/3/3/4 to 1/2/3/4
  • Deadwood
    • Rotten Grasp: Duration rescaled from 1/1.7/2.3/3 to 1.5/2/2.5/3
  • Draconis
    • Dragon Flame: Range reduced from 750 to 650
    • Dragon Flame: Cast Range reduced from 600 to 550
    • Blazing Flight: Mana Cost increased from 60 to 60/70/80/90
  • Glacius
    • Glacial Downpour: Damage decreased from 60/100/140 to 55/95/135
    • Glacial Downpour: Staff of the Master effect decreased from 100/140/180 to 95/135/175 damage
  • Gravekeeper
    • Zombie Apocalypse: Cooldown decreased from 140/120/100 to 140/100/60
  • Magebane
    • Mana Combustion: Illusions now only deal 33% of the Mana Burn effect
  • Myrmidon
    • Weed Field: Mana Cost decreased from 105/110/115/120 to 100/105/110/115
    • Magic Carp: Mana Cost decreased from 100/105/110/115 to 95/100/105/110
  • The Dark Lady
    • Cover of Darkness: Mana Cost increased from 75 to 100/125/150
    • Cover of Darkness: Sight Range rescaled from 400 to 500/450/400
    • Cover of Darkness: Duration rescaled from 4/6/8 to 4/5/6
    • Cover of Darkness: Radius decreased from 1000 to 800

Version 2.6.21

New Content

  • Added new Early Access Hero: Solstice
    • Among the tribes of the moon, there lives an elite caste of warriors. Like Krixi, the Moon Queen, these women draw their power from the rays of Lunari. As children of the Moon Goddess, the rays of Sol burn their flesh and forces them to construct a vessel to channel Lunari’s might during the day. The magicks used were so potent that only a chosen warrior, born in perfect balance between light and darkness, could harness its vast power by being forever bonded to her armor. The armor serves as a disguise to men and beasts who would would take advantage of her during the day, masking both her power and gender. In the night, the chosen can retake her true form and strike from the shadows, free from her confining shell. Be it through strength by day or stealth by night, Solstice, the Lady of Lunari, stands ready to show her enemies what power truly is.
    • Solstice changes her role from a more tanky, team-fight presence during the day, to an agile ganker during the night. Look for ways to setup your ultimate from outside of enemy's vision range in order to deal the maximum damage!
  • Added new Limited Edition Early Access Solstice Alt Avatar: Mr. Tickles
    • In the darkened streets of the City of Iron there are rumors of a killer stalking the women of Newerth. This insidious predator hides behind a veneer of gentlemanly graciousness in the evening hours and truly despises the actions that he must take to quell the horrific urges that tear at the back of his mind. The promise of relief led the brilliant, deranged man to craft a potion to heal himself. While it took away the urge to kill, it transformed him into a brute during the day, desperately striving for acceptance, but attacked by the townsfolk who see and fear him as a Hellbourne demon. With neither day nor night to bring him respite all he can do is laugh. And the last things his victims will ever hear is,"Don't worry, this will just tickle a bit..."
  • Added new Premium Solstice Alt Avatar: Duel
    • The Justicar had tracked the Assassin for weeks and finally had found his lair. Alone, he should have called for assistance, but he could not risk letting the demonborn bastard escape yet again. As he entered the building the full moon in the night sky began to be eclipsed, a once in a millennium event. The Justicar broke down the door, surprising the brutal killer as he prepared his blade. The assassin fled for the rooftops to escape, but the lawman bore down on him swiftly. On the roof of the building they locked into combat. In a fair fight the Justicar had the advantage of reach and armor and quickly cut the assassin down. He barely noticed the small nick from the assassin's blade on his cheek. The poison went quickly to work and although the half-demon lie dieing next to him, the Justicar fell to his knees, gasping for air. Both warriors fought to hold on to the last vestiges of life, but it faded from them just as the moon became fully eclipsed. As their souls sought release at that exact same moment, they became entwined in one another, and the neither Heaven nor Hell would grant them access. Forced back to Newerth the found themselves alive once again, but just as their souls had intertwined, so had their bodies. With the Justicar in charge in the day and the Assassin at night, they will forever be in conflict, Dual selves locked in an eternal Duel.
  • The 7 Deadly Sins Collector's Edition Series Continues!
    • 7 unique Deadly Sins Avatars are set to release over the course of 7 weeks
    • Each of these Collector's Edition Avatars will be available at limited quantities for a standard price
    • Once quantities have been exhausted, these Avatars will assume special Collector's Edition pricing: 800 Gold, unavailable for Silver - unlock these exclusive Avatars before they become rare Collector's items!
    • Collecting all 7 Deadly Sins Avatars will bestow a unique in-game effect on each of the 7 Deadly Sins Avatars!
    • The Seventh Deadly Sin: Gluttony
      • Added a new Collector's Edition Devourer Avatar: Gluttony
      • The Grimoire found the embodiment of Gluttony on Newerth...Devourer! He lives to consume the flesh of the fallen...and the living...and when that's done Gluttony will have all of Newerth for dessert!
      • Releases on 10/03/2012
  • Added a new Puppet Master Alt Avatar: Karabas Barabas
    • The Puppetmaster from Russian folklore has invaded Newerth! In Russian Newerth Karabas Barabas is pulling all the strings! His lines are all in Russian and this avatar was designed by our friends in CIS Garena and will be released in both regions at the same time!
    • Releases on 10/05/2012
  • Added a new Bubbles Alt Avatar: Futbol Bubbles
    • This amazing new Bubbles avatar has found inner peace and a great way to compete off the field, as a member of the Newerth Futbol team! His new animations and effects will leave your enemies in the grass and you screaming "GOAL!!" as your kill streaks continue!
    • Releases on 9/28/2012
  • Added a new Gunblade Alt Avatar: Pirate Gunblade
    • Hailing from the Sea of Stars and raiding the coastlines of Newerth comes the fiercest Buccaneer to ever sail the seas! This avatar will be exclusively available for one week to anyone who purchases a $40.00 coin pack beginning with the patch 2.6.21 and ending on patch 2.6.22
    • Releases on 9/28/2012 (free with purchase of $40.00 coin bundle) and 10/05/2012 for purchase.
  • Added a new Behemoth Skin: Bone Behemoth
    • To start our Month of Monstrous Mayhem off on the right foot come this amazing new Behemoth Skin! When Behemoths die legend says they converge in the Behemoth Graveyard to find their eternal peace. When a Behemoth is not able to make that journey their restless spirits can animate their unliving husk and lash out at those who block their path!
    • Releases on 10/01/2012
  • O-Yoroi Gauntlet celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver
  • Master Assassin Silhouette celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver
  • Storm Demon Ravenor celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver

General

  • If you have purchased all 7 Deadly Sins, you will now have their Collector's Edition effects enabled on all of your Collector's Edition avatars
  • Merrick's Treasure Chest - From Patch 2.6.21 through Patch 2.6.22 with the purchase of any $40.00 coin package you will receive a free early release avatar for Pirate Gunblade! This avatar will be available exclusively with the purchase of the $40.00 Gold Coin package until patch 2.6.22

Version 2.6.20

New Content

  • The 7 Deadly Sins Collector's Edition Series Continues!
    • 7 unique Deadly Sins Avatars are set to release over the course of 7 weeks
    • Each of these Collector's Edition Avatars will be available at limited quantities for a standard price
    • Once quantities have been exhausted, these Avatars will assume special Collector's Edition pricing: 800 Gold, unavailable for Silver - unlock these exclusive Avatars before they become rare Collector's items!
    • Collecting all 7 Deadly Sins Avatars will bestow a unique in-game effect on each of the 7 Deadly Sins Avatars!
    • The Sixth Deadly Sin: Greed
      • Added a new Collector's Edition Soulstealer Avatar: Greed
        • Envy returns to the Hellbourne Camp and finds that even in the den of evil Avarice can find a deeper root. What happens when Greed takes hold of Soulstealer and he wants all of your possessions..both now and in the afterlife?
        • Releases on 9/26/2012
  • Added a new Gladiator Alt Avatar: Musketeer Gladiator
    • The Musketeer's have arrived to protect King and Country! Gladiator's newest alt has two friends showing up in the oddest places! Make them show up in your camp today!
    • Releases on 9/21/2012
  • Added a new Nymphora Skin: Unseelie Nymphora
    • Find out what happens when Nymphora turns to the dark side in this amazing new skin!
    • Releases on 09/24/2012
  • Re-release Jade Giant Pebbles]
    • The Jade Giant returns for a limited engagement this week! Don't miss this chance to add this avatar to your team of HoNvengers today!
  • Wooly Cthuluphant celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver
  • Plague Jester celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver


General

  • Hellbourne Left Hard Camp
    • Changed the neutral hard camp in the Hellbourne jungle closest to the outer most tower so you can no longer pull it to the lane
    • This area was changed significantly
  • Kongor's Tiki Wall
    • Removed vision from Kongor's Tiki Wall so that a ward can be placed that spots both rune and inside Kongor's Pit
    • The wall still blocks movement


Hero Balance

  • Engineer
    • Steam Turret: Bounty increased from 0 to 50 gold
  • Tremble
    • Hive Mind: Boris now has a passive Mana Regeneration of 1


Item Balance

  • Icon of the Goddess
    • Health Regeneration increased from 1 to 2
    • Mana Regeneration increased from 10% to 20% per second
    • Can now only lose a max of 10 charges per death


Optimizations and Bug Fixes

  • Hammerstorm
    • Fixed the gliding animation for Hammerstorm and Helga Hammerstorm when Brute Strength is active
  • Parasite
    • Fixed Envy's Facehug cast and impact sounds
  • Wretched Hag
    • Fixed Haunt on Hocus Pocus so that the slow doesn't start tapering off right away
  • Herodex
    • Fixed the armor column being used twice, causing ability icons to cutoff

Version 2.6.19

New Content

  • The 7 Deadly Sins Collector's Edition Series Continues!
    • 7 unique Deadly Sins Avatars are set to release over the course of 7 weeks
    • Each of these Collector's Edition Avatars will be available at limited quantities for a standard price
    • Once quantities have been exhausted, these Avatars will assume special Collector's Edition pricing: 800 Gold, unavailable for Silver - unlock these exclusive Avatars before they become rare Collector's items!
    • Collecting all 7 Deadly Sins Avatars will bestow a unique in-game effect on each of the 7 Deadly Sins Avatars!
    • The Fifth Deadly Sin: Wrath
      • Added a new Collector's Edition Hammerstorm Avatar: Wrath
      • Hell hath no fury like Hammerstorm! When Envy touches the heart of the noble legion warrior and his rage is unleashed can anything or anyone stand in his way? Vengeance must be served and woe to those who stand in his way
      • Releases 9/19/2012
  • Added a new Limited Edition Wretched Hag Alt Avatar: Hocus Pocus
    • Not everyone in Newerth needs to call on ancient spirits or magic tomes to find their magical powers. For some, like Hocus Pocus, the trick is in slight of hand and misdirection. Don't let her beauty and charm fool you though, this lovely hag has quite a few tricks up her sleeve and more than a rabbit under her hat!
    • Releases on 9/14/2012
  • Added a new Night Hound Alt Avatar: Night Hoodlum
    • Who is the hoodlum who sneaks in the night? This amazing new Goblin who has taken on Night Hound mantel and arsenal of tricks while making a name for himself as a thief and assassin, that's who!
    • Releases on 09/14/2012
  • Added a new Pandamonium Skin: Polarmonium
    • This amazing Pandamonium skin lets you see how the Polar Bears fight in the great white north of Newerth! Polarmonium is not just a fighter, he's also an amazing chef as you can see by the massive chopsticks he wields in battle! Sushi anyone?
    • Releases on 09/17/2012


General

  • Added HoN Community account icon
  • This awesome icon was created by community member Token for the first Creative Continuum art contest! It will be available to all players for playing one non-Mid Wars TMM game via Match Rewards.
  • Added Hero Showdown symbols: a golden Devourer to symbolize his victory and a silver Valkyrie for her defeat.
    • These symbols will only be available to those who voted in the special HoN forum poll for the Hero Showdown #2! Thanks for participating!
  • Added new SoTM visuals for the following avatars:
    • Accursed
    • Sub Zero Accursed
    • Andromeda
    • Mandromeda
    • Alien Andromeda
    • Bombardier
    • Cannon Bombardier
    • Zeppelin Bombardier
    • Chronos
    • Father Time Chronos
    • Gradnfather Time
    • Devourer
    • Clown Devourer
    • Oni Devourer
    • Shibo Shinobi
    • Electrician
    • Demonbuster Electrician
    • Steampunk Electrician
    • Empath
    • Mage Empath
    • Lust
    • Glacius
    • Female Glacius
    • Nymphora
    • Spriticus
    • Slither
    • MSIvy Slither
    • Infected Slither
    • The Chipper
    • Mr. Chipper
    • Tortuer
    • Dominatrix Torturer
    • Wretched Hag
    • Wretched Hottie
  • Empath
    • As One: Can now be boosted by Staff of the Master
      • Cooldown is reduced to 30 seconds
  • Torturer
    • Torment: Changed when boosted by Staff of the Master
      • Increases damage from 66/100/144 to 88/133/177. Disables and Silences no longer cause Torment to turn off

Version 2.6.18

New Content

  • The 7 Deadly Sins Collector's Edition Series Continues!
    • 7 unique Deadly Sins Avatars are set to release over the course of 7 weeks
    • Each of these Collector's Edition Avatars will be available at limited quantities for a standard price
    • Once quantities have been exhausted, these Avatars will assume special Collector's Edition pricing: 800 Gold, unavailable for Silver - unlock these exclusive Avatars before they become rare Collector's items!
    • Collecting all 7 Deadly Sins Avatars will bestow a unique in-game effect on each of the 7 Deadly Sins Avatars!
    • The Fourth Deadly Sin: Lust
      • Added a new Collector's Edition Empath Avatar: Lust
        • Jeriziah has fallen to his Pride, but does it all stop there? When Lust befalls a true heroine, all of Newerth is left in fascination and frenzy. Who will succumb to her charm and fall victim to their own desire?
      • Releases 9/12/2012
  • Re-released Limited Edition Magmoose Alt:
    • In honor of our 100,000,000th Game Played Celebration, Magmoose has been made available for the next seven days. Claim this majestic beast of primordial fury as your own.
    • Releases on 09/07/2012
  • Added a new Balphagore Alt Avatar: Garbagore
    • Also in honor of our 100,000,000th Game Played Celebration, this year's HoN Madness winner, Garbagore will be available for free to anyone who finishes a game of HoN over the next week. After that time Garbagore will be available for regular purchase in Merrick's Shop.
    • Releases on 09/07/2012
  • Added a new Forsaken Archer Skin: Sabretooth Archer
    • Journey back to a time when the purest huntress of the Forsaken Woods; Sabretooth Archer, was still unscathed by the corruption of civilization.
    • Releases on 09/10/2012


General

  • Alt Avatar selection on the Hero Pick Screen has been completely redesigned!
  • The following heroes have been added to Tournament Rules: Artillery, Blitz, Gunblade and Kinesis
  • Fixed occasional problems when updating HoN using a Garena-launched client
  • Added an option in Merrick's shop to sort Alt Avatars between All, Owned, and Un-Owned
  • Lamp Posts no longer cause collision detection
  • Forests of Caldavar
    • Removed tree that was blocking a juke spot on the right side of the Hellbourne Bottom Lane, near the most outer tower


Item Balance

  • Doom Bringer
    • Can no longer combine on Couriers
    • Components will remain separate until moved into the stash or inventory
    • Will now combine in both the owner's stash and inventory
    • Doombringer can now be disassembled as long as it remains in the stash
      • Once removed from the stash, a Doombringer can no longer be returned to the stash
  • Bound Eye
    • Courier can no longer purchase a Bound Eye and still can not carry them
  • Energizer
    • Components changed from a Major Totem to two Pretender's Crown
      • The item is now 170 gold cheaper
    • Now provides 10 passive Movespeed
    • Duration increased from 5 to 6 seconds
  • Monkey Courier
    • Courier Shield: Immunity time decreased from 7 to 4 seconds
    • Couriers can no longer block Neutral Spawns

Hero Balance

  • Aluna
    • Base Damage lowered from 49-55 to 47-53
    • Emerald Lightning: Cast Range decreased from 625 to 600
  • Blood Hunter
    • Hemorrhage: Damage increased from 190/315/440 to 200/325/450
    • Hemorrhage: Damage suffered from movement rescaled from 25/50/75% to 30/50/70%
  • Draconis
    • Blazing Flight: Linger time decreased from 5 to 4 seconds
  • Ellonia
    • Absolute Zero: Damage increased from 40 to 50
  • Forsaken Archer
    • Call of the Damned: Skeletal Minions duration decreased from 30 to 20 seconds
  • Nymphora
    • Grace of the Nymph: Mana cost rescaled from 40/55/70/85 to 60 at all levels
    • Grace of the Nymph: Cooldown increased from 19/18/17/16 to 22/20/18/16
    • Nymphora's Zeal: Mana cost increased from 100/120/140/160 to 120/135/150/165
    • Teleport: Mana cost increased from 90/150/210 to 120/180/240
  • Prophet
    • Invigorate: Mana cost increased from 50/55/60/65 to 65
    • Persecution: Damage dealt decreased from 50 to 35/40/45/50
  • Riftwalker
    • Starting Intelligence increased from 20 to 22
  • Silhouette
    • Tree Grapple: When pulling a tree to Silhouette the tree will no longer hit targets behind her
  • Tundra
    • Cold Shoulder: Cooldown increased from 12 at all levels to 24/20/16/12

Optimizations & Bug Fixes

  • Oogie: Conflagrate now properly reduces the Cooldown for Kindled Fury on Haka and KuruKuru
  • Pyromancer: Scorcher's Dragonfire visuals have been updated
  • Shadowblade: Essence Shift can no longer gain extra charges from Geometer's Bane images
  • Fixed clan invites on 64-bit Linux
  • Fixed the location of tooltips in the Herodex Usage section
  • Fixed flickering item tooltips while spectating
  • You can no longer assist yourself in a kill
  • Video driver hangs/restarts are now properly handled
  • The updating now pre-allocates a contiguous file before building an archive to avoid fragmentation problems that could greatly slow down the patching process, especially with a slow hard drive
  • Doombringer no longer disappears when purchased in the fountain with a full inventory

Version 2.6.17

New Content

  • Added new Early Access Hero: Oogie the Primalist
    • Added new Limited Edition Early Access Oogie Alt Avatar: Haka
    • Added new Premium Oogie Alt Avatar: Kurukuru
    • Oogie is a melee Intelligence carry that builds damage through the scaling of mana. Between Conflagrate and Primal Surge, Oogie excels at dealing significant area of effect damage while sustaining high survivability as his manapool increases.
  • The 7 Deadly Sins Collector's Edition Series Continues!
    • 7 unique Deadly Sins Avatars are set to release over the course of 7 weeks
    • Each of these Collector's Edition Avatars will be available at limited quantities for a standard price
    • Once quantities have been exhausted, these Avatars will assume special Collector's Edition pricing: 800 Gold, unavailable for Silver - unlock these exclusive Avatars before they become rare Collector's items!
    • Collecting all 7 Deadly Sins Avatars will bestow a unique in-game effect on each of the 7 Deadly Sins Avatars!
    • The Third Deadly Sin: Pride
      • Added a new Collector's Edition Jeraziah Avatar: Pride
      • Envy and the Grimoire continue to find the weaknesses of men, and even the Leader of the Legion is not immune to the temptations. His fervent belief in his cause and his ability has always been his greastest strength, but it may now have become his greatest weakness. Like Father, Like Son?
      • Releases 9/5/2012
  • Added a new Pyromancer Community Selected Alt Avatar: Scorcher
    • The pyromancers of the Legion are the undisputed masters of fire and the power of Sol, but occasionally the fire burns so hot and bright that it simply cannot be contained! Scorcher the pyromancer has arrived filled with unbridled power. Don't just master the flame - Be the Flame!
  • Releases on 08/31/2012
  • Added a new Monkey King Skin: Harumon King
    • From the East another Monkey King arrives! This fantastic skin shows that Monkey King is not limited to just one form on Newerth. The ancient god Harumon has risen from the East and joined his Simian brothers to destroy the Hellbourne demons!
    • Releases on 09/03/2012
  • Rally has been released to the general hero pool!


Optimizations & Bug Fixes

  • Graphics option changes will no longer take effect until Applied
  • Parasite: Medium Model & Death Sounds re-added for Envy Parasite
  • Legionnaire: Tooltip typo fixed
    • 100/200/300/400% of base damage changed to 150/200/250/300% in Terrifying Charge

Version 2.6.16

New Content

  • Introducing the 7 Deadly Sins Collector's Edition!
    • 7 unique Deadly Sins Avatars will be released over the course of 7 weeks
    • Each of these Collector's Edition Avatars will be available at limited quantities for standard price
    • After quantities have been exhausted, these Avatars will assume special Collector's Edition pricing: 800 Gold, unavailable for Silver - unlock these exclusive Avatars before they become rare Collector's items!
    • Collecting all 7 Deadly Sins Avatars will bestow a unique special effect on each of the 7 Deadly Sins Avatars!
  • The Second Deadly Sin: Sloth
    • Added a new Collector's Edition Armadon Avatar: Sloth
    • The second sin to invade Newerth has infected its first Legion Hero! Everyone's favorite snot-nosed beast has finally had its shell cracked to reveal the ogre inside. Now with two heads trying to make decisions he is even slower to take action than ever before! The birds have begun nesting on his massive back and its all he can do to shake their nests away! This ponderous behemoth will be slowing things down for everyone around him as he takes to the field against his former friends and allies!
    • Releases 8/27/2012
  • Added a new Flux Alt Avatar: Magnet Flux
    • The savior of the Legion and slayer of Horsemen has returned with an all new Iron and Steel shell! Don't let his heroics go to waste attract your friends and repulse your foes with the power in his hands!
    • Releases on 08/24/2012
  • Added a new Magebane Alt Avatar: Rage Bane
    • Some magi believe that taking slaves is a good idea...until one of them discovers how to break the shackles and turn their power back on them! Rage Bane has entered Newerth determined to make the magi pay...Hellbourne first...but eventually all who wield such evil power must repent...or face his rage!
    • Releases on 8/24/2012
  • Added a New Bundle: Iron Rage Pack
    • Own both the Iron Flux and Rage Bane avatars at a discounted price for a limited time! This bundle offers a 20% discount on the prices of both avatars!
    • Releases 8/24/2012 ends 8/28/2012
  • Added a new Deadwood Skin: Icy Deadwood
    • From the Northern forests of Newerth comes a chilly new Deadwood! Beware his frozen punch!
    • Releases on 08/27/2012


Hero Balance

  • Bombardier
    • Sticky Bomb: Cooldown changed from 20/18/16/14 to 17/16/15/14 seconds
    • Starting Intelligence increased from 22 to 24
  • Electrician
    • Electric Shield: Activation cost increased from 5 to 10 Mana
  • Kraken
    • Whirlpool: Stun now hits Magic Immune units
  • Magmus
    • Rescaled base Attack Damage from 43-59 to 46-57
  • Ophelia
    • Creeps now have a kill unit button placed on the neutral she controls
    • This can only be activated if the neutral has not received any hero damage in the last 10 seconds

Optimizations & Bug Fixes

  • Post Haste
    • No longer able to teleport to allied pets if the owner of the pet disabled help
    • This prevents griefing an allied Booboo by disabling it for 3 seconds
  • Fixed Executioner Legionnaire so he spins the correct model instead of normal Legionnaire
  • Monkey King's Alt Avatars should be properly silence when he starts his vault
  • Fixed items giving a full refund if components were owned beyond the resell duration

Version 2.6.15

New Content

  • Introducing the 7 Deadly Sins Collector's Edition!
    • 7 unique Deadly Sins Avatars will be released over the course of 7 weeks
    • Each of these Collector's Edition Avatars will be available at limited quantities for standard price
    • After quantities have been exhausted, these Avatars will assume special Collector's Edition pricing: 800 Gold, unavailable for Silver - unlock these exclusive Avatars before they become rare Collector's items!
    • Collecting all 7 Deadly Sins Avatars will bestow a unique special effect on each of the 7 Deadly Sins Avatars!
  • The First Deadly Sin: Envy
    • Added a new Collector's Edition Parasite Avatar: Envy
      • Envy is the first of the Seven Deadly Sins to attack the Legion way of life. Desire for what others have is always a powerful corrupter and no one wants what others have more than Parasite! He will take you over, steal your buffs, and smile the entire time! How will you react when you see that your friends and neighbors have all that you desire? The power of Envy is unparalleled and will be drawing in both the forces of good and evil when its covetous ways are unleashed in Newerth!
      • Releases 8/22/2012
  • Added a new Limited Edition Legionnaire Alt Avatar: Executioner Legionnaire
    • This Limited Edition Avatar will be at the "head" of the class when his ax swings into Newerth!
    • Releases on 8/17/2012
  • Added a new Moon Queen Skin: Blood Moon Queen
    • This New Skin shows how Moon Queen gears up to harvest her foes in the full moon!
    • Releases on 8/20/2012
  • Added a new Taunt: Acme Taunt
    • This Amazing New Taunt Randomly drops different objects from the sky to crush your foes! This is the first taunt of its kind!
    • Releases on 8/17/2012

General

  • Core Pool Added
    • An all-new, optional game mode offers players a controlled environment to hone their skills with 40 hand-selected heroes, rather than the current pool of over 100
  • Added Hero Death Tips
    • All heroes now display a hero tip upon death!
    • These Tips will either be about the hero that killed you or the hero you are playing
    • Death Tips offer advice on how to use your hero more effectively and how to play against your opponents while you are in the respawn screen
  • Matchmaking Updated
    • Lock Pick is less restrictive and you can now queue a Lock Pick game with more options as well
      • Still requires five players in a group to enter a queue with Lock Pick options enabled
    • Added Express Matchmaking
      • Express Matchmaking is a new fast way to get into a game
      • Express options are pre-set as All Pick, Core Pool, and Casual Mode
      • Map selection is limited to Forests of Caldavar and Mid Wars
  • Monkey King
    • Heavyenly Vault can no longer be stopped mid vault
    • Added an additional second in which the 2nd vault can be activated
  • You can now select a Default Alt Avatar to use with a hero
    • Check the box when selecting an Alt Avatar in the pick screen to set it as the Default
  • You can now pick an Alt Avatar when you right-click a Potential Hero


Optimizations & Bug Fixes

  • Soulstealer: Soul Burst fixed so it correctly is centered on Soulstealer's cast position
  • Improved attack timings for the following heroes
    • Witch Slayer
    • Torturer
    • Patriot Bubbles
    • Clockwork Forsaken

Version 2.6.14

New Content

  • Added a new Valkyrie Alt Avatar: Headhunter Valk
  • Added a new Devourer Alt Avatar: Shibo Shinobi
    • Released on August 13
  • Added New Courier: Hamster Courier
  • Added New Tempest Skin: Phantom Tempest
    • Released on August 15
  • We are introducing a third option for avatars: Skins!
    • This new non-premium avatar option will be available at a reduced Gold and Silver cost from the outset!


General

  • Lock Pick has been re-enabled as a matchmaking option and should work correctly
  • Added new voices for Artesia and Arcannis
  • Fixed the buttons for First Pick in Banning Draft and Lock Pick
  • Fixed slots being exceeded in public games
  • Video driver restarts are now handled correctly
  • Fixed skill being still active when you hit the button and then issue an order afterwards
  • Increased texture slots, fixes textures sometimes not loading


Item Balance

  • Blood Chalice
    • +50% Mana Regeneration added
    • Mana gained decreased from 100 to 85


Hero Balance

  • Amun-Ra
    • Strength gain increased from 2 to 2.5
  • Drunken Master
    • Drink: Charges gained increased from 3/6/9/12 to 4/7/10/13
    • Drink: Charges expire time increased from 3 seconds to 4 seconds
    • Stagger: Movement Speed and Attack Damage bonus increased from 15/30/45/60 to 30/40/50/60
  • Engineer
    • Spider Mines: Cooldown decreased from 7 seconds to 3.5 seconds
  • Martyr
    • Sol's Conviction: Amount healed increased from 20/30/40/50% to 35/40/45/50%
  • Slither
    • Starting Intelligence increased from 15 to 16
    • Toxin Wards: Vision increased from 600 to 650.
    • Poison Burst: Mana cost decreased from 200/300/400 to 175/275/375
  • Soulstealer
    • Soul Burst: Damage is now based off number of souls; 20/30/40 per soul + 150/225/300 static damage within 100 range
      • Damage decreases linearly to 0 at max distance. Snare and damage reduction apply with the damage now instead of separately

Version 2.6.13

New Content

  • Added new Early Access Hero: Rally
  • Added new Limited Edition Early Access Alt Avatar: Warlord Rally
  • Added new Premium Rally Alt Avatar: Joan D'Rally
    • Rally is a melee strength hero who creates a new dynamic on the battlefield. Rally can Compel his allies to either save them or launch them into battle. Setting up a Seismic Slam that hits one or more targets will guarantee destruction upon his enemies.

General

  • Pets are now deleted when the owner terminates
  • Items that drop on death always lose ownership, even when dropping off a pet
  • Fixed possible editor lockup when editing water

Optimizations & Bug Fixes

  • Courier: Fixed the courier from being pulled or pushed by abilities when immune
  • Genjuro: Removed the animation from Genjuro so it does not stop any current channeling animations
  • Genjuro: Fixed Harkon's Blade interaction so that the slow state of Genjuro will properly apply if you attack out of Genjuro's stealth state with Harkon's toggled on
  • Null Stone: Fixed the reset effect making the dead hero glow for a split second when Null Stone goes off of cooldown
  • Arachna: Fixed Spiderling so that it won't die if Arachna dies while the Spiderling is in midair
  • Chronos: Fixed Chronofield so that units properly play their idle animation after it expires
  • Empath: Fixed Homecoming Stone/ Post Haste so it won't immediately cancel if Empath uses it while in her " As One " state
  • Nomad: Fixed Edge Counter so that it plays the correct animations for each respective alt
  • Pebbles: Fixed Enlarge from playing the rock skin shed animation when he is invisible
  • Pharaoh: Fixed an exploit with Wrath of the Pharaoh and Staff of the Master. You can no longer cast Wrath of the Pharaoh, pick up Staff of the Master (or get a courier/friend's hero to deliver it to you) and then use the secondary ultimate skill (hotkey "D") immediately after. The cooldowns will now be properly shared.
  • Silhouette: Fixed White Lotus Silhouette's Sky Dance animation so that it uses the alt's model instead of the original's model

Version 2.6.12

New Content

  • Added new Silhouette Alt Avatar: Master Assassin Silhouette
  • Added new Ravenor Alt Avatar: Storm Demon Ravenor
  • Added new Bundle: Shadow Pack
    • Get both Master Assassin Silhouette and Storm Demon Ravenor at a discount before release on Tuesday


General

  • Trees now sway with the wind
    • Zephyr tested and approved!
  • Regional Breakdown Removed
    • Please join us in welcoming South Korea as an operating region for Heroes of Newerth! Korea is the newest addition to our regional lineup as HoN continues to grow its international presence. Due to our rapid multi-regional growth, we have decided to remove the regional breakdown for online players. As HoN continues to grow as a global game, we should all take pride in this amazing, worldwide community that we are all a part of. Thank you all so much for your continued support of HoN, it is only because of all of you that we are able to to continue to grow!
  • The skybox is now correctly reflecting off the water
    • This can be disabled/enabled in the options menu
  • Herodex simple view has been updated
  • Witch Hunter now correctly gains the bonus from Staff of the Master


Item Balance

  • Lifetube
    • Regeneration lowered from 5 to 4.5

Hero Balance

  • Blitz
    • Quicken: Cast time reduced from 0.3 to 0.2
    • Pilfering: Clearvision now lingers for the entire duration of a target being slowed
    • Pilfering: Increased the movespeed draining from 10/20/30/40 to 15/25/35/45
    • Lightning Shackles: Increased the radius from 200/300/400 to 300/350/400
  • Dampeer
    • Vampiric Flight: Lowered cooldown from 22/18/14/10 to 16/14/12/10
    • Terrorize: Reduced cast time from .3 to .25
  • Moon Queen
    • Moon Beam: Stun has been increased from 0.6 to 1
  • Scout
    • Disarm: Cooldown decreased from 20/16/12/8 to 14/12/10/8
    • Disarm: Critical strike increased from 1.25/1.5/1.75/2.0x to 1.4/1.6/1.8/2.0x
  • The Dark Lady
    • Dark Blades: Base Damage % reduced from 50/60/70/80 to 35/50/65/80
    • Taint Soul:Increased mana cost from 35 at all levels to 40 at all levels
    • Cover of Darkness: Cast range reduced from global to 2500

Version 2.6.11

  • All non-EA heroes are now FREE for all users
    • Heroes of Newerth is now Free-to-Own, a truly FREE experience where all game modes and non-ea heroes are unlocked at zero cost

New Content

  • Added new Gemini Alt Avatar: Mecha Gemini
    • Mecha Gemini will be given to any user who has purchased a hero using gold coins
    • Mecha Gemini will also be given to all Legacy users in addition to a +2 Silver Coin Bonus on each ranked game of matchmaking (i.e. not Mid Wars)
  • Added new Limited Edition Slither Alt Avatar: Infected Slither
  • Added new Voodoo Alt Avatar: Voodoo Doctor
    • This avatar will be available for purchase on Tuesday
  • Added new Bundle: Germs Pack
    • Get both Infected Slither and Voodoo Doctor before release on Tuesday at a lower price


General

  • Tokens and Passes have been removed from the game. Everyone may now play any mode freely
  • The cost of all products in Merrick's HoN Store have been reconsidered and repriced accordingly
  • Matchmaking
    • There is now a probability scale while waiting for a game, giving you an accurate estimate at the likelihood of finding a match
  • Australia has been added as a valid Matchmaking region
    • You can only play All Pick or Lock Pick in the Australian region for now
  • Midwars
    • A new mode has been added: All Random
      • You can pick this in the same way you pick Blind Ban after selecting the Mid Wars map
    • Heroes will now passively gain 45 experience a minute
    • Fortification of Sol and Demonic Fortification have been disabled
    • Can now be played with any Game Mode in Public games
    • You can now disassemble items when any unit you control has access to the stash, as opposed to just your hero
    • Taunt sound times have been shortened to match the duration of animations
    • FMOD has been updated to 4.40.10
    • Removed warning if AlienFX failed to load
    • Fixed sound driver display names when they're in unicode


Optimizations & Bug Fixes

- The game lobby has been optimized significantly - Some missing Matchmaking strings have been corrected - The rewards page has been fixed to check for a valid product ID

Version 2.6.10.1

  • Disabled experimental D3D9Ex support
    • This fixes graphics problems that began happening last patch (D3DERR_DEVICEHUNG, black screens on loading, decreased performance, etc.)
  • Made host_sleepMS once again only occur under certain circumstances, as opposed to always
  • Increased FPS in games

Version 2.6.10

  • All non-EA heroes will be available for play in the Free Hero Pool

New Content

  • Added new Swiftblade Alt Avatar: Bushi Swiftblade
  • Added new Berzerker Alt Avatar: Demon Hunter Zerker
    • This avatar will be available for purchase on Tuesday and comes complete with a Korean voice and a gat to celebrate the launch of HoN Korea!
  • Added new Bundle: Rage Pack
    • Get both Bushi Swiftblade and Demon Hunter Zerker before it's release on Tuesday, all for a lower price


General

  • The updater for HoN has been completely reworked. The next time you patch, it will use this new updater process
  • HoN no longer requires Administrator privileges to run on startup
    • You will still have to give the updater process Administrator privileges when patching (Administrator privileges are necessary when patching or repairing a HoN installation to avoid any permission issues it may encounter)
  • The new updater also includes a repair tool designed to fix common errors that can arise from within a HoN installation. You can run the repair tool from the in-game options menu (Options -> Repair Install)
    • You can also update or repair with the "-update" or "-repair" command line options in-game (Windows only)


Hero Balance

  • Arachna
    • Spider Sting: Cooldown reduced from 80/50/30 to 70/50/30
  • Armadon
    • Restless: Movement speed rescaled from 4/5/7% to 4/5/6%
  • Artesia
    • Dance of Death: Cooldown rescaled from 25/22/18/16 to 25/22/19/16
  • Blood hunter
    • Hemorrhage: Damage rescaled from 190/310/440 to 190/315/440
  • Chipper
    • Rocket Barrage: Manacost rescaled from 50/60/70/85 to 45/60/70/85
    • Rocket Barrage: Damage rescaled from 85/115/145/180 to 80/115/145/180
  • Corrupted Disciple
    • Overload: Shoots a jolt every 0.85/0.75/0.65 to 0.8/0.7/0.6
  • Defiler
    • Wave of Death: Manacost rescaled from 105/120/140/165 to 100/120/140/160
  • Devourer
    • Devour: Manacost rescaled from 100/130/170 to 100/135/170
  • Electrician
    • Energy Absorption: Damage rescaled from 85/165/225/300 to 85/150/215/280
  • Forsaken Archer
    • Call of the Damned: Rescaled the damage of skeletons from 14-20/20-26/26-32/32-38 to a static 17/23/29/35
  • Geomancer
    • Quicksand: Movement slow rescaled from 12/16/24/30% to 12/18/24/30%
  • Glacius
    • Ice Imprisonment: Manacost rescaled from 115/125/140/150 mana to 120/130/140/150
  • Hammerstorm
    • Galvanize: Armor bonus rescaled from 3/5/7/10 to 3/5/7/9
  • Jeraziah
    • Sol's Blessing: Manacost rescaled from 125/175/250 to 150/200/250
  • Legionnaire
    • Terrifying Charge: Movespeed buff rescaled from 100/150/200/500 to 100/200/300/400
    • Decapitate: Damage rescaled from 300/450/625 to 300/450/600
  • Magmus
    • Volcanic Touch: Damage rescaled from 90/130/170/220 to 90/130/170/210
  • Maliken
    • Sword Throw: Range rescaled from 700/850/1000/1200 to 750/900/1050/1200
    • Possession: Fear duration rescaled from 0.75/1.25/2 to 1/1.5/2
  • Pandamonium
    • Face Smash: Bonus base damage rescaled from 30/70/120% to 30/75/120%
  • Pebbles
    • Stalagmites: Damage rescaled from 100/180/260/300 to 100/160/220/280
  • Pestilence
    • Impalement: Manacost rescaled from 80/95/105/115 to 85/95/105/115
  • Pollywog
    • Voodoo Wards: Damage rescaled from 39-43/54-58/69-73 to a static 40/55/70
  • Sand Wraith
    • Desert's Curse: Bonus movement speed buff rescaled from 5/9/14/18% to 6/10/14/18%
  • Scout
    • Marksman Shot: Manacost rescaled from 125/175/250 to 125/175/225
  • Slither
    • Poison Spray: Range rescaled from 600/725/850/1000 to 625/750/875/1000
    • Poison Spray: Manacost rescaled from 90/105/120/130 to 85/100/115/130
    • Toxin Wards: Wards damage rescaled from 9-11/17-21/26-32/34-42 to a static 10/19/28/37
  • Soul Reaper
    • Demonic Execution: Manacost rescaled from 175/340/500 to 175/300/450
  • Succubus
    • Succubus' Hold: Damage rescaled from 100/155/215 to 100/160/220
  • Swiftblade
    • Way of the Sword: Crit chance rescaled from 10/18/26/36% to 12/20/28/36%
  • Thunderbringer
    • Chain Lightning: Number of bounces rescaled from 5/7/9/15 to 6/9/12/15
    • Lightning Storm: Manacost rescaled from 225/325/450 to 225/325/425
  • Tundra
    • Call of Winter: Coeurl's damage rescaled from 23-29/43-49 to a static 26/46
  • Valkyrie
    • Courageous Leap: Range rescaled from 630/720/780/870 to 630/710/790/870
  • Voodoo Jester
    • Spirit Ward: Manacost rescaled from 200/200/300 to 150/225/300

Version 2.6.9

  • To celebrate GameHoN, all non-EA heroes are in the Free Pool this week

New Content

  • Added new Early Access Hero: Prophet
  • Added new Limited Edition Early Access Alt Avatar: Serpent Prophet
  • Added new Premium Prophet Alt Avatar: Bone Prophet
    • Prophet is an extremely versatile ranged intelligence hero. His strengths lay in his early laning harassment as well as his teamfight presence. A well placed Shared Fate can alter any teamfight in Prophet's favor!
  • Revised Early Access System
    • Players now have 3 options when taking advantage of Early Access
    • Hero Only - Unlocks only the Early Access hero for a new, low price of 250 Gold
    • EA Bundle - Unlocks the Early Access hero as well as the exclusive Early Access avatar and Symbol for the current price of 350 Gold
    • Elite Bundle - Unlocks the Early Access hero, the exclusive Early Access avatar and Symbol, and a Premium Alt Avatar all for the discounted price of 650 Gold
  • Added new Kraken Alt Avatar: Submariner Kraken
  • Added new Puppet Master Alt Avatar: Doll Master
    • Not available for purchase until the end of GameHoN week


General

  • Ravenor is no longer an Early Access hero
  • Added new Match Rewards System
    • Players can dive into the new Match Reward System with Game HoN, a week-long event that will offer special, in-game prizes based on the number of games played
  • GameHoN from July 6th to July 13th to kick off the launch of the new Match Rewards System
  • GameHoN Prize Packages:
    • Play 10 Games, Unlock the new Doll Master Alt Avatar
    • Play 10 Games with Friends, Unlock the Team Player Bundle
    • Play 25 Games, Unlock the Mega Store Bundle
  • Team Player Bundle includes:
    • Alt Avatars
      • Clown Devourer
      • Snow Zephyr
      • Quadropod Tremble
      • Ninja Bubbles
      • Nightmare Madman
      • Queen Arachna
      • Mutant Parasite
      • Queen Bee Monarch
      • Geojuice
      • Frostrider
    • Account Icons
      • Legion
      • Hellbourne
      • You're Mine
      • Grenade
      • The Soul
    • Symbols
      • Game HoN
      • Team Player
      • Club 10
    • Couriers and Taunts
      • Chicken Courier
      • Original Taunt
  • Mega Store Bundle includes:
    • Alt Avatars
      • Kangamonium
      • Infernal Behemoth
      • Logger Legionnaire
      • El Guantelete
      • Raven Soulstealer
      • Nomaddin
      • Pollywog Chieftain
      • Winston Charmadon
      • Demented Witch
      • Cyber Valk
    • Account Icons
      • I Heart HoN
      • Thumbs Up
      • Nunchucks
      • 8Bit Scout
      • Legion vs Hellbourne
      • Custom Account Icon
    • Symbols
      • Game HoN
      • Gamer
      • Club 25
    • Couriers and Taunts
      • Rat Courier
      • Gore Taunt
  • Added new Consecutive Play and Social Play Bonuses to Normal Mode and Casual Mode Matchmaking
  • Consecutive Play Bonus:
    • Day 1 Bonus - 6 Silver Coins
    • Day 2 Bonus - 8 Silver Coins
    • Day 3 Bonus - 10 Silver Coins
    • Day 4 Bonus - 12 Silver Coins
    • Day 5+ Bonus - 14 Silver Coins
  • Social Play Bonus:
    • Play with 1-3 friends - 4 extra silver coins per game
    • Play with 4 friends - 10 extra silver coins per game
    • Please Note: Bonuses and Rewards are only available in Normal Mode and Casual Mode Matchmaking (i.e. not MidWars)


Optimizations & Bug Fixes

  • Fixed Heroes disappearing if you reconnected during loading
  • Fixed the Mentor's cursor hanging around after the game was over
  • Sounds are now dampened when a Taunt is playing
  • Fixed an item-ordering problem when the courier is delivering
  • Fixed a bug when the courier delivers an upgradeable item and one other item to a hero that has a recipe for that upgradeable item
    • Before, the recipe would be consumed and no upgrade given
  • We now prefer to upgrade items over forming new ones
    • Example: Getting a Spellshards recipe into an inventory that has Spellshards level 1 and an Arcana will always make a Spellshards level 2, instead of two Spellshards level 1
  • Ignore and Banlist should work properly again
  • Language defaults to English if no language is set
  • Fixed occasional ingame crashes
  • Fixed HoNTV in D3D9Ex video mode
  • "New" items can no longer be right-clicked or combined in tournament mode
  • Negative Armor effects now correctly show up on tooltips
  • Fixed the Courier still belonging to the owner when the owner terminates
  • You can no longer disassemble items if you don't have stash access
  • Fixed incorrect purchase order of recipe items with sub-recipes
  • Fixed being able to use items from your stash
  • Frostburn/Icebrand: Fixed a bug where Ranged attacks were not increasing the power of the snare if the remaining duration was greater than 1.5 seconds
  • Berzerker: Carnage now correctly reduces various stun durations
  • Dr. Repulsor: Can no longer roll 3d100 and magically hit the perfect odds to instant kill a hero all the way across the map
  • Gauntlet: Grapple can no longer shoot behind him
  • Draconis: Fiery Barrage's timer doesn't show "0.0s" all the time anymore
  • Devourer: Hid a state that is only for timing
  • Electrician: Energy Absorption's icon fixed when using Demonbuster Electrician
  • Gladiator: Call to Arms icon fixed when using Gladius Beardicus
  • Kinesis: Telekinetic Lift and Mass Control timing states hidden on creeps
  • Plague Rider: Contagion and Plague Carrier's icons fixed when using Frost Rider
  • Nymphora: Turning on the "no-help" feature now makes you an invalid target for Nymphora's Teleport
  • Kraken: Release the Kraken! fixed so it does not play an effect through fog
  • Kraken: Tsunami Charge fixed so you can crash people against invulnerable buildings
  • Ophelia: Fixed an invisible gadget that you were able to tab to
  • Madman: Berserk idle animation no longer continues once it expires
  • Maliken: Sword Throw gadget is no longer able to be tabbed to
  • Gemini: Fixed so items delivered from a Courier so that autocombine will work properly when Gemini is in Fire/Ice form
  • Monarch: Noxious Cloud fixed so it plays the proper sound
  • Monarch: Noxious Cloud visual effect tweaked so it is more accurate when compared to the actual AoE
  • Monkey King: Vault fixed so vaulting while being teleported doesn't snap you back to where you were
  • Silhouette: Log Bolas fixed so it no longer plays through fog

Version 2.6.8

  • Free Hero Pool has been updated. The list is as follows:
    • Engineer
    • Doctor Repulsor
    • Soulstealer
    • Chronos
    • Shadowblade
    • Drunken Master
    • Lord Salforis
    • Succubus
    • Defiler
    • Geomancer
    • Fayde
    • Artesia
    • Rhapsody
    • Engineer
    • Revenant
    • Andromeda


New Content

  • Sacrificial Stone Reworked
    • Old:
      • Icon of the Goddess (3300) + Sustainer (1750) = 5050 Total
      • +450 Max Health
      • +400 Max Mana
      • +10 Damage
      • +6 Health Regeneration
      • +150% Mana Regeneration
      • Upon death, respawn time and gold loss is decreased based on charges. Adds a charge when a nearby enemy hero dies.
      • +1 Mana Regeneration, +.25 Health Regen, +25 Max Health per charge. On Death: Removes half of the current charges, Heal nearby allies. With 1+ charges, respawn 3 seconds faster and lose 25 less gold per charge. Continue to gain experience and vision at the location you died.
    • New:
    • Grave Locket (735) + Shield of the Five (803) + Recipe (400) = 1938 Total
    • +9 Intelligence
    • +6 Agility
    • +6 Strength
    • +5 Armor
    • On kill or assist, becomes charged (A charged Sacrificial Stone gains +3 to all stats)
    • 25 Manacost, 25 Second Cooldown
    • On use: Grants 3 Armor to all nearby units for 30 seconds
    • On Death (If Charged): Respawn 15 seconds faster and lose 100 less gold. Spawn a Stone that continues to gain experience for you until respawn. Stone gives a large area of clearvision around where you died for the first 6 seconds.
    • Not allowed in Tournament Rules, as this is now tagged as a "New" item
  • Icon of the Goddess Rework
    • Old:
      • Glowstone (1200) + Beastheart (1100) + Pickled Brain (1000) = 3300 Total
      • +450 Max Health
      • +400 Max Mana
      • +1 Health Regeneration
      • +10% Mana Regeneration
    • New:
      • Glowstone (1200) + Beastheart (1100) + Pickled Brain (1000) = 3300 Total
      • +450 Max Health
      • +400 Max Mana
      • +1 Health Regeneration
      • +10% Mana Regeneration
      • Gains 2 charges whenever an enemy dies within 1000 range of your hero
      • +0.5 Health Regeneration per charge
      • +10% Mana Regeneration per charge
      • On death: Charges are cut in half
      • Not allowed in Tournament Rules, as this is now tagged as a "New" item


  • Added new Limited Edition Engineer Alt Avatar: Uncle Sam Engineer
  • Added new Courier: Honey Badger Courier
  • Added new Bundle: Honey Badger Bundle
    • Get both the Honey Badger Courier and Honey Badger Taunt before its release on Tuesday, all for a lower price
  • Added new Bundle: Liberty Bundle
    • Celebrate with a discount on Uncle Sam Engineer and Patriot Bubbles


General

  • Hero Death Timer
    • Decreased the maximum death timer of a hero in normal mode from 100 to 80 seconds
    • This means that a hero reaches their maximum death timer at level 20 and does not increase after that
  • Draconis
    • Now allowed in Tournament Rules
  • Berzerker
    • Now allowed in Tournament Rules


Item Balance

  • Grave Locket
    • Stats gained when charged decreased from +3 to +2
    • Allowed in Tournament Rules


Hero Balance

  • Amun-Ra
    • Turn rate decreased from 1800 to 900
    • Ashes to Ashes: Duration increased before charges are removed from 2 to 4 seconds
  • Flint
    • Starting Strength increased from 16 to 18
  • Madman
    • Starting Intelligence increased from 14 to 16
  • Magebane
    • Flash: Self Magic Armor decreased from 3/6/10/15 to 3/6/9/12
    • Flash: Self Magic Armor duration decreased from 10 to 7 seconds
    • Flash: Range decreased from from 850/950/1050/1150 to 775/900/1025/1150
    • Movespeed decreased from 320 to 315
  • Moraxus
    • More Axes: Cooldown increased from 1 to 1.5 seconds
  • Puppet Master
    • Puppeteer's Hold: Manacost decreased from 115/140/165/205 to 115/140/165/190
  • Silhouette
    • Tree Grapple: Now only stuns and damages units controlled by players
      • This includes Heroes and all hero pets
  • Swiftblade
    • Swift Slashes: Damage per slash normalized from 150-250 to 200
  • Tundra
    • Movespeed decreased from 310 to 305
    • Starting Armor decreased from 4.6 to 4.1
  • Warbeast
    • Metamorphosis: Cooldown decreased from 100/70/40 to 80/60/40
  • Wretched Hag
    • Flash of Darkness: Range rescaled from 800/900/1000/1150 to 775/900/1025/1150
    • Sonar Scream: Radius increased from 400/450/475/500 to 425/450/475/500

Version 2.6.7

  • Free Hero Pool has been updated. The list is as follows:
    • Nomad
    • Master of Arms
    • The Madman
    • Arachna
    • Draconis
    • Thunderbringer
    • Martyr
    • Bombardier
    • Demented Shaman
    • Nymphora
    • Voodoo Jester
    • Behemoth
    • Gladiator
    • Accursed
    • Keeper of the Forest
    • Cthuluphant

New Content

  • Added a new Picking Mode: Lock Pick
    • Lock Pick is the new premier competitive mode for Heroes of Newerth
    • A "Locked Hero Pool" of six Heroes is this mode's main focus. Out of the six, four of them must be picked in the end
    • All actions during the picking phase are taken by only the Captain of the team
      • Players do not pick their own heroes, the Captain picks for them
      • The Blue player is Legion's Captain while the Pink player is Hellbourne's Captain
    • The order of actions each Captain takes is as follows:
      • Two blind bans. These function exactly as they do in Mid Wars
      • "Lock" three Heroes. These six Heroes make up the "Locked Hero Pool" and are unbannable and picked at the conclusion of the Picking Phase
      • Ban three Heroes
      • Pick three Heroes
      • Pick two Heroes from the "Locked Hero Pool". Your team is not limited to picking from the Heroes only your team "Locked", you can freely pick from any of the six. Two heroes from the "Locked Hero Pool" will remain unpicked
    • Players may not Ready Up until all ten players have a Hero
      • You may still Swap with teammates at any time
  • Matchmaking screen reworked slightly
    • Random Draft has been removed from Matchmaking
    • Lock Pick has been added to Matchmaking
      • To access Lock Pick you must have a full group of five and turn on the new "Competitive" restrictive filter
      • The Group Leader when queuing for Matchmaking becomes the Team Captain
  • Cast Range Indicators added for all Heroes, Items, and Neutrals
    • Various abilities will now show their range and the area of effect when you select to use them
    • Hovering over an ability in game will display the range of the ability centered on your hero after a short delay
    • Indicators can be disabled in the Interface part of the Options menu
  • Added new Draconis Alt Avatar: Chimera Draconis
  • Added New Arachna Alt Avatar: Brass Arachna (available Tuesday)
  • Added New Bundle: Ultimate Amalgamate Bundle
    • Save Gold Coins on Chimera Draconis and own Brass Arachna before she is released on Tuesday!

Optimizations & Bug Fixes

  • Fixed a lot of Alt Avatars' attack animations so they sync up correctly to when damage is done
  • Nullfire Blade: Can no longer insta-kill allied illusions
  • Arachna: Webbed Shot will no longer slow targets who go Magic Immune while the shot is in midair
  • Armadon: Armordillo charges now cap at 100 again. This is just a visual change so you easily know when the next burst will go off
  • Bombardier: Air Strike! effects were rescaled slightly
  • Chipper: Rocket Barrage will no longer go through Magic Immune units
  • Chronos: Curse of Ages can no longer kill enemies through Puppet Show
  • Chronos: Removed unnecessary voice files
  • Ellonia: Flash Freeze's stun can now properly be dispelled by stun removal abilities
  • Ellonia: Absolute Zero no longer spams shields
  • Forsaken Archer: Alt Avatar animations sped up and synced
  • Gemini: Item animation added
  • Geomancer: Updated his scripting across the board, as it was performing badly under certain situations
  • Geomancer: Crystal Field's stun is no longer a debuff, so it can no longer be dispelled by items like Nullfire Blade
  • Gravekeeper: Base Health Regen fixed to be the correct value
  • Keeper of the Forest: Entmoot's cast has had art added
  • Kraken: Tsunami Charge can now be cast towards the edge of the map
  • Master of Arms: Overcharge Shot's stun is no longer a debuff, so it can no longer be dispelled by items like Nullfire Blade
  • Midas: Transmute's stun is no longer a debuff, so it can no longer be dispelled by items like Nullfire Blade
  • Moraxus: More Axes rescripted to clean up several art issues
  • Night hound: Invisibility buff will no longer have a flickering duration

Version 2.6.6

  • Good Luck to all of the teams participating in DreamHack Summer!
    • DreamHack is the world's largest LAN festival running from June 16-19th. Catch the world's best HoN players compete in the DreamHoN Finals presented by Honcast, live from DreamHack Summer 2012 on HonTV
    • One special HoN fan, plus his or her friend, will be able to attend DreamHack Winter for free! For more information, tune in and follow along with all the DreamHoN coverage provided by Honcast
    • Due to DreamHack occurring this week the hero rotation will not change and we will not release a Balance Patch

New Content

  • Keep your eye out for the new Flint Beastwood Limited Edition Alt Avatar: The Orc With No Name
    • Available later this week!
  • Added new Andromeda Alt Avatar: Alien Andromeda
    • Stay tuned to DreamHon.com for your chance at this exclusive Alt Avatar presented by Alenware Arena.

Optimizations & Bug Fixes

  • Fayde: Burning Shadows will no longer block targeting on the first frame the illusion exists

Version 2.6.5

  • Free Hero Pool has been updated. The list is as follows:
    • Gemini
    • Wildsoul
    • Aluna
    • Forsaken Archer
    • Night Hound
    • Pestilence
    • Amun-Ra
    • Parasite
    • Witch Slayer
    • Myrmidon
    • Pyromancer
    • Torturer
    • Flux
    • Ophelia
    • Glacius
    • Monarch

New Content

  • Added new Early Access Hero: Ravenor
  • Added new Limited Edition Early Access Alt Avatar: Dominus Ravenor
    • Ravenor is a melee carry that builds up a significant amount of damage and mobility throughout a fight. Unlike other carries, the majority of Ravenor's damage is Magic allowing him to tear through high armor targets.
  • Added new Witch Slayer Alt Avatar: Witch Hunter

Optimizations & Bug Fixes

  • Martyr, Pandamonium, Shadowblade's alt avatars were not showing in the hero view correctly
  • Puppet Master: Voodoo Puppet is now visible to his team at all times
  • Kinesis: Stasis Smash now correctly gives only 1 Mana Battery/Power Supply charge
  • Scout: Attacks can now be cancelled without triggering the cooldown on Disarm
  • Players can now correctly view all announcers in vault when you own more than 6
  • Fix for match stats not showing up correctly for people in clans
  • Pets no longer persist after disconnect (such as Gawain or Booboo)
    • Booboo now drops his items when the owner terminates

Version 2.6.4

  • This is a very special Community Collaboration Balance Patch! A big Thank You to the community for helping us create this!
  • Free Hero Pool has been updated. The list is as follows:
    • Engineer
    • Valkyrie
    • Corrupted Disciple
    • Scout
    • Blitz
    • Blacksmith
    • Tempest
    • Revenant
    • Kinesis
    • Plague Rider
    • Puppet Master
    • Kraken
    • Pebbles
    • Jeraziah
    • Hammerstorm
    • Legionnaire

New Content

  • Added new Vindicator Alt Avatar: Judge Vindicator
  • Added new Taunt: Tombstone Taunt

General

  • Forests of Caldavar creep spawn location for Hellbourne middle lane moved slightly
    • They will meet in the middle at a better place and account for the difficulty to block either side

Item Balance

  • Bound Eye
    • Couriers: Can no longer carry Bound Eye at any point
      • Whenever it is put on a courier, it immediately drops
    • Dropping a Bound Eye now clears ownership
      • You can no longer drop a Bound Eye before dying to make it unusable by the enemy

Hero Balance

  • Andromeda
    • Agility gain per level increased from 2.35 to 2.4
    • Intelligence gain per level increased from 1.75 to 1.8
  • Blacksmith
    • Agility gain per level decreased from 1.55 to 1.5
    • Fireball: Damage increased from 75/125/175/275 to 100/150/200/275
    • Flaming Hammer: Now has a constant AoE of 100 without Chaotic Flames
      • Increases to 200/300/400 with Chaotic Flames
    • Frenzy: Multicasts will prioritize Heroes correctly
  • Blitz
    • Lightning Shackles: Cooldown reduced from 150/100/50 to 100/75/50
  • Bramble
    • Spore Breath: Damage rescaled to deal 100/175/250/325 over the whole duration
      • The ability was incorrectly doing too much damage
    • Entangling Vine Wall: Alignment of the wall fixed when spawned at odd angles
    • Entangling Vine Wall: Effects tweaked for clarity
  • Chronos
    • Agility gain per level decreased from 2.65 to 2.6
    • Curse of Ages: Damage increased from 15/30/45/60 to 40/50/60/70
    • Curse of Ages: Damage changed from Physical damage to Magic damage
  • Cthulhuphant
    • Base Damage lowered from 56-60 to 52-56
    • Base Intelligence lowered from 20 to 18
  • Defiler
    • Unholy Expulsion: Movespeed of Spirits increased from 400 to 400/450/500
  • Demented Shaman
    • Strength gain per level decreased from 1.85 to 1.8
    • Unbreakable: Cooldown increased from 15 to 45/35/25/15
  • Gauntlet
    • Strength gain per level increased from 2.85 to 2.9
  • Glacius
    • Glacial Downpour: Manacost increased from 150/175/200 to 200/300/400
  • Fayde
    • Agility gain per level decreased from 2.15 to 2.1
  • Hellbringer
    • Death Boil: Damage per tick increased by 5 damage
  • Jeraziah
    • Strength gain per level decreased from 2.65 to 2.6
    • Agility gain per level decreased from 1.75 to 1.7
    • Protective Charm: Cooldown increased from 20 to 24 seconds
    • Sol's Blessing: Rescripted to prevents all Physical Damage instead of give 1000 Armor
      • There should be no functional change to this ability in game
  • Kinesis
    • Intelligence gain per level decreased from 3.0 to 2.7
    • Statis Smash: Can now be ended early by using the ability again
      • Damage and stun time are directly proportional to how long the affected unit has been in the air
    • Telekinetic Control: Slow reduced from 25% to 10/15/20/25%
  • Kraken
    • Release the Kraken: Stun from being pulled to the center is no longer Superior Magic
  • Madman
    • Agility gain per level increased from 2.75 to 2.8
  • Magmus
    • Steambath: Radius reduced from 300/350/400/550 to 300/350/400/450
  • Moon Queen
    • Strength gain per level increased from 1.95 to 2
    • Intelligence gain per level increased from 1.85 to 1.9
  • Ophelia
    • Ophelia's Judgment: Now a purgable buff
  • Pebbles
    • Enlarge: Base Attack Time increased from 1.7 to 1.9/2.1/2.3 seconds
    • Enlarge: Attack Speed is no longer slowed
  • Plague Rider
    • Strength gain per level increased from 1.55 to 1.6
    • Intelligence gain per level increased from 3.25 to 3.3
    • Contagion: Slow duration decreased from 4 to 2.5/3/3.5/4
  • Predator
    • Intelligence gain per level increased from 1.75 to 1.8
  • Rhapsody
    • Starting Intelligence increased from 25 to 28
      • Base Attack Damage lowered by 3 so her damage remains unchanged
  • Scout
    • Disarm: Rebalanced so it now has a cooldown of 20/16/12/8 seconds that removes 1 second on attack. Disarmed now lasts 2 seconds instead of 1.
  • Marksman Shot: Now gives vision of the target
  • Shadowblade
    • Essence Shift: Cap of 40 stats removed
  • Slither
    • Strength gain per level increased from 1.85 to 1.9
    • Intelligence gain per level increased from 1.75 to 1.8
  • Succubus
    • Movement Speed increased from 305 to 310
    • Heartache: Damage increased from 75/150/225/300 to 90/160/230/300
  • Swiftblade
    • Agility gain per level increased from 2.85 to 2.9
  • Tempest
    • Elementals: Attack Damage reduced from 16-24/24-32/34-42/43-51 to 20/27/34/41
    • Elemental Void: Reveal radius reduced from 900 to 400
    • Elemental Void: Clearvision radius reduced from 1000 day/700 night to 400
    • Elemental Void: Outer Damage radius lowered from 500 to 400
  • Valkyrie
    • Strength gain per level decreased from 1.85 to 1.8
    • Agility gain per level decreased from 2.75 to 2.7
    • Intelligence gain per level decreased from 1.65 to 1.6
    • Javelin of Light: Stun increments changed from 150 units at all levels to 225/200/175/150 units
      • This means that it is much harder to get a full 5 second stun at lower levels of the ability
  • Warbeast
    • Strength gain per level increased from 2.75 to 2.8
    • Intelligence gain per level increased from 1.55 to 1.6

Optimizations & Bug Fixes

  • The terrain in OpenGL should be rendering much cleaner now
  • Fixed double activating a Homecoming Stone or Post Haste on Mid Wars

Version 2.6.3.1

  • Fixed the Pimp Pack so it shows up correctly ingame

Version 2.6.3

  • Free Hero Pool has been updated. The list is as follows:
    • Predator
    • Maliken
    • The Dark Lady
    • Blood Hunter
    • Draconis
    • War Beast
    • Devourer
    • Pharaoh
    • Gravekeeper
    • Parasite
    • The Chipper
    • Bombardier
    • Wretched Hag
    • Kinesis
    • Martyr
    • Nymphora
    • Myrmidon

New Content

  • Added new Early Access Hero: Bramble
  • Added new Limited Edition Early Access Alt Avatar: Spike
    • Bramble is a very difficult to kill strength hero who supports his team in a variety of ways. Whether it be Disables, Movespeed, Heals, or splitting the enemy team in two, Bramble is a valuable asset to any team.
  • Added a new Announcer: The Pimp Pack
    • Featuring the smooth voice of Newerth's favorite Witchslaying Pimp, its time to set the juice loose and spank that monkey

Optimizations & Bug Fixes

  • Couriers: Enemy items they pick up can now be dropped normally again
  • Behemoth: Fissure will no longer cause creeps to path long ways around when blocked
    • If creeps are blocked at a ramp, they will now just push themselves against the Fissure and wait for it to end
  • Kinesis: Inherent Defense will no longer gain strength from DOT damage Kinesis does
    • This means items like Mock of Brilliance will no longer increase the shield strength

Version 2.6.2

  • Free Hero Pool has been updated. The list is as follows:
    • Aluna
    • Andromeda
    • Behemoth
    • Bubbles
    • Cthulhuphant
    • Demented Shaman
    • Emerald Warden
    • Gauntlet
    • Magmus
    • Master of Arms
    • Midas
    • Plague Rider
    • Shadowblade
    • Slither
    • Torturer
    • Witch Slayer

New Content

  • Added new Limited Edition Pebbles Alt Avatar: Jade Giant Pebbles

Hero Balance

  • Armadon
    • Armordillo: Damage it takes to release an extra spine increased from 200 to 250 damage
  • Balphagore
    • Corpse Conversion: Minions Magic Armor increased from 3 to 4
    • Corpse Conversion: Minions can no longer attack towers when Balphagore is not near them
  • Berzerker
    • Mark For Death: Cast Range lowered from 1000 to 800
    • Carnage: Physical Damage rescaled from 8% to 6/7/8%
  • Gunblade
    • Lethal Range: Damage multiplier lowered from 30/40/50/60% to 20/30/40/50%
  • Jeraziah
    • Movement Speed lowered from 310 to 305
  • Keeper of the Forest
    • Animate Forest: Animated Trees Attack Speed base attack time increased from 1 to 1.25 seconds
  • Sand Wraith
    • Deserted: Enemies under the effects of Desert's Curse will now always take the bonus damage from Deserted when attacked

Optimizations & Bug Fixes

  • Foliage has been fixed on low quality shaders in DirectX
  • Banning Pick first ban/pick order has been corrected
  • Banning Pick once again works correctly in matchmaking
  • Vagabond Assassin spells fixed so they no longer play in fog
  • Vagabond Assassin's Purge can no longer insta-kill allied illusions
  • Antlore Healer's & Sporespitter's abilities now have 0 Cast Time
    • This means right-clicking these abilities to make them autocast will no longer make the unit stop moving
  • Antlore Healer's and Sporespitter's skills have been optimized
  • Ghost Marchers effects no longer play through fog anymore
  • Empath: As One no longer let's you go inside of Forsaken Archer's Piercing Arrows illusion
  • Monarch: Noxious Cloud fixed so it no longer triggers neutrals to use abilities
  • Nomad: Nomaddin's Edge Counter fixed so the correct effects play

Version 2.6.1

This patch has no patch notes, as its mere purpose was to hotfix an exploit that surfaced a few hours after the release of Version 2.6.0

Version 2.6.0

  • Free Hero Pool has been updated and increased to 16 heroes! The list is as follows:
    • Silhouette
    • The Gladiator
    • The Madman
    • Tremble
    • Chronos
    • Dampeer
    • Armadon
    • Drunken Master
    • Succubus
    • Tempest
    • Engineer
    • Pyromancer
    • Tundra
    • Flux
    • Monarch
    • Rhapsody

Shop & Courier Changes

  • Intelligent Item Combining added
    • When you buy a recipe item via right-clicking on it or the "purchase remaining components" button, it will now intelligently combine as it's being purchased
    • Example: Your inventory has 5 Minor Totems and Marchers. You right click on Ghost Marchers and now have Ghost Marchers in your inventory. Before, you would still have Marchers in your inventory and now have 2 Punchdagger in your stash
    • When you buy a Frostwolf Skull or Geometer's Bane via right-clicking on it or the "purchase remaining components" button and have a Frostburn, it won't buy the Icebrand/Firebrand anymore
    • This was done because Frostburn can be disassembled and the Icebrand/Firebrand modifiers do not stack
  • Items now combine across both your inventory and stash
    • When you buy a recipe item via right-clicking on it or the "purchase remaining components" button, it will now look for recipe combinations in both your inventory and stash (if you have access to it)
    • Example: Your inventory has 5 Minor Totems and Marchers with one Punchdagger in your stash. You right click on Ghost Marchers and now have Ghost Marchers in your inventory. Before, you would still have Marchers in your inventory and 2 Punchdaggers in your stash
  • Courier Item Combining improved significantly
    • When a courier delivers items, it now intelligently combines them as they're being delivered
    • Example: Your inventory has 5 Minor Totems and Marchers. The courier delivers you 2 Punchdaggers and you now have Ghost Marchers in your inventory. Before, you would still have Marchers in your inventory and the courier would still have the 2 Punchdaggers
  • Item sellback enabled for newly purchased recipe items
    • When a recipe item combines, it inherits the oldest purchase time of its components, so that you can still sell it for full value after combining. As with other items, the "recently purchased" flag goes away if the owner dies or if the item is used
    • Example: If you buy Ghost Marchers all at once, you can sell it back in full for 15 seconds
    • Example: If you have Marchers in your inventory for 30 seconds, then upgrade to Ghost Marchers, you cannot sell it back for full since the Marchers are the oldest component and they passed the 15 second window

New Map & Mode: Mid Wars

  • Introducing the new risk-free way to play Heroes of Newerth -- Mid Wars! The direct result of feedback and input from the HoN community, Mid Wars takes the most exciting pieces of the HoN experience and distills them into pure unadulterated fun. Featuring its own standardized rule-set, exclusive Matchmaking system, and an all new map, Mid Wars brings you everything that you know and love about HoN and improves the formula with a casual, arcade style experience second to none. Make no mistake, we think Mid Wars is one of the best maps we have ever made and we're honored to unleash it today for all of Newerth to enjoy
  • Hand-crafted Map that keeps the action centralized. Map features include:
    • New art and style! Welcome to the Jungle!
    • New paths created
    • Bases redesigned
    • Fountains moved away from the bases
    • Teleporters added to quickly drop you back into the action!
    • One Neutral Spawn
    • One Powerup Spawn
    • Kongor removed
  • Custom made ruleset designed around fast paced action. New rules include:
    • Base bounty for killing a hero increased from 200 to 400 gold
    • Bounty per level and bounty per streak increased from 5 to 10 gold and 50 to 100 gold respectively
    • Respawn time lowered from 4 seconds per level to 600 milliseconds per level
    • Gold loss on death removed
    • Fountain regeneration increased from 4% to 10% of your max health a second
    • Lingering fountain regeneration removed
    • Experience table changed so leveling happens faster
    • Experience range increased from 1000 to 1300
    • Grave Locket and Sacrificial Stone do not reduce your death time on this map
    • Creeps will upgrade themselves every 3 minutes instead of every 7
    • Siege creeps will spawn every 3 waves instead of every 5
    • Both teams start with a Flying Courier
    • Duplicate Heroes disabled
    • Buybacks disabled
  • New picking mode to match the quick action ingame. How the mode works:
    • 10 seconds of wait time when the game starts
    • 20 seconds for 3 Blind Bans per team
    • Blind Ban: Blue and Pink players pick 3 heroes that they want to ban. These bans are hidden from the enemy team until the time is up or all bans are used, whichever comes first. Then all bans are revealed. Both teams can ban the same heroes and 'stack' bans. Choose Wisely!
    • 10 seconds of wait time before Picks
    • 40 seconds of normal All-Pick
  • Main Base structures rescaled and redesigned for the Mode
    • Regen increased from 3 to 105. Regen is disabled for 10 seconds when damage is taken
    • Health lowered from 4250 to 3500
  • Zorgath and his creation Transmutanstein return to the map
    • Both have had their stats and damage increased significantly. They should pose much more of a challenge now!
    • Both now have correct sounds when they attack or die
    • Zorgath now drops a new Tablet: The Tablet of Power
    • Tablet of Power grants the powers of all 5 other Tablets combined!
    • You get 2 Illusions, then all 3 get Double Damage, Haste, Regeneration, and Invisibility.
    • Tablet of Power can be bottled
    • Transmutanstein now drops two redesigned Tokens of Sight
    • Only the team that kills Transmutanstein can see the Tokens of Sight
    • When used, grants you a buff that gives 900 radius Clearvision and Truevision
    • Clearvision lets you see over trees and cliffs
    • Truevision lets you see invisible units such as wards or heroes like Night Hound
  • Mid Wars added to Matchmaking
    • Can only play Normal mode with Blind Ban in Matchmaking
    • Victory will be rewarded with 8 Silver Coins. Defeat gets 6 Silver Coins.
    • Bonuses such as Wards Placed, Total Assists, Social Bonus, or Consecutive Bonus are not enabled for Mid Wars
    • Stats are not recorded for this mode other than the "Games Played" and "Leaves"
    • Mid Wars Match Awards have been added!
    • Hosting a Public Game of Mid Wars has a number of options automatically disabled to preserve the hand crafted Mid Wars experience

Interface Updated Significantly

  • The Background has been completely redone with 3D animated models and better effects!
  • New HoNiversary logo added -- Happy 2 Year Anniversary!
  • Improved resource unloading across the whole UI
  • Reduced RAM usage slightly through sound and texture improvements
  • Improved match stats screen reliability and performance
  • Improved create game screen reliability and performance
  • Switching languages now prompts you to restart
  • Fixed the ingame shop so if you have it open and move into range of the Outpost or Observatory, it switches to those shops
  • Fixed some clicking and highlighting issues on the news panel
  • Fixed hero and avatar lists in the Goblin Store to scroll to the most recent item by default
  • Fixed bottom center mana/health bars lerping behaviour
  • Fixed health/mana regen formatting across all health bars
  • Fixed Game Menu Options selection sometimes not opening the Options panel
  • Fixed weather dropdown not displaying anything until an option was selected
  • Fixed chain sparks not always working (Thanks to Elkano)
  • Fixed a rare issue where the matchmaking loading screen could persist ingame
  • Fixed loading percent when reconnecting to a game
  • Fixed the portait glow showing at wrong time
  • Fixed alt avatar previews vanishing when opening them a second time
  • Fixed many console errors (and what caused them)

Chatserver & Website Updated

  • You will have to patch to reconnect to the chatserver
  • Increased the max players per channel from 200 to 250
  • Numerous enhancements to improve stability and reduce outages
  • Fixed a bug that was causing players to receive notifications that HoNTV streams were active even though the stream wasn't active
  • The "Heroes" section of the Heroes of Newerth website has been completely redone from the ground up, check it out!

New Content

  • Added new Early Access Hero: Riftwalker
  • Added new Early Access Alt Avatar: Elder Riftwalker
    • The Riftwalker is a unique hero that can initiate on an enemy team without the assistance of a Portal Key. Both inside and outside of a teamfight, the rest of Riftwalker's abilities give her great utility in a supporting role.
  • Added new Electrician Alt Avatar: Steampunk Electrician
  • Added new Taunt: Kongor Taunt
  • Added new Courier: Kongor Courier
  • Artillery is no longer an Early Access hero
  • The sun now moves across the skies of Forests of Caldavar, changing the shadows, water reflection, and lighting angles
  • The water flowing through the Forests of Caldavar has been updated and remodeled

Optimizations & Bug Fixes

  • Optimizations for rendering of many ground sprites and 3D animated models
  • Optimized the announcer pack sounds to use less memory
  • Fixed many missing strings for Alt Avatars
  • The following items were fixed so toggling them will no longer add charges to enemy Mana Batteries and Power Supplies or break stealth:
    • Abyssal Skull
    • Mock of Brilliance
    • Nome's Wisdom
    • Refreshing Ornament
    • Ring of the Teacher
    • Steamboots
  • Plated Greaves
    • Now applies to Booboo correctly
  • Arachna: Spider fixed so it no longer loses sight of the target
  • Artillery: Artillery Barrage state hidden while being pushed back
  • Blitz: Lightning Shackles now has an AoE indicator when you hover over an enemy unit with it
  • Berzerker: Chain Spike effects fixed when he stands still after using it
  • Woolly Cthulhuphant: Attack Animation smoothed out
  • Draconis: Blazing Flight fixed to always do the proper damage
  • Electrician: Electric Shield fixed so its visual effects does not proc off of allied spells
  • Geomancer: Dig stutter bug fixed
  • Gunblade: Demonic Shield fixed so its visual effects does not proc off of allied spells
  • War Beast: Hellhounds' attack point lowered from 0.75 seconds to 0.75/0.7/0.65/0.6 seconds so the enemy can't outrun a mid-swing attack


Version 2.5.22

  • Free Hero Pool has been updated. The list is as follows:
    • Pandamonium
    • Gunblade
    • Defiler
    • Sand Wraith
    • Valkyrie
    • Soul Reaper
    • Accursed
    • Pollywog Priest
    • Thunderbringer
    • Blacksmith
    • Deadwood
    • Slither
    • Hellbringer
    • Empath
    • Ophelia

New Content

  • Added new Valkyrie Alt Avatar: Cyber Valk

General

  • Tweaked the music
    • Filesize has been reduced significantly

Item Balance

  • Energizer
    • Cooldown reduced from 45 to 35 seconds.

Hero Balance

  • Arachna
    • Spider Sting: The Spider no longer dies with the owner.
  • Drunken Master
    • Drink: Total drunk charges gained rebalanced from 4/6/8/10 to 3/6/9/12
    • Drink: Charges are now gained every 0.65 seconds instead of every second
    • Stagger: Manacost reduced from 40/50/60/70 to 45/50/55/60
  • Magebane
    • Master of the Mantra: Cast speed reduction removed
  • Master of Arms
    • Weapon Enhancement: Repeater damage reduction from -50% at all levels to 20/30/40/50%
      • This is a buff for levels 1, 2, and 3 of the ability while using the Repeater
  • Soul Reaper
    • Judgment: Radius increased from 400/450/475/500 to 500
    • Judgment: Damage increased from 75/125/200/275 to 70/140/210/280
    • Judgment: Heal increased from 50/75/100/130 to 55/80/105/130
    • Inhuman Nature: Mana return doubled for hero kills
    • Withering Presence: Properly kills targets that have low life

Optimizations and Bug Fixes

  • Frostwolf Skull: Frost projectile works with all heroes properly now
  • Artesia: Wander Range fixed so she gets feared correctly
  • Artillery: No longer works in Tournament Mode
  • Berzerker: Chain Spike scripting fixed so it works properly on enemies who use Shrunken Head
  • Kinesis: Frigid Field will now work with Harkon's Blade, no longer works with Barbed Armor
  • Warbeast: Health Regen fixed to properly be 1

Version 2.5.21

  • Free Hero Pool has been updated. The list is as follows:
    • Master of Arms
    • Puppet Master
    • Swiftblade
    • Shadowblade
    • Soulstealer
    • Arachna
    • Legionnaire
    • Salforis
    • Bubbles
    • Midas
    • Keeper of the Forest
    • Pebbles
    • Plague Rider
    • Vindicator
    • Glacius

New Content

  • Added new Early Access Hero: Ellonia
  • Added new Limited Edition Early Access Alt Avatar: Zero
  • Added new Forsaken Archer Alt Avatar: Clockwork Archer

General

  • Fixed crash on Linux with NVIDIA 290 series drivers
  • Medusa Midas effects were updated

Version 2.5.20.1

  • Fixed Magmoose's name

Version 2.5.20

  • Free Hero Pool has been updated. The list is as follows:
    • Emerald Warden
    • Monkey King
    • Nomad
    • Aluna
    • Wildsoul
    • Gemini
    • Kraken
    • Pestilence
    • Magmus
    • Rampage
    • Torturer
    • Artesia
    • Gravekeeper
    • Jeraziah
    • Nymphora

New Content

  • Added new Limited Edition Magmus Alt Avatar: Magmoose

General

  • Fixed FMOD on Lion OSX
    • This fixes all sound, music, and voice chat issues as well as recent performance issues
  • Fixed an exploit that allowed players to avoid stats recording
  • Plated Greaves: Marchers are now correctly above Shield of the Five in the shop
  • Blitz: The voice of the alt was redone
  • Predator: Xeno Alt's death sounds and animation reworked
  • Tempest: Elemental Void now uses the simple cast indicator since it's more accurate
  • The following heroes have had their pick sounds updated:
    • Artesia
    • Artillery
    • Berserker
    • Blitz
    • Draconis
    • Gunblade
    • Gravekeeper
    • Kinesis
    • Lord Salforis

Hero Balance

  • Melee heroes health regen reduced from 1.25 to 1
  • Artillery
    • Bunker Down: No longer removes other nearby Bunker Downs when cast
    • Bunker Down: Now gives Mana Battery charges
  • Electrician
    • Cleansing Shock: Cooldown increased from 14/12/10 to 20/15/10
  • Lord Salforis
    • Mors Certissima: Health regained from 40/60/80/100 to 20/40/60/80
    • Mors Certissima: Mana cost reduced from 100/110/120/140 to 90/100/110/120
    • Life Tap: Mana cost rescaled from 70/60/50/40 to 60
  • Soulstealer
    • Soulsteal: Loss of souls on death decreased from 50% to 33%
  • Swiftblade
    • Starting Intelligence increased from 14 to 17
    • Intelligence Growth decreased from 1.4 to 1.3
  • Torturer
    • Impalement: Now does only 50% damage to buildings

Optimizations and Bug Fixes

  • Invisibility rune now acts like Assassin's Shroud in terms of what breaks it and what doesn't
  • Geometer's Bane: Tweaked so the locations of the spawned illusions is more random
  • Artillery: Hid a misplaced LRM buff
  • Artillery: Sound tweak on LRM at the beginning
  • Behemoth: Fissure now properly displays for the actual duration of the block
  • Berzerker: Chain Spike fixed so it can no longer go off after he dies
  • Chipper: Sawblade Showdown 'refresh' time upped to 3 seconds to avoid taking the initial damage twice if a Stormspirit is used
  • Emerald Warden: Overgrowth can now be placed in trees without it being off-center
  • Moraxus: Fixed the Alt so he plays footstep noises for 2 feet instead of 4

Version 2.5.19

  • Free Hero Pool has been updated. The list is as follows:
    • Flint Beastwood
    • Night Hound
    • Predator
    • Blood Hunter
    • Forsaken Archer
    • Amun-Ra
    • Pharaoh
    • Behemoth
    • Bombardier
    • Parasite
    • Witch Slayer
    • Myrmidon
    • Kinesis
    • Andromeda
    • Martyr

New Content

  • Added new Early Access Hero: Artillery
  • Added new Limited Edition Early Access Alt Avatar: Heavy Artillery
  • Added new Rampage Alt Avatar: Rhino Rampage

General

  • Game UI Optimizations
    • Faster In-Game Shop: Interactions with the In-Game Shop are now much quicker and will feel more responsive and fluid.
    • Game UI Optimized: Increased the efficiency of the UI for a smoother gameplay experience
    • Pings Throttled: Preventative measures are now in place to reduce Mini-map spam

Optimizations and Bug Fixes

  • Berserker: Chain Spike fixed so it can no longer deal more than intended damage
  • Corrupted Disciple: Electric Tide fixed so you can no longer tab to an invisible gadget
  • Gravekeeper: Zombie Apocalypse's zombies no longer have Boss Immunity
    • This means they can be taken control of, Transmuted, and pushed around by abilities now
  • Puppet Master: Puppet Show is no longer a Debuff, meaning it can no longer be dispelled
  • Silhouette: Death Lotus orbiting projectiles now have much better server performance when there are many (many) in a single game

Version 2.5.18

  • Free Hero Pool has been updated. The list is as follows:
    • Dr. Repulsor
    • War Beast
    • Corrupted Disciple
    • Hammerstorm
    • Maliken
    • Draconis
    • Moraxus
    • Cthulhuphant
    • Fayde
    • Geomancer
    • The Chipper
    • Gauntlet
    • Wretched Hag
    • Demented Shaman
    • Voodoo Jester

New Content

  • Added new Moraxus Alt Avatar: Chainsaw Moraxus
  • Holiday Edition Alt Avatar Bunny Predator is now purchasable again for a limited time!
    • He returns with a brand new voice!

General

  • Kuldra's Sheepstick and Barbed Armor can now be disassembled
  • Kinesis, Gunblade, and Blitz can no longer be used in Tournament Rules

Item Balance

  • Thunderclaw
    • Reduced recipe cost from 900 to 800 gold

Hero Balance

  • Draconis
    • Cataclysmic Assault: Duration increased from 5/6/7 to 6/7/8 seconds
  • Legionnaire
    • Whirling Blade: Chance now starts at 0% and increases by 8% every time he is attacked
      • Can no longer proc many attacks in a row, at least 1 attack must happen between spins now
      • Much higher chance to spin around the 4th attack
      • Still activates on 12th attack no matter what
  • Pandamonium
    • Cannon Ball: Cast Action Time reduced from 300 to 200 (the ability starts casting sooner) milliseconds
  • Zephyr
    • Cyclones: No longer gains charges from non-organic units
    • Gust: Damage reduced from 75/150/225/300 to 70/140/210/280
    • Typhoon: Cooldown increased from 100 seconds to 120/110/100 seconds

Optimizations and Bug Fixes

  • Fixed a Berserker bug where he could do double damage with Chain Spike
  • Bottle has been optimized for better performance
  • Mystic Tempest model and animations have been fixed so effects play on him correctly

Version 2.5.17

  • Free Hero Pool has been updated. The list is as follows:
    • Dampeer
    • Magebane
    • Moon Queen
    • Dark Lady
    • Scout
    • Chronos
    • Devourer
    • Balphagore
    • Pyromancer
    • Tundra
    • Revenant
    • Engineer
    • Flux
    • Rhapsody
    • Monarch
  • Added new Early Access Hero: Blitz
  • Added new Limited Edition Early Access Alt Avatar: Celeris
  • Added new Holiday Edition Monkey King Alt Avatar: Queen of Fools
  • Happy April Fool's Day! The Queen of Fools has had her way with Newerth and this time it looks like the joke's on you!

Version 2.5.16

  • Free Hero Pool has been updated. The list is as follows:
    • Tremble
    • Silhouette
    • The Gladiator
    • Arachna
    • Madman
    • Zephyr
    • Electrician
    • Succubus
    • Tempest
    • Blacksmith
    • Deadwood
    • Slither
    • Ophelia
    • Glacius
    • Empath
  • Added new Limited Edition Emerald Warden Alt Avatar: Jurassic Warden
    • Complete with raptors, a new trap, and a pterodactyl!
  • Added new Courier: Dino Courier
  • Queen Bee Monarch effects updated
  • Queen Bee Monarch icons added
  • Xeno Predator animations updated
  • Demonbuster Electrician effects updated
  • Some Myrmidon and Kraken gadgets can no longer be selected using TAB
  • Gravekeeper and Artesia have been unlocked under Tournament Rules
  • Hellflower
    • Range reduced from 900 to 800
    • Manacost increased from 100 to 200
  • Kuldra's Sheepstick
    • Reduced the duration of being a sheep from 3.5 to 2.5 seconds
    • Reduced cooldown from 35 seconds to 30 seconds
  • Aluna
    • Deja Vu cooldown has been adjusted from 30 to 30/28/26/24
    • Emerald Red mana cost has been rebalanced from 75/100/125 to 75
  • Arachna
    • Precision now gives True Strike to everyone at level 4
  • Bezerker
    • Carnage bonus damage is now applied to all attacks instead of just enemy units
  • Cthuluphant
    • Mortifying Presence bonus from a creep kill reduced from 2x to 1.5x
    • Mortifying Presence bonus from a hero kill reduced from 3x to 2x
    • Obliterate damage reduced from 80/140/200 to 80/130/180
  • Moon Queen
    • Multi-Strike damage reduction per bounce reduced from 35% to 35/30/25/20%

Version 2.5.15

  • Free Hero Pool has been updated. The list is as follows:
    • Valkyrie
    • Sand Wraith
    • Defiler
    • Shadowblade
    • Master of Arms
    • Soulstealer
    • Armadon
    • Drunken Master
    • Keeper of the Forest
    • Pebbles
    • Pollywog Priest
    • Thunderbringer
    • Vindicator
    • Accursed
    • Hellbringer
  • Added new Early Access Hero: Gunblade
  • Added new Limited Edition Early Access Alt Avatar: Warmonger Gunblade
  • Added new Taunt: Chiprel Taunt
  • Changes to Forests of Caldavar:
    • The rightmost Hellbourne creep camp can no longer be pulled into the lane
    • The cliffs between the second and third Legion Towers are now blocked correctly
  • Ward of Revelation now displays the area of revelation while placing
  • Gladius Beardicus' Call To Arms now has more visual feedback and impact
  • Hydraxis auto-attack animations and effects have been updated with alternating projectiles
  • Classic Pollywog Priest animation sounds are now old school Classic Pollywog Priest sounds
  • Queen Bee Monarch's textures have been optimized for low resolution settings
  • Damage from Pe-King Duck's Vault has been moderated
  • Fixed Mandromeda's portrait
  • Fixed Conquest Maliken's Possession to make the armor linger correctly
  • Fixed Logger Legionnaire's spin after 11 charges to show the correct model
  • Fixed Amun-Ra's Ashes to Ashes to add charges when taking damage from invulnerable units
  • Fixed Predator's Terror to give allied heroes in range an attack speed buff

Version 2.5.14

  • Free Hero Pool has been updated. The list is as follows:
    • Gemini
    • Puppetmaster
    • Swiftblade
    • Aluna
    • Wildsoul
    • Pandamonium
    • Salforis
    • Soul Reaper
    • Midas
    • Artesia
    • Gravekeeper
    • Bubbles
    • Nymphora
    • Jereziah
    • Plague Rider
  • Added new Monkey King Alt Avatar: PeKing Duck
  • 100 Heroes Symbol updated
  • Famine Sand Wraith model has been updated
  • Flaming Deadwood's effects have been significantly updated
  • Interface updated with improved optimizations, better back-end structure, and many many bug fixes
  • Increased Helm of the Black Legion's time to get a charge from 400ms to 500ms
  • Armor buffs from Shield of the Five and Plated Greaves no longer stack

Heroes

Amun-Ra

  • Ashes to Ashes no longer gains charges except from hero damage

Andromeda

  • Comet manacost lowered from 110/120/130/140 to 105/115/125/135
  • Voip Rip cooldown decreased from 70/60/50 to 65/55/45
  • Increased starting Strength from 16 to 17
  • Increased starting Intelligence from 15 to 16

Artesia

  • Reduced starting Strength from 19 to 18
  • Reduced starting Agility from 16 to 15
  • Fixed the Arcane Missiles launched from her Essence Projection so they home in correctly

Defiler

  • Fixed Unholy Expulsion spirits so they are no longer invisible when using Phantom Defiler

Flux

  • Fixed his Release so it will no longer play effects through fog

Geomancer

  • Fixed a rare bug where the targeting circle for Crystal Field wouldn't show up for some people if you had Staff of the Master

Gravekeeper

  • Unstable Zombie explosion damage from Zombie Apocolypse increased from 50 to 55/70/85

Kinesis

  • Can no longer lift gadgets
  • Can no longer throw stuff at Kongor

Nomad

  • Mirage Strike's Mirage Strike bonus damage reduced from 60/100/140/180 to 40/60/80/100
  • Mirage Strike's True Strike bonus damage increased from 60/100/140/180 to 80/120/160/200
  • SandStorm Movespeed Slow increased from 5/10/15/20% to 7/14/21/28%

Predator

  • Fixed Terror so Kongor and neutrals will no longer get the Buff from attacking someone with the Debuff

Shadowblade

  • Gargantuan Blast damage increased from 60/110/160/210 to 60/120/180/240
  • Feint's Siphon damage increased from 60/110/160/210 to 60/120/180/240

Soulstealer

  • Increased starting Strength from 15 to 16
  • Increased starting Intelligence from 18 to 19

Thunderbringer

  • Chain Lightning cast range increased from 700 to 750
  • Blast of Lightning damage rescaled from 100/175/275/350 to 110/190/270/350
  • Lightning Rod damage increased from 3/5/7/9% to 4/6/8/10%

Vindicator

  • Sage's Lore Removed
  • New Ability: Brain Drain
    • The Vindicator unleashes forgotten lore from within The Book, damaging enemies and absorbing some Intelligence
    • Target a position to deal 50/100/150/200 Magic Damage. For each enemy hero hit, the Vindicator steals 3 Intelligence for 25/30/35/40 seconds
  • Glyph of Silence Reworked
    • Inscribed into the binding of The Book, the Glyph of Silence lashes out at nearby enemies that attack Vindicator while granting greatly increased Attack Speed
    • Passively grants 10/20/30/40 Attack Speed. Enemies that attack you are Silenced for .5/1/1.5/2 seconds

Version 2.5.13

  • To celebrate the 100th hero, all the Free Hero Pool has 98 non-EA heroes unlocked.
    • After the weekend, the Free Hero Pool will be:
    • Monkey King
    • Emerald Warden
    • Nomad
    • Defiler
    • Blood Hunter
    • Forsaken Archer
    • Legionnaire
    • Pestilence
    • Magmus
    • Myrmidon
    • Torturer
    • Rampage
    • Martyr
    • Monarch
    • Andromeda
  • Added new Early Access Hero: Kinesis
  • Added new Limited Edition Early Access Alt Avatar: Zeta Kinesis
  • Added new Voodoo Jester Alt Avatar: Voodoo Raptor
  • Created by community member Strider
  • Voodoo Raptor will be given out to everyone who plays a game on March 2nd if S2 loses 15 games during the S2 vs. The Community event and then made purchasable next week
  • Berzerker is no longer Early Access and is now available to all Legacy players
  • Grave Locket: Correctly gets a charge if you kill someone with a pet
  • Draconis: Fixed passive effects from playing while sheeped
  • Drunken Master: Drunk charges gained from a kill now correctly buff Stagger
  • Fayde: Fixed her Alt Avatar getting Clearvision correctly
  • Gemini: Fire split form movespeed tooltip fixed
  • Geomancer: Fixed his Alt Avatar to show up in the store correctly for Free players
  • Lord Salforis: Fixed passive effects from playing while sheeped
  • Parasite: Can no longer use Infest while inside of a unit. This correctly fixes a bug where you cannot see the cooldown and the cooldown reset incorrectly sometimes

Version 2.5.12

  • With our roster hero roster preparing to hit the big 100, this week's free hero pool is a throwback to HoN's youth
  • We have expanded the free hero pool to include 24 old school heroes for this week:
    • Swiftblade
    • Sand Wraith
    • The Madman
    • Blood Hunter
    • Night Hound
    • Chronos
    • Dark Lady
    • Moon Queen
    • Puppet Master
    • Blacksmith
    • Hellbringer
    • Torturer
    • Wretched Hag
    • Pollywog Priest
    • Ophelia
    • Tempest
    • Pharoah
    • Magmus
    • Maliken
    • Hammerstorm
    • Pandamonium
    • Pestilence
    • Legionnaire
    • Keeper of the Forest
  • Added Night Hound Alt Avatar: Night Hunter
  • New taunt: Dropping G's Taunt
  • Added a new command /friendlychat or /fc for short
    • If a player turns this feature on their client will only accept incoming whispers, game invites, group invites and other similar messages if the sender is in their clan or on their buddy list
  • UI bug fixes: (Thanks to Elkano for his help with these)
    • The alt avatar list can now be sorted by release date (suggested by community member iruul)
    • Right click menu no longer occasionally appears behind other windows
    • Fixed bug causing notification icon tooltips to be stuck to the cursor
    • Matchmaking window player double click invites no longer occasionally target the wrong player
    • Added missing double tap announcer preview
    • Improved sub-account drop-down behavior
    • Fixed large stat numbers being cut off in post game stats screen
    • Fixed bug causing add friend button to disappear in-game
  • Matchmaking groups who have a large skill difference among their members will no longer be able to choose the "Fairer Match" option for their match fidelity
    • An appropriate message will be displayed to the group leader indicating that the value they had selected is not available for their group should they try to
  • Updated RAP interface
  • The following Heroes have been removed from the Tournament Rules game mode:
    • Artesia
    • Bezerker
    • Gravekeeper
  • Fixed white textures showing up when you use the "Low" Model setting for:
    • Behemoth
    • Hammerstorm
    • Hellbringer and Malphas
    • Kongor
    • Moon Queen
    • Night Hound
    • Pollywog Priest
  • The Night Vision of the following heroes have been changed to 800:
    • Bombardier (had 1200)
    • Bubbles (had 1200)
    • Deadwood (had 1200)
    • Keeper of the Forest (had 1200)
    • Torturer (had 900)
    • Tremble (had 1200)
    • Valkyrie (had 1200)
  • Visual Exploits have been fixed that involve the following heroes:
    • Deadwood
    • Devourer
    • Emerald Warden
    • Engineer
    • Fayde
    • Gladiator
    • Madman
    • Revenant
    • Sand Wraith
    • Silhouette
  • A new chatserver is needed this patch. You will automatically reconnect to the new one after patching
  • Fixed an issue where players could repeatedly invite other players to create a clan even if they were already in a clan or in /dnd mode
  • Players will no longer longer receive matchmaking group invites while in /dnd mode
  • Fixed an issue where right-clicking the Auto-Join channel button in a chat room was not removing the saved channels from the Auto-Join channel list
  • Fixed a display issue where a players MMR shown on the matchmaking interface would appear to be 1 point higher than it should have
  • Fixed a "Tooltip Sticking" bug


Items

Astrolabe

  • Now does not apply the Astrolabe Immunity to Stormspirited targets

Brutalizer

  • No longer works with Split Attacks

Null Stone

  • Reduced mana regeneration from 200% to 150%

Plated Greaves

  • On use, now also grants +2 Armor to nearby heroes

Ring of the Teacher

  • Reduced damage from 6 to 5

Savage Mace

  • No longer works with Split Attacks

Sol's Bulwark

  • No longer stacks incorrectly with or overrides Daemonic Breastplate

Staff of the Master

  • Recipe old: Any two 1000g items + Glowstone + Recipe
  • Recipe new: Glowstone + Mighty Blade + Quickblade + Neophyte's Book. Auto Assemble

Stormspirit

  • Cast range reduced from 600 to 450
  • Increased cost from 600 to 1000 gold
  • Now cannot be healed while Stormspirited


heroes

Amun-Ra

  • Fixed Pyroclasmic Rebirth from playing in fog

Arachna

  • Increased turnrate from 360 to 450

Behemoth

  • Fissure increased duration from 5/6/7/8 to 6.5/7/7.5/8 seconds
  • Shockwave tooltip update no longer affecting corpses.

Blacksmith

  • Fixed Kuznya Avatar so that the icons in Flaming Hammer and Frenzy match the states
  • Smoothed Kuznya's attack animations

Cthulhuphant

  • Hook 'em can now target Allied creeps only at level 2 and above

Demented Shaman

  • Unbreakerable health restored reduced from 150/250/350/450 to 125/200/275/350

Drunken Master

  • Stagger's bonus Movement Speed and Attack Damage reduced from 20/40/60/80 to 15/30/45/60
  • Drink's charges gained from 2/4/6/8 to 2/3/4/5 a second
  • Drink's charged gained from enemy death from 2/4/6/8 to 2/3/4/5

Fayde

  • Deep Shadows is now the correct cast type

Flux

  • Fixed Discharge and Release from playing in fog
  • Release's slow is now transferrable

Geomancer

  • Added Staff of the Master effect:
    • Adds a bonus 100/120/140 Magic Damage and 4 Second 50% Movement Speed Slow in a 600 radius to the explosion
    • For reference, the normal explosion is 300 radius
  • Fixed the Alt Avatar's model from playing Earth's Grasp animation/sound indefinitely if the target creep moves out of range & Geomancer is not aggro'ed/no other orders are carried out after casting Earth's Grasp
  • Quicksand won't draw on the minimap anymore
  • Quicksand is now a status debuff, meaning it can be dispelled and stolen/transferred

Gladiator

  • Pitfall effects touched up

Hellbringer

  • Starting Strength increased from 16 to 17
  • Death Boil reduced manacost from 100/130/160/190 to 100/120/140/160

Keeper of the Forest

  • Fixed Root from playing through fog

Legionnaire

  • Fixed his Alt Avatar's Whirling Blade so it plays the correct model when spinning

Maliken

  • Sword Throw teleport is no longer prevented by Immobilized

Midas

  • Fixed Santa Midas' icons so they aren't blank
  • Reduced starting agility from 16 to 12
  • Reduced agility gain per level from 1.5 to 1.1
  • Reduced starting armor from 3.24 to 1.18 (after agility nerf)
  • Fixed Lion's Pride from playing through fog
  • Lion's Pride reduced ranged from 900 to 800
  • Cleaned up Transmute scripting a bit

Monarch

  • Icon updated
  • Alt Avatar sounds fixed
  • Crippling Pollen duration reduced from 1.5/2/2.5/3 to 1/1.5/2/2.5 seconds
  • Crippling Pollen increased damage per second from 50 to 70

Myrmidon

  • Touched up previews

Parasite

  • Infest can no longer target allied creeps until level 2

Pestilence

  • Alt Avatar Horseman sounds updated

Pharaoh

  • Reverted creep grab mechanic to only work on other heroes

Slither

  • Toxin Ward vision increased from 300 to 600

Succubus

  • Fixed icons

Tempest

  • Elemental reduced magic armor from 17 to 15

Torturer

  • Reduced starting agility from 23 to 16
  • Chain reaction damage reduced from 70/140/210/280 to 65/130/195/260
  • Agonizing Bonds cast range reduced from 700 to 650
  • Agonizing Bonds damage rescaled from 80/140/200/260 to 65/130/195/260

Tremble

  • Shudder renamed to Boris~!
  • Terrorform increased gold gain on mounds from 25 to 25/30/35/40
  • Boris no longer gains Impalers and instead gains a passive movespeed slow of 10/15/20%
  • Increased gold gain from killing Boris from 75 to 75/100/125
  • Boris's negative armor on Attack from -2/-4/-6 to -1/-2/-3
  • Increased Boris's Attack Damage from 50/75/100 to 60/85/110

Tundra

  • Cold Shoulder is now Magical instead of Physical

War beast

  • Fixed effects

Wretched Hag

  • Increased turn rate from 450 to 500
  • Lowered Attack Action Time from 560ms to 500ms
    • This is when the Attack Projectile launches

Version 2.5.11

  • Free Hero Pool has been updated. The list is as follows:
    • Corrupted Disciple
    • Flint Beastwood
    • Hammerstorm
    • Predator
    • Night Hound
    • Kraken
    • Armadon
    • Behemoth
    • Witch Slayer
    • Chipper
    • Parasite
    • Bombardier
    • Demented Shaman
    • Rhapsody
    • Voodoo Jester
  • Added new Early Access Hero: Draconis
  • Added new Limited Edition Early Access Alt Avatar: Hydraxis
  • Added Myrmidon Alt Avatar: Shenlong
  • Updated the Pink name color
  • Updated Cupid's icons
  • Fixed Harkon's Blade so you can't get Magical Attacks when out of mana

Version 2.5.10

  • Free Hero Pool has been updated. The list is as follows:
    • Chronos
    • Dr. Repulsor
    • Corrupted Disciple
    • Empath
    • Engineer
    • Fayde
    • Flux
    • Martyr
    • Moraxus
    • Pharoah
    • Scout
    • Soulstealer
    • Thunderbringer
    • War Beast
    • Wretched Hag
  • Happy Valentine's Day!
  • Added in new Limited Edition Succubus Alt Avatar: Cupid
  • Added a Limited edition Pink Diamond Color
  • Lower memory usage caused by ally voice responses
  • Modified tournament mode rules to correct false-positive mod check errors
  • Decreased animation effects on Horseman War
  • Fixed Panda Courier label
  • Added missing Symbols for recent Alt Avatars
  • Night Hound can no longer blink to Powerups
  • Berzerker base Health Regen corrected from 0.25 to 1.25

Version 2.5.9

  • Free Hero Pool has been updated. The list is as follows:
    • Magebane
    • Dark Lady
    • Moon Queen
    • Nomad
    • Wildsoul
    • Dampeer
    • Accursed
    • Cthuluphant
    • Geomancer
    • Parasite
    • Gauntlet
    • Revenant
    • Ophelia
    • Vindicator
    • Glacius
  • Added new Early Access Hero: Bezerker
  • Added new Limited Edition Early Access Alt Avatar: Chaos Berzerker
  • Added Pollywog Priest Alt Avatar: Classic Pollywog Priest
  • Added new Alt Courier: Panda Courier
  • Fixed a bug introduced in patch 2.5.6 that caused a significant drop in FPS for some players. The game should now run a lot smoother for the users affected by this. We apologize for this issue and thank the community members for providing their feedback on tracking down this issue.
  • Fixed Rhapsody's Alt Avatar model
  • Fixed Portal Key so it can properly blink into Engineer's Electric Field again
  • Fixed Dampeer's Alt so his model changes when he gets sheeped
  • Fixed Flux so he can't push or pull allies that have selected the "No Help" option
  • Fixed Dark Lady's Alt Avatar animations
  • Fixed Gemini's Movespeed tooltip not updating sometimes
  • Fixed up Pharaoh's Alt Avatar sounds and animations
  • Fixed Arachna's Spiderling so it follows invulnerable units properly
  • Fixed a minor tooltip glitch with Succubus' Smitten
  • Fixed Gravekeeper's Defiling Touch so that it will only eat up 1 corpse if he is standing on a pile of corpses
  • Fixed Tremble's Terrorform so it properly is showing charges
  • Fixed Shudder's Terrorform tooltip to be more accurate
  • Fixed Shudder's Terrorform so its mana cost scales the same as Tremble's

Version 2.5.8

  • Free Hero Pool will be updated on Friday the 27th. The list is as follows:
    • Valkyrie
    • Sand Wraith
    • Defiler
    • Shadowblade
    • Master of Arms
    • Soulstealer
    • Armadon
    • Drunken Master
    • Keeper Of the Forrest
    • Pebbles
    • Pollywog Priest
    • Thunderbringer
    • Plague Rider
    • Accursed
    • Hellbringer
  • In celebration of the Lunar New Year we will be adding special limited edition Pharaoh Alt Avatar - Golden Emperor! He will only be available from 12:00 AM EST 1/27/2012 through 8:00 02/03/2012!
  • Also in celebration of the Year of the Dragon you will find a new Year of the Dragon Icon available for purchase!
  • Fixed an issue causing some users in large clans to suffer periodic hitches.
  • Creeps sounds tweaked and generally lowered in volume
  • host_timescale gets reset when disconnecting from a practice game
  • You can no longer spectate or mentor someone who is already spectating or mentoring
  • Kongor
    • Gold received for getting the last hit on Kongor normaliazed from 300-400 to 350
  • Towers
    • Gold received for getting the last hit on Towers normalized from 452-470,502-520,552-570,602-620 to 460,510,560,610
  • Structure Gold (Meatball/Huts)
    • Gold received for getting the last hit on a Structure normalized from 102-120 to 110


Items

  • Abyssal Skull
    • Minor tooltip fix
  • Charged Hammer
    • Fixed a wonky effect
  • Couriers
    • Fixed death animation so it sinks in the ground correctly
  • Daemonic Breastplate
    • Scaled the effects under player's feet better
  • Energizer
    • Recipe cost reduced from 700 to 600
  • Genjuro
    • Slow no longer goes through Magic Immunity
  • Helm of the Black Legion
    • Now charge based. 20 charges max, loses 5 per Hero, Tower, or Boss attack and 1 per creep attack
    • Gains a charge every 400 MS
    • Won't block unless there are enough charges
  • Nullstone
    • Fixed a wonky effect
  • Ring of Sorcery
    • Increased manacost from 25 to 40
  • Savage Mace
    • No longer stacks with itself
  • Shieldbreaker
    • Increased recipe cost from 900 to 1000
    • Removed Deflection pierce
  • Sol's Bulwark
    • Armor auras lowered from +/- 5 to +/- 4
  • Stormspirit
    • Now lasts 2 seconds, after landing the target is Perplexed (Can't use items) for another 0.5 second


Heroes

  • Aluna
    • Base Attack cooldown lowered from 1700 to 1550
    • Increased starting Intelligence from 21 to 22
  • Arachna
    • Increased starting Strength from 17 to 18
    • Increased starting Agility from 22 to 23
  • Corrupted Disciple
    • Corrupted Conduit Mana cost from 20/30/40/50 to 50
  • Defiler
    • Starting Agility from 14 to 16
    • Base Armor from 0.96 to 1.74 (After Agility)
    • Grave Silence radius from 200/275/350/350 to 250/300/350/350
    • Fixed interaction of Unholy Expulsion with Geometer's Bane
  • Devourer
    • Devour unbinds the target on impact (prevents Valkyrie leap cancels for instance)
  • Electrician
    • Can no longer use Energy Shield with less than 5 mana
    • Energy Absorption no longer has the first target mechanic (you no longer get 5 charges for 1 hero or 3 for a creep on first hit)
  • Engineer
    • Spider Mines trigger(chasing) radius from 200 to 250
  • Flux
    • Can now target Allies with Magnetic Surge
    • Magnetic Surge is now Physical
    • Can now change between the Push or Pull without a hitch if you are running
  • Forsaken Archer
    • Fixed interaction between Geometer's Bane & Call of the Damned
  • Gauntlet
    • Death sound touched up
  • Gemini
    • Fixed Twin Fangs playing through fog
    • Fire and Ice now gain 80/90/100% of stats from Gemini
    • The wolves from Fire and Ice now have their movespeed set to Gemini's
    • Fixed a rare anomaly where Gemini would go in a random direction when recombining from split form
    • Fixed Gemini's split form Fire Fang & Ice Fang so they get stunned properly while bound to the projectile
    • Removed invulnerability from Fire Fang and Ice Fang while bound to the projectile
    • Fixed Fire and Ice assist mechanic to function properly
  • Geomancer
    • Dig no longer usable while Immobilised
    • Can use Items while in Dig
    • Crystal Field decreased time till explosion from 3 to 3/2.75/2.5
  • Hammerstorm
    • Increased Movespeed from 295 to 300
    • Increased Intelligence gain from 1.3 to 1.6 per level
  • Jeraziah
    • Protective Charm and Sol's Blessing no longer gives assists
  • Kraken
    • Strength gain lowered from 3.0 to 2.8 per level
    • Release the Kraken damage per second lowered from 40/50/70 to 40/50/60
  • Lord Salforis
    • Cast Time of Life Tap removed
  • Magebane
    • Starting Strength from 18 to 16
    • Flash cast range from 1000/1075/1150/1150 to 850/950/1050/1150
  • Magmus
    • Lava Surge no longer usable while Immobilised
  • Martyr
    • Sacrificial Lamb reworked. Now gives allies increased movespeed and attack speed based on how low Martyr is
      • 0.2/0.4/0.6/0.8 Movespeed per 1% missing and 0.2/0.4/0.6/0.8 attack speed per 1% missing. Radius of 500
  • Midas
    • Lion’s Pride and Golden Salvo cooldowns swapped
      • Lion’s Pride is now 18 starting and Golden Salvo is 13
    • Lion’s Pride heal reduced from 75/120/165/210 to 30/60/90/120
  • Monarch
    • Starting Armor reduced from 2.1 to 1.1
    • Starting Movespeed from 300 to 295
    • Crippling Pollen reduced cast range from 600 to 500
    • Fixed the last second of Crippling Pollen so that the slow doesn't go through magic immunity
  • Moon Queen
    • Increased attack range from 330 to 350
    • Lunar Glow increased from 6/13/20/27 to 7/14/21/28
  • Pandamonium
    • Face Smash unbinds the target on impact (prevents Valkyrie leap cancels for instance)
  • Pharaoh
    • Made his Wall of Mummies suck in enemy player-controlled non-hero units
  • Predator
    • Venomous Leap cooldown from 20/17/14/11 to 16/14/12/10
  • Puppet Master
    • Base Damage from 40-51 to 46-55
  • Revenant
    • Essence Shroud cooldown from 30 to 25
    • Essence Shroud duration from 10/15/20/25 to 12/15/18/21
  • Soul Reaper
    • Increased starting armor from 1.10 to 1.75
    • Judgment manacost reduced from 125/145/165/185 to 120/140/160/180
    • Withering Presence radius increased from 700/800/900/1000 to 800/900/1000/1100
  • Succubus
    • Smitten reworked. Now decreases all damage dealt from the target by 10/20/30/40%, 15 second duration
    • Succubus' Hold unbinds the target on use (prevents Valkyrie leap cancels for instance)
  • Tremble
    • Starting Armor reduced from 4.92 to 3.92
    • Terrorform manacost from 110 to 150/140/130/120
  • Zephyr
    • Cyclones heal reduced from 30 to 25
    • Fixed interaction between Geometer's Bane & Cyclones
    • Typhoon no longer gives an extra tornado (from 7/9/11 to 6/8/10)
    • Typhoon no longer gives Zephyr a Cyclone unless he stays in it's radius


Bugfixes

  • Aluna: Fixed Deja Vu's 3rd activation from playing through fog
  • Arachna: Scripting optimized
  • Artesia: Made her Arcane Missile slow transferable via Parasite
  • Balphagore: Optimized Corpse Conversion corpse detection slightly
  • Behemoth: Fixed Fissure so you can't tab to the invisible gadgets
  • Bombardier: Scripting optimized
  • Bubbles: Shell Surf now spawns 50 units closer to him so it hits units right in front of him
  • Bubbles: Fixed Kelp Field from playing in fog
  • Chipper: Rockets touch changed from Physical to Magic
  • Chipper: Scripting optimized
  • Corrupted Disciple: Scripting optimized
  • Dark Lady: Touched up a few animations
  • Devourer: Made Devour give assists properly if it did no damage
  • Drunken Master: Scripting optimized
  • Empath: Fixed As One from playing in fog
  • Engineer: Scripting optimized
  • Gravekeeper: Minor fix to Illusions
  • Kraken: Fixed a bug where the target's corpse stands up after death if they died while bound to Tsunami Charge
  • Lord Salforis: Fixed Life Tap playing through fog
  • Martyr: Fixed up the Alt Avatar's sounds when casting abilities
  • Master of Arms: Shrunk blue attack projectile effects slightly on towers
  • Parasite: Fixed up some weird interactions when he is inside a creep
  • Parasite: Fixed him so he is correctly disarmed when inside a creep
  • Pyromancer: Burning now capped at 127 charges
  • Rhapsody: Fixed up her model and the weird animations going on
  • Scout: Fixed Detonate ability (for both Scout & Electric Eyes) so they can be used while stunned as well
  • Shadowblade: Soul's Sight bonus damage no longer propogates to Illusions
  • Succubus: Made Succubus' Hold give assists properly if it did no damage
  • Torturer: Minor fix to Torment's interaction when multiple items used on him at once
  • Wretched Hag: Animation smoothing on Wretched Hottie
  • Zephr: Scripting optimized

Version 2.5.7

  • Free Hero Pool has been updated. The current list is as follows:
    • Forsaken Archer
    • Arachna
    • Soul Reaper
    • Maliken
    • The Madman
    • Legionaire
    • Amun-Ra
    • Tundra
    • Pyromancer
    • Deadwood
    • Slither
    • Bubbles
    • Glacius
    • Jereziah
    • Keeper of the Forest
  • Significant optimizations have been made to the UI. Most of these are aimed at memory usage and memory management, improving performance, and stability.
    • These changes reflect dramatic improvements to the core framework of the game client, resulting in a streamlined end-user experience and reducing the hardware requirements necessary to Get It HoN!
    • Memory usage has been dramatically reduced to help alleviate hardware limitations for players both new and old
    • All Mods should be disabled once the game has been patched, as they will not reflect optimizations made to the client and will need to be updated
  • Fixed a reconnection overwrite issue that caused players disconnected from a game to lose the ability to reconnect to the server if logged into another account
  • Fixed MMR reward issues where players were given more MMR than they should have been when a teammate disconnects from the game
  • Fixed time waited calculations to reflect when a group is placed back into queue
  • Increased the size of Fist of Sol Taunt and added splatter effects based on community feedback
  • Increased the size of Dumpster Taunt and added a new effect - Dumpstered!
  • Added new Early Access Hero: Gravekeeper
  • Added new Limited Edition Early Access Alt Avatar: Shinigami Gravekeeper
  • Added new Fayde Alt Avatar: Gypsy Fayde
  • Amun Ra
    • Phoenix Ra's Path of Destruction animation has been modified to boost visual feedback of the skill
  • Gemini
    • Fire and Ice is now interrupted if either dog gets stunned or silenced while channeling
    • Gemini is undergoing extensive balance changes which will be revealed and implemented as the hero undergoes substantial testing in the coming weeks

Version 2.5.6

  • The current Free Heroes were changed. The current available list is as follows:
    • Corrupted Disciple
    • Moon Queen
    • Hammerstorm
    • Predator
    • Night Hound
    • Kraken
    • Balphagore
    • Behemoth
    • Witch Slayer
    • Chipper
    • Slither
    • Bombardier
    • Demented Shaman
    • Empath
    • Voodoo Jester
  • Groups with less than 1150 MMR should have an easier time finding a match now
  • If a matchmaking game ends prematurely (whether due to an early remake or a player fails to connect) any groups who were in the match should now be able to re-queue and leave off at their previous wait time
    • A message will be broadcast notifying the group when they have been re-placed into the queue
  • Made a few changes to how point gain/losses are adjusted for team mates if there is a leaver on the team, it's now a bit more lenient in terms of what conditions must be true in order for the team with the disconnected player(s) to receive an adjustment
  • Made some adjustments to match fidelity slider, selecting "Fairer Matches" should now do a bit better job at finding other groups close to the skill range of the group that selected this option
  • The UI should now remember the match fidelity slider setting selected when creating a group and entering the queue
  • Greatly improved how the game client re-connects to game servers
    • Players should no longer have to type "Reconnect" on the console or re-login manually as the client will automatically try to reconnect to the game server. Players can still reconnect by re-logging or typing reconnect, but they will no longer have to do this, they can simply wait for the reconnect dialogue to display
  • Gold gained from creeps and neutrals now normalizes over time
    • An example: Two heroes farm a lane for 20 minutes getting equal creep kills. Before, their gold values would have differed greatly. Now, they will have nearly equal amounts of gold.
  • Added a new Amun-Ra Alt Avatar: Phoenix Ra

Version 2.5.5

  • Minor fix to Artesia's Essence Projection

Version 2.5.4

  • The current Free Heroes were changed. The current available list is as follows:
    • Soulstealer
    • Silhouette
    • Defiler
    • Gladiator
    • Tremble
    • Devourer
    • Pestilence
    • Magmus
    • Blacksmith
    • Pebbles
    • Rampage
    • Pollywog Priest
    • Nymphora
    • Andromeda
    • Vindicator
  • Added a new Early Access Hero: Artesia
    • Added a new Limited Edition Alt Avatar: Arcannis
  • Added a new Wildsoul Alt Avatar: Arctic Wildsoul
  • Christmas Music has been removed
  • Monarch is now pickable in Tournament Mode
  • Minor tweaks to Dumpster and Fist of Sol Taunts

Version 2.5.3

  • Create a Guide
    • You can now create your own hero guides in the game client in the Herodex
  • Added content to the store for Christmas. This content will become available over the coming days. Stay tuned to the MotD for more information as these become available!
  • Added functionality to support upcoming exciting events for the HoN-idays!
  • Added in Christmas Music!
  • Monarch
    • Noxious Cloud increased manacost from 100 to 100/115/130/145
    • Noxious Cloud no longer gives vision

Version 2.5.2.1

  • Fixed sound on Windows and fixed the Linux build
  • Added a Torturer Alt Avatar: Dominatrix Torturer

Version 2.5.2

  • The current Free Heroes were changed. The current available list is as follows:
    • Valkyrie
    • Puppet Master
    • Gemini
    • Chronos
    • Swiftblade
    • Monkey King
    • Pharoah
    • Zephyr
    • Thunderbringer
    • Engineer
    • Fayde
    • Parasite
    • Wretched Hag
    • Martyr
    • Plague Rider
  • Added a new Taunt: Fist of Sol
  • Added a Keeper of the Forest Alt Avatar: Mother Nature Keeper
  • Health Bars for heroes now have Health Pips and glow when you hover over them
    • Each small section is 200 Health and each large section is 1000 Health
  • New options for colorblind players
    • Health Pips or Colorblind options can be turned on and off in the Mod Options section
  • /dnd will now ignore mentor/player spectate requests
  • You can no longer player spectate or mentor in a Tournament Rules game
  • Fixed player count with player spectators/mentors
  • For mentors/player spectators, we no longer do:
    • PSR checks
    • Leaver check
    • Verified check
    • Private server check
  • Hellflower: Can no longer tab to the invisible gadget
  • Aluna: Recalibrated Déja Vu timer mechanics to be more accurate with the channel bar in the majority of cases
  • Amun-Ra: Fixed Ra's Path of Destruction projectile from going more than 600 range if he gets teleported within the same frame he reaches its cast point
  • Cthulhuphant: Fixed his Trample projectile from still going after he dies
  • Fayde: Added a check so her Illusions will interact properly with deleted units
  • Fayde: Added a death check so if multiple Burning Shadows illusions are present on a unit when the target dies, then the excess illusions attacking that unit all die
  • Fayde: Burning Shadows sight gadgets are unable to be tabbed to. Illusions are still selectable via tabbing
  • Fayde: Fixed Burning Shadows so Barbed Armor properly returns the damage done to Fayde
  • Gemini: Extremely minor tweak to alt avatar animation when walking
  • Gemini: Made some effects not play through fog
  • Gemini: Fixed teleporting to the wrong place when dying
    • Fixes a bug where Gemini drops items that drop on death (ie, Bound Eye) at the killer's feet instead of the pet's feet
  • Gladiator: Fixed his invisible gadgets so they can't be tabbed to
  • Kraken: Fixed so he stops displacing the target with his Tsunami Charge if he gets unbound from his projectile
  • Magebane: Optimized Mana Combustion
  • Midas: Updated Elemental Warp's tooltip
  • Tundra: Fixed units so they play their idle animation when the stun of Avalanche wears off

Version 2.5.1

  • The shop hotkeys have been reverted to before 2.5
  • Fixed Replays

Version 2.5.0

    • With today's patch we want to clarify some confusion regarding why the highly anticipated ==Version 3.0 of HoN appears to be missing in action. With the quality of the game at stake during the later stages of development for 3.0, we realized that all the features we had originally planned for 3.0 wouldn't actually be ready for release until well into next year.==

Rather than compromising our standards of quality and releasing a lackluster ==Version 3.0 or delaying the patch into oblivion, we decided that we needed to stop holding back all this great content and bring ==Version 2.5 to life. We hold ourselves to a higher standard come hell or high water and we know that the HoN community will support our decision.==

There are a plethora of great things coming out today in ==Version 2.5 that we stand behind in bringing the best gaming experience possible and we thank you for your patience and commitment. Without further ado, we hope you enjoy 2.5. Game HoN!==

    • These notes includes the notes from 2.3.5 earlier today
  • The current Free Heroes were changed. The current available list is as follows:
    • Blood Hunter
    • Gladiator
    • Nomad
    • Moon Queen
    • Night Hound
    • Cthulhuphant
    • Accursed
    • Keeper of the Forest
    • Torturer
    • Deadwood
    • Gauntlet
    • Pollywog Priest
    • Vindicator
    • Rhapsody
    • Empath

General

  • Matchmaking Rework
    • The "Average Wait Time" displayed when waiting for a match should now be much more accurate
    • Group leaders can now select whether they prefer to have a shorter queue time or a fairer match when queueing for matchmaking. This option can be changed without leaving the matchmaking queue
    • Introduced a "Provisional Ranking Period" for new players that will facilitate adjusting them to their true skill level (whether higher or lower) much faster than before
    • Players with team members who have been terminated should lose less points for a loss, and gain more points for a win
    • Made numerous changes to the way MMR is calculated such as how many points players gain or lose each match, how match predictions are calculated between two potential teams when searching for a matchup, and many other changes to the backend calculations that should make the MMR progression much more accurate in predicting and placing a player at their true MMR rating
    • Optimizations to the matchmaking algorithm that should reduce queue times across the board
    • The game lobby and hero select screens now show match gain/loss values with more precision as it is now possible to gain/lose fractional amounts of MMR
    • All players will have their Normal and Casual MMR compressed towards 1500. Take for example a player with Normal MMR of 1700, and Casual MMR of 1600. After the compression their Normal MMR would become become (1700 + 1500) / 2 = 1600) while their Casual MMR would become (1600 + 1500) / 2 = 1550
    • The minimum MMR has been increased from 750 to 1000
    • See the forums for more information!
  • Player Spectating
    • Can now join a friend's game in progress and watch from their point of view
    • No delay, your camera is locked to the view of the specific person you are watching
    • You must be approved by the person you are trying to watch before you can join and they can kick you out at any time
    • Currently, a player may only have 1 Player Spectator or Mentor and a limit of 4 on a server at any one time
  • Mentoring
    • Join the game of another player and Mentor them to help them improve!
    • Your camera is locked to their camera, the same as Player Spectating
    • You still have to ask permission from the player to join their game and can be removed at any time
    • The Mentor has additional special functions available:
    • Holding Right Mouse Button will show your mouse to your Pupil (You can already see theirs)
    • CTRL+Enter will message your Pupil or Mentor
    • Holding X will let you have voice chat with only your Mentor or Pupil
    • You can also ping your Pupil's Minimap screen as a Mentor
    • Bindings can be changed
    • Currently, a player may only have 1 Player Spectator or Mentor and a limit of 4 on a server at any one time
  • Referral System has been updated
    • All of the people you have referred can now be seen in-game
    • Introducing the Referral Promotion - If you Refer a friend, and help that friend reach level 3, both of you will receive the Exclusive Professor Repulsor Alt Avatar
  • Forest of Caldavar changed
    • Every tree on the map has been replaced with new, more awesome trees
    • An ancient large statue was discovered near the Legion Observatory
    • Life has begun to flourish, and you should hear more Ambient sounds as you enjoy the world
  • New recruits have joined the fight!
    • The Lane Creeps, including Mega Creeps, have been completely redone with new models, animations, and sounds
  • Water shaders have been significantly improved
    • The River now flows down the map and there is realtime reflection from the water
  • Added a new option: Rim Lighting
    • Can be turned on in the options to draw a larger contrast on the edge of units
  • RAP
    • Reduced infractions required for temporary suspension from 3 to 2
  • The Chatserver has been updated for HoN 2.5
    • You will have to log out and patch before you can reconnect
  • Tower attack volume has been adjusted
  • Hero Spotlights will now automatically pop up the first time you enter the game after a new one is posted


Items

  • Items in the shops have been moved around a bit to ensure that each shop is priced lowest to highest
    • Keybinds might have changed! Keep that in mind
  • New Item: Grave Locket
    • Amulet of Exile (485)
    • Recipe (250)
    • Total: 735
    • 7 Intelligence
    • 4 Agility
    • 4 Strength
    • Passive
    • When you get a kill or assist, the Locket becomes charged
    • When charged, gains +3 to all stats and reduces respawn time by 10 seconds
    • If the wielder dies, the charge will be removed
  • New Item: Genjuro
    • Assassin's Shroud (3300)
    • Dancing Blade (3000)
    • Total: 6300
    • Auto-Assembles
    • 25 Agility
    • 45 Damage
    • 20 Attack Speed
    • Active
    • 75 Manacost
    • On use, consumes a charge and grants stealth for 9 seconds
    • Attacking out of stealth deals an additional 125 damage and inflicts 55% movespeed slow for 3 seconds
    • Gain a charge every 14 seconds, up to 2 charges
  • Homecoming Stone
    • Tooltip fixed slightly
  • Mana Battery
    • Now transfers its charges to Power Supply when you upgrade it
  • Runes of the Blight
    • Sounds redone
  • Void Talisman
    • Removed the 'use' animation, fixes animation bugs with channels and while moving


Heroes

  • Added a new Early Access Hero: Shadowblade
    • Added a new Limited Edition Alt Avatar: Corporeal Shadowblade
    • The Early Access bundle now includes a Limited Edition Symbol!
  • Gemini is now available in the general hero pool
  • Added a new Doctor Repulsor Alt Avatar: Professor Repulsor
  • Added a new Martyr Alt Avatar: Sister Martyr
  • Added a new Chronos Alt Avatar: Grandfather Chronos
    • Reward for reaching the purchase goal of Father Time Chronos
    • Will be added to your account for free if you bought Father Time Chronos
  • Fallen Valkyrie's animations were redone


Bugfixes

  • Cthulhuphant: Fixed Obliterate so that it really doesn't hit stuff behind him if positioned at very specific points
  • Cthulhuphant: Fixed Trample so it doesn't hit behind him in the initial cast position
  • Dampeer: Fixed Consume so that the heal you get accounts for Spellshards
  • Gemini: Fixed an issue with Twin Strike that made him do less attack DPS than intended
  • Gemini: Fixed some effects playing through fog
  • Gemini: Updated some skewed portraits
  • Jeraziah: Animation Smoothing
  • Lord Salforis: Animation Smoothing
  • Myrmidon: Attacks in Forced Evolution form now go through Void Talisman
  • Moraxus: Animation Smoothing
  • Pandamonium: Animation Smoothing
  • Pandamonium: When Face Smash channel starts, Pandamonium now does 1 autoattack right off the bat instead of waiting 1 second for the first hit
  • Plague Rider: Animation Smoothing
  • Plague Rider: Fixed Staff of the Master tooltip issue and an interaction with deleted characters

Version 2.3.3

  • Fixed Flux's Magnetic Surge (Again)
  • Fixed Mandromeda's Attack Projectile

Version 2.3.2.1

  • Fixed the RAP screen
  • Raised the volume of the BreakyCPK Announcer

Version 2.3.2

  • Congratulations to all of the participants in DreamHack Winter!
  • Good Luck to the players and teams participating in the upcoming NASL Finals!
    • Due to these competitive events, we are keeping the game in a stable state
    • We will not be adding new in-game content or changing any balance until they are completed
  • RAP 2.1 changes
    • Raised coin deposit amount to 25 silver coins, up from 15
    • New tooltips to help explain what is and isn't griefing
    • In addition, we have added Cooldown Timer on submitting reports after the match has taken place
  • Added a new Chronos Alt Avatar: Father Time Chronos
    • Voiced by the most epic Old Man ever
    • Will be available to purchase on the 2nd

Version 2.3.1

  • Fixed Flux's Magnetic Surge
  • You now join stream chat channels when going to them in HoN TV, not just when going to them via notification
  • Stream chat channels are no longer single user in size

Version 2.3.0

"The DreamHack Patch"

  • Good luck to all of the players and teams participating at DreamHack Winter!
  • These notes include the changes from 2.2.9
  • The current Free Heroes were changed on Friday, Nov 18. The current available list is as follows:
    • NOTE: This week's rotation was hand picked by MsPudding
    • Nymphora
    • Chronos
    • Forsaken Archer
    • Doctor Repulsor
    • Soulstealer
    • Wildsoul
    • Drunken Master
    • Legionnaire
    • Pharaoh
    • Parasite
    • Chipper
    • Fayde
    • Bubbles
    • Pollywog Priest
    • Empath
  • HoN TV is now Live!
    • You can open HoN TV from the bottom right corner of the new Message of the Day screen or the icon in the upper left corner
    • HoN TV lets you watch video in the client seamlessly. You can watch while in the Matchmaking queue, for example!
    • HoNCast Live Stream, HoNCast Video Archives, S2Games YouTube Channel, and some User Streams are all available to watch at any time
    • AngryTestie and h4nn1 are the initial two people you can watch from the ingame client. More will be added as time goes on!
    • Make sure to use HoN TV to tune into DreamHack Winter this week!
  • Report-A-Player interface redone
    • Results of the report are now more transparent (you can see if they got punished)
    • Players now required to deposit a few silver coins to submit a RAP report to improve the quality and validity of reports being submitted
    • If the reported players gets punished you receive your deposit back
    • If the player is found innocent you will not receive your deposit back
    • More information can be found on the forums
  • The Test++ mod has been added for practice mode
    • This replaces the normal "Test" menu
  • New Message of the Day screen
    • Now includes a button to HoN TV and a Competitive Section
  • Newerth is no longer Haunted
  • Interface rendering improvements in DirectX
  • Minor optimizations to all interface rendering
  • "Hell", "damn", and "bastard" have been removed from the filter list
  • Fixed the UITriggerList console command
  • The water near Kongor has been fixed
  • The teleporters on Grimm's Crossing now properly unbind and disjoint you
  • Various Tooltip fixes
  • The Chatserver has been updated for HoN TV
    • You must patch up to 2.3.0 to connect to it again


Heroes

  • Added a new Early Access Hero: Lord Salforis
    • Based on the Dream hero Necromancer created by Passthechips
    • Named after the Name-A-Hero contest winner Salforis
  • Added a new Limited Edition Early Access Alt Avatar: Dreadknight Salforis
  • Added a new Zephyr Alt Avatar: Turkey Zephyr
    • Will be available to purchase on the 22nd
  • Added a new Corrupted Disciple Alt Avatar: Steampunk Disciple
  • Added a new Announcer: BreakyCPK Pack
    • Make every game a shoutcasted game!
    • Will be available to purchase on the 29th
  • Monarch is no longer Early Access, but cannot be used in Tournament Mode yet
  • Mandromeda now has better effects for his first ability
  • Dreadknight Salforis now plays the proper custom sounds when using the Alt Avatar

Bugfixes

Engineer

  • Brought back "Keg Away!" cast sound

Forsaken Archer

  • Fixed Piercing Arrows so that they deal the proper damage if the illusion dies
    • Before the fix, they dealt 0 damage if they were in flight after the illusion died

Gauntlet

  • Fixed his Grapple so it unbinds targets if it touches a valid unit
  • Fixed his ultimate from hitting units behind him

Gemini

  • Fixed the wolves' attackrange to properly be 128
  • Fixed typo in his first ability

Gladiator

  • Now can't tab to gadgets from Pitfall and Call to Arms
  • Brought back Chariot sound without it being played to enemies

Midas

  • Fixed a bug with him being unselectable

Rampage

  • Fixed his alt avatar Stampede projectiles so they don't pierce through invulnerability anymore

Revenant

  • Fixed a bug where dispelling the visual state did not dispel the damage from Mortification
  • Fixed a bug where the dark-ghost transparent effects attached to the target did not disappear when the visual state gets dispelled

Scout

  • Fixed Detonate so that the level progression tooltips displays properly

Version 2.2.9

  • Added a new Early Access Hero: Lord Salforis
    • Based on the Dream hero Necromancer creased by Passthechips
    • Named after the Name-A-Hero contest winner Salforis
  • Added a new Limited Edition Alt Avatar: Dreadknight Salforis
  • Added a new Nymphora Alt Avatar: Spriticus

Version 2.2.8.1

  • Fixing most of the issues with crashing while patching
    • The fixes will be applies for all future patches. ie: This Friday's patch should be much smoother!

Version 2.2.8

  • The current Free Heroes have changed. The current available list is:
    • Moon Queen
    • Dampeer
    • Aluna
    • Nomad
    • Defiler
    • Kraken
    • Electrician
    • Thunderbringer
    • Deadwood
    • Behemoth
    • Revenant
    • Pyromancer
    • Flux
    • Jereziah
    • Plague Rider
  • Added a new Alt Avatar: Flaming Deadwood
  • Fixed the attack projectile for Mandromeda
  • Cthulhuphant is no longer a "New" hero and will be usable in Tournament Mode

Version 2.2.7

  • The current Free Heroes have changed. The current available list is:
    • Valkyrie
    • Sand Wraith
    • Defiler
    • Maliken
    • Master of Arms
    • Soulstealer
    • Armadon
    • Pestilence
    • Magmus
    • Pebbles
    • Pollywog Priest
    • Slither
    • Demented Shaman
    • Accursed
    • Hellbringer
  • Added a new Alt Avatar: Demented Witch
  • Added some new sound effects for Ronin Swiftblade

Nullfire

  • Cooldown from 12/20 seconds to 20 seconds

Amun Ra

  • Reduced starting Armor from 1.12 to 1.02
  • Reduced starting Strength from 22 to 21

Drunken Master

  • Starting Armor reduced from 3.38 to 2.88

Electrician

  • Starting Agility from 15 to 13

Engineer

  • Intellect growth from 1.8 to 2.1

Geomancer

  • Earth’s Grasp radius increased from 170 to 180

Master of Arms

  • Acid Bomb now deals 75% damage to non heroes

Monkey King

  • Starting Armor reduced by 1 (5.90 -> 4.90)
  • Heavenly Vault combo reworked
    • Damage rescaled so that each additional application will deal half of the previous
    • Landing affector time increased by 200ms, size increased by 50 AoE to accomodate for this change
    • Maximum damage of Vault combo is now 250+125+63 at level 4

Nymphora

  • Teleport cooldown increased from 60 to 90/75/60

Parasite

  • Starting Strength reduced from 23 to 21

Pollywog Priest

  • Voodoo Wards cooldown increased from 100 to 120/110/100

Tundra

  • Shiver day sight range from 500/500/1600/1600 to 700/700/1200/1200
  • Shiver night sight range from 500/500/1200/1200 to 500/500/1000/1000
  • Call of Winter manacost increased from 25 to 50

Wretched Hag

  • Removed the Flash of Darkness minimum range requirement

Zephyr

  • Strength growth from 2.5 to 2.2


Bugfixes

  • Fixed up tooltips across the board that were out of date, inaccurate, or had other issues
  • Fixed some water tiles in Caldavar that didn't match up
  • Fixed a bunch of hero select sounds (Newer ones like Martyr, MoA, Monarch, Rev, etc)

Aluna

  • Fixed the slow from Deja Vu so it's interaction with Slow Immunity works correctly

Chipper

  • Fixed Rocket Barrage hitting units behind Chipper

Corrupted Disciple

  • Fixed Corrupted Conduit fully charging even when a unit was deleted
    • Examples of deleted units are like Gemini's pets when you recombine, Forsaken Archer's Piercing Arrows illusion, or someone being terminated from the game

Cthulhuphant

  • Fixed his Trample from still going after Cthulhuphant dies

Drunken Master

  • Fixed so you cannot disjoint him while he is rotating around someone

Gemini

  • Fixed his pick sound (Seriously, for real this time!~)

Geomancer

  • Fixed Earth's Grasp radius to be correct

Master of Arms

  • Fixed his Physical DOT so it does not proc Nomad's Edge Counter

Nomad

  • Fixed interaction between Mirage Strike illusion and deleted units

Parasite

  • Fixed an exploit where if Parasite attempts to use Blood Chalice inside a creep, he can gain mana without losing any Health

Plague Rider

  • Fixed Plague Carrier from vanishing when used on deleted units

Revenant

  • Fixed a small bug with Defile for the charge-maximizing timer check

Sand Wraith

  • Optimized Desert's Curse
  • Fixed so that the illusion dies properly if the target the illusion was attacking gets deleted
  • Readjusted values on Mirage so it matches the new illusion lifetimes (4/4.5/5 seconds)

Silhouette

  • Fixed her being able to disjoint her own rotating projectiles in weird ways

Version 2.2.6

  • Fixed some missing icons
  • Fixed Devourer and Vindicator gaining too many stats from Gemini
  • Fixed Gemini pick sound
  • Fixed Gemini's split form getting double area gold from a hero death
  • Fixed Harkon's Blade dealing 0 damage on a magic-immune target while the toggle was active

Version 2.2.5

  • The current Free Heroes have changed. The current available list is:
    • Pharaoh
    • Monkey King
    • Blood Hunter
    • Arachna
    • Aluna
    • Night Hound
    • Silhouette
    • Balphagore
    • Devourer
    • Rampage
    • Chipper
    • Tundra
    • Wretched Hag
    • Andromeda
    • Plague Rider
  • Fixed a small cliff bug in Caldavar (Could put a ward inside of a cliff)
  • Fixed Puppet Master's Voodoo Puppet from lasting forever when its intended target gets deleted
  • Rhapsody sounds redone for Death Metal Alt Avatar
  • Added a new Alt Avatar: Cleopatra Pharaoh
  • Added a new Early Access Hero: Gemini
  • Added a new Limited Edition Alt Avatar: Panthera Gemini

Version 2.2.4.2

  • Fixed a crash in replays when jumping into a player

Version 2.2.4.1

  • Fixed the new Alt Avatar when spinning

Version 2.2.4

  • The current Free Heroes have changed. The current available list is:
    • Swiftblade
    • Soulstealer
    • Predator
    • Wildsoul
    • Moon Queen
    • Kraken
    • Electrician
    • Moraxus
    • Thunderbringer
    • Tempest
    • Succubus
    • Slither
    • Rhapsody
    • Voodoo Jester
    • Glacius
  • The same rune can no longer spawn twice in a row!
  • Fixed items being delivered from the courier backwards
  • Fixed up some voices and sounds to not be as loud or jarring

Wards

  • Revelation Wards: Starts off 0 of 6 in the shop with a 90 second cooldown
  • Wards of Sight: Starts off 2 of 4 with a cooldown of 2 mins 30 seconds


Heroes

  • Added a new Alt Avatar: Ronin Swiftblade
  • Gladius Beardicus has some new effects added

Andromeda

  • Starting base damage from 38-52 to 40-50

Balphagore

  • Regurgitate given a linger time of 0.5 seconds on the damage portion (the slow part already had it)
  • Lowered damage on Regurgitate from 40/65/90/115 to 30/55/80/105 (the total amount of damage becomes roughly the same total damage because of the linger.
  • Demonic Pathogen manacost from 115/125/135/145 to 105/110/115/120
  • Corpse Conversation requires 3/6/9/12 corpses now where 3 gives you 2 minions

Defiler

  • Damage range from 39-51 to 41-49

Glacius

  • Double-Activating Ice Imprisonment will cast on yourself now
  • Increased radius on each instance of Glacial Downpour from 190 to 350
  • Decreased damage from 105/170/250 to 60/100/140 (scepter from 170/250/310 to 100/140/180)
    • Basically gives the ultimate less RNG

Madman

  • Berserk is no longer purgable or transferable

Moraxus

  • More Axes mana cost from 30 to 25
  • Matraxe hp gain from 20 to 20/25/30

Ophelia

  • Ophelia’s Judgment teleport from 5.7/4.7/3.7/2.7 to 6/5/4/3
  • Command movespeed buff from 0/15/30/45 to 0/10/20/30

PuppetMaster

  • Starting base damage from 39-53 to 41-51
  • Whiplash no longer gives passive base damage increase
  • Fixed Voodoo Puppet to only do bonus damage to the target (It was also doing bonus damage to the puppet)
  • Voodoo Puppet no longer has magic armor

Warbeast

  • Summon Hellhounds damage increased from 18/29/37/46 to 20/29/38/47
  • Summon Hellhounds armor increased from 0 to 2


Bugfixes

  • Night Hound's stealth is no longer scripted badly
  • Drunken Master Lunge and Kraken Torrent now check for being stunned in a more efficient way

Barbed Armor

  • Made its activation not break channeling

Dust of Revelation

  • Set frontqueue, inheritmovement and noninterrupting to true
    • This means you will no longer 'hitch' or pause when using it

Mock of Brilliance

  • Made the toggle not break channeling

Andromeda

  • Fixed Aurora hitting a bit behind her

Arachna

  • Fixed Spiderling so it dies properly when the target that it's supposed to hit gets deleted

Blood Hunter

  • Fixed a bug where attacks/spells/items targeting yourself and/or allied heroes will put the Feast state on them

Bubbles

  • Fixed Bubbles' Shell Surf hitting units behind him
  • Optimized his Kelp Field's scripting in the distance check
  • Fixed small typo in his Song of the Sea

Forsaken Archer Fixed interactions with Magebane's Mana Rift

Hammerstorm

  • Fixed a bug where Hammerstorm's projectile stunned at the target's new position if they disjointed on the same frame that the projectile impacts

Midas

  • Fixed Lion's Pride effects playing through fog

Monarch

  • Fixed an effect playing through fog

Monkey King

  • Fixed his Illusive Dash's state expiration so it won't displace Monkey King with the second dash if Monkey King is invulnerable at the time the state expires

Revenant

  • Fixed Defile so it doesn't consume any charges if you hit a building

Silhouette

  • Fixed a super-rare bug where she and her illusion got double the Death Lotus kunai if she respawned on the same frame the skill went off cooldown

Version 2.2.3

  • The current Free Heroes have changed. The current available list is:
    • Gladiator
    • Chronos
    • Corrupted
    • Swiftblade
    • Dampeer
    • Defiler
    • Legionnaire
    • Accursed
    • Blacksmith
    • Witch Slayer
    • Keeper of the Forest
    • Behemoth
    • Hammerstorm
    • Martyr
    • Ophelia
  • When night to day or day to night transitions occur in game, the game will now play a sound to indicate the transition
    • A rooster crows for the night to day transition, and a wolf howls for the day to night transition
  • Teleporting states in grimms now persist after death (So if you click it and die your body will go over as the effects show)
  • Fixed courier upgrading not counting for GPM calculations
  • UI script environment stack overflow is no longer a fatal error
  • Updated the Herodex to not be broken
  • Fixed Geomancer and Cthulhuphant icons
  • Fixed up Logger's Hatchet sounds
  • Added a Gold Collection Alt Avatar: Gladius Beardicus
    • He will only be available for one week, so don't miss your chance to get him
  • The original gold coin prices for the entire store have been adjusted and lowered


Heroes and Items

Portal Key

  • Removed minrange of 200

Amun-Ra

  • Fixed his Path of Destruction so that the meteor heals himself if he is magic immune

Empath

  • Now doesn't teleport to (0,0) if the target she's inside gets deleted instead of killed/dying regularly
  • Prevents silly things like Vindicator's aura from silencing her if she pops out of a hero

Monarch

  • Moved to Legion

Monkey King

  • Fixed his Illusive Dash's state expiration so it won't displace Monkey King with the second dash if Monkey King is invulnerable at the time the state expires.
  • Also optimized the stun-check tag

Night Hound

  • Made his ultimate toggle-able so the player can creep pull and neutral without any tedious spam-clicking

Nomad

  • Fixed an issue where Mirage Strike was checking for the wrong target for invulnerability
  • Fixed Mirage Strike so that the illusion dies after 0.5s (via the death state) when the proxy_entity dies (the thing that the illusion is attacking) rather than lingering for ~3 seconds standing still & doing nothing.
  • Fixed True Strike and Mirage Strike so they don't play through fog

Parasite

  • Fixed an onframe-infest bug so the Infested target dies properly if the Infest projectile impacts on the same frame as Parasite's death

Plague Rider

  • Added a visual AoE indicator to Contagion upon hovering the cast cursor over the target

Sand Wraith

  • Optimized Desert's Curse
  • Fixed a small issue so that the illusion dies properly if the target the illusion was attacking gets deleted
  • Readjusted values on Mirage so they match the new illusion lifetimes (4/4.5/5 seconds)

Tooltip fixes:

  • (Bombardier) Sticky bomb deals magic damage
  • (Bombardier) Bombard deals magic damage
  • (Electrician) Cleansing shock deals true damage to summons
  • (Fayde) Burning Shadows deals magic damage
  • (Ra) Ashes to Ashes deals magic damage
  • (Puzzlebox Mauler) Last Stand deals true damage

Version 2.2.2

  • The current Free Heroes have changed. The current available list is:
    • Valkyrie
    • Tremble
    • Sand Wraith
    • Madman
    • Panda
    • Amun-Ra
    • Zephyr
    • Pebbles
    • Bubbles
    • Pollywog Priest
    • Pharaoh
    • Bombardier
    • Nymphora
    • Plague Rider
    • Andromeda
  • As a part of Player Appreciation Month the "Unlock Account Icon" product has been removed permanently
    • All accounts now have it unlocked by default
    • Anyone who has paid to have it unlocked in the past will be refunded Silver Coins!
  • Courier now will deliver your items first, and then shared items
  • Expanded Lua support
  • Added error checking when modifying a parent widget's child list while it's iterating over its children
  • Added a new Early Access Hero: Monarch
    • Monarch will be an Early Access hero for 6 weeks
  • Added a new Limited Edition Early Access Alt Avatar: Queen Monarch
  • Added a new Alt Avatar: Infernal Behemoth
  • Fixed an Armadon bug with the scaling of the quills
  • Fixed a Forsaken Archer bug so Devourer and Vindicator no longer get stats from her illusion

Version 2.2.1.2

  • Fixed the game crashing when you hit the Disconnect button

Version 2.2.1.1

  • Fixed Replays

Version 2.2.1

  • Fixed the Forsaken Archer bugs

Version 2.2.0

  • The current Free Heroes have changed. The current available list is:
    • Magebane
    • Dark Lady
    • Moon Queen
    • Night Hound
    • Wildsoul
    • Dampeer
    • Armadon
    • Electrician
    • Geomancer
    • Parasite
    • Gauntlet
    • Slither
    • Demented Shaman
    • Vindicator
    • Glacius
  • Fixed problems caused by using child interfaces in overlays
  • Fixed two different server crashes
  • Fixed consecutive bonuses not falling off
  • Post-Game Chat Channels will no longer display the option to add the channel to the auto-join channel list
  • News has new countdown timer system
  • Fixed a bug where some of the midbar icons would be grayed out after playing a Matchmaking game
  • You can no longer bottle or touch a rune that's been deleted
    • This fixes double bottling a rune if you get it on the same frame as someone else
  • Hellbourne ranged creep sounds updated
  • Possibly fixed rune pickups not being announced occasionally
  • Shop item cooldowns are now only updated once per second
  • Don't send game data to players that haven't loaded the world yet. This fixes crashes when reconnecting
  • You can no longer call kick votes on yourself
  • Kick votes on an AFK player will now be AFK kick votes
  • Fix crash when checking item ownership if an item had no owner
  • New last hit detection method
    • Damage done in one frame is now applied in a random order. The damage that ends up killing the unit is now credited for the kill
  • Old last hit detection method:
    • Damage is done at once. If the unit died, use a weighted random system to determine which damage source gets credit for the kill

Two scenarios for this:

  • 50 HP creep takes 20 damage from player A and 60 damage from player B
    • Old method: Player A has 25% chance of getting the kill, player B has 75% chance
    • New method: Player B always gets the kill
  • 50 HP creep takes 60 damage from player A and 440 damage from player B
    • Old method: Player A has 12% chance of getting the kill, player B has 88% chance of getting the kill
    • New method: Both players have a 50% chance of getting the kill

Kongor

  • Kongor instantly kills Illusions he attacks
  • Kongor now stops getting stronger at the 1 hour mark, increased from 45 minutes
    • This means Kongor at the 60 minute mark has 120 charges of his growth buff, up from the old cap of 90 at 45 minutes
  • Kongor Armor from the growth buff doubled from .05 to .1 Armor per charge
  • Scaling damage for the stomp does twice as much damage to non-Heroes & the stomp damage increases by 1 damage per charge of his growth buff
    • Starting damage of the stomp is 70 Magic Damage against Heroes
  • Kongor can no longer have his Armor reduced by any ability or item
    • Abilities like Pestilence's Swarm still can be cast on him and give vision, but do not reduce his Armor


Items

Observatory

  • Health Potions can now be bought here
  • Mana Potions can now be bought here

Frostwolf's Skull

  • Ranged Heroes now apply a 20% Movespeed Slow
    • Melee Heroes still apply a 30% Movespeed Slow
  • Stats changed from 25 Strength, 25 Agility, 25 Intelligence to 30 Strength, 15 Agility, 15 Intelligence

Tablet of Command

  • Manacost increased from 25 to 50
  • Cooldown increased from 16 to 20 seconds

Sol's Bulwark

  • Recipe cost increased from 700 to 900

Daemonic Breastplate

  • Recipe cost decreased from 1100 to 900

Runed Cleaver

  • Damage increased from 55 to 60
  • Cooldown to kill a tree lowered from 15 to 5 seconds


Heroes

  • Added a new Alt Avatar: Magus Bane

All Melee Heroes

  • Base health regeneration increased from 0.25 to 1.25 health per second

Arachna

  • Harden Carapace duration changed from 3 to 2/3/4/5 seconds

Armadon

  • Spine Burst bonus Physical Damage per stack lowered from 30 to 25
  • Restless passively increases the bonus Physical Damage of Spine Burst by 5 per level
  • Back angles and Side angles increased by 5% each (so 20% more area covered)

Behemoth

  • Fissure duration changed from 8 to 5/6/7/8 seconds
  • Enrage cooldown lowered from 7 to 7/6/5/4 seconds

Chronos

  • Time Leap manacost lowered from 135 to 120
  • Chronofield now gives vision and reveals in and around the area

Cthulhuphant

  • Mortifying Presence can now be toggled
  • Fixed his Trample projectile so it gets killed properly if he isn't bound to it

Devourer

  • Cadaver Armor Strength gain radius increased from 400 to 1150 units

Fayde

  • Reflection's Clearvision radius changed from 1200 to 800/1000/1200
  • Burning Shadows stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 seconds

Flint

  • Flare Movespeed slow from 14/20/26/32% to 14/18/22/26%

Forsaken Archer

  • Piercing Arrows now leaves behind an Illusion that channels for you
    • Can still be interrupted by stunning the illusion
  • Piercing Arrows Magic Damage per arrow reduced from 75/150/225 to 75/125/175

Geomancer

  • Crystal Field Magic Damage from 250/350/450 to 300/450/600

Hammerstorm

  • Mighty Swing area from 175 to 175/200/225/250
  • Mighty Swing splash from 12.5/25/37.5/50% to 15/30/45/60%

Hellbringer

  • Death Boil**s first tick now starts at 5 damage instead of 10
    • Final Magic Damage lowered from 150/210/280/360 to 125/180/245/320

Kraken

  • Starting Armor reduced from 3.1 to 2.1
  • Splash Physical Damage reduced from 30/50/70/90 to 20/40/60/80 on both inner and outer radius

Night Hound

  • Base Intelligence increased from 14 to 16

Nomad

  • Fixed Mirage Strike not playing the sound for the enemy

Plague Rider

  • Movespeed reduced from 320 to 315
  • Cursed shield Armor lowered from 3/6/9/12 to 2/4/6/8
  • Cursed Shield no longer applies a Movespeed Slow, just Attackspeed
  • Cursed Shield now applies to all attacks, not just Melee

Pollywog

  • Electric Jolt manacost changed from 95/105/135/160 to 100/120/140/160

Revenant

  • When the duration ends on Defile it will now remove 1 charge instead of expiring
    • Attacking removes the charge that has the least time left

Rhapsody

  • Effects for the Dance Floor now only play on Heroes
  • Dance Floor now does half damage/heal to creeps

Sand Wraith

  • Mirage duration from 5/6/7 to 4/4.5/5 seconds
  • Mirage cooldown from 120 to 120/100/80 seconds
  • Desert's Curse manacost from 130/140/150/160 to 120
  • Desert's Curse Movespeed Slow/Speed from 5/9/14/18% to 8/12/16/20%

Scout

  • Base Damage adjusted from 45-59 to 50-54
  • Vanish cooldown from 24/18/12/6 to 15/12/9/6
  • Electric Eyes no longer give experience to enemies who kill them
    • They still give gold
  • The Detonate ability on Electric Eyes moved from Q to E

Silhouette

  • Can no longer grapple to a tree or swap to illusion while immobilized
  • Relentless Salvo cooldown from 9/7/5/3 to 10/8/6/4 seconds
  • Shadow cooldown changed from 120/105/90 to 120/110/100 seconds

Succubus

  • Succubus** Hold now reveals and gives clearvision around the target (300 AoE) with 1 second linger after the channel ends

Swiftblade

  • Finally allowed Swiftblade to use Portal Key while Swift Slashing!

Tempest

  • Elemental manacost from 170 to 180
  • Glacial Blasts manacost from 110/130/150/160 to 100/120/140/160

Torturer

  • Chain Reaction AoE from 225 to 150/175/200/225

Tremble

  • Terror Mounds no longer lose the bonus to Health Regen and Movespeed when an enemy Hero is inside one
    • They still disable the invisibility when an enemy Hero is inside

Warbeast

  • Warbeast now copies his existing Howl buff to the Wolves when they are summoned

Wild Soul

  • Booboo can no longer use Return if he has taken damage from an enemy Hero in the last 3 seconds


Bugfixes

  • Fixed entity typos in the following abilities. There should be no functional change other than tooltip or minor effects that were not showing up:
    • Devourer's strength growth from kills
    • Balphagore's Demonic Pathogen
    • Balphagore's Regurgitate
    • Fayde's Burning Shadows
    • Revenant's Mortification
    • Pebbles' Chuck
    • Silhouette's Shadow
    • Aluna's Emerald Red
    • Bombardier's Boom Dust
    • Maliken's Hellbourne Zeal
    • Puppet Master's Whiplash
    • Tundra Coeurl's Slow
    • Kongor's growth
    • Antlore Healer's Heal
    • Transmutanstein and Zorgath's growth

Armadon

  • Added charges as a visual indicator for how close Armordillo will be to proccing a Spine Burst
    • The charges are representing a percentage, from 0 to 100

Balphagore

  • Fixed his minions being deniable at 50% HP like other minions

Chipper

  • Offset the Rocket Barrage projectile so it won't hit units behind him

Empath

  • Fixed Illusory Veil not aggroing creeps properly

Gauntlet

  • Fixed Grapple exploit that was hilarious and teleported both Gauntlet and the hooked target back to the well

Master of Arms

  • Swapped the blue/red weapon switch gun sounds so it makes more sense

Monkey King

  • Fixed a small displacement issue where Vault displaced him even when invulnerable

Nomad

  • Fixed an issue where Nomad was attacking at a closer range than 128 with his True Strike ability
  • Fixed his ZING! sound so it plays if he uses True Strike at point-blank range
  • Added buildingwalking to him when invisible so that Nomad & his illusion won't get stuck on buildings

Parasite

  • Fixed Parasite Leech giving him Movespeed even when it's disjointed
    • If it is disjointed now, Parasite will not get any buff
  • Made the Infest ability on the creep castable even when the creep is stunned or silenced
  • Made Infest order disjoint the infested target when it lands
    • This ensures that allies who are attacking a creep you infest will not continue to attack it

Version 2.1.10

  • The current Free Heroes have changed. The current available list is:
    • Cthulhuphant
    • Master of Arms
    • Gladiator
    • Drunken Master
    • Hammerstorm
    • Puppetmaster
    • Moraxus
    • Dampeer
    • Magmus
    • Chipper
    • Revenant
    • Blacksmith
    • Hellbringer
    • Jeraziah
    • Empath
  • Added a new Strength hero: Cthulhuphant
    • This hero is not Early Access limited
  • Added a Limited Edition Alt Avatar: King Cthulhuphant
    • Will only be available for two weeks! You can see it in the Early Access section of the HoN Store.
  • Added a new Premium Alt Avatar: Mr. Chipper
  • Added Cthulhuphant Hero Symbol
  • Some UI tweaks to fix some warning spam
  • Fixed two server crashes
  • Rampage's Horned Strike now pops up a number when you hit someone showing the damage done
  • Fixed a bug with Kongor's Pit that made Defiler's spirits miss him when he was in the front half of the lair

Version 2.1.9

  • The current Free Heroes have changed. The current available list is:
    • Monkey King
    • Emerald Warden
    • Nomad
    • Defiler
    • Blood Hunter
    • Forsaken Archer
    • Legionnaire
    • Pestilence
    • Engineer
    • Witch Slayer
    • Torturer
    • Rampage
    • Martyr
    • Accursed
    • Andromeda
  • The Friends List limit has been increased from 100 to 250
  • Login and Server stability increased significantly
  • Added more Log information for servers and failed connections
  • Fixed a server crash
  • New Alt Avatar: Logger Legionnaire

Version 2.1.8.1

  • Fixed the MOTD grabbing the wrong picture

Version 2.1.8

  • The current Free Heroes have changed. The current available list is:
    • Sand Wraith
    • Flint Beastwood
    • Moon Queen
    • Swiftblade
    • Aluna
    • Predator
    • Kraken
    • Devourer
    • Fayde
    • Chipper
    • Bombardier
    • Tempest
    • Succubus
    • Rhapsody
    • Voodoo Jester
  • Cost of displaying taunt should be correct now
  • Store tweaks to how the heroes are listed in the HoN Store
  • Added a Server Status announcement to the MOTD
  • Moved some of the video options around in the options menu so they are actually usable
  • Fixed Monkey King, Master of Arms, and Geomancer icons being blank in the player stats panel
  • Fixed a possible crash when destroying items
  • If a neutral creep gets the last hit on a hero, they now always get credit
  • Hellbourne / Legion will now only get kill credit if no enemy hero has done damage to the target in the last 20 seconds
    • It will award the kill to the last person to do damage to the target if the Hellbourne or Legion get the killing blow

Blood Chalice

  • Fixed it giving 150 HP per additional enemy hero killed on the same frame if you kill more than 1 enemy hero on the same frame


Heroes

  • New hero: Midas
  • New Early Acces Limited Edition Alt Avatar: Lord Midas
  • New Alt Avatar: Dark Jeraziah

Removed selectable gadgets from:

    • Balphagore's Regurgitate corpse gadget
    • Bombardier's Sticky Bomb invis gadget
    • Parasite's Infest gadget
    • Revenant's Mortification gadget

Bombardier

  • Starting int reduced from 25 to 22
  • Sticky Bomb cooldown from 14 to 20/18/16/14
  • Optimized Sticky Bomb

Bubbles

  • Take Cover increased from 0.25/1/1.75/2.5 to 0.5/1.00/1.75/2.5

Dampeer

  • Fixed crucial bug where his Consume was not healing with the proper numbers

Geomancer

  • Fixed his Dig not triggering Vindicator's aura
  • Fixed the explosions from Earth's Grasp to be where they should be now

Magmus

  • Fixed an incredibly weird bug where Volcanic Touch effect would play in fog if Magmus was on the Legion team

Master of Arms

  • Acid Bomb reduced damage from 20/40/60/80 to 15/30/45/60 damage a second
  • Fixed Acid Bomb so it damages magic-immune units and doesn't affect physical-immune units

Monkey King

  • Fixed a Vault displacement bug where if Monkey King gets unbound mid-Vault and quickly changes direction, then the enemy gets displaced about 90 degrees away from the original intended direction
  • Fixed Vault so it won't unbind invulnerable units (ie, Geomancer in Dig)

MoonQueen

  • Moon Finale cooldown from 160 to 160/140/120

Version 2.1.7

  • The current Free Heroes have changed. The current available list is:
    • Dr. Repulsor
    • Magebane
    • Scout
    • Valkyrie
    • Corrupted Disciple
    • War Beast
    • Pharoah
    • Balphagore
    • Revenant
    • Thunderbringer
    • Gauntlet
    • Wretched Hag
    • Demented Shaman
    • Ophelia
    • Plague Rider
  • When purchasing Heroes, you can now bundle the available Alt Avatars for that hero and receive a discount on buying them all together
    • In order to bundle, you must check the box in the Purchase Confirmation Screen after clicking to Purchase the hero
  • Tagged a lot of gagets as un-selectable
    • Many abilities in the game would create gadgets for only a few seconds and you could tab to them while they were alive. We fixed this for the vast majority of instances
  • Added a new Alt Avatar: Mist Runner Scout
  • Added a new Premium Alt Courier: Nyan Cat Courier

Version 2.1.6

  • The current Free Heroes have changed. The current available list is:
    • Forsaken Archer
    • Arachna
    • Soul Reaper
    • Maliken
    • Madman
    • Legionnaire
    • Amun-Ra
    • Tundra
    • Pyromancer
    • Deadwood
    • Slither
    • Bubbles
    • Glacius
    • Jeraziah
    • Keeper of the Forest
  • Matchmaking groups are now persistent
    • After a match or when a game fails to be made you will still be in the same group you were in before for easy requeueing
  • Made some adjustments to the matchmaking algorithm that should match up groups with other groups much closer to their MMR value than before
  • Groups of 5 solo players will no longer be matched against a full group of 5 under any circumstances
  • Made several improvements to decrease the chances of players failing to load into a matchmaking games, especially for matchmaking groups with multiple players on one IP address that are behind overly strict routers/firewalls (causing grey circles)
  • Adjusted how the PSR/MMR calculations work slightly and put a low end cap of 750 PSR/MMR
    • Any players who are below this value will have their PSR/MMR adjusted up to 750 after the patch
  • Over the weekend we plan to turn on and test a new feature we've been working on: match stat re-submissions
    • If at any time a game server is unable to submit match stats properly at the end of the game, it will let players in game know that the match submission failed, and attempt to re-submit the stats from that match at a later time (normally within 15-30 minutes)
    • To those that have experienced frustration due to matches not being recorded in the past, we apologize. Moving forward we are taking serious action to mitigate this sort of occurrence from happening and want to thank everybody for their patience with us
  • When receiving an incoming whisper coming from ClanWhisper or BuddyWhisper the game client will no longer add the sender to the /reply history
    • This is to stop players from having a conversation, getting a clan or buddy whisper, typing /r and then realizing they sent the message to a person they didn't intend to
  • Fixed a crash with an unexpected format for JPEG custom account icons
  • Fixed projectiles stopping mid-air if the touch active schemes were invalid
  • Buildings in the bases now have 0 death time so they don't block movement after death
  • Current Health and Mana Regen are now shown on the right side of the bars
  • Touched up all of the Taunt voice responses in the game to be more clear and able to be heard well

Wards

  • Attacks will always hit wards now, no more uphill miss chance against them
  • Now have 4 max health, each hit takes off 1 health
  • Added a New Hero: Geomancer
    • Based off the Intelligence Community Contest Winner
  • Added a new Early Access Limited Edition Alt Avatar: Centipedalisk
  • Added a new Alt Avatar: Sub Zero Accursed
  • Added a new Taunt: Heavy Metal Taunt
  • Fixes to Monkey King so auto leveling his abilities through a Guide will work properly

Version 2.1.5

  • Fixed Shieldbreaker applying the debuff on Spell Damage
  • Fixed Frost Rider slow from Cursed Shield working correctly
  • This was missing from the 2.1.4 Patch Notes:
    • Amun-Ra's Path of Destruction is now a ground target ability instead of a facing ability. Still goes 600 units, just in the direction you target

Version 2.1.4

  • The current Free Heroes have changed. The current available list is:
    • Soulstealer
    • Silhouette
    • Defiler
    • Gladiator
    • Tremble
    • Devourer
    • Pestilence
    • Magmus
    • Blacksmith
    • Pebbles
    • Rampage
    • Pollywog Priest
    • Nymphora
    • Andromeda
    • Vindicator
  • Fixed a duplicate bug with Guides
  • Ingame levelup effects now delayed slightly
  • Added spectator chat ignore checkbox in the Spec UI
  • Updated minimalist options for spec UI
  • Healing radius of the Wells increased to better match the actual water
  • Tree of Life and Sacrifical Shrine now have truesight


NPCs

  • Fixed sound bug with the bad range(warlocks) NPCS death sound not playing.
  • Added death sounds to the good range(archers).
  • Kongor
    • Fixed the faction, non-player-controlled units giving the team 0 gold when they land the killing blow from Kongor.
    • Now if a non-player controlled unit lands the killing blow on Kongor, then it gives 230 gold to the team (before it was giving 0)


Items

  • Re-ordered components for all recipe items so the most expensive items come first. This makes right clicking on an item in the store more useful and less dumb
  • All teams now start with a basic Ground Courier by default
  • Bottle is no longer refilled when held by a Courier
  • Shieldbreaker: Increased damage by 10 per level from 30/45/60 to 40/55/70 and ignore's the target's Deflection when you attack them
    • Deflection is the damage blocked by items like Helm of the Black Legion and Iron Shield
  • Alchemist Bones' timer is now paused while the hero is dead


Heroes

  • Added a new Alt Avatar: Frost Rider

Arachna

  • Movespeed from 290 to 295

Dark Lady

  • Dark Blades cooldown from 22/18/14/10 to 16/14/12/10
  • Charging Strikes cooldown from 21/17/13/9 to 15/13/11/9

Drunken Master

  • Drink rescaled to channel for 2 seconds, gaining 2/4/6/8 charges per second. Upon enemy death in 500 AoE, he gains 2/4/6/8 charges
  • Stagger deals 50% more damage to creeps

Gauntlet

  • Infernal Instability now gives 50% mana back if you do not attack anything.

Keeper of the Forest

  • Treant Dogs are now limited to 2/3/4/5 max. If you summon more than the max the oldest ones will automatically die
  • Treant Dogs can no longer attack Towers if they are more than 800 units away from the Keeper
  • Fixed scripting to be better

Magebane

  • Master of Mantra aura increased from 600 to 800

Monkey King

  • Starting Stength increased by 2
  • Flying Nimbus activation removed. Is now a full passive with a 5 second cooldown that will automatically trigger when not taking damage


Bugfixes

Andromeda

  • Fixed Aurora affector speed & lifetime so it matches the visuals

Dampeer

  • Fixed his Bloodthirst aura so it stacks with ^090Harkon's Blade, Webbed Shot and Master's Incantation

Defiler

  • Fixed a bug where she can super deny allies & herself

Demented Shaman

  • Fixed scripting so Unbreakable is more robust against odd frame situations (healing 2 times in 1 frame, etc.)

Doctor Repulsor

  • Fixed Opposite Charges so it plays the link
  • Optimized Magnetic Contraption a bit
  • Fixed Portal Key exploit

Drunken Master

  • Fixed the double-activate bug on Lunge where it can deal 2x the push and 2x the damage
  • Fixed Lunge bug where it was teleporting Drunken Master to (0,0)
  • Fixed Lunge bug when you play animations after dead (again)
  • Fixed Lunge's push affecting invulnerable units
  • Fixed Untouchable's "HIC!" sound not playing at the correct times on levels 1 & 2

Emerald Warden

  • Fixed a small visual bug where the large vine model was lingering too long at lower levels of Overgrowth
  • Fixed Gawain using Diving Strikes when he's dead
  • Fixed a super-duper rare bug where he gets glitched after respawn when Gawain attempts to use Forest's Touch on the same frame he dies

Empath

  • Now doesn't follow her last queued action after she gets out of someone
  • Fixed a visual bug where the wall visual was expiring 1 second before the real wall expired
  • Fixed Essence Link so it does DOT damage now

Engineer

  • Passing through the Energy Field will now automatically break channelling if it hits you
  • Made Spider Mines have 0 cast time

Legionnaire

  • Made Whirling Blade proc on fountain attacks
  • Fixed a small animation bug where he would still be in charging animation if the skill cancels via the distance check

Magmus

  • Fixed an issue with Eruption's idle animation and the effects

Moraxus

  • Made More Axes blockable via Arcane Shield and Untouchable

Myrmidon

  • Weed field now breaks Succubus' Mesmerize
  • Fixed a bug where Carp would stun you if you were rooted or immobilized and had a movement order queued up

Parasite

  • Fixed him teleporting to the target's location if the target dies before the Infest projectile impacts
  • Fixed the Parasite-Gauntlet ult bug

Pharaoh

  • Fixed a small spawn location bug with his Wrath of the Pharaoh if he turns 90 degrees; it now spawns in the correct position relative to Pharaoh & the target

Rhapsody

  • Fixed a bug where the DoT from Disco Inferno wasn't being applied if an enemy was stunned inside

Sand Wraith

  • Fixed his passive AOE triggering Nomad's ultimate and canceling Succubus' Mesmerize

Slither

  • Fixed a small issue with Poison Spray target cursor not highlighting the correct targets

Wretched Hag

  • Fixed an extremely rare bug with Bat Blast's cone visual

Version 2.1.3

Master of Arms

  • Fixed some minor icon stuff
  • Fixed swapping between weapons giving charges to Mana Battery/Power Supply
  • Fixed some minor tooltip and icon discrepancies

Rhapsody

  • Fixed some minor missing icons and tooltips
  • Fixed a bug where you could tab to the dance floor
  • Fixed aura effects
  • Fixed aura not affecting SuperiorMagic
  • Fixed Attack Projectile

Version 2.1.2

  • The current Free Heroes have changed. The current available list is:
    • Wildsoul
    • Emerald Warden
    • Aluna
    • Nomad
    • Pandamonium
    • Electrican
    • Moraxus
    • Tempest
    • Myrmidon
    • Dampeer
    • Torturer
    • Succubus
    • Accursed
    • Flux
    • Hellbringer
  • Purchasing Early Access to a hero now unlocks a Limited Edition Alt Avatar for that hero for free
    • This Limited Edition Alt Avatar is only available while the hero is Early Access
    • You can see what the Alt Avatar looks like in the Early Access part of the Hon Store
    • All prior purchases of Monkey King will be given the new Alt Avatar automatically
  • Hero picking screen expanded
    • OMG HOW DID WE DO THAT? MAGIC!
  • UI fixes to the HoN Store and game lobby
  • Fixed some spec UI cornercase bugs
  • New option that lets you switch between OpenGL and DirectX in options


Items

  • Abyssal Skull, Nome's Wisdom, and Refreshing Ornament can now be toggled between all and only heroes


Heroes

  • New Intelligence Hero: Rhapsody
  • New Early Access Agility Hero: Master of Arms
  • Added a new Premium Alt Avatar: Overseer Hellbringer
  • Added a new Limited Edition Early Access Alt Avatar: Commander of Arms
  • Added a new Limited Edition Early Access Alt Avatar: Jade Warrior

Drunken Master

  • Fixes him playing animations while dead

Martyr

  • Can now cast Hand in Hand on Magic Immune units

Monkey King

  • Fixes to him hitting people who are Physical Immune

Parasite

  • Tweak to Infest so it checks better for when he dies
  • Fixed Infest giving gold and exp from allied units in cornercase situations

Tempest

  • Tweak pets visuals

Version 2.1.1

  • A few UI fixes for weird behavior in the HoN Store
  • Shader fix for macs
  • Parasite no longer gets gold or exp from killing an allied creep with Infest

Monkey King

  • Illusive Dash: accomodated for Slam cancelling correctly
  • Various Vault fixes and optimizations
    • Fixed teleporting units back to their original position
    • Fixed AoE impact effect to play properly at the point of damage instead of the Monkey King's position
    • Fixed AoE impact sound playing multiple times

Version 2.1.0.2

  • Fixed graphics corruption for Macs
  • Tweaked selection coloring
  • Fixed Basic members in a group hosted by a Verified player never being able to ready up

Version 2.1.0.0

  • Heroes of Newerth is now Free to Play!
    • Please read Maliken's Letter to the Playerbase
    • Please refer to our forums for an FAQ that will answer most questions about what this means to you


Account Type Explanation

  • Basic: The standard, free account new players will receive upon sign up.
    • Access to the weekly 15 free heroes
    • Matchmaking restricted to All Pick
    • Can purchase access to additional Heroes through the in-game store
  • Verified: Basic accounts that have been upgraded through a show of commitment to their account, by either purchasing Goblin Coins or surpassing a certain threshold of play time
    • Access to everything a basic player has, plus the ability to participate in Verified Only Matchmaking, to guarantee separation from Basic players if desired
    • Can choose to play all matchmaking modes, however the use of Tokens or Passes are required (some tokens are awarded once a Basic account upgrades to Verified)
  • Legacy: anyone with a paid HoN account before the F2P switch has automatically been upgraded to a "Legacy" account
    • Access to Verified Only matchmaking
    • Can continue to play all game modes without the need for Tokens or Passes
    • Will continue to enjoy free access to the general hero pool


HoN Store

  • NEW ANNOUNCER: British Gentleman Announcer
  • Alt Avatars are now in a big list and can be sorted by Hero Name, Price Low to High, Price High to Low, or Avatar Name
  • Previews for Alt Avatars changed to be much larger and more detailed
  • Alt Avatars are no longer in the vault, if you own them there is a checkbox next to them in the list
  • Early Access
    • New heroes may be released as part of the Early Access Program
    • Early Access is a new system that allows Legacy players to purchase the ability to play these heroes prior to being available for FREE in the general hero pool
    • Early Access Heroes are disabled in Tournament Mode
    • For Basic/Verified ("Free to Play" accounts), purchasing a hero that is in the Early Access period will unlock access to that hero for all time


General HoN Changes

  • Matchmaking
    • Improved matchmaking algorithms to result in slightly faster match times, with potentially more well-balanced teams
    • Significantly improved matchmaking algorithms for how they pertain to 3v3 solo matching. Queue times for Grimm's Crossing should be significantly faster for solo players.
  • Social Bonus for Matchmaking added
    • Social Bonus is a replacement for Quick Victory
    • If you play with 1-2 friends (total of 2-3 people in the party), you get 1 additional coin
    • If you play with 3-4 friends (total of 4-5 people in the party), you get 2 additional coins
  • Compendium removed, replaced with the Herodex
    • Now contains detailed information about Heroes, including usage stats and Guides
  • General Interface Changes
    • A lot of the Interface has changed and been updated for ease of use
    • Midbar redesigned to be more clear and catchy to both new and veterans
    • Status Bar has players online moved from right to left side and now displays your current coins, tokens, and passes
    • Friends List is now limited to 100 max and shows how many you have online
  • Tutorial Fixes
    • Fixed music warning spam in console (slightly improves performance)
    • Fixed an issue that was preventing the confirmation button on the "you have died" message from allowing the player to continue
  • Randoming in All Pick no longer gives bonus Gold
  • A few small updates for stat submissions
  • Group chat channels will no longer show the "Auto-Connect" checkbox and accompanying tooltip next to it
    • Clicking the "X" in a group chat channel will now remove you from that group
  • Fixed a few typos in the Matchmaking window
  • All Random is no longer a checkbox. It is now a Game Mode similar to All Pick, Random Draft, or Banning Pick
  • Practice mode can now only be All Pick
  • Can now spawn Alt Avatars in Practice mode if you own them
  • Added new tooltips for when players hover over the voice chat button in the game lobby.
  • If a player is ignored then the player who has ignored them will no longer receive messages about them when the ignored player silences them from a channel or bans/unbans them from a channel
    • This also fixes people spamming you with clan invites while under the effects of /dnd
  • Editor now has the Water Tool added!


General Gameplay Changes

  • When attacking from the fog, the amount of time you are revealed to the enemy has been lowered from 3 seconds to 1.25 seconds
  • All neutral creeps abilities have had their cast times lowered from 500ms cast time to 250ms
  • Removed a rock in the west Legion large neutral camp that blocked movement
  • Removed the statue on top of the hill to the west of the Legion Ancient Camp
  • Water on Caldavar replaced with dynamic better water
  • Added new tooltips to the in game buttons for sharing units with allies, enabling/disabling no-help, and toggling voice chat.
  • Fix to Homecoming Stone and Dr Repulsor's Electric Frenzy
  • Fix to Homecoming Stone and Steamboots causing a visual Max HP/MP desync
  • Teleport (like BooBoo) will now clear fog vision reveal
    • This should fix the infamous Booboo Cross-map Creep Pull
  • You can no longer swap an item in your stash with an item on the courier if you do not own the second item
  • New Selection System
    • Heroes and units are highlighted with outlines instead of circles
    • White is your selection, Green are allies, Red are enemies
    • By Default, your hero is NOT highlighted. This option can be enabled in the options menu by selecting "Self Hero Outline"
    • Can switch between circles and outlines in the options menu
  • Hero Guides Fixes
    • Plugged some cases where guides wouldn't work
    • Should better handle the case where two timeouts occur before the guide is opened (fixes no guide bug)
    • Featured guides prompted because of a timeout in the second part of the retrieval should now show items and abilities every time (fixes text only bug)
    • Should recheck the hero every time the guide is opened, in case the ui hasnt loaded when the hero spawn trigger fires (fixes wrong hero bug)
  • Spectator Interface reworked
    • Now has three major adjustable pieces: Information Panel (Bottom Middle), Pushbars (Top Middle), Hero Panes (Top Left and Top Right)
    • Spectators can now zoom out much farther
  • Can now free look with the \ key while a Spectator
    • Spectator Options menu is accessable in the bottom right of the Information Panel (Gear)
    • Pushbars at the top now easily show which team has more Gold and Experience
    • A hero taking damage sets off the Gank Alert at the top of the screen
    • Any item bought that is more expensive than 700 gold pops up next to a hero portrait and plays a gold noise so you know they bought something and what it is easily. The value that triggers this event is adjustable in the Spectator Options.
    • Keybindings for the spectator interface can now be shared with ingame ones, so Q W E R are abilities ingame but can be completely different in the spec UI! Some defaulted keybinds/functionality:
    • TAB, when held, shows the Expanded Hero Panes, the current selected Information Tab, and Expanded Pushbars at the same time
    • CAPS LOCK, when held, hides all elements (Hero Panes, Info Screen, Pushbars, Replay Controls) at the same time. This is the inverse of TAB functionality
    • Left click a hero portrait, it selects the hero. Double left click, it centers on the hero. Right click, it locks the camera on the hero. Right click again to undo the lock.
    • Left click any ability icon to turn on numbered cooldowns on top of the icon. Left click again to undo.
    • Left click any Health bar to turn on Health bar numbers. Left click again to undo.
    • Left click any Mana bar to turn on Mana bar numbers. Left click again to undo.
    • Left click the colored large dot to the right of the hero abilities to cycle hero panes between hidden and shown. Right click to expand all hero portraits.
    • Left click the shield of a team at the top to see the towers and barracks remaining. Right click to see Gold and Exp differences between teams. Left click on the numbers to cycle between different ways of seeing this
    • 1 through 5 change which Tab at the bottom you are using. In order: Players, Stats, Gold per Minute, Experience per Minute, and Player Damage
    • F1 cycles the visibility of the Hero Panes (None, Default, Expanded)
    • F2 shows or hides the Information Panel
    • F3 shows or hides the Pushbars
    • F4 shows or hides the Replay Controls
    • Q toggles between all elements Hidden and Shown. This is the same as hitting F1 through F4, except it only cycles the Hero Panes between None and Default
    • E locks or unlocks the Camera on the selected unit
    • X, C, and V snap the camera to the corresponding Gank Alert
  • Replay Controls
    • Based off the Small Replay mod by Duker
    • Can now free look with the \ key
    • All buttons are now bindable
    • Now features a hold to fast forward key (Default F)
    • Jump to PoV (R) temporarily changes your perspective to that of the unit you have selected until you release the key


Neutral Creeps

  • Wild Hunter (The Magic Immune ones)
    • Now have the ability to stealth for 15 seconds with 50 bonus attack damage on attack out of stealth and 20% movement speed
  • Ice Ogre armor
    • Increase cooldown from 5 to 10 seconds
    • Remove Melee Slow part
    • Duration from 45 to 30 seconds


Items

  • Removed the Winged Courier recipe!
    • The Upgrade ability on a Ground Courier will now take 200 gold from whoever uses the ability and upgrade the courier
    • Can be done anywhere on the map
  • Basic Ground Courier cooldown increased to 10 seconds
  • Fixed Stormspirit to work with new channeling state for Homcoming Stones
  • Nullfire Blade moved to Combative shop from Morph Attack
  • Energizer manacost lowered by 50 and movespeed buff increased to 75


Heroes

  • New hero: Drunken Master
  • New Early Access hero: Monkey King
  • Added an Alt Avatar for Zephyr: Snow Zephyr
  • Added an Alt Avatar for Drunken Master: Hillbilly Brawler

Amun-Ra

  • Intelligence from 10+1.0 to 15+1.5
  • Path of Destruction self damage reduced from 20% to 15%

Balphagore

  • Charges gained from enemy spellcasts up from 60% to 75% of the enemy Manacosts

Corrupted Disciple

  • Overload duration lowered from 20/25/30 to 20 seconds at all levels

Engineer

  • Keg cooldown from 14 seconds to 12 seconds
  • Already placed Spider Mines now level up with ability level up, cooldown on recharge from 30 seconds to 25 seconds
  • Energy Field damage per second from 28/58/88 to 50/75/100
  • Attack action time from 500 to 450, Damage from 37-50 to 40-47

Martyr

  • Sacrificial Lamb now heals nearby allies for (40/60/80/100) + (20/30/40/50)% of health sacrificed
  • Retribution now slows 15% base, +1% per 1% of health missing, still up to 50%

Myrmidon

  • Weed Field manacost from 90/100/110/120 to 105/110/115/120
  • Magic Carp manacost from 85/95/105/115 to 100/105/110/115

Parasite

  • Leech damage from 80/130/180/230 to 80/140/200/260
  • Draining Venom now also benefits creeps that Parasite inhabits
  • Draining Venom now also applies from ability casts

Tremble

  • Shudder auto-levels with ability level up
  • Terrorport no longer costs mana
  • Mounds now level properly (previously would give correct aura but incorrect gadget level)

Soul Reaper

  • Attack action time from 530 to 450


Bug Fixes

Aluna

  • Fixed Power Throw's projectile hitting a bit behind her

Arachna

  • Removed noninterrupting="true" from her Webbed Shot
    • Fixes the fact she could attack while channeling LOL

Devourer

  • Fixed Decay dealing damage to enemies while stealthed; it no longer does so.

Electrician

  • Optimized Electric Shield & Energy Absorption

Emerald Warden

  • Fixed illusions bugging Gawain when you level them up on the illusions
  • Lowered her Overgrowth's trap impact interval from 500ms to 350ms
  • Fixed Dryad Warden's projectile attack impact sound

Empath

  • Fixed As One cooldown to the correct values

Flux

  • Hid the Magnetic Surge and Discharge states
  • Fixed it so the correct state icon is displayed for the proper Release state applied (purple for push, light-blue for pull)
  • Fixed it so the correct colour of rings is displayed on the target for the proper Release state applied (purple for push, light-blue for pull)

Gladiator

  • Fixed the vision from Pitfall; now it grants vision of the target area 1 frame before the enemies gets launched into the air.

Hammerstorm

  • Set cast time of Galvanize to 1

Madman

  • Fixed another super long Barrel Roll return bug.
  • Fixed Stalk mod exploit

Magmus

  • Steam Bath state changed from StatusBuff to StatusStealth
    • Makes this consistent with all other stealth in the game
  • Fixed Eruption's SotM-boosted as it was dealing one too few damage pulses

Nymphora

  • Fixed Nymphora's Zeal's projectile hitting a bit behind her

Parasite

  • Fixed couriers suddenly stopping when Parasite infests a creep
  • Fixed an issue with him not leaping at people the whole way in long leaps

Revenant

  • Fixed enemies seeing Mortification affector visuals in fog/invisibility when you cast it on them with level 2 or 3 of Manifestation
  • Fixed a movement bug from hindering Revenant's spells when the targets are out of range

Sand Wraith

  • Allowed Mirage to spawn illusions even if the target is invulnerable
    • Prevents invulnerability skills from "canceling" Sand Wraith's ultimate
  • Fixed the Mirage illusions so that they will properly stay to the target even if their target becomes invulnerable
  • Fixed the Mirage illusions so that they die if their target dies

Scout

  • Optimized his Vanish
  • Fixed his Disarm so it works properly on non-heroes now

Tremble

  • Fixed Shudder's Terrorport mana cost; it is now 0 as well.

Vindicator

  • Fixed Vigilante Vindicator's Master's Incantation projectile; it has an impact sound now
  • Removed noninterrupting="true" from his Master's Incantation
    • Fixes the fact he could attack while channeling LOL

Monkey Courier

  • Fixed a minor preview issue with Rat Courier - the preview scaling is now correct & consistent with the others

Sol's Bulwark

  • Won't apply the armor or negative armor to invulnerable units anymore

Vulture Lord

  • Fixed the slow from the Tornado lasting infinite time when Parasite swaps it onto someone

Version 2.0.40.3

  • Old replays should now work correctly

Version 2.0.40.2

  • Fixing the new Alt Avatar

Version 2.0.40

  • Added a new Alt Avatar: Flint Boomstick
  • The Tutorial should be much more functional
  • Moraxus' Shield Bar should be fixed
  • Tweaked tooltips for Revenant

Version 2.0.39

  • Added new chat color, Royal Tanzanite
  • Added new Alt Courier, Robot Courier
  • Stat Resets and Sub Accounts can be bought in the Store with Gold Coins
  • Fix to effects with 0 lifetime
  • Fix for custom account icons being treated as modded files
  • Fixed front queue tools not front queueing when double activating
  • Fixed a buffer overflow when attempting to execute a very long console command
  • Russian Stringtables updated
  • Channel code change
    • Item swaps between backpack slots no longer breaks channel
    • Moving items to Stash interrupts properly
    • Homecoming stone tweaked slightly, now consumes the stone at the start of the channel


Items

  • Added new item: Sol's Bulwark
    • Components
    • Ringmail (550)
    • Ringmail (550)
    • Sol's Bulwark Recipe (700)
    • Total Cost: 1700
    • Passive Effects
    • +5 Armor
    • Can be toggled between a +5 Armor Aura for Allies or a -5 Armor Aura for Enemies. 10 second cooldown
  • Daemonic Breastplate
    • Reworked Components
    • Ringmail (550)
    • Sol's Bulwark (1700)
    • Warpcleft (2100)
    • Daemonic Breastplate Recipe (1100)
    • Total Cost: 5550
  • Dust of Revelation visual effect now plays if Empath uses it while inside someone


Heroes

  • New hero: Revenant

Aluna

  • Attack cooldown from 1450 to 1700

Dampeer

  • Terrorize now applies a 50% movespeed slow to feared targets
  • Consume cooldown lowered from 50/40/30s to 30s flat
    • Killing a hero now gives 3 essences at all levels

Flux

  • Fixed his Magnetic Surge push so that it applies the same state as the pull

Empath

  • Essence Link cast range from 500 to 550 and break range from 750 to 800
  • Essence Link casttime from 500 to 400 and castactiontime from 250 to 150
  • Synergy numerical regen from .75/1.5/2.25/3 to 1/2/3/4
  • As One cooldown from 100 to 100/80/60 seconds

Forsaken Archer

  • Improved Split Fire so that you won't lose its setting when you die
  • Piercing Arrow cooldown from 120 to 100/80/60 seconds

Parasite

  • Fixed him from following his last-issued command after you Infest

Pyromancer

  • Fixed the burn from Fervor applying the proper level

Slither

  • Fixed his projectile from Poison Spray hitting units directly behind him if they are too close

Ra

  • Ashes to Ashes regen lowered from 2/4/6/8 to 1/2/3/4

Version 2.0.38

  • Fixed hitting S or H while connecting to a server causing the game to never load
  • Updated text when disconnecting from Matchmaking to be more clear
  • Fixed players respawning attached to projectiles when Gore Taunted when "no respawn timers" is set
  • Fixed custom account icons counting as modified files for the purposes of Tournament Rules
  • Fixed exploit with Rampage and Blood Hunter reveal gadgets
  • Fixes to Emerald Warden bugs with Nullstone and Magic Immunity
  • Nullstone effects tweaked
  • Added new Alt Avatar: Phantom Defiler
  • Added new Alt Courier: Rat Courier

Items

  • Alchemist Bones cooldown/timer increased by 20 seconds
  • Astrolabe
    • Reworked Components
    • Fortified Bracer (510)
    • Refreshing Ornament (603)
    • Astrolabe Recipe (600)
    • Total Cost: 1713
    • Effects
    • +8 Strength, +5 Agility, +5 Intelligence
    • +3 Health Regen aura
    • On use: Heals nearby allies for 200 Health. 100 Mana cost, 45 second cd
    • A hero/unit can still only be healed once every 25 seconds
  • Energizer
    • Components
    • Soulscream Ring (460)
    • Major Totem (540)
    • Energizer Recipe (700)
    • Total Cost: 1700
    • Effects
    • +7 Strength, +10 Agility, +7 Intelligence
    • On use: Nearby allies gain 50 Movement Speed and Unitwalking for 5 seconds. 100 Mana cost, 45 second cd
  • Ring of Sorcery
    • Reworked Components
    • Amulet of Exile (485)
    • Pickled Brain (900)
    • Auto combines
    • Total Cost: 1385
    • Effects
    • +300 Mana, +3 Strength, +3 Agility, +6 Intelligence
    • On use: Nearby allies gain 135 Mana. 25 Mana cost, 33 second cd
  • Shieldbreaker
    • Components
    • Warhammer (1600)
    • Shieldbreaker Recipe (900)
    • Total Cost: 2500 / 3400 / 4300
    • Effects
    • +30 / 45 / 60 Damage
    • -2 / -4 / -6 Armor debuff on target

Version 2.0.37

  • You are now able to view other chat channels in the time period between the lobby countdown and the game's start
  • Pause functionality cleaned up on the backend
  • Vast and unending interface memory reductions
  • You can now hold shift to drag and drop shop items into the quickslots
  • fixed account switching not clearing clan / buddy list
  • Fixed Frostwolf Skull projectiles with alt avatars
  • Added Baby Taunt
  • Added New Gold Collection Alt Avatar: Leprechaun Blacksmith


Items

Disassemble business

  • Charged Hammer no longer allowed
  • Geometer's Bane no longer allowed
  • Iron Shield allowed now
  • Wingbow allowed now

Barrier Idol

  • Fixed its active buff so it will reduce SuperiorMagic damage as well


Heroes

  • Added a New Hero: Emerald Warden

Accursed

  • Fixed Sear & Harkon's Blade so they will stack

Balphagore

  • Fixed Demonic Pathogen spreading to nothing if you manually spread it when no valid targets are around.
  • Added a timer when the Demonic Pathogen is in "pre-spread mode"

Blacksmith

  • Fixed his Frenzy's multicast application from going through Magic Immunity

Blood Hunter

  • Tweaked his silence so it's scripting is better

Dark Lady

  • Made Cover of Darkness application go through invulnerability

Deadwood

  • Fixed Rotten Grasp from applying the immobilizing+DoT if the target gets pushed out of the Rotten Grasp

Flux

  • Tweaked Release slow scaling (again), thanks to Habile
  • Tweaked Magnetic Surge so it won't have any collision problems at certain distances
  • Tweaked Discharge so it won't have any collision problems at certain distances

Gauntlet

  • Added Grapple double-tap functionality as a single button press to E
  • Fixed Enfeeble & Harkon's Blade interaction so they now stack

Myrmidon

  • Fixed buildings being turned blue while his ultimate was on.

Nomad

  • Fixed a fog bug with his charges

Pandamonium

  • Fixed a bug where if you used Flurry and immediately queue up Cannonball, Panda will appear to be "frozen"

Parasite

  • Fixed role/description
  • Fixed LODs
  • Fixed Leech so it's not true damage
  • Fixed Draining Venom so that his infested minion receives the attacking debuff application when that minion is an ally.
  • Fixed Draining Venom so that it applies the correct state level now
  • Fixed Parasite + Homecoming Stone bug when Parasite latches on the target on the same frame the unit teleports
  • Fixed Parasite being both Dead and Alive at the same time

Puppet Master

  • Fixed enemies of Puppet Master being able to teleport to Voodoo Puppet with Post Haste

Rampage

  • Tweaked his Charge when it completes

Silhouette

  • Fixed her alt avatar not playing the proper cast sound when she uses Shadow to summon her illusion

Slither

  • Fixed Toxicity & Harkon's Blade so they will stack

Tundra

  • Made him not magically stand up if he dies during his Cold Shoulder

Zephyr

  • Made Zephyr's Gust do damage to ancients
    • Ancients are still immune to the push portion of Zephyr's gust

Version 2.0.36.1

  • Fixed a crash with Custom Account Icons
  • Fixed some tooltips (Parasite, Engineer)

Version 2.0.36

  • Added a new hero: Parasite
  • Added a new Alt Avatar: Mutant Parasite
  • You can no longer touch things (teleporters, items, etc.) while stunned
  • Updated some User Interface files with fixes to speed and reliability
  • Fixed a bug with stats not displaying for people in a Clan
  • Fixed Neutrals in Caldavar stacking 3 times instead of 2
  • Fixed a bug with Alchemist Bones' timer when it was dropped on the ground
  • Fixed Barrier Idol and Chipper's ability to properly absorb Superior Magic damage
  • Fixed a bug with Treant invisibility
  • Fixed a bug with Silhouette's timers
  • Fixed a bug with Corrupted Disciple's drain that made it last forever

Version 2.0.34/35

"Think of it as two for the price of one!"

  • Added Alt Couriers!
    • Can now change the courier ingame into a different model
  • Added Alt Taunt!
    • Gore Taunt added
    • You must purchase the original Taunt before you can purchase an Alt Taunt
  • Added Custom Account Icons!
  • When downloading replays, the progress bar will now properly display a % sign
  • You can now purchase stat resets and sub accounts in the store with Gold coins
  • Store UI significantly updated
  • Updated some stringtables
  • Fixed an issue with stat resets that incorrectly reset some fields
  • You can now click a subaccount in the dropdown menu to switch to it
  • All Melee heroes now all have 128 Attack Range
  • Non-lethal damage can no longer get credit for kills (For real)
  • Increased the movespeed of some of the Neutrals under 300 Movespeed to 300
  • Leash time all Neutrals lowered from 7 seconds to 5.25 seconds
  • Forests of Caldavar have been changed
    • Kongor area widened to make it more 'even', including a new Legion ramp in the area
    • Vision blockers of Kongor's lair removed

Items

In-game Shop changes

  • Significant upgrades to the smoothness of the shop when changing panels quickly
    • Funfact: If you close the guide using the red button on the left the shop will only be one single panel when you open it. Much smaller!!
  • Fixed not having recommended items when playing the same hero twice in a row if you failed to retrieve a guide
  • There is now a default guide for when your connection to the Database decides to use the Failboat
  • Outpost no longer contains a Pickled Brain
  • Added 5 "Quickslot" item spots in the upper left partof the shop
    • Shift + left click an item in the shop then click one of the slots to save that item to a slot
    • Right click an item in your inventory and click one of the slots to save that item to a slot
    • You can always buy from the quickslots and which items are there persist between games
    • Useful for items like Homecoming Stones, a specific type of boots you want, potions, etc.
  • Secret Shop removed
    • Items that were purchasable in this shop are now purchasable in the main base
    • Secret Shop renamed to Legendary Shop
  • At the old Secret Shop location, the building is now replaced with an Observatory
  • Observatory contain 1 item: Wards of Sight
    • Wards seen in the Observatory are shared with the ones in your main base in stock
  • Nullfire level 1 back to a 12s cooldown
    • Level 2 is still 20s
  • Fix to giving Insanitarious to other players and it bugged out terribly (LOL)

Heroes

  • Added a new Premium Alt Avatar for Ra: King Ra

Blood Hunter

  • Rebalanced
  • +15 Starting Movespeed (305 to 320)
  • Blood Crazy duration nerfed from 6/9/12/15 to 6/7/8/9
  • Blood Crazy damage to 20/s flat. Separated into a debuff and a buff, so that you can rid yourself of the negative element with a purge, or rid an enemy of the positive element with the purge
  • Blood Sense now activates off allied heroes as well, but not self
  • Hemorrhage changed to superior magic damage, damage values increased by 25%

Fayde

  • Fixed the sound from Deep Shadows playing at ear-killing levels

Keeper rework

  • Starting STR reduced to 25 from 27
  • STR/level reduced to 3 from 3.4
  • Camouflage
    • Renamed to Nature's Veil
    • Now gives BOTH Camouflage and old Nature's Protection effects (invises near trees and gives the armor/regen buff)
    • Duration for both buffs changed to 10/20/30/40 seconds
    • Nature's Protection component now gives a flat 4 Health Regeneration and 6/8/10/12 Armor
    • Mana cost to a flat 60
    • Cooldown to a flat 5 seconds
    • 500 cast range
  • Tree Sight
    • Removed, replaced with Animate Forest
  • Animate Forest
    • 130 Mana cost, 30 second cooldown, 700 cast range
    • Casts on target tree.
    • Target tree and 1/2/3/4 nearby trees (takes closest to target, max search range of 500) are converted to Treants
    • Treants have 500 Health, 2 Armor, and 325 Movespeed
    • These trees last for 45 seconds
    • These treants serve as "trees" for Nature's Veil, keeping people invisible around them
    • These treants serve as "trees" for Entmoot, giving KotF charges of Attack Speed/Movement Speed
  • Nature's Protection removed
  • New Ability: Entmoot, passive self-buff
    • Keeper of the Forest gains 3/6/9/12 Attack Speed and Movement Speed per nearby tree, up to 5 charges.
    • Radius of 375
  • Root
    • Duration lowered from 3/4/5 to 2/3/4 seconds
    • Cooldown lowered from 160 to 120/110/100
    • Damage per second increased from 85 to 100

Ra

  • Optimized his abilities
  • Fixed Ashes to Ashes so it does Magic DoT damage
  • Fixed Ashes to Ashes retaining all charges when he dies; he no longer retains them after death
  • Fixed Pyroclasmic Rebirth so it won't interact with Vindicator's Int Sap/Devourer's Str gain
  • Removed the bad icon

Silhouette

  • Base damage lowered by 3
  • Tree Grapple mana cost from 95/105/115/125 to 120 flat
  • Tree Grapple stun from Physical to Magical
  • Relentless Salvo damage per stack from 6/9/12/15 to 3/6/9/12
  • Shadow cooldown from 90/75/60 to 120/105/90 seconds
  • Shadow duration from 30 to 15/25/35 seconds
  • Shadow damage ratio from 33/66/100% to flat 66%

Version 2.0.33

  • Added a new Strength hero: Amun-Ra
  • Added a new Alt Avatar: Oni Devourer
  • Added a new Alt Avatar: Mermaidon
  • Fixed attack projectiles not being invisible when you get Frostwolf Skull on an Alt Avatar
  • Fixed a Practice Mode bug when you give yourself items
  • Touched up Martyr Voice
  • Neutral and lane creeps no longer have any random damage, they now do static amounts of damage

Version 2.0.32

  • Fixing the 0:00 Matchmaking interface
  • Backend server improvements

Version 2.0.31

  • Fixing the auth issue this time. FOR REALZ.

Version 2.0.30.2

  • Fixed up some login authentication issues
  • Removed the 40$ Account deal

Version 2.0.30.1

  • Fixed Fayde being able to use items while in stealth
  • Fixed the missing Account Icons
  • Fixed Steamboots being able to toggle
  • Fixed the Matchmaking interface

Version 2.0.30

  • 5 new icons
  • Fixed recipes being able to combine using items from multiple players
  • You can combine items properly using ownerless (i.e. dropped by a leaver) items now
  • Fixed a crash during loading
  • Touched up some of the Matchmaking UI
  • Fixed Grimm's Crossing teleporters so that immobile gadgets can't use it to teleport
  • Vulture lord's tornado now goes through trees and cliffs
  • Fixed lifesteal to not lifesteal on gadgets and chests. Also fixed lifesteal so it won't play a sound unless you validly lifesteal a unit. The following things are affected by this change:
    • Dampeer's melee/ranged lifesteal aura
    • Elder Parasite
    • Hungry Spirit
    • Symbol of Rage
    • Whispering Helm


Items

Astrolabe

  • Aura radius to 900
  • Activation radius increased from 450 to 600

Barrier Idol

  • Radius from 500 to 600

Elder Parasite

  • Damage taken reduced from 20% to 15%

Frostfield Plate

  • Aura radius from 1000 to 900

Logger's Hatchet

  • Reworked slightly
    • Activates to throw an axe at target enemy creep or neutral
    • 600 Range, 30s cooldown
    • Deals your attack damage to target on impact
    • Can still target a tree to kill it and only has a 15 second cooldown if targeting a tree
  • Retains passive

Insanitarius

  • Now has a short 500ms cooldown when toggled on

Nome's Wisdom

  • Aura radius from 800 to 900

Nullfire Blade

  • Upgraded ==Version has infinite charges==
  • Cooldown increased from 12 to 20 seconds

Plated Greaves

  • Radius from 450 to 600

Homecoming Stone

  • Fixed a bug where you can infinitely disarm a tower with Post Haste

Puzzlebox Added visual timer on the item so you don't have to select the minions to see their lifetimes

Refreshing Ornament

  • Aura radius to 900

Restoration Stone

  • Mana cost reduced from 375 to 300

Runed Axe

  • Now can be used to cuts down trees

Shield of the Five

  • Radius from 450 to 600

Stormspirit

  • Made it unbind the target it's used on
    • This stops it from causing derps or people flying all over the screen randomly
  • Fixed Pebbles graphical bug


Heroes

  • New Intelligence Hero: Martyr
  • New Gold Collection Alternate Avatar: Golden Pebbles
  • Flux now sides with the Legion!

Accursed

  • Sear is no longer an Attack modifier

Andromeda

  • Mana cost of Comet from 95/110/125/140 to 110/120/130/140
  • Aurora duration from 14/16/18/20 to 14 seconds
  • Void Rip cooldown from 45/45/45 to 70/60/50

Arachna

  • Mana cost of Harden Carapace from 90 to 50
    • Increased Magic Armor from 5/10/18/35 to 8/16/24/32

Armadon

  • Snot Storm armor reduction from 1/1/2/2 to 1/1.5/2/2.5

Balphagore

  • Added a timer for his minion summons

Behemoth

  • Heavyweight damage from 25/45/75/115 to 25/55/85/115
  • Heavyweight stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
  • Shockwave Magic damage for additional units from 35/45/65 to 35/45/55
  • Shockwave Magic damage from corpses removed

Blood Hunter

  • Fixed mod exploits with his Blood Sense

Bubbles

  • Take Cover duration reduced from 0.75/1.5/2.25/3 to .25/1/1.75/2.5

Chipper

  • Focus Buffer from 150/300/450/600 to 125/250/375/500

Chronos

  • Time Leap movespeed slow from 10/20/30/40% to 22/28/34/40%

Corrupted Disciple

  • Script cleanup for Electric Tide

Dark Lady

  • Taint Soul mana cost from 35/45/55/65 to static 35

Empath

  • Illusory Veil duration from 2/3/4/5 to 3/4/5/6

Engineer

  • Made Mines not trigger on siege units

Fayde Rework

  • Cull
    • Now always manaburns
    • Damage increased from 100/150/200/250 to 100/160/220/280
    • Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to half the mana burnt
  • Burning Shadows
    • Now always stuns
    • Manacost lowered from 85/105/125/145 to 85/100/115/130
    • Damage and stun are the same
  • Scythe Stance
    • Removed
  • New ability: Deep Shadows
    • Target an area, summoning shadows there for 5 seconds
    • Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by 15/20/25/30% while they are inside of it
    • Movespeed modifiers linger for 1 second
  • Reflection
    • Now has treewalking
    • Now grants Fayde 1200 clearvision while stealthed by Reflection
    • This sight lingers for 2 seconds after exiting stealth

Flux

  • Optimized his Magnetic Surge and Discharge by removing superfluous checks & improved algorithms
  • Tweaked Magnetic Surge & Discharge pushes to be more accurate
  • Reduced the sound on his Polarity Swap modes by a factor of 4
  • Made Discharge give assists
  • Dampened Flux's & Flux's alt's walk and regular attack sounds
  • Fixed tooltip on Release to show radius correctly
  • Made Discharge unbind so it stops interacting with projectiles very (VERY) poorly

Forsaken Archer

  • Skeletons TP with FA
  • Splitshot reworked to basically be ranged cleave
    • Main target takes full, 2 additional targets take 14/21/28/35% damage

Gauntlet

  • Infernal Instability grants 40 Movespeed at all levels instead of 10/20/30/40
  • Grapple slightly increased touch radius to 80 from 75
  • Enfeeble is no longer an Attack Modifier
  • Capped the charges on Enfeeble to prevent rollover
  • Fixed a bug with Gauntlet Blast where it was waking people up incorrectly

Hellbringer

  • Life void damage healed from 10/20/30/40% to 15/20/25/30%
  • Added visual timer to Summon Malphas

Jeraziah

  • Inner Light from True Damage to Magic Damage
  • Inner Light radius from 250 to 300

Legionnaire

  • Tower attacks may now proc Whirling Blade

Magmus

  • Fixed Eruption playing the animation correctly

Moraxus

  • Matraxe now has a small cooldown on it
  • Quake stun duration from 1/1.5/2.0/2.5 to 1.75/2.0/2.25/2.5
  • Fixed his attack animation not playing while he has Arcane Shield up (before absorbing a spell)

Nomad

  • Fixed his illusion from spamming attack commands
  • Fixed the illusion playing the "ZING!" charge initial sound twice if the unit is invulnerable before the illusion gets a chance to attack

Nymphora

  • Fixed her visual green pod lifetime lingering for 1 second too long on the ground

Pandamonium

  • Cannonball stun duration from 0.75/1.25/1.75/2.25 to 1.5/1.75/2/2.25

Pharaoh

  • Tormented Soul manacost increased from 50/50/50/50 to 50/55/60/65

Pollywog Priest

  • Added visual timer to Voodoo Wards

Puppet Master

  • Cleaned up scripting for Puppet Show
  • Fixed the target from spamming attack commands with Puppet Show every frame since it messes with pathing
  • Voodoo Puppet health from 450/700/950 to 500/750/1000
  • Voodoo Puppet decreased damage amp from 160/180/210 to 140/160/180
  • Voodoo Puppet overkill damage is still transferred to target, but not amplified

Rampage

  • Fixed a mod exploit

Scout

  • Vanish no longer loses 'Flurry' when Invisibility is manually disabled

Silhouette

  • Fixed her Grapple from interacting like derp with Bubbles' Take Cover

Slither

  • Added a targetradius for the tooltip of Poison Spray
  • Removed 10% movement slow from Toxicity
  • Toxicity is no longer an attack modifer
  • Toxicity's regen disable from 40/60/80/100% to 20/40/60/80%

SoulStealer

  • Demon Hand manacost increased from 75 to 80

Succubus

  • Mesmerize manacost reduced from 165 to 130/140/150/160

Thunderbringer

  • Lightning Rod damage from 5/7/9/11% to 3/5/7/9%

Torturer

  • Chain Reaction manacost increased from 100/125/140/165 to 120/135/150/165
  • Impalement manacost increased from 95/120/135/155 to 115/130/145/160
  • Agonizing Bonds damage reduced from 80/145/205/265 to 80/140/200/260
  • Agonizing Bonds targets lowered from 3/5/6/7 to 3/4/5/6
  • Agonizing Bonds pull radius reduced from 650 to 600

Tundra

  • Added timer to Call of Winter so you don't have to select the summons to see their lifetime
  • Cold Shoulder is now always 600 range

Valkyrie

  • Fixed a super duper rare long range Javelin bug

War Beast

  • Added visual timer for his Hellhounds

Witchslayer

  • Power Drain rescaled drain from 20/40/60/100 mana per second to 25/50/75/100

Version 2.0.29.1

  • Fixed the tutorial breaking the ingame shop
  • Fixed the trial accounts not seeing the upgrade button

Version 2.0.29

  • Added a new Alt Avatar: Winston Charmadon
  • Added a new Alt Avatar: Thor Thunderbringer
  • Fixed Silhouette stacking neutrals when using a homecoming stone
  • Fixed the Tutorial and removed the "Shop" section of it for now
  • New "Simple Tooltips"
    • Shorter and more concise for easy reading
    • Are now default
    • Old Long Tooltips can be enabled in the options menu
  • New UI for the Hero Picking phase
    • Now with a hero's role instead of their background story
    • Includes the simple tooltips for easy picking

Redesigned the Ingame Shop!

  • New Features of the Shop:
    • Can switch between standard categories and a filter where you can see items by what they do
    • Can switch between descriptions and item only view
    • New recipe-tree when left-clicking an item
    • Guide system added that lets dynamic guides lead a new or experienced player!
    • Guides can auto-levelup abilities of the hero you are playing
    • Guides change the recommended items of a hero based on the items picked for the guide
    • Guides can be voted up or down and the highest % ones are listed at the top. You can tag one as favorite or default for this hero ingame!
    • You can make and browse all guides for all heroes on the website
    • Recommended items are tagged with Stars
    • Added a search feature in the upper left for all items
    • Opacity can be changed
  • More about the shop:
    • This is designed to be much easier for newer players while still retaining all of the goodies that experienced players like
    • Left click to "Select" an item, which will open the build-tree in the bottom half of the shop where you can see recipe trees
    • You can left click any item to make it the focus of the tree, even ones in the tree itself
    • Right click any item to buy it. Right click a recipe item to pop up a box to buy all remaining components. Or click the buy all remaining button in the lower section
    • Ctrl-Right click to buy just the recipe of any item (normal behavior). Same with Hotkeys.
    • Expanded tooltips in the upper right

Version 2.0.28

Tournament rules changes

  • Pauses can last for 10 minutes
  • Enemy team can't unpause for 90 seconds
  • Only one vote is required to pause
  • Alchemist's Bones now gain charges even when not on a hero
  • Fixed a server crash
  • Rolled back the last of the April Fools stuff (Vindicator ult and "lets get it on")
  • Nullfire Blade blue effects now play on the illusion even if they take no mana
  • Fixed the Legionnaire double-stuffed Charge bug

Heroes

  • Added new Strength hero: Flux
  • Added new Alt Avatar: Vigilante Vindicator
  • Added new Alt Avatar: Steam Flux
  • Added 4 new account icons

Gauntlet

  • Fixed people he knocks over standing up correctly

Silhouette

  • Fixed her Death Lotus & Shadow bug
    • Fixes Shadow & Silhouette herself gains more blades if she levels up her Death Lotus while she has Shadow illusion out
  • Made her Death Lotus spin animation play on the illusion when she activates Death Lotus
  • Made her Death Lotus kunai not respawn with her if the skill is still on cooldown when she actually respawns
  • Made Death Lotus kunai vanish on illusion when the main Silhouette dies.
    • Fixes an issue with illusion receiving more than 4 kunai at once
  • Made Death Lotus's projectile damage application state duration from 1000 ms to 250 ms
    • Better for duplicate hero mode while also retaining the functionality of not being able to do 4x projectile damage to 1 target in 1 Death Lotus activation cast.
  • Fixed Silhouette's Shadow so it doesn't die if you have it out and you level Death Lotus from level 0 to level 1
  • Related to the above point, fixed Silhouette's Shadow so it will properly gain a level of Death Lotus from level 0 to 1 if you learn it with the illusion out.
  • Fixed upgrading Death Lotus when she's dead from level 0 to level 1 from giving an extra blade to the Shadow if it is out.
  • Made upgrading Death Lotus not spawn extra kunai on Silhouette and/or Shadow if the skill is on cooldown while you upgrade it.
  • Made upgrading Death Lotus while dead not alter the number of kunai on the Shadow if the Shadow is still alive when Silhouette is dead
  • Made damage on her E's bonus damage nonlethal
  • Fixed Silhouette's ultimate swap from killing her Shadow if she has 0 points in Death Lotus
  • Added a visual timer to Shadow so people can see how much time is left on the illusion without actually selecting the illusion

Version 2.0.27.1

  • Fixed Homecoming Stone effects playing on Towers through fog

Version 2.0.27

  • AFK players are no longer included in vote counts
  • Added 6 account icons created by community member Popo`
  • Added some new data to the Watch User interface
  • Fixed some annoyances with the Topbar and Notifications

Fixed the following to prevent mod exploits:

  • Blood Chalice
  • Sacrificial Stone
  • Balphagore's Hell on Newerth


Items

Flying Courier

  • Returned the visual effects when the Flying Courier used its Q and W

Health Potion

  • Fixed so it won't affect siege units

Homecoming Stone

  • Now disarms the tower you teleport into for 3 seconds (begins at the start of the channel)
  • Adds an additional 3 seconds to the disarm for every additional teleport while it is still disarmed
    • First disarms for 3s total, length of the channel
    • Second disarms for 6s total, 3s seconds past channel
    • Third disarms for 9s total, 6s seconds past channel, etc

Mana Potion

  • Fixed so it won't affect siege units

Mock of Brilliance

  • Fixed it showing the glow only when it is 'on' and not 'off'


Heroes

  • Added new Gold Collection Alt Avatar: Forsaken Strider

Accursed

  • Fix his attacks playing an impact sound correctly

Aluna

  • Fixed Emerald Red from not getting max charges regenerated when she levels it

Engineer

  • Fixed one of the mine states showing for 1 frame
  • Turret now deals Magic damage

Fayde

  • Tweaked Reflection's stealth attack so it uses the correct impact and works with attack items

Flint Beastwood

  • Fixed Flare initial damage so it breaks things like Sleep and can stack between different Flints

Forsaken Archer

  • Fixed an exploit where if you toggled Call of the Damned on the same frame as your projectile is killing a unit, then you would get 1 skeleton spawned while building up a charge at the same time

Glacius

  • Fixed units animating correctly after the freeze ends

Gladiator

  • Fixed interaction between Pitfall and Nomad's Edge Counter

Kraken

  • Fixed Release the Kraken! interaction with Bubbles' Take Cover and Nomad's Edge Counter

Legionnaire

  • Attempt to make the Terrifying Charge shift-queuable with Taunt
  • Made the Terrifying Charge axe-swing animation play
  • Also fixed his Terrifying Charge animation to change properly when he kills a unit & no other valid targets are around
  • Also recalibrated his attack point & backswing & BAT while in Terrifying Charge mode so his attack comes out smoothly

Magmus

  • Fixed Steam Bath from triggering Nomad's Edge Counter

Nomad

  • Fixed "No retreat!" playing X times when X units are hit
  • Also fixed Edge Counter from not proccing if the enemy hero is dead and his attack is in mid-air/continuous

Puppet Master

  • Fixed Voodoo Puppet not giving assists
  • Fixed Voodoo Puppet + Boom Dust crashing the game when the puppet/hero are hugging each other and Boom Dust procs

Rampage

  • Fixed The Chains That Bind from making units temporarily unclickable if they were launched into the air when this skill affects them

Version 2.0.26.1

  • Added in a missing texture

Version 2.0.26

  • Fixed shop stock decreasing even if you had a full inventory when trying to buy a limited quanity item
  • Fixed a longstanding annoyance where on screen health bars that appear above units would occlude other health bars
    • This was most prevalent when a full health creep was standing to the left of a low health creep. The full health creep's health bar would end up occulding the health bar of the low hp creep, making it much harder to last hit/deny
  • Added 4 new Account Icons


Heroes

  • Added a new Agility hero: Silhouette
  • Introducing a Limited Edition Alt Avatar: Bunny Predator
  • Added a new Premium Alt Avatar: Wretched Hottie
  • Added a new Alt Avatar: White Lotus Silhouette

Aluna

  • Fixed her Emerald Lightning so it will stun the first target even if the target enters fog on the same frame the ability goes off

Blood Hunter

  • Made his Blood Sense map icon have the proper icon when you hover over it on the minimap
  • Made Blood Sense map icon slightly smaller so it doesn't clutter stuff up as much

Bombardier

  • Optimized Boom Dust performance

Dampeer

  • Lifesteal streak effects play again when attacking with his aura. Derp.

Defiler

  • Made Unholy Expulsion's tooltip list it as a Physical spell
  • Added a 30 second timer to Unholy Expulsion
    • Timer starts when skill is cast, so it will indicate when the spirits start to fade away

Empath

  • Made the damage source equal to Empath if Empath goes inside someone and uses Essence Link
    • Fixes your ally getting the kill credit rather than yourself if they die from Essence Link

Fayde

  • Added cliffwalking, treewalking and buildingwalking to Burning Shadows' illusions
    • Allows them to chase without being blocked by obstacles
  • Sped up her attack time when under the effects of Reflection so you do not stand there after attacking out of stealth

Gauntlet

  • Grapple's gadget now doesn't draw on minimap.
  • Fixed a bug where Gauntlet's Grapple was hitting heroes directly behind him if the hero was hugging Gauntlet's back

Night Hound

  • Fixed Teen Night Hound's Pounce; it now plays its sound + animation when used on an enemy unit

Nomad

  • Fixed all of the sounds while his Alt Avatar is active

Pharaoh

  • Fixed an extremely rare bug with Ophelia/Nymphora teleporting Pharaoh to fountain and Pharaoh teleporting all the enemy heroes to his fountain

Puppet Master

  • Made Puppet Show not issue a stop command on the target if the target doesn't find another target to attack
    • This fixes a hitch if the target never attacks anything
  • Fixed Puppet Show to not cancel when the acquired target goes invulnerable for a split second
    • Magmus able to cancel the ability completely if he is targeted, for example
  • Fixed Puppet Show to not cancel when the acquired target gets fogged
    • Fixing bad and buggy behavior
  • Fixed a server crash with Voodoo Puppet
  • Changed the assist mechanics of Voodoo Puppet
    • Now awards kill credit to Puppet Master instead of the allied hero attacking the Puppet if the allied hero lands the killing blow

Rampage

  • Fixed a mod-enabled exploit

Scout

  • Changed Marksman Shot so it won't be targetable on siege units

Swiftblade

  • Fixed Swift Slashes from making his corpse stand up at the end if he dies while using it

Tempest

  • Fixed Elemental Void so people can use tablet on allies caught within

Tremble

  • Dark Swarm damage scaling from 20/40/60/80 to 32/48/64/80
  • Terrorform tweaked so Tremble is now revealed 1 second after an enemy hero enters the same mound as him
  • Linger time when leaving Mounds and retaining the perks is reduced to 1 second from 2 seconds
  • Shudder can no longer be killed by Nullfire Blade
  • Shudder's disable is a now properly a Debuff

Vindicator

  • Tweaked how he gains Intelligence so he can gain an unlimited amount
    • The amount of Intelligence a single enemy can lose is still capped at 125

Version 2.0.25

  • Added a new Pestilence Alt Avatar: Ladybug Pestilence
  • Fix to a server issue that caused them to degrade after extended uptime
  • Alchemist Bones have been changed back to the 2-charge buildup ==Version==

Version 2.0.24.1

  • Fixed resetting keybinds

Version 2.0.24

  • Fixed a stringtable error with Engineer's Mines
  • Fixed a cosmetic shop model that was missing
  • Fixed Nomad's third level of Sandstorm giving 1500% movespeed
  • Updated the icon for Rosie Engineer

Version 2.0.23

  • Fixed the Zzz above creeps for player controlled units
  • Vagabond Leader,Minotaur, and Catman Champion now no longer use abilities against Magic Immune units


Items

  • Token of Life duration lowered from 10 minutes to 7 minutes
    • Kongor's respawn time is still 10 minutes
  • Bastard Sword removed from the game
  • Halberd removed from the game
  • Fortified Bracelet renamed to Fortified Bracer
  • Talisman of Exile renamed to Amulet of Exile
  • Great Arcana renamed to Arcana

Assassin's Shroud

  • Fixed a tiny bug where if you had a high enough attackspeed you can proc Shroud bonus damage more than once on the same Shroud state.
  • Bastard Sword replaced with a Broadsword
  • Recipe cost increased by 200

Brutalizer

  • Old:
    • Bolstering Armband, Halbred, 1150 Recipe
    • +6 Str, +30 Damage, Bash
  • New:
    • Mighty Blade, Quickblade, 1100 Recipe
    • +10 Str, +10 Agi, +20 Damage, Bash

Runed Axe

  • Renamed to Runed Cleaver
  • Bastard Sword replaced with a Broadsword
  • Damage lowered from 65 to 55

Savage Mace

  • Old:
    • Halberd, Halberd, Slayer
  • New:
    • Warhammer, Warhammer, Slayer

Slayer

  • Cost lowered from 2400 to 2200


Heroes

  • Added a new Agility hero: Nomad
  • Added a new Alt Avatar: Nomaddin
  • Added a new Alt Avatar: Rosie Engineer

Empath

  • Essence Link fixed so it links correctly when the person she is inside is moving very quickly
  • Made the detection if the target becomes invulnerable better

Engineer

  • Push from Turret increased by ~20%
  • Damage from Energy Field changed from % based to 28/58/88 per second to all units inside
  • Tinker removed. Replaced with Spider Mines
  • Spider Mines
    • 7 second cooldown, 90/100/110/120 Manacost
    • Activate to consume one charge to place a Spider Mine at your location. Up to 9 may be placed at one time, each dealing 150/200/250/300 Magic Damage.
    • Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds
    • Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact.

Fayde

  • Fixed illusions from switching targets if the target becomes invulnerable
  • Improved the server performance of her stances and illusions

Forsaken Archer

  • Fixed an exploit with effects and Crippling Volley

Pollywog Priest

  • Made the target animate properly after finishing Tongue Tied

Predator

  • Made damage on Carnivorous be nonlethal
    • Fixes Predator killing enemy units when he shouldn't be

Rampage

  • Fixed Stampede's projectile going through invulnerability

Scout

  • Fixed Electric Eye so that if you use Detonate on the Eye, then it will put Scout's Detonate ability on cooldown
  • The silence will no longer hit mechanical units

Slither

  • Altered the effects of Poison Spray to fix it shooting off in the wrong direction

Succubus

  • Fixed the dual-red wings so it moves with the target if the target is pushed

Valkyrie

  • Frost modifier priority changed to fix issues in a real game with her projectile being invisible

Version 2.0.22

  • April Fools~!
    • Some announcer sounds and hero voices have been... touched up...
  • Alchemist Bones have been reverted to the older cooldown ==Version==
    • This is a temporary fix while we get new code to fix a significant bug
  • Added a new Alternate Avatar designed by FnaticMSI: MSIvy Slither
  • Added a new Alternate Avatar: Mountain Tundra
  • Added a new Alternate Avatar: Quadropod Tremble

Version 2.0.21.1

  • Updated the frontscreen picture

Version 2.0.21

  • Fixed Puppetmaster's Voodoo Puppet deleting heroes
  • Tremble can no longer teleport to an enemy's mounds

Version 2.0.20

  • Powerups will no longer spawn at 0:00 gametime
  • Buying Back is now limited to 2 per player
    • They never 'restock', so you can buy back only twice during any single game
    • The game tells you when you buy back how many you have remaining
  • Fixed the bounty for Barrracks so that the killer gets the bounty as well
    • Was bugged and everyone on the team except the killer got bounty
  • Fixed a crash with the Match Stats screen


Items

  • Alchemist Bones are now limited to 1 per player and are bind on pickup
    • While a player already has one, they can't assemble another
    • Alchemist Bones is muted when unowned (dropped by a terminated player)
  • Tablet of Command now takes a Major Totem instead of an Apprentice's Robe
    • Stat gain changed from +16 Intelligence to +4 Strength, +4 Agility, +14 Intelligence


Heroes

  • Added a new Hellbourne Agility Hero: Tremble

Andromeda

  • Fixed a bug with Swap that caused you and her target to move slightly closer to each other

Chipper

  • Fixed Rockets so you do not gain a free rocket when you level them from 2 to 3

Chronos

  • Fixed his Curse of Ages Tooltip
  • Fixed Curse of Ages bugging out when you miss the bashing attack

Deadwood

  • Fixed interation between Willowmaker and Unbreakable

Demented Shaman

  • Fixed an issue with Unbreakable when you have healing-reducing effects on you

Devourer

  • Stopped him from standing up and being silly after he dies while hooking somoeone

Doctor Repulsor

  • Corrected some efficiency issues with his abilities

Kraken

  • Tsunami Charge cleaned up
  • Fixed Tsunami Charge so that if he's still charging and dies, his corpse won't stand there
  • Fixed a bug where Accursed's Fire Shield can shield Kraken and he can do actions while charging

Legionnaire

  • Updated the Taunt so that it will function properly in duplicate hero mode

Pandamonium

  • Fixed Flick from triggering stuff like Corrupted Disciple's Static Discharge twice

Pharaoh:

  • Wall of Mummies grab radius increased by 5
    • This is a fix to the cornercase of someone being caught inside of the mummies but not grabbed
  • Made his Tormented Soul unselectable so you cant tab to them

Pollywog Priest

  • Fixed his alt avatar not playing the cast sound on his Tongue Tied

Puppet Master

  • Fixed a very small bug that didn't give Whiplash a timer when Puppet Master died with 1 charge on it
  • Finally fixed to give bloodlusts and assists correctly

Rampage

  • Stampede magic immunity now take place when charges are 4 instead of 5

Soul reaper

  • Fixed a majority of cases of his aura getting around Unbreakable

Soulstealer

  • Removed the channeling bar from his ultimate for now, we will fix it and re-add it later

Version 2.0.19

  • Added Rainbow Rampage
    • Unicorn Rampage was the Community Alt Avatar Contest Winner. We have heard your suggestions and have made an alternate ==Version of the alternate avatar: enter Rainbow Rampage. With more color and more effects, we hope this is what the community was looking for.==
    • All players who purchased Unicorn Rampage will have Rainbow Rampage added to their account
    • Moving forward, you will be able to purchase either Unicorn Rampage or Rainbow Rampage from the Goblin Store
  • Added Heart Japan Account Icon
    • With 10% of the revenue from the double coin promotion going to the Red Cross for Japan Earthquake Relief Efforts, we have added the Heart Japan account icon to the Store for people to be able to show their support
    • This item is a Premium item that only costs 25 gold coins and is intended to show your thoughts are with those in Japan
    • The S2 Staff sends its thoughts and prayers to those affected by this disaster and thanks the HoN community for their overwhelming support for the people of Japan

Version 2.0.18

Reverted creep stacking mechanism to allow for 2 stacks (3 camps total)

    • The change was mistakenly patched into the retail client. We are, however, considering such a change as part of a package of changes aimed at shifting the focus of play away from funneling all of a team's resources into one carry.

Version 2.0.17

New Alternate Avatar for Rampage: Unicorn Rampage!

    • Community Alt Avatar Contest Winner, suggested by Kalium.
  • Added a Channeling Bar for heroes with channeling abilities
  • Ancient creeps now have 5.5 Magic Armor
    • The large Dragon is no longer Magic Immune, but has 10 Magic Armor
  • Fixed shop item tooltips not showing bonuses from modifiers (e.g. hatchet, mystic vestments)
  • Changed the logic of neutral creeps to only use their abilities when there are a number of visible enemy player controlled units instead of just enemy units around them
    • This means that they will not use their abilities on lane creeps
  • Added order disjoint to creeps that Ophelia (and Whispering Helm) gains control of so they dont mess with other controlled units actions
  • Fixed up some of the stringtables
  • Fixed an issue that could cause creeps to skip towers very occasionally (when dragged away from the lane at strange angles)

Kongor

  • Can no longer be attacked from outside of his lair even with Savage Mace
  • Fixed his lair to clean up the places you could attack him from outside


Items

  • The following items' Attack effects will no longer propagate to illusions
    • Icebrand
    • Frostburn
    • Shieldbreaker
    • Frostwolf's Skull
    • Nullfire Blade

Assassin's Shroud

  • Fixed it so that it procs when other projectile-based attack modifiers (Harkon's Blade/Arachna/Vindicator) are used

Brutalizer

  • Fixed Brutalizer so that it doesn't waste Bubbles' Take Cover and optimized some script

Doombringer

  • Cleaned up some scripting

Frostwolf Skull

  • Optimized scripting
  • Fixed it so it won't make buildings glow blue

Geometer's Bane

  • Recipe cost reduced from 1200 to 800

Halberd

  • Optimized scripting
  • Fixed it so the damage popup shows above the target, not the attacking hero
  • Made it nonlethal against allied units when Puppet Show'd

Homecoming Stone

  • Optimized some scripting
  • Fixed an issue where if you sold your Homecoming Stone while channeling, it'll leave a state that lasts until you die/next teleport is used

Post Haste

  • Optimized the scripting

Ring of the Teacher

  • Made its toggle not interrupt channeling

Savage Mace

  • Fixed Savage Mace to not own Bubbles' Take Cover

Striders

  • Optimized scripting slightly

Void Talisman

  • Anyone under the effect of Void Talisman can now be attacked and all attacks except for Magic-based ones are negated


Heroes

Aluna

  • Deja Vu
    • Unitwalking & shadow slow moved to regular form
    • Boosted Deja Vu will now cause Aluna to slow any units she runs through (in addition to shadow also slowing)
  • Emerald Red
    • Manacost lowered from 150 to 75/100/125
    • Now uses only 1 charge on use instead of all charges
    • Added 0.5 sec cd to skill

Andromeda

  • Units hit by her stun will now animate properly after it wears off
  • Made her Aura toggle not interrupt channeling and work on invulnerable units

Arachna

  • Made her Aura toggle not interrupt channeling and work on invulnerable units

Armadon

  • Touched up the scripting on his Armordillo

Chipper

  • Sawblades cooldown increased from 50 to 65 seconds

Chronos

  • Fixed his Curse of Ages to work with Bubbles' Take Cover
  • Fixed enemy units play idle animation after being Stunned

Dampeer

  • Optimized scripting slightly
  • Made his Vampiric Flight impact the main target when he is 60 units away instead of on top of them
    • This stops him being inside of someone when he has unitwalking
  • His aura will now affect invulnerable allies correctly

Deadwood

  • Optimized the scripting in his skills

Devourer

  • Hook will no longer grab people on the way back

Empath

  • Fixed her Essence Link so it successfully heals someone you are inside if they are moving quickly (Magmus stun, etc)

Fayde

  • Fixed the interation between Reflection and things like Harkon's Blade
  • Tweaked the scripting slightly

Flint Beastwood

  • Fixed his Hollowpoint Shells to work with Bubbles' Take Cover

Gauntlet

  • Optimized his Grapple and Enfeeble
  • Optimized his Gauntlet Blast and fixed a spelling derp
  • Gauntlet Blast will now dispel targets before the damage is dealt

Gladiator

  • Call to Arms will no longer deal damage to dead (or just rezzed) people who died under it's effects

Hammerstorm

  • Made his Aura toggle not interrupt channeling

Jeraziah

  • Made his Aura toggle not interrupt channeling
  • Changed Aura to a Debuff

Kraken

  • Fixed his Splash to interact with Unbreakable correctly

Legionnaire

  • Charge bonus speed from 100/150/200/250 to 100/150/200/500
  • Fixed a projectile was only for art affecting gameplay in corner cases
  • Fixed Taunt so that if enemies are taunted in fog, they will attack Legionnaire
  • Optimized his Charge and Decapitate

Madman

  • +1 second to the cooldown of all levels of Stalk
  • Fixed rare super long Barrel Roll

Magebane

  • Made his Aura toggle not interrupt channeling
  • Fixed a damage popup bug with Mana Rift
    • Now shows the correct popup value on the target

Moon Queen

  • Made her Aura toggle not interrupt channeling and working on invulnerable allies
  • Optimized her bounce attack's scripting

Myrmidon

  • Int growth lowered from 3.2 to 2.9
  • Wave Form range lowered from 1000 to 850

Ophelia

  • Optimized her Judgment and fixed the state application time to be accurate in time length before the port
  • Optimized Ophelia's Touch tags

Pandamonium

  • Fixed enemy units play idle animation after being smashed on

Pebbles

  • Fixed his Toss to interact with Unbreakable correctly

Pestilence

  • Fixed his bash from triggering Bubbles' Take Cover

Pharaoh

  • Fixed Hellfire so it does the correct number of pulses
    • Was doing one too few
  • Range of the Mummies pushback/manaburn lowered from 200 to 150

Puppet Master

  • Optimized Puppet Show scripting
  • Optimized Whiplash; now uses a timer instead of onframe condition

Rampage

  • Optimized some tags of the Charge
  • Fixed the charge to prevent it from bugging out sometimes and not pushing the enemy
  • Fixed his bash from triggering Bubbles' Take Cover
  • Optimized some tags in The Chains That Bind

Scout

  • Fixed Marksman Shot to have a correct buffer range (was 100 too short)
  • Optimized his stealth

Soul Reaper

  • Made his Aura toggle not interrupt channeling and a Debuff

Swiftblade

  • Can no longer crit from Way of the Sword while spinning

Torturer

  • Chain Reaction stun from 2s flat to 1.25/1.5/1.75/2s
  • Cleaned up Torment's scripting

Tundra

  • Optimized Piercing Shards and Call of Winter
  • Made his Cold Shoulder not sometimes put him in a random position relative to the enemy
  • Made his Avalanche speed faster to speed up when the push happens

Vindicator

  • Optimized his Aura
  • Made Final Chapter go through invulnerability

Wildsoul

  • Optimized a tag in Bear Root
  • Made Booboo's deniable percent to 10% from 50%

Witch Slayer

  • Fixed a bug that caused him to gain mana even if he had none

Zephyr

  • Cyclones will heal the same amount (30) if they expire or are used
  • Fixed Zephyr spawning Cyclones on enemy corpses if he kills stuff while dead

Version 2.0.16

  • Added a new Gold Collection Alternate Avatar: Legendary Valkyrie
    • She will be available for 14 days before being removed from the shop
  • New Legion Intelligence Hero: Aluna
  • Myrmidon and Glacius have defected to the Hellbourne
  • When a player views their own match stats and history, the "Back" button will appear at the top of the screen
  • The game lobby will now display the appropriate tooltip indicating the players MMR instead of PSR
  • Fixed powerups not precaching in old replays
  • Fixed souls now showing on Dampeer's Alt
  • Added new account icons
  • Updated Shaders
  • Fixed some broken models
  • Fixed a messy cliff on Caldavar

Empath

  • Essence Link range from 600 to 500
  • Essence Link break range from 850 to 750
  • Essence Link Damage and Heal per second from 30/45/60/75 to 20/35/50/65

Version 2.0.15

  • Fixed Armadon
  • Fixed Alchemist Bones always starting with 1 charge
  • Fixed the End Game Match screen so it properly references Silver Coins

Version 2.0.14.1

  • Fixed a derp that made tooltips not work at all

Version 2.0.14

Store Currency Update

  • There are now Gold and Silver Goblin Coins in the Store
    • Gold coins come from purchasing coins in the Store and on the website, while you receive Silver coins from matchmaking. Everyone has had there current stash of coins converted to Gold coins based on how many coins they have purchased thus far. If you have purchased 2000 coins and you have 2100 coins, you will now have 2000 Gold Coins and 100 Silver Coins. Similarly, if you purchased 2000 coins and currently have 500 coins, you will now have 500 Gold Coins.
  • When purchasing items, your Silver coins will always be used first, then it will dip into your Gold coins. There is a coin breakdown showing how many of each type of coin will be used before you confirm your purchase.
    • Past items and their prices remain the same
  • Premium Items
    • Premium items can be purchased at normal price with Gold Coins or at a premium price with Silver Coins. Gold and Silver Coins may not be combined on Premium items.


General

  • Added a new Announcer Pack: The Bad Ass Pack voiced by the great Jon St John himself
    • This is the first Premium Item
  • Added new Tempest Alternate Avatar: Mystic Tempest
  • If multiple heroes do damage to a player and a creep/tower gets the final blow, it'll trigger Bloodlust with the gold being shared
  • Fixed bug where double-tapping your control group for a pet while it was being summoned would end up having you control your hero, but have the pet selected
  • Casual mode building armor reduction should no longer wonk out if someone disconnects
  • Items bought on the Courier will no longer be credited to the owner of the Courier
  • Added an "Off" icon for when you toggle off skills
  • Upped number of state slots by 8
  • Tweaked the appearance of the default arcade text slightly
  • Fixed the Wells so they heal invulnerable units correctly
  • Fixed the invisible rock in Caldavar bottom lane
  • Fixed the overly-large blockers in Caldavar middle lane
  • Courier spam share messages are now more restricted
  • Fixed some model and linear affector errors
  • Fixed up some animation jitters
  • Fixed up a crash while loading into a game
  • Added missing tooltip info to the "Weather Conditions" in the game options "Interface" section
  • Added new account icons and bundles


Items

Alchemist Bones

  • Builds up to 2 charges, recharge cooldown of 100 seconds (allows you to instantly transmute two creeps in one jungle trip)
  • Does not work on player controlled creeps
  • No longer works on runes

Barrier Idol

  • Added the missing +2 All Stats

Behemoth's Heart

  • Heart now only gives .75% of Max Health in regen along with the Strength and Health, regardless of primary attribute

Blood Chalice

  • Is now disassembleable
  • Fixed the issue with only one person getting Health back instead of several

Bottle

  • Renamed to Bottle of Tears for now =]

Daemonic Breastplate

  • No longer will place it's aura on gadgets

Dancing Blade

  • Price lowered from 3300 to 3000 Gold

Dust of Revelation

  • No longer has a maximum stack of 2

Frostfield Plate

  • Blast now spreads twice as fast
  • Gives a lingering 2 seconds of clearvision on use

Frostwolf Skull

  • Fixed ability projectiles applying the slow

Nome's Wisdom

  • Added an additional +50% Mana regeneration for the bearer

Nullfire Blade

  • On upgrade, adds 8 charges instead of replacing unused charges (still can only be upgraded once)

Pickled Brain

  • Price lowered from 1000 to 900 gold

Post Haste

  • Movespeed increased from 95 to 105
  • On teleport completion, gives you an additional +200 Movespeed buff for 5 seconds
    • Movement speed buff breaks on entering combat

Savage Mace

  • Fixed so it's bonus damage is not lethal to allies
  • Fixed the popup so it is properly over the target
  • Fixed the mini-stun so it won't own Bubbles


Heroes

Accursed

  • Fire Shield cast range increased from 450 to 700

Arachna

  • Spider Sting Spiderling health increased from 3 to 4
  • Webbed Shot now deals 4/8/12/16 Magic Damage per second to the target for its duration

Armadon

  • Quill Spray mana cost from 35 to 30

Balphagore

  • Demonic Pathogen can now be clicked again to immediately spread silence, but the original target becomes unsilenced
  • Exploding Minions from Hell on Newerth will now explode when they expire naturally

Blacksmith

  • Fireball cooldown reduced from 15 seconds to 12 seconds
  • Flaming Hammer projectile speed from 950 to 1200
  • Chaotic Flames previously reduced Fireball cooldown by 3/6/9 seconds. Now, reduces Fireball cooldown by 2/4/6 seconds
    • Fireball CD at level 16 remains the same as previously. That is, 6 seconds.

Corrupted Disciple

  • Movespeed from 290 to 300
  • Agility gain per level from 2.5 to 2.8

Dampeer

  • Fixed Bloodthirst so it doesn't reset on death

Demented Shaman

  • Arcane Hide removed and replaced with Unbreakable
  • Unbreakable: Target allied hero is affected with Unbreakable (state) for 6 seconds. Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 150/250/350/450 health
    • Unbreakable is dispelled when it prevents the target's death

Empath

  • Fixed so she does not draw on the map while using As One
  • Fixed her Essence Link when she is inside of someone so it links correctly
  • Fixed her Essence Link so it breaks if the target goes invulnerable
  • Empath should now correctly get assists if her target of As One gets a kill or assist

Flint Beastwood

  • Fixed his Alternate Avatar Hollowpoint noise

Hammerstorm

  • Brute Strength can no longer be removed early

Jeraziah

  • Movement Speed from 300 to 310
  • Cast times on Inner Light, Protective Charm, and Sol's Blessing all improved to 700 cast time and 300 cast action time
  • Any hero under the affect of Protective Charm that earns a kill grants Jeraziah an assist
  • Any hero under the affect of Sol's Blessing that earns a kill grants Jeraziah an assist

Keeper of the Forest

  • Fixed Tree Sight so they don't disappear if more than one person crowds around them

Legionnaire

  • Terrifying Charge Movement Speed bonus from 60/100/140/500 to 100/150/200/250
  • Terrifying Charge now gives Legionnaire 0/2/4/6 Armor and Magic Armor while he is charging
  • Fixed Legionnaire attacking correctly after Terrifying Charge
  • Whirling Blade modified to function as such: If Legionnaire is struck once, a counter is added to the ability. If the counter reaches 12 (On taking the 12th attack), Legionnaire spins, and the counter is reset
    • If Legionnaire spins due to the 17% proc chance, the counter is reset
    • If Legionnaire leaves combat for five seconds, the counter is reset

Magebane

  • Base Strength increased from 17 to 18
  • Void can now only be cast on units with mana to avoid misclicks

Magmus

  • Base armor increased from 0.66 to 1.76
  • Volcanic Touch no longer considered an Attack Modifier
  • Volcanic Touch is now toggleable

Maliken

  • Damage inflicted to self changed from True Damage to Magic Damage
  • Fixed him always playing the heal sword sound in his ranged form

Moraxus

  • More Axes damage from 60/80/100/120 to 30/40/50/60 + (3/4/5/6)% of target's max health

Night Hound

  • Night Hound is able to be attacked by towers and creeps while in his Smoke Bomb, and Pollywog/Slither wards may attack while in Smoke Bomb
  • Night Hound may attack towers in his own Smoke Bomb
  • Fixed Night Hound's Smoke Bomb from being selectable and drawn on the map

Ophelia

  • Command now uses a charge system, max of 1/1/2/3 charges. Charges gained every 30s.
  • Command now also increases movement speed of creeps by 0/15/30/45
  • Ophelia's Judgment normalized to 75/150/225/300 Magic damage
    • Cooldown lowered from 30s to 16s

Pandamonium

  • Missing Cannon Ball will no longer slow Pandamonium
  • Fixed him being able to turn during Flurry

Pharaoh

  • Fixed Wall of Mummies from grabbing people and then pushing them with the burn
  • Fixed Wall of Mummies so that someone charging through it did not burn all of the mummy 'charges' in one go

Plague Rider

  • Movement Speed from 305 to 320

Predator

  • Fixed Carnivorous propagating to illusions

Puppet Master

  • Agility gain per level from 1.5 to 2.0
  • Fixed Voodoo Puppet so it gives assists to anyone who hits it

Pyromancer

  • Base Damage from 37-55 to 43-49
    • Same average value
  • Phoenix Wave damage increased from 100/170/230/280 to 100/170/240/310

Rampage

  • Attack action time improved from 600 ms to 450 ms
  • Stampede range increased from 9001 to global
  • At 4+ charges Stampede, Rampage is now Magic Immune instead of having Slow Resistance
    • The Magic Immunity does not linger past the impact point

Sand Wraith

  • Desert's Curse linger time lowered from 7 seconds to 3 seconds
  • Dissipate range reduced from 1000 to 700 AoE
  • Dissipate damage reduction and damage return lowered from 5/10/15/20% to 4/8/12/16%

Scout

  • Fixed a bug where he would lose his attack speed if he canceled an attack without coming out of stealth
  • Marksman Shot is no longer canceled if vision of the target is lost

Soul Reaper

  • Base Strength from 16 to 18
  • Strength gain per level from 1.7 to 2.0

Succubus

  • Heartache cast range increased from 600 to 625
  • Fixed Mesmerize so it properly puts things like Portal Key on cooldown
  • Smitten mana cost changed to scale from flat 125 to 95/105/115/125
  • Attack Range from 400 to 500

Tempest

  • Fixed duplicated Elementals having full lifetime

Torturer

  • Chain Reaction and Agonizing Bonds cast action times (the portion that may NOT be animation canceled) both reduced to 500 ms from 700 ms
  • Torment radius changed from 300/350/400 to a static 400
  • Chain Reaction stun duration changed from 1.25/1.5/1.75/2 seconds to static 2 seconds

Tundra

  • Fixed a bug with Cold Shoulder that made him run in place like a boss!~

Warbeast

  • Hellhounds' attack damage normalized
  • Metamorphosis duration changed from 14/15/16 seconds to static 16 seconds

Wildsoul

  • Summon Booboo cooldown reduced from 180/160/140/120 seconds to static 120 seconds
  • Booboo leash range increased from 925 to 1050
  • Battle Cry hotkey changed from D to E

Witch Slayer

  • Fixed Witch Slayer's Power Drain so it doesn't waste 10 Mana if used incorrectly

Zephyr

  • Fixed Gust's Stun so it doesn't own Bubbles
  • Cyclones now do 75% damage to neutrals and creeps, increased from 50%
  • Cyclones will now teleport with Zephyr correctly
  • Sped up the movespeed of the Cyclones so they keep up when he is just running around

Version 2.0.13.3

  • Fixed Grim Reaper death
  • Fixed some missing UI textures

Version 2.0.13.1

  • Fixes a cursor issue

Version 2.0.13

  • New Monitor game feature
    • Right click a friend or clanmate who is ingame to Monitor them, getting basic stats that update every minute
  • Casual mode changes
    • Decrease creep bounty to Normal Mode values
    • Double hero bounty
  • Added a new Alt Avatar for Soul Reaper, the Grim Reaper
  • There are now keybinds in the options menu to level up each of your skills
    • Default bound to ALT+Z, ALT+X, ALT+C, ALT+V, and ALT+O for abilities and stats
  • Fixed a bug where mousing over the minimap would sometimes turn the cursor into a targeting cursor
  • Fixed bugs with many of the models in the game. Results in a small performance increase
  • Predasaurs no longer have evasion, now have additional Armor
  • Vagabond Assasins will not longer automatically purge nearby players
  • Sporespitter no longer has +15 free damage per attack
  • Antlore Healers will no longer heal themselves
  • Empath
    • Range on Wall changed to 800

Version 2.0.12

  • Fixed an issue causing Myrmidon's Weed Field and Behemoth's Fissure to hit units in a wider area than they should have
  • Empath's Essence Link will now display its beam properly through the fog of war
    • Note, Empath will not be able to see the beam if her target is in the fog. The target will, however, be able to see the beam if Empath is in the fog
  • If the target dies prematurely, Empath's Essence Link will no longer continue to give health to the host of her As One With Empath skill
  • Empath can no longer target allied illusions with her As One skill

Version 2.0.11

  • Added a new Intelligence hero: Empath
    • Empath has an Alternate Avatar, the Mage Empath
  • Towers have had their damage normalized to have no damage range, dealing the average value all the time
  • Barracks, when they die, will award the killing team with 100 gold for each player. Last hitter gets no bonus gold. Applies to Casual Mode, but 150 gold per player.
  • Added cast-range indicator support
    • When casting an AoE spell, the AoE will be colored green if you are targeting within range of your hero, yellow if you are out of range, or red if you are trying to target an invalid location
    • When casting a direct target spell, the cursor will turn yellow if you are attempting to cast on a valid target that's out of range. Green and red still represent ally or enemy casts, that part is unchanged
  • Gauntlet can now double-activate his hookfist and it will go in the direction he is facing and pull anyone hit back to right infront of himself
  • Debuffs that are flagged for giving assists will now award an assist if they were actively on a target within 20 seconds of it dying (similar to how assist damage works)
    • Non-damaging abilities such as Voodoo Jester's stun will give assists correctly now
  • Beardulon has been renamed to Booboo
  • Fixed Swiftblade's stringtables
  • Fixed a bug that would sometimes allow players to change their vote after voting
  • Fixed the scoreboard sometimes showing incorrect info when a player is terminated.
  • Added new account icons, including 8-Bit Heroes by the community's Aviseras

Version 2.0.10

  • Fixed Panda Flick and Legionnaire Charge

Version 2.0.9

General

  • This patch has brought the first Gold Collection Avatar, Sachi Swiftblade. She will only be available for purchase until Friday, February 4th at 12 PM EST, so act swiftly to be one of the lucky few to own her!
    • Gold Collection items are only available for a limited time
  • Tweaked the ramps near Kongor on Caldavar to be much wider
  • Casual Mode games now automatically start with a courier for each team
  • Outpost no longer has Snake Bracelet or Major Totem in it, now has an Apprentices Robe

Shop improvements

  • The green border around a component now takes into account your stash.
  • An orange border will be displayed around a component if you own it, but it's not in the selected unit's inventory. It will not show up if it's in anyone else's stash, if you can't see it, or if it's held by an enemy.
  • "Buy All Components" is now "Buy Remaining", which will purchase only the items without a green or orange border. It'll also buy items going left to right, depth-first, so it can still buy some components even if you can't afford all.
  • You can now buy while dead and then sell those items back while still dead
  • Added a new icon over the item when it's still in the grace period for 100% sell-back value
  • Fixed courier purchase messages showing the wrong player as buying them
  • Added more account icons
  • A courier will no longer automatically transfer wards to you, unless you bought the wards
  • Stunned units can no longer use the Grimm Teleporters
  • You can now earn smackdowns/humiliations if a player-owned unit gets the killing blow. These kills are now also counted for nemesis/paybacks
  • Fixed the timer for votes showing the wrong amount of time remaining. It wasn't taking into account time spent paused
  • You can no longer concede once the enemy team has conceded
  • Fixed the available avatars icon from incorrectly showing if a player does not have access or the ability to purchase any of the avatars for that hero
  • Added GetGameTime and GetTotalTime console commands
  • Font loading and memory optimizations
    • Fonts load about twice as fast now and use about half the memory
  • When a user joins the queue and a match has not been established in their MMR bracket/game type/map, the average wait time will display as "??? seconds" instead of "0 seconds"


Items

Blood Chalice

  • Now takes a Scarab instead of a Trinket of Restoration
    • No longer gives +2 Health Regeneration
    • Does not give any Mana Regeneration passively

Hellflower

  • Now gives +51 damage instead of +50 as it is a correct sum of its parts

Nullstone

  • The spell-block component no longer propagates to Illusions

Puzzlebox

  • Fixed the manaburn to correctly do Magic damage instead of True

Sacrificial Stone

  • Added +10 damage (from Sustainer)
  • Fixed a bug where you could put the stone on a non-hero unit and it wouldn't lose charges
  • Fixed it so that the wielder must be a hero in order to get charges added to it.


Heroes

Bombardier

  • Fixed an anomaly with Null Stone and Boom Dust allowing Bombardier to use Boom Dust when he has 0 charges
  • Fixed Sticky Bomb from showing a stun visual when it explodes with 0 charges on it.

Chronos

  • Fixed Time Freeze so that the damage won't be lethal to allied units

Corrupted Disciple

  • Optimized Corrupted Conduit

Dampeer

  • Fixed Dampeer's Aura dispeling Sage's Lore
  • Fixed his Aura to toggle correctly
  • Should no longer lose his souls if he dies with Token of Life active

Devourer

  • The ability will now gain charges equal to the strength gained

Flint Beastwood

  • Fixed Ultimate so that it always plays the sound when it should
    • Fixes an issue where the "Headshot" would play even if the target did not die
  • Fixed alternate avatar from saying gibberish each time he procs his Hollowpoint Shells
  • Fixed his hollowpoint shells from killing allied heroes

Forsaken Archer

  • Fixed Forsaken Archers' skeletons not attacking your target if you issue an attack order from far away & decide to activate skeletons early on
  • Fixed Forsaken Archer's skeleton timer from displaying wrong time values when you summon a bunch of skeletons by toggling quickly

Gauntlet

  • Infernal Instability is no longer dispellable

Gladiator

  • Added disjoint to Showdown upon returning the target
  • Fixed Pitfall sound effect glitches
  • Made the state that deals damage to you after the ult visible so you know what is hitting you

Legionnaire

  • Fixed units on edge of fog canceling Charge (again)
  • Fixed Terrifying Charge so it can be blocked by Moraxus
  • Decapitate cast effect type changed from Physical to SuperiorMagic
    • This means it can now be cast on Physical Immune as well as Magic Immune units

Kraken

  • Resized his alt avatar
  • Fixed his charge so it will no longer dispel other stuns on the enemies
  • Fixed his Ultimate effect playing 1 second too long

Maliken

  • Fixed his sword stance not playing his idle animation when you go back to regular sword stance
  • Fixed Maliken's colors when using sword modes

Myrmidon

  • Fixing his carp from proccing events like Corrupted Disciple's static field more than once

Pandamonium

  • Fixed Flick to not work on invulnerable units
    • Also fixed Flick to properly trigger Moraxus' Arcane Shield

Pharaoh

  • Fixed the ult being able to hit a unit behind him when he casts it
  • Tweaked how the ult works with SOTM. Added a new fifth ability to swap between the ==Versions==

Predator

  • Fixed Venomous Leap so you can correctly disjoint it

Sand Wraith

  • Properly fixed Mirage so there won't be a cooldown on Manifest right after you cast Mirage
  • Implemented a visual timer on Mirage to let Sand Wraith users know how long Manifest is going to be available

Soul Reaper

  • Fixed Ultimate so that it always plays the sound when it should
    • Fixes an issue where the sound would play even if the target did not die

Soulstealer

  • No longer gains souls from killing gadgets

Succubus

  • Fixed Mesmerize so the first damage tick happens correctly

Version 2.0.8.1

  • Fixed building attack and building destroyed announcer messages

Version 2.0.8

  • Units in the fog of war will no longer block pathing
    • This means that if you are clicking to move through a juke spot and an enemy is in the fog, blocking that path, your hero will still attempt to follow that path until you see the enemy hero, rather than run around the long way
    • This includes stuff like fissure or other movement blocking gadgets
  • New Kraken alternate avatar: Crustacean Kraken
  • Added new account icons
  • Moved the concede and pause options slightly
  • Added a confirmation box when you call a concede vote
  • Removed snow from Caldavar
  • Players can now right click the "Auto-Connect" checkbox to remove all chat rooms from their auto join list
    • Doing so will also leave each auto join channel they are currently in
  • Fixed the UI acting like spectators could vote on remaking
  • Fixed spectators being able to vote on kick votes
  • Each team now has a 5 second cooldown between any vote call
  • Any global votes fail immediately if enough people vote no
  • Players will now automatically be placed in a group channel when they do team matchmaking
  • When a player joins a group the group channel will automatically have channel focus
  • Fixed the editor deleting the /resources/ folder inside of a map archive when you save
  • Fixed a crash after playing 2+ games in a row
  • Fixed a crash within the hero compendium

Geometer's Bane

  • Recipe cost increased from 500 to 1200
  • Now "Order Disjoints" when used
    • This means someone who queues up a spell or attack on the user has that order canceled when it is used

Bombardier

  • Boom dust ranged decreased from 600 to 500
  • Boom dust damage scaling from 40/60/80/100 to 25/50/75/100

Dampeer

  • Terrorize cooldown increased from 8s to 10s
  • Vampiric Flight cooldown increased from 20/16/12/8 to 22/18/14/10

Thunderbringer

  • Lightning Rod area of effect reduced from 1000 to 800

Slither

  • Vision on wards reduced from 1400 to 300

Voodoo Jester

  • Base damage decreased from 51-61 to 46-56

Zephyr

  • Gust now has a 0.1 second ministun

Version 2.0.7

  • Fixed AFK kick vote
  • Kick votes now have the proper cooldown
  • Fixed the yellow 'time left' bar over all other units appearing

Version 2.0.6.3

  • Fixed a minor exploit with the RAP form

Version 2.0.6.2

  • Fixed Reconnection issues
    • Reconnection was not always working, this fix should get it off the failboat

Version 2.0.6.1

  • Fixed Helga Hammerstorm icon

Version 2.0.6

  • Added a new Alt Avatar for Gladiator: Adventure Gladiator
  • Added a new Alt Avatar for Hammerstorm: Helga Hammerstorm
  • Based on player feedback and data from the last month of matches significant improvements to the MM algorithm have been made which should result in matches being much more balanced
  • Groups waiting more than a few minutes in the queue should now find themselves being placed into a fair match much sooner than previously
    • This also includes groups with very high or very low MMR that were having to wait much longer than the average queue times
  • Added more icons and another bundle
  • Vote kick has been re-added to the game
    • A kick vote against someone can only be called once every 3 minutes
  • Concede now only requires 4/5 "Yes" votes after 30 minutes instead of normal 5/5
  • Fixed a bunch of console errors
  • Fixed an issue on the hero selection screen for the Hellbourne team
    • Part of the UI was overlapping the hero selected circle and causing issues
  • Can now click store item icons to view bundle/avatar/announcer preview windows
  • Add Romanian language to system bar language selection combobox
  • Tweak to progression interface to display 4-digit cumulative stats
  • Added a "Back" button [back to player stats] for match stats panel when clicking to view another player's stats for a particular match
  • Fixed the AFK kick vote to indicate that it is team only
  • Items in the shop now show their total cost by default
    • To see just the recipe cost, hold down control with the shop open
  • Wards now have a 'Timer' bar above them that shows how much time is left at a glance
  • Fixed a bug where Striders could get charges while on cooldown
  • Re-recorded Gladiator's voice

Version 2.0.5

  • Added new Alt Avatar for Arachna, "Queen Arachna"
  • Added new Flags, Icons, and Bundles
  • Fixed up Chipper recommended items
  • "Ownage" now only plays on the fifth team kill streak, not all kills five or greater
  • Fixed weather effects stopping when joining a new game
  • Fixed Alt Avatars being selected during hero loading
  • Fixed a crash when someone selected an invalid Alt Avatar
  • The Wards stat is now Wards Places instead of Wards Bought

Striders

  • Now begins to lose charges (and consequently, speed) when you are within 900 units of a visible enemy hero
    • The max number of charges is lowered by 1 for every 100 units closer you are to an enemy hero

Dampeer

  • Fixed some abilities playing through fog
  • No longer invulnerable when charging at someone

Legionnaire

  • Fixed the no damage charge bug

Keeper of the Forest

  • Stealth is now removed when the attack completes, not when it starts

Version 2.0.4.2

  • Fixed the chest present box
  • Merry Christmas! :)

Version 2.0.4.1

  • Fixed an issue with recent matches in the stats page

Version 2.0.4

  • Added a new Hero, Dampeer
  • Added a new Alt Avatar for Dampeer in the store: Vacation Dampeer!
  • Added a new Alt Avatar for Flint Beastwood in the store: Captain Flint!
  • Added new account icons to the Store
  • Added more flags upon request to the store
  • Added new Icons for the minimap
  • Added a new "Terror" overhead icon for When you are feared
  • Improved feedback in Matchmaking for leavers
    • This now tells you how many games you need to play to be a non-leaver
  • Romanian string table update
  • Fixed crash if you used the mousewheel over a playerlist in a chat channel without clicking, and then hit Up
  • Fixed a drawSelectedPath crash
  • Fixed any attempts to auto-follow into matchmaking games
  • Fix to prevent alt avatars from being selected during hero loading
  • Fixed Neutrals aggro and added a ZZz effect over their heads when they are asleep
  • Added Spellshards as recommended items to some heroes
  • Fixed Geometer's Bane to correctly remove the "Attack this hero!" indicator when used
  • Fixed Maliken's weird textures with sword mode on
  • Fixed Legionnaire's Charge so it doesn't cancel when you use it on someone on the edge of fog
  • Fixed Rampage's Charge so it doesn't cancel when you use it on someone on the edge of fog
  • Fixed Night Hound's Pounce so it always does the bonus damage
  • Fixed up the weird interactions with Pharaoh mummy and other heroes. You could get pushed and pulled from weird angles and this fixes that
    • Also makes the circle around him of mummies slightly more circular
  • Fixed Bubbles and Gladiator's abilities with timers so they reset to 0 correctly if you use the ability early
  • Fixed Soul Reaper's Judgment, it was hitting siege units before

Version 2.0.3

  • Added more Winter/Christmas stuff, including a new courier and three free new Alt Avatars in the store!
  • Maliken, Keeper of the Forest, and Deadwood now have alt avatars in the store that cost 0 coins. Merry Christmas!
  • Fixed some matchmaking bugs
  • Fixed some UI bugs with the minimap and RAP
    • This should fix the FPS issues players have been having
  • Added some new icons and country flags that were missing
  • Fixed gold report's GPM calculations (this the popup you get when you hover over your gold)
  • Fixed Ophelia's targeting with Judgment
  • Fixed Nymphora and her ultimate on Grimm's
  • Fixed a few spots on Caldavar you could get perma stuck
  • Fixed Pollywog's alt shooting lightning from the wrong hand

Version 2.0.2

  • Fixing up a music track
  • Tweaked and fixed some UI issues

Version 2.0.1

  • Winter Maliken and Kongor!
  • Added snow and snow trees to Caldavar for Christmas
  • Editor Load Map division by 0 fix
  • Fixing Night Hound's Alt Avatar display name in the Vault
  • Nemesis/Payback now only count on direct kills, not assists
  • Hooked up "mystery hero" icon for blind picking in SD
  • Fixed music streaming when there is a Unicode character in the path
  • Fixed interaction with the alt-clicking buildings/heroes and Attack-Moving and other actions
  • Updated weather effects
  • Updated several effects and sounds

Ophelia

  • Can no longer teleport herself back to base like lawls

Slither

  • Wards will no longer be able to hovered over on the minimap

Version 2.0.0.1

  • Fixed public games list being empty
  • Cleaned up the 'First Time Purchase' window to clearly show the bonus
  • "/weather rain" should now always start the rain effect
  • After a match starts, the game music starts playing immediately after hero loading
  • Remove the "Voting/etc has moved" box when you hit F6
  • Fixing Blacksmith's Account Icon name
  • Fix for the unexpected interaction between pathing and holding Alt

These changes were in 2.0.0, just were not in the changelog:

Vindicator

  • Base strength increased from 17 to 20
  • Master's Incantation cooldown from 3/2/1/0 to 2/1/0/0

Version 2.0.0

Team Matchmaking

  • Find matches faster! Boasting arranged-team or solo play, this innovative and intuitive feature increases the efficiency of game creation by automatically gathering player statistics from a variety of group sizes, formulating teams, then matching those teams in as fair a manner as possible. With the ability to customize game mode, region, and map preferences, as well as group up with players on or off your friends list, the new Matchmaking will not only make it much faster to find a game of HoN, but also maximize the fairness and quality of the match.
  • Playing Matchmaking rewards you with valuable Goblin Coins! Check out the new end-game scorescreen function after a Matchmaking game.
  • Matchmaking will be disabled initially, we'll enable it when we're ready to begin public testing on it this week. Once enabled, expect it to have cycles of going up and down as we gather data, iterate, improve the algorithms, and fix any bugs.

Cosmetic Store

  • With goblin coin currency, which can be earned or bought, players can purchase in-game brag-worthy cosmetic upgrades. The micro-transaction based store, controlled by Merrick the goblin shopkeeper, lets players customize their experience without affecting game play or allowing the purchases to change the level of competition.
  • Cosmetic upgrades include:
    • Alternate hero avatars
    • Taunt
    • Account icons
    • Alternate announcer packs
    • Name color options.
    • Account Symbols


New 3v3 Map: Grimm's Crossing

  • A new action-packed and exciting map that includes a two-way teleporter in the middle area, allowing for more innovative fighting strategies and tactics. Grimm's Crossing is a battlefield for the bloodthirsty. The terrain favors the cunning and aggressive, as hidden paths within the trees can provide a quick way to rout unsuspecting enemies. There is precious little territory to be contested over; battles are won and lost at frantic paces, often beginning and ending unexpectedly.
  • Features of the new map:
    • 2 lanes that are very close together
    • Only one set of towers outside of each base
    • Small, tightly packed map
    • Neutral creeps spawn only in the middle section of the map
    • No elevation at entrances into bases
    • 1 rune spawn location in the center
    • Towers' armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead. This is active if with both Casual and Normal mode on this map.
    • Twin teleporters for quick transit and fun surprises
    • It's a winter wonderland! Try the snow weather on this map!


New Game Mode: Casual Mode

  • This entirely new mode of play will provide new HoN players and casual gamers with a more “fun,” less punishing way to learn and play HoN. Elements in Casual Mode speed up progression and increase rewards in ways that remain true to the game's core identity, delivering a ==Version that can be embraced by new and veteran players alike.==
  • Changes from Normal Mode to Casual Mode are as follows
    • Exp range from 1000 to 1300
    • Removed gold loss on death
    • Increased hero bounty
    • Hero base gold bounty: from 200 to 300
    • Hero gold bounty per level: from 5 to 10
    • First blood bonus: from 200 to 300
    • Gold bounty per streak: from 50 to 75
    • Hero assist gold totals 50% of kill amount, split between all assisters
    • Radius assist gold base: from 30 to 0
    • Radius assist gold per level: from 5 to 0
    • Respawn time per level from 4 seconds to 3 seconds
    • Denies no longer deny experience
    • Uphill miss chance removed
    • Creeps give 1.25x of average normal mode value, no gold fluctuation
    • Buildings give 1.5x of average normal mode value, no gold fluctuation
    • Towers give global experience when killed, even to dead people, (by tower level): 150,200,250,300
    • Tower last hit gold bounty: from 470,520,570,620 to 300,350,400,450
    • Tower Team gold bounty: from 200,240,280,320 to 300,350,400,450
    • The amount of experience required to reach the next level increases as the game goes on. This means that at the beginning, players level up a lot faster than in Normal Mode, but in the mid and late game they level up at about the same rate as in Normal Mode.
    • Buyback costs are at 1.75x normal mode values
    • Towers' armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead.


New Interface Features

  • We have revamped the in-game interface to be more dynamic, informative, and efficient.
  • Enhancements include:
    • Advanced mini-map interaction. Try hovering over heroes, buildings, or wards!
    • Pull down tabs in the upper right for intuitive access to vote functions and game options
    • Graphic kill messages for feedback when you net a kill in the upper left.
    • A gold counter to see the breakdown of your gold earnings from different sources. Hover your mouse over your gold count to see the exact breakdown!
    • Experience range indicators to mark enemies within the experience gain range. You will notice a small purple diamond next a creep's health bar when you are in range and a purple diamond effect will play when they die if you got experience.
    • Context-sensitive pings to highlight the object and send out alert messages to allies. Try Alt+Clicking an ally, enemy, or building.
    • A hover-over inventory to allow for quicker inventory feedback on allies and enemies. Hover over an enemy to quickly see their inventory.


BETA Map Editor

  • With the exact same tool that we used to make HoN, users can now create and edit maps for enhanced single-player experiences. Users who are inspired to create multi-player maps can submit their map designs to the HoN DREAM website for potential inclusion in HoN. Also, in conjunction with scripting manipulation, players can create their own custom modes.
  • This is still a BETA ==Version of the Map Editor, and as such still has features to be added, polish to be done, and bugs to be fixed. Keep this in mind!==
  • To open the editor, use the editor.bat file in your HoN directory or re-install the game and it will automatically add a shortcut to your start menu as well


Weather Effects

  • A storm has arrived on Newerth with HoN 2.0 and it shows! Change the weather of the map you are in at any time through the Options menu and feel free to sing in the rain.
  • Players can set their preferred weather effect in the interface options or with a chat command. Right now we support "Rain" and "Snow". The default is "Off".
  • Chat commands are as follows:
    • /weather
    • /weather None
    • /weather Rain
    • /weather Snow
  • We included a text file with instructions on how to make your own weather effects in the HoN directory


New Item: Spellshards

  • It's time for the magic users of Newerth to show their true power! With Spellshards, they can pierce the defenses of the enemy and burn them to a crisp that much faster.
  • The wielder's spells ignore a portion of their enemy's magic armor, causing increased magic damage.
  • After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded two additional times.
  • Components: Great Arcana (1675) + Recipe (1000)
  • Stats:
    • 6 Intelligence
    • 17 Damage
    • 10 Attack Speed
    • 3/6/9% Cooldown Reduction
    • 75% Mana Regeneration
    • Causes any Magic damage you deal to ignore 2/4/6 of your target's Magic Armor. This effect can never cause their magic armor to go below 0.
  • Note: The item "Trophy Belt" did not make it into this patch.


Nemesis and Payback

  • Beat down an opponent hard enough and you will become their Nemesis! Be careful, though, for payback is sweet revenge.
  • A 'Nemesis' against an opponent is gained when you kill them 4 times in a row without them killing or assisting in a kill against you.
  • A 'Payback' is given when you kill or help kill your Nemesis.


New Music

  • Newerth's citizens, every now and then, take the time away from the battlefield to learn new musical scores. They have brought us six new songs to encourage us in battle!
  • New songs:
    • The Missing Rune
    • Hope
    • From The Depths They Rose
    • The Chase
    • Overrun Lane
    • Kongor's Lair
  • Each map now has a custom music soundtrack that plays songs in a pre-determined order.
  • In addition, several music related bugs were fixed:
    • Fixed music looping
    • Fixed playlist looping
    • Fixed music fade-out/fade-in
    • When a music track is stopped, it defaults to fading out
    • Music is now streamed rather than loaded upfront. This fixes an issue where lower-end computers would randomly hitch when the music switched.
    • When a music track ends, its memory is now freed


Other Features

  • BP bans increased from 3 to 4
  • Single draft now has blind pick, meaning you won't see the other team's hero picks during hero selection
  • Banning draft will now switch bans immediately
  • Mid-bar completely redone for HoN 2.0
  • Streak stats are no longer recorded for public games
  • Fixes for Caldavar so the creeps won't start in tower range in bottom lane and the middle lane will be more even


General

  • Fixed GPM calculations. Gold that wasn't counted in GPM before:
    • Passive
    • First blood bounty
    • Assists
    • Radius bounty
    • Was counting how much a player should have lost on death, rather than what he actually lost if he didn't have enough gold
  • Fixed a spot you can hit Kongor from outside of his pit
  • You can now also "buy all components" for items without components and it'll just buy the individual item.
  • Swapping the minimap to right side now also swaps the location of attack modifiers
  • Added sounds to the pause/unpause countdown
  • You can no longer transfer items from your stash onto units that can't carry items
  • Toggling mute on a player no longer /ignores them
  • Tweaked effects, voices, and animations of several heroes
  • A code tweak that will increase load time for computers with limited amount of virtual memory, but should help alleviate crashes due to running out of virtual memory (32 bit Vista and 7)
  • Gold will now max at 65535 instead of looping back to 0
  • Sped up Frostwolf Skull projectile to 1500 (medium speed based on high and low ranges)
  • Fixed up a lot of the stringtables
  • Fixed some divide by zero errors
  • Shrunk some giant textures
  • Custom Game renamed to Public Game
  • Fixed some map textures
  • Fixed follow coloring to update when first displayed
  • Fixed a crash when viewing match stats containing a null player slot
  • Added a unit voice delay slider to the options panel. Credit to Bangerz for the initial implementation.
  • Follow is now removed when removing buddy
  • Fixed model quality change crash
  • Fixed Tournament Mode not working on linux client
  • Replay_autoSkipPause cvar for auto skipping pauses in replays
  • Deleted un-used voice commands


Bugfixes

  • Previously, if a courier dropped an upgradeable item on you when you had a full inventory, including a recipe for that item, the recipe would be consumed but the item wouldn't upgrade. Fixed.
  • Fixed a Bombardier Boom Dust bug relating to casting it from long ranges resulting in quirky behavior
  • Chipper ult won't draw on the minimap anymore
  • Fayde's Burning Shadows now give small clearvision
  • Legionnaire's ult damage when he doesn't kill now correctly does Magic damage (was a script error)
  • Pharaoh's Wall of Mummies will now grab people correctly to the middle
  • Tempest's Glacial Blasts won't stun magic immune units or invulnerable units anymore
  • Fixed Arachna's ult still spawning if the target dies first
  • Thunderbringer's ult won't hit illusions anymore
  • Vindicator's illusions won't steal int from him anymore and will get the +2 int popup so it's not obvious who the real one is
  • Blacksmith can now hit himself with Frenzy when it multicasts on another target
  • Gladiator's ult won't wonk out anymore if he casts it while frozen and can't turn
  • Gauntlet's fist won't wonk out anymore if he casts it while frozen and can't turn
  • Fixed the manacost of Defiler's Silence to match the tooltip correctly
  • Fixed Thunderclaw and Charged Hammer so they won't go off on denies
  • Added double activate to Blood Hunter Blood Crazy
  • Added double activate to Succubus Mesmerize
  • Made Succubus ult undispellable
  • Made Tablet of Command unbind it's target
  • Warbeast's Wolves won't take the craters they come out of with them anymore


Neutrals

  • Neutrals now sleep at night
    • They have zero aggro range at night and normal aggro range in the day

Minotaur Neutral Creep:

  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast


Heroes

  • Fixed some effects playing through fog:
    • Gladiator Pitfall
    • Moraxus Stomp
    • Bubbles' teleport-to-Shell-Surf "water splash"
    • Bubbles' Song of the Sea

Balphagore

  • Fixed his illusions from eating creeps

Chipper

  • Fixed his ult from drawing on the minimap like silliness

Devourer

  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Doctor Repulsor

  • Fixed missing tooltip info

Electrician

  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Engineer

  • Turret now shoots twice as fast and the cap of number of hits removed.
    • Damage per bullet starts at 40 and is lowered by 10% for every bullet that hits you
    • The push starts at the same it was, but gets weaker the more you are hit
    • Snare is still max of 35% from 10 hits

Gauntlet

  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Gladiator

  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Added a glow to the whip

Legionnaire

  • Fixed a typo in his ult damage (was doing 300, should be 350) if you missed with it

Maliken

  • Re-exported and cleaned up voice

Moraxus

  • Axes damage from 80/100/120/140 to 60/80/100/120

Myrmidon

  • New sounds
  • Fixed infinite life weed field
  • Fixed a bug that caused him to have a projectile with Frostwolf Skull even in melee form
  • Fixed a permanent vision bug

Nymphora

  • Pod is now 250 AOE, 1 second delay, and 60/120/180/240 Damage/Heal. Used to be 325 AOE, 2.5 second delay, 90/180/270/360 Damage/Heal.

Pebbles

  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Sand Wraith

  • Fixed an issue with Dissipate that let him get some long range damage
  • Fixed a bug with the ult that reset the cooldown to the max length incorrectly when Mirage was used
  • Fixed the illusions incorrectly giving vision the whole duration of the ult instead of just while they are alive

Soul Reaper

  • Fixed him getting mana from hero kills correctly

Succubus

  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Fixed heroes ulted by her not doing their idle animation after it ends

Tundra

  • Fixed his charge and interaction with Moraxus' Shield

Wildsoul

  • Fixed a bug that caused him to have a projectile with Frostwolf Skull even in melee form


Console Commands / UI Commands

    • This section is mainly for modders
  • StopMusic(true) will now fade out the current music track
    • StopMusic() will still stop it instantly
  • New console command 'MusicInfo'
    • Displays the name of current track, length of current track, and position within current track
  • New console command 'MusicSeek'
    • Allows you to jump to a specific time index within the current music track
    • The argument can be in 'mm:ss' format, for example 01:30, or in seconds, for example 90
    • If the argument begins with '-' then it represents a time offset from the end of the track (for example -10 would seek to 10 seconds from the end of the current track)
  • New console command 'PlaylistStart'
    • Begins playing the specified tracks in order. Example: PlaylistStart music/track_01.mp3 music/track_02.mp3 music/track_03.mp3
  • New console command 'PlaylistClear'
    • Clears the current playlist
  • New console command 'PlaylistNext'
    • Plays the next track in the playlist
    • Fades out the current music track and fades in the next music track
  • New console command 'PlaylistInfo'
    • Displays information about the current active playlist, including number of tracks, name of each track, and which track is currently active

Version 1.0.20

  • Added a new strength hero: Moraxus!
  • Delay before the other team can unpause lowered from 60s to 30s
  • Disabled voice responses for a lot of abilities that have custom sounds
  • New Immortal sound

Puzzlebox

  • Spawn order changed so next unit tabs to Puzzlebox Wizard when Hero + summons grouped together
  • Puzzlebox Mauler's passives moved to slots 2/3/4 so that player can easily distinguish Wizard from Mauler
  • Fixed Puzzlebox Wizard's Manaburn incorrectly burning 275 instead of 225 at lvl 3
  • Manaburn popup is now above target instead of Wizard
  • Tooltips redone/fixed

Version 1.0.19.1

  • Removed label abuse

Version 1.0.19

  • Fixed Arachna
  • Fixed Bombardier's Air Strike! not working with Staff of the Master
  • Kraken Ultimate from 90/80/70 to 110/100/90 second cooldown
  • Reverted the change to Sand Wraith due to a technical issue
  • Bottle now loses ownership when it is dropped from a Courier death
  • Missing from 1.0.18 changelog:
    • Tutorial re-voiced by Ms Pudding
    • Tablet of Command recipe changed to include an Apprentice's Robe instead of a Major Totem. Now gives +16 int and 10 damage

Version 1.0.18

General / Bugfixes

  • Removed Halloween effects
  • Fixed some water effect problems with Rampage
  • Fixed Nighthound's attackscheme when he is in cloud so it functions correctly.
  • Corrected Valkyrie's Javelin speed from 837 to 857.14
  • Andromeda's Void Rip will now disjoint her as well as her target on use
  • Bubbles' Take Cover will now properly trigger from invulnerable sources of damage
  • Bubbles' Kelp Field will now properly stun invulnerable units that move out of the radius (Magmus Lava Surge, for example)
  • Bugfix for Ophelia's Judgment so it unbinds the target when they are teleported
  • Ophelia's Judgment can no longer be cast on allied lane creeps
  • Fixed an old bug with Ophelia that lets her perma-block a neutral creep spawn with illusions
  • Wildsoul Bear's Root will now correctly last 9 seconds on non-hero units
  • Witch Slayer's Power Drain will now instantly kill illusions on use
  • Fixed Bombardier's Boom Dust so it is correctly blocked by Null Stone
  • Correctly unbind the targets of Nymphora's Teleport
  • Nymphora's Teleport now picks the closest targets to her, not random ones
  • Puppetmaster's Puppet Show now silences as well (This is a bugfix for weird situations it can cause)
  • Pharaoh's Soul will again reveal around itself while in flight properly
  • Pharaoh's Wrath of the Pharaoh is now a Superior Magic instead of Superior Physical touch to fix some issues. No gameplay change.
  • Bugfix for Kraken's charge warping people around
  • Thunderbringer's Bolt's reveal is now clearvision
  • Fix for Pestilence's Swarm so you can't lose vision on someone in odd situations
  • Fixed Dark Lady's Dark Blades so they silence Bubbles correctly when he has Autocast on
  • Tundra's Coeurl now has the correct backswing (from 800 to 1000)
  • Fixed Tempest's Glacial Blasts from doing 2x damage on the first blast
  • Fixed Forsaken Archer's Skeletons so they won't stand around like dorks if she is attacking from max range
  • Fixed some effects from playing through the fog


Items

  • Added courier sounds and some effects
  • Mana Potion, Health Potion, Wards, and Runes of the Blight now lose ownership when dropped from a courier death
    • This means that if you kill an enemy courier that is carrying wards, you can now use those wards as if you bought them

Ring of Sorcery

  • Recipe lowered from 525 to 200

Striders

  • They now lose charges if you are within 600 units of a visible enemy hero at the same rate they gained them. You begin to gain the charges back as soon as you run away from the enemy.


Heroes

Accursed

  • Fire Shield cast range from 350 to 450

Armadon

  • Buff Quills projectile flight speed from 900 to 2700

Bombardier

  • Boom Dust cast range reduced from 700 to 600
  • Ultimate no longer has a long delay before the bombs drop
  • Pick sound corrected

Blood Hunter

  • Blood Crazy from unremovable debuff to removable on enemies, debuff is a "buff" on allies

Chipper

  • Chipper's stacking DOT from rocket+tar is now 15/20/25/30 per charge (Down from 20/30/40/50, which was nuts)

Flint Beastwood

  • DoT to smooth damage over the 2 seconds instead of 2 ticks

Legionnaire

  • Terrifying Charge CD from 30 static to 30/26/22/18

Kraken

  • Tsunami Charge touch radius from 60 to 80
  • Splash CD from 8 secs to 11/10/9/8 seconds, damage type changed from magic to physical

Sand Wraith Any valid enemy target hit by the initial sand projectile will leave a sand trail behind them!

Voodoo Jester

  • Mana Cost on Mojo from 95/105/115/125 to 110/120/130/140

Version 1.0.17

  • Added kill streaks, and other kill events to the player stats page
    • This includes Smackdowns and Humiliations (The tracked Humiliation is not a failed attempt at a smackdown, but when you kill someone who taunted you)
  • Touched up some effects on the main menu background
  • Updated stringtables
  • Updated Catman Leader effects when he stomps

Tablet of Command

  • Can no longer be used while immobilized

Harkon's Blade

  • Can be toggled while stunned

Bombardier

  • Tweaked sounds and effects slightly
  • Added voice

Deadwood

  • Slow from Willowmaker is now linear in how it decreases instead of down-up-down weirdness

Flint Beastwood

  • Flare now does DOT damage over 2 seconds (initial hit, 1 tick after first second, 1 tick after second second)

Legionnaire

  • Terrify is now properly applied in a cone in-front of him again

Pharaoh

  • Ult (with SOTM only) can now be toggled between targeting enemies only or enemies and allied heroes

Version 1.0.16

  • Fix to quick stats
  • Candles now fade to smaller ==Versions when in a lobby so they don't block any buttons==
  • Fix to allow clan tags with a length greater than 3.

Bombardier

  • Added recommended items
  • Fixed a hitch in bombardier's portrait animation
  • Fixed Boom Dust not crediting the damage to Bombardier correctly sometimes
  • Fixed Boom Dust so the graphics update correctly as you slowly apply charges to someone and they expire
  • Fixed Boom Dust exploding from DOTs when put on an ally

Keeper of the Forest

  • Updated Root effect so it's less nonsense and more pumpkin

Vindicator

  • Fixed the aura not turning off when he dies

Version 1.0.15

General

  • Halloween on Newerth has arrived...
  • New lobby with expanded hero slots.
  • Quick stats favorite hero % will now display correctly for accounts with over 32,000 seconds played on that hero
  • Added EM % to quickstats
  • Fix for that infinite life infinite spawn simpleemitter particle on the background effect
  • Fixed almost all of the tooltip bugs and errors thanks to ElementUser
  • Removed the "All Heroes" option
    • All games are now "All Heroes" by default
  • The "selected" buff icons no longer incorrectly pop / blink
  • Fixed Bloodlust gold reward from not being logged correctly
  • Updated French stringtables for the tutorial, courtesy of QualQuek, Bass, Jelucyr, Tyr00, Neuroleptik.
  • Normalized the building gold and Kongor kill gold
  • Hid some states that should not have been shown


Neutrals

  • Added some new effects to the neutrals who have abilities

Kongor

  • Kongor now has a larger health bar
  • Kongor now has 75% Magic reduction
  • Kongor base armor lowered from 3.5 to 3
  • Kongor attack range increased from 100 to 128
  • Added effects and partial tweaks to his stomp


Items

Bottle

  • Crow Ferrying now refills to 2/3 instead of full

Insanitarius

  • Fixed it to be a proper sum of its part
    • From 11 Damage to 12 Damage
    • From 15 Attack Speed to 25 Attack Speed

Logger's Hatchet

  • No longer works on Kongor

Mana Battery

  • AoE radius from 1600 to 1200
  • Health gain from 12 to 10 per charge
  • Cost from 210 to 200

Power Supply

  • AoE radius from 1600 to 1200
  • Health gain from 15 to 10 per charge
  • Cost from 290 to 240

Ghost Marchers

  • No longer let you move through Pollywog Priest's Voodoo Wards


Heroes

  • New Legion Int hero, Bombardier
  • Tagged a lot of hero abilities so they will only play the custom voice response instead of two overlapping ones
  • Added new debuff states for Swiftblade's Blade Frenzy, Magmus' Steam Bath, and Tempest's Meteor so players know when they are taking damage and when they are not

Andromeda

  • Correctly hid her stunned state
  • Base agility from 27 to 26
  • Str gain from 2.3 to 2.1
  • Dimensional link aura radius from 900 to 800
  • Aurora AoE from 300 to 275, damage from 25/50/75/100 to 40/65/90/115

Blood Hunter

  • Fixed him gaining health from illusions

Bubbles

  • Shell Surf now disjoints

Chipper

  • TarToss
    • Cooldown from 25/20/15/10 to 18/15/12/9
    • Cast action time from 0.25 to 0
  • Sawblade Showdown
    • Initial damage increased from 100/200/300 to 200/300/400
    • Fixed bug that placed a lingering DoT on enemies who ran through the saws quickly which artifically increased its damage
    • Can not take the initial damage again for 2s after leaving the saws even if you re-enter them

Corrupted Disciple

  • No longer can get an infinite damage boost in certain situations

Dark Lady

  • Dark Blades' damage increase lowered from 50/70/90/110% to 50/60/70/80%
  • Taint Soul cast range from 1200 to 800/900/1000/1100

Deadwood

  • Fixed up Willowmaker's tooltip to list duration of debuffs

Devourer

  • Maximum health gained from devouring from 100/150/200 to 75/125/175 per charge
  • Fixed tooltip on Devour to display correct duration of charges (7s per charge, incorrectly listed 10s)

Electrician

  • Electrician cooldown on Electric Shield from 2 secs to 0.5 secs
  • Cleansing Shock SotM effect changed: instead of bouncing, it purges target and yourself at the same time
  • Cleansed now loses its movespeed bonus smoothly over the whole duration
  • Purge damage on summoned units is now pure instead of magical

Fayde

  • Fixed Burning Shadows so it does not reveal enemies hit for a longer time than intended

Flint Beastwood

  • His Flare effect will no longer play in the fog
  • Fixing a bug causing him to say several different voice responses when using Flare

Gauntlet

  • Fixed Grapple hit detection while right next to someone

Jereziah

  • Removed the attack, replaced with a slow aura with 7/14/21/28% 300 radius AOE slow

Kraken

  • Projectile speed of Torrent increased from 1000 to 1250

Legionnaire

  • Terrifying Charge
    • Damage is now instant instead of through an attack
    • The increased movespeed is kept for an additional second
  • Decapitate range increased from 150 to 175

Magmus

  • Allied units will no longer 'block' the casting of Lava Surge

Panda

  • Remove silence off Flick, made it a stun instead

Puppetmaster

  • Increased casting speed of Puppet Show and Voodoo Puppet
    • Cast action time lowered from 500ms to 300ms

Soulstealer

  • Will no longer gain charges if he dies and an attack is in midair that kills something

Tundra

  • Shiver is no longer Magic Immune, but is now Splash Immune

Vindicator

  • No longer applies his silence aura to enemy heroes he cannot see

Voodoo

  • Mojo can now be double activated to cast on self

Version 1.0.14

General

  • Updated effects for the Vagabond neutrals
  • Added Australia region filter to public games and create game interfaces
  • Fixed Kongor slain sound anytime Kongor is killed (Only a problem on some systems)
  • Quick Stats bad baseline fix.
  • Fix quick stats always saying "Player's First Game" on Mac/Linux clients
  • When a killstreak of 11 thru 14 is ended, the game now properly displays "X has ended Y's BLOODBATH streak", not "X has ended Y's IMMORTAL streak"
  • Fix for the restore button disappearing on the replay scoreboard (the entire scoreboard was moving off screen) when a player is terminated


Heroes

Devourer

  • Fixerd him not gaining strength from killing a hero. Logic failure.

Nymphora

  • Fixed not being able to teleport into your own base

Kraken

  • Fixed Hellbourne Main Building bounds so Tsunami Charge doesn't just go through it
  • Fixed Tsunami Charge doing too much damage
  • Tsunami Charge no longer brings Invulnerable units along with him
  • Splash no longer propagates to illusions

Succubus

  • All non-cleave splash damage will now wake up someone slept by Mesmerize

Version 1.0.13.1

  • Fix to deadwood's stringtables

Version 1.0.13

General

  • Darkwood Vale is now a 4v4 map
  • Kill streaks of 15 or more now play the "IMMORTAL!" announcer sound / message
  • Taunt effect is now more intense and shiny for the first few seconds
  • Heroes will now fully turn toward their final goal even when pathing into deeply blocked areas
  • Max possible charges are now ~16,000 (Fixes several issues)
  • Change default lag threshold to 1000 ms from 500 ms
  • Clients no longer precache the voice responses of enemy heroes
  • Muting a player will /ignore that player, and unmuting will /unignore.
  • Fixes the white icons when someone randoms. The random now happens before the load, not after
  • Updated visual effects for some neutrals' skills
  • A teammate right clicking on a shop with the courier will open there own shop window now
  • Added watery grass to show where fog is blocked yet you can run through
  • Added global announcer sounds anytime Kongor is slain
  • New Effects for minotaur, catman, and vagabond leader
  • Update Frostburn tooltip to show max of 3 charges, instead of 5
  • Updated effects and sounds for several items like Blood Chalice, Puzzlebox, and Striders
  • Updated sounds to several heroes
  • Fix some loading bar funkiness
  • Fixed game hosts not being able to assign players from Hellbourne to Legion side when right clicking their portrait. Credit to Bangerz for this fix
  • Fixed the quick stats
  • K:D ratio now displays two digits after the decimal (for example K:D will be "1.58" instead of "1.6")
  • Fixed client not handling valid clan name tags that are 4 chars long
  • Fix for a few of the public game filters (mode, num players, map name, server type) to correctly save their settings. Credit to Bangerz for this fix
  • Fixes for Full Game, Advanced Game Option, and Advanced Game Mode Filters
  • Fixed a potential crash on the chat server that occured when a user was not able to be resolved during a clan invite
  • Cleaned up some of the error messages to properly represent the error occuring


Mod Integration

  • Added UI_CMD's GetFPS() and GetPing()
  • Hon now natively supports the "Mod Options" mod framework
  • HoN now natively supports the "Movable Frames" mod framework
    • Movable Frames now supports spectator mode
    • Cleanly integrated Movable Frames with Mod Options, so that the user can customize his movable frames the same way he would customize any other mod
  • The Replay Stats Button mod is now built in (Credit to BASH)
    • Adds a button to the Local Replays list to view the match stats
  • The Enhanced Buff Icons mod is now built in
  • The Improved Spectator UI mod is now built in


Neutrals

Skeleton Boss

  • Now a ranged unit. Damage re-adjusted
  • His castable root now ministuns on impact

Neutral Ogre

  • Fixed the ice shield so it doesn't apply when a melee hero casts at someone who has it on


Items

Blood Chalice

  • Mana returned from 150 to 100
  • Now stops all regeneration effects (bottle/health potion) when used

Hellflower

  • Added visual trail to silence state for some anti-juke fun.

Savage Mace

  • The proc can no longer propagate to illusions

Striders

  • Will no longer go on cooldown just from looking at someone, you now have to attack
  • Runes of the Blight can now be used and not put the item into cooldown
  • Fixed a bug causing them not to reset cooldown when they are picked up or transferred

Sword of the High

  • Cost lowered from 3800 to 3400

Tablet of Command

  • Added to the "nohelp" list, so you can no longer push allies who do not allow you to
  • Now applies a ministun on use to the target if it is an enemy
  • The target is no longer silenced or perplexed, and can turn while being pushed

Void Talisman

  • Fixed so you cannot activate while magic immune (Can't waste it anymore)


Heroes

Fixed the following playing through fog:

    • Magmus Steam Bath
    • Wildsoul's Bear Teleport
    • Forsaken's Volley
    • Blacksmith's Flaming Hammer
    • Chronos' Timeleap

Balphagore

  • Decreased str gain from 3.1 to 2.7
  • Hell on Newerth
    • Damage:
    • (Lvl 1) 200/300/400 to 175/250/325
    • (Lvl 2/3) 350,450,550 to 300/375/450
    • Effects:
    • (Lvl 2/3) Hell Snare from 6 seconds to 4 seconds
    • (Lvl 3) Volatile Minions damage from 150/225/300 to 125/200/275
    • When ultimate is in cd you no longer gain charges when enemies cast spells near you, instead you decrease the cd of your ultimate by 1 seconds per spell cast

Blood Hunter

  • Clarify Blood Sense's tooltip to show that the aura increases by 1500 range per level
  • Feast now leaves a lingering debuff for 1.5s when attacking a hero
    • If they die in this time, Blood Hunter still gets healed.

Chipper

  • Removed the 0.1s cooldown when a new charge is available for Rockets

Chronos

  • Curse of Ages no longer works on buildings

Devourer

  • Striders will now be 'turned off' while Decay is activated
  • No longer gains strength from killing himself. :(
  • His own illusions should no longer steal strength from him when someone dies nearby
  • Lower strength gain to 1 per kill
  • Ult Decay increase range rebalanced from 50 per charge/level to 30/40/50 per charge/level

Doctor Repulsor

  • Starting int from 27 to 25
  • Level 1 armor lowered from 5.1 to 4.1
  • Magnetic Contraption still happens instantly, just a 400ms backswing. Can anim cancel the backswing like normal
  • Attackspeed slow from Electric Frenzy is now -50 instead of -50%
  • Tree destruction radius on Ludicrous Speed reduced from 100 to 75
  • Can no longer use Ludicrous Speed while immobilized

Engineer

  • Strength gain lowered from 2.3 to 2
  • Turret duration from 6s to 5s
    • Can only be hit a max of 5 times now (down from 8)
  • Fixed a bug with Energy Field that caused units to get owned if they went invulnerable while inside

Flint Beastwood

  • Money Shot's will now auto-cancel if the target is greater than 1800/2300/2800 units away from you while you're still channeling
  • Crosshair on target should be visible to allies only

Forsaken Archer

  • Will no longer spawn skeletons after she dies from a midair arrow

Gauntlet

  • Enfeeble no longer has charges set to 0 when attacking creeps, only when hitting heroes
  • Enfeeble duration incresed from 3s to 4s
  • Now steals 1% of anything hit's total damage per charge and gives that damage to gauntlet for the duration of the slow/steal
  • Max charges from 50 to 35
  • Fixed his glove getting snagged on buildings when he threw it
  • The glove throws no longer disable each other

Glacius

  • Tundra Blast slow from 5s static to 3/3.5/4/4.5s

Kraken

  • Reworked
  • Ability 1: Torrent
    • Kraken conjures a surge of seawater, drowning an enemy. Deals damage, slows, and reduces armor
    • Deals 110/160/210/260 Magic damage and applies Torrent to the target for 3 seconds
    • Torrent: 30% Movement Slow, -2/-3/-4/-5 Armor
  • Ability 2: Tsunami Charge
    • Kraken charges with great strength and speed, dragging the first enemy he encounters to sure doom. If Kraken collides with a tree, cliff, or structure, he will stop. If he is dragging someone at that time, they will get stunned.
    • Charges 800 units in the targeted direction. Deals 60/90/120/150 Magic damage in a 200 AoE to all enemy units he charges past. On collision with an enemy hero, that hero is picked up and carried along with Kraken. When he hits a cliff, building, or tree he stops charging. If he is carrying an enemy hero, that hero is stunned for 1/1.33/1.66/2 seconds and takes an additional 50/100/150/200 Physical damage.
  • Ability 3: Splash
    • Kraken releases a devastating slam that splits the seven seas, passively dealing additional splash damage on occasion.
    • Deals 30/50/70/90 bonus Magical damage to targets in a 325 radius and an additional 30/50/70/90 Magical damage to targets in a 200 radius. Attacking will reduce cooldown by 1 second.
  • Ability 4: Release the Kraken!
    • Every seafarer's nightmare is manifest as this hulk of watery flesh! Summons a Whirlpool that damages and pulls in enemies. If they reach the center, they are damaged and stuned by its lashing tentacles.
    • After a delay of 1 second a 300 radius whirlpool spawns, dealing 40/50/70 Magic damage per second, slowing by 50%, and pulling units towards the center with a force of 100/125/150. Any enemies who reach the center are dealt 200/300/400 Magic damage and are stunned for 1.5/1.75/2 seconds. Lasts 3/4/5 seconds.

Magmus

  • Steam Bath now disjoints on use
  • Fixed a bug causing you to not always go to exactly where you click when using Lava Surge

Panda

  • Removed the 0.1s cooldown when a new charge is available for Flurry

Rampage

  • Updated tooltips to show he gains slow resistance and reveals the target while charging
  • Reveal time after Charge is over lowered from 4s to 2s
  • Horned Strike damage increased by 20 across all levels
  • Damage from ult +5% at all levels
  • When horned strike procs, 15% movespeed for 1.5s
  • Charge slow resistance added instead of treewalking
  • Fixed a bug with the ult that caused the target to get endless unitwalking

Sand Wraith

  • Deserted range check for people being alone lowered from 400 to 300

Slither

  • Removed the 0.1s cooldown when a new charge is available for Wards

Scout

  • A 500ms cooldown now starts when using Vanish to avoid double activating it

Succubus

  • Anyone who breaks Mesmerize and is slept themselves now are immune to damage for the first 1s

Torturer

  • Base strength from 16 to 18

Tundra

  • Fixed infinite buff bug with Cold Shoulder
  • The "push-away" from Avalanche now correctly goes the full distance every time and will not push people who were behind Tundra

Vindicator

  • Vindicator Illusions can no longer steal intelligence
  • Global Silence is now dispellable

Voodoo Jester

  • Fixed the bug causing Acid Cocktail to occasionally split into two
  • Sped up Acid Cocktail from 750 to 800 initial and 450 to 600 for the bounce
  • Fixed his tooltips to clarify that his casks do no damage to heroes

Witch Slayer

  • Can now only cast Power Drain on units with mana

Version 1.0.12.1

  • Fix for trial accounts

Version 1.0.12

  • Fixed invisible heroes and a potential crash
  • Fixed a server crash when moving a flying unit

Version 1.0.11

Report Abusive Behavior

  • Form fixed
  • Griefing category added (please be sure to describe the situation carefully before submitting)

Hero Resource Unloading

  • Mainly some memory management optimizations. If you frequently crash after playing multiple games in a row, this should help
  • Please report any issues or crashes on the forums

General

  • Player Controlled minions are now deniable
  • Improved chat server stability
  • Fixed an issue where players were able to invite other players to their clan even if the targetted player was already in a clan
  • Game lobby now displays more stats about players when you hover over the stats button next to their character portrait
  • Fixed an exploit where players could set d_drawAreaAffectors to true, and they could see the effect of Madman's stalk in action while he was invisible. This cvar will only work on practice games or replays from now on
  • Fixed drag selection of flying units (Tundra Bird or Courier). Trying to select the bird should no longer cause epic levels of rage.
  • Spectators (and players in replays) can now view the shop
  • Fixed shop error messages not showing up when shopping from the main shop panel
  • Fixed spectator gold/min inaccuracies when players sell items
  • Little fix for the tiny icons in spectator mode


Items

Blood Chalice

  • Cooldown increased from 25 to 35


Heroes

Armadon

  • Fixed a bug with Spine Burst doing too much damage

Chronos

  • Agi Steal from Curse of Ages removed

Devourer

  • Fixed a bug that made heroes unbind from projectiles well after he hooked them

Engineer

  • Range of Keg lowered from 1000 to 800

Nymphora

  • Infoheight changed so the healthbar isn't on her face
  • Grace of the Nymph now also increases the target's Movespeed by 25/50/75/100
  • Stun range lowered from 1200 to 900
  • Speed of the projectile lowered from 1100 to 1000

Sand Wraith

  • Fixed first ability to follow correctly

Vindicator

  • Glyph of Silence can now silence people in the fog again
    • This is a temp bugfix to when someone won't get silenced even if you can see them
    • It is possible it will be changed back to vision-limited once the code bug is fixed

Version 1.0.10

General

  • Fixed Flint Beastwood's icon to show up in player stats properly
  • Fixed the remaining issues related to watching a replay when skipping past the hero loading portion
  • Fixed an issue where the "permanent keybind" feature for control groups was not allowing the camera to center when the control group key was double tapped
  • Fixed the "Save Channel" button to work properly
  • Fixed an issue with the display of player stats, win percent should once again be accurate
  • Fixed advanced game mode filter and advanced game options filter on public game interface to correctly save values


Items

Stormspirit

  • Using storm spirit on an enemy will now block item usage, for example it will disable a homecoming stone from being used
  • Using Storm Spirit on an ally will no longer be dispellable

Striders

  • Striders will now go into cool down when channeling a spell
    • They will stay in cool down for the duration of a channeled spell or item, meaning that if a player teleports to a lane with a home coming stone, they will have to wait 3 more seconds to get full speed from striders
  • Striders will now remain in cool down while dead
  • Striders will not longer be put into cool down as the result of dealing damage over time (DoT) damage on another player
    • Casting the spell that deals DoT damage will still put them into cool down, but the lingering DoT will not keep the boots in cool down if the player has otherwise exited combat

Puzzlebox

  • Added more sound effects for spawn and ability usage


Heroes

Armadon

  • Fixed an issue causing spine burst to not always deal its damage

Flint Beastwood

  • Fixed base damage from 39-50 to 36-42
  • Lowered base armor from 2.94 to 2
  • Adjusted Hollowpoint damage from 30/40/50/60 to 20/30/40/50
    • Fixed tooltips to show corrrect % chance to proc
  • Fixed an issue causing vision to never be lost on a target if Flint used his ult and had his mana drained during the channel time
  • Aggro range for Flint Beastwood increases to 850 when Dead Eye is at max level
  • can no longer target Mechanical units with Money Shot

Sand Wraith

  • Fixed an issue causing his Desert's Curse to not properly track targets when an enemy hero is selected

Succubus

  • Fixed an issue preventing Mesmerize from dealing its damage

Version 1.0.9

General

  • Greatly optimized client performance on all systems
  • Optimized various interfaces to run more efficiently (9000% more efficient!)
  • Fixed an issue causing F6 to re-set the position of the scoreboard
  • Fixed various crashes that could occur during gameplay
  • Fixed experience popups to off-set from gold popups, such that they do not overlap
  • Added a new music track to Caldavar, entitled "Encounter at the River"
  • Fixed in game match stats screen to display the correct XP/Min, such that it will not calculate time spent playing after reaching level 25
  • Fixed a crash that could occur when exiting the game
  • Added hero selection announcements for bubbles, chipper, doctor repulsor, gauntlet, and tundra
  • Pre-match time for all game modes changed from 1 minute 15 seconds to 1 minute 30 seconds
  • Fixed several interface crashes
  • Fixed advanced game mode filter on public game interface to correctly save values.
  • Fixed animations getting stuck when rewinding replays
  • Fixed rewinding tree deaths in replays
  • Fixed projectile orientations
  • Fixed attacking buildings and towers without sight of that building or tower
  • Fixed duration of deny animation glow
  • During modes that use alternating pick (banning draft, banning pick, etc), once a player selects their hero it will instantly switch to the other team (rather than waiting the remaining time)
    • Each player now has 40 seconds to select their hero, from 30
    • Transition time between banning and picking is now 15 seconds, from 20
    • The time after the hero picks has been reduced from 2 minutes to 45 seconds
  • Hero selection time in all pick reduced from 2 minutes to 1 minute


Mac Bug Fixes

  • Fixed a crash in OS X when a user quits by closing the HoN window
  • Limit AA to 4x on OS X client to avoid all white/black screens caused by higher settings


Items

New Item - Striders

  • New boots added to the Initiation shop
  • Marchers + 300 (Recipe)
  • 50 Movespeed. No other bonuses.
  • When out of combat for 6 seconds, increases movespeed by 100 over the next 2 seconds, for a total of +150 movement speed (including the base).
  • Bonus movespeed is removed when the owner takes damage, casts a spell, attacks, or uses an item.
    • Using Non-combat items such as Wards, Bottle, Mana, or Health Potions will not remove the bonus speed

Blood Chalice

  • Now requires a Mark of the Novice (+3 int) and Crushing Claws (+3 str) instead of a Scarab, granting +3 Str/Int
  • Grants 150 mana for 150 health. Mana is no longer lost after a duration
  • If an enemy hero dies within 15 seconds and 700 AOE of the user, the user is healed for 150 as the chalice uses the enemy's spilt blood to pay the debt.
  • Cooldown lowered from 35s to 25s

Null Stone

  • AOE abilities (such as witch slayer stun / pyromancer wave) no longer proc nullstone when clicking directly on a target

Savage Mace

  • Illusions will no longer proc a ministun. They still can get the +100 damage.

Stormspirit

  • Now only 'stuns' allies, letting them queue up abilities. Enemies it is used on can not queue up abilities or items while cycloned.


Heroes

  • Updated many recommended items
  • Reworked how many projectile-based abilities interact with eachother
    • This fixes strange behavior when two skills that try to move a unit interact, such as a charging kraken getting hooked by devourer who gets tossed by pebbles

Flint Beastwood

  • New Hellbourne Agi hero, based on DotA's Sniper
  • Skills:
    • Explosive Flare - Deals damage in an area immediately, then gives vision over that area and slows/reveals any enemies who come within the vicinity
    • Hollowpoint Shells - Gives a chance that an auto-attack will deal bonus damage and apply a mini-stun
    • Deadeye - Increases attack range
    • Money Shot - Channels for a brief time then fires a massive shot, dealing high damage at a long range to a single target

Chronos

  • Damage from Curse of Ages proc from 20/40/60/80 Magic to 15/30/45/60 Physical

Doctor Repulsor

  • Increased vision range on first skill to from 300 to 800
  • Fixed an issue with sounds on the first skill where some super human players could hear high frequencies
  • Radius of tree killing on ult lowered from 150 to 100
  • No longer disarmed while using ult

Engineer

  • Turret is now killable, dies in 3 hits. Units can only get hit a maximum of 8 times, down from 10

Forsaken Archer

  • Volley range from awful/awful/decent/800 to 800 at all levels
  • Volley immobilize time from 1.75/2/2.25/2.5 to 1/1.5/2/2.5
  • Skeletons no longer apply the DoT

Gladiator

  • Flagellation will no longer deal double bonus damage to buildings
  • The visual effect on Call to Arms now matches the actual area
  • Damage taken from Call to Arms is now spread over 5/6/7 seconds instead of instant
  • Increased speed of Call to Arms from 650 to 750

Nymphora

  • Zeal damage from 55/90/130/160 to 50/85/120/155
  • Zeal stun duration from 1/1.3/1.6/2 to 0.75/1/1.25/1.5

Rampage

  • Can now target and affect Magic Immune heroes with all of his abilities

Slither

  • Poison Spray range from 1000 at all levels to 600/725/850/1000

Soulstealer

  • Cast time for Soul Burst increased from 1s to 1.4s

Tundra

  • Ranged pet attack cooldown from 1.5s to 1s
  • Coldblooded replaced with Cold Shoulder
    • 300,400,500,600 Range, 40 Manacost, 12s cooldown
    • Last winter, Tundra had two distant relatives teach him how to charge his enemies correctly, coating them in ice on contact. The ice makes them easier to hit, increasing everyone's attack speed against that target.
    • On use, charges the target, dealing Tundra's Attack Damage on impact. Applies Cold Shoulder to them for 8 seconds.
    • Cold Shoulder Effects: Increases attackspeed against this target by 15/30/45/60
    • Attackspeed will linger for 2 seconds after changing targets
    • The Brothers of cold send their regards... **

Vindicator

  • Silence aura will no longer be disabled by skills like devourer's hook, Chronos' ult, Pebbles' chuck, etc

Version 1.0.8

  • Fixed Pause, Remake, and AFK votes
    • Remake threshold bumped back to 70%, unless someone has been terminated, in which case it's 50%
  • Cleaned up some interface errors

Devourer

  • Cadaver Armor strength gain lowered to 1.5 from 2
  • Cadaver Armor Magic Armor back to 1,2,3,4
  • tweaks to the tweaks to the ult
    • Health gained from the buff is now added to current health pool. For example if devourer is at 100/1000 hp and uses his ult at level 6, he'll increase to 400/1300 hp
    • Each charge now lasts 10 seconds. This means that for 8 seconds after using the ult devourer will be at stage 3/max buff, decreasing by 1 stage per second and wearing off completely at 10 seconds
    • Damage per charge increased to 15/25/35

Doctor Repulsor

  • Fixed Teapots
  • Added story
  • Added recommended items
  • Effects optimizations, fixing FPS lag created by his attacks
  • Fix some gadgets showing up on the minimap
  • Ludacrious Speed now disjoints properly
    • Can no longer use this ability again while it is in flight

Gladiator

  • Fix the timing on his Pitfall delay correctly.

Nymph

  • Zeal damage from 70,100,130,160 to 55,90,130,160

Pebbles

  • Fix chuck targetting. Nohelp now stops you from being thrown, not being thrown to

Warbeast

  • Added recommended items

Version 1.0.7

Ingame

  • Removed general kick vote
  • Players who are marked as AFK are no longer auto-kicked, but instead can be vote-kicked via a team-only vote
  • Changed AFK detection to include all areas of the map
  • Remake time limit extended to 7.5 minutes
  • Remake will now pass with a 70% majority vote, 50% if there is a leaver in that time
  • Pause vote will now pass with a 70% majority
  • Added a green "no help" button to the left of the teammate portraits that will toggle their ability to use certain abilities on your units:
    • Andromeda - Void Rip
    • Blood Hunter - Blood Crazy
    • Nymphora - Teleport
    • Glacius - Ice Imprisonment
    • Ophelia - Ophelia's Judgement
    • Tempest - Elemental
    • Succubus - Mesmerize
    • Pebbles - Chuck
    • Gladiator - Showdown
    • Item - Stormspirit
  • Updated shop icons to more clearly indicate their categories
  • Updated several jukespots on Caldavar
  • Added three new music tracks to the ingame music
  • Fixed Hellbourne ranged super creeps having the same icon/portrait as Hellbourne melee super creeps
  • If a player is Taunted and picks up an illusion rune, those illusions will have the taunted icon play above their heads
  • Players attempting to spam game servers with courier sharing messages will now have their sharing messages blocked and subsequent requests they send will be ignored. Waiting a few seconds before sending another share request will eventually remove this block.
  • Kongor
    • Fixed so wards/gadgets can properly attack him
    • Increased the size of the area in which you can attack without missing slightly

Lobby/Pregame

  • Added /pingall (and /pa) chat commands
    • These commands display the ping for other users in the game. This is intended primarily for settling ping disputes in tournament matches. Note that another player's ping does not affect the quality of the game for anyone other than that player
  • added "fs_disablemods" console command. When set to true, HoN will ignore custom archives/files (mods) the next time it starts up
    • This is for players having difficulty using tournament mode. More support for this will be added in the future.
  • Fixed an issue where players could connect to the same game server using the same account. The server will now disconnect the connecting player with an appropriate message if it finds two account_ids that are the same.

General

  • Some updates to the Report a Player interface and functionality
  • Fixed a crash relating to when a check for match stats fail
    • This mainly fixes the issue some players had of crashing after a game ends, when they go back to the main menu
  • Fixed a few other miscellaneous crashes
  • "Invite to Clan" requests will no longer notify players in "Invisible Mode" or in "/dnd" mode. If the player is invisible, the player inviting them to a clan will receive a message indicating they are offline. If they are in /dnd mode the player inviting them will receive a message indicating they are in /dnd mode.
  • "Add Buddy" requests will no longer work on players in "/dnd" mode. Players inviting them will receive a message indicating they are in /dnd mode.
  • Un-checking the Options -> Interface -> Friends -> Request checkbox will now disable the message printed out to chat, in addition to the notification.


Items

Bottle

  • Fixed an issue causing double damage to only last 30 seconds when used. Now lasts the correct 45 seconds

Codex

  • Recipe from Neophyte's Book + Punch Dagger changed to Neophyte's Book + 2x Punch Dagger
  • Recipe cost from 1350 to 1000
  • Passive damage bonus from 9 to 18

Insanitarius

  • Cooldown from 10 secs to 7 secs

Geometer's Bane

  • Lower strength from 15 to 10
  • Changed total agility to be equal to the sum of its parts, from 30 to 26

Restoration Stone

  • Will now refresh Shrunken Head


Heroes

  • New Hellbourne Intelligence Hero: Doctor Repulsor
    • Based on Storm Spirit from DotA

Accursed

  • Fire Shield casting range from 400 to 350
  • Fire Shield mana cost from 100/105/110/115 to 100/110/120/130
  • Cauterize range from 750 to 700

Arachna

  • Strength gain lowered from 1.9 to 1.7
  • Hardened Carapace duration reduced from 6s to 3s

Balphagore

  • Movement speed from 290 to 295
  • Ult will no longer reset to zero after dying with Token of Life

Blacksmith

  • Flaming Hammer's negative magic armor debuff is now in the tooltip properly
  • Projectile speed from 800 to 950

Bubbles

  • Base damage from 38-49 to 45-50
  • Shell Surf will leave vision behind properly when teleported to that spot
  • Increase speed of the shell from 600 to 850
    • Will still only go a max of 1800 units, timer updated accordingly

Devourer

  • Cadaver Armor strength gain per hero kill from 0.9/1.2/1.5/1.8 to 2 at all levels
  • Cadaver Armor strength gain per non-hero kill removed
  • Cadaver Armor Magic Armor from 1/2/3/4 to 0/1.35/2.7/4.0
  • Devour slightly reworked. While channeling devourer, 1 charge is added each second, which last 10 seconds. Each charge:
    • Increases the size of the devourer
    • Increases the radius of Decay by 50
    • Adds 15/25/35 attack damage
    • Max health increased by 100/150/200

Engineer

  • Increase the projectile speed of the turret's deployment by 50% and remove cast time
  • Limit to the number of times someone can be hit by the Turret from 5 to 10
    • Max snare of 35% is still achieved at 5 hits, slowing 7% per hit

Fayde

  • Cull cooldown from 10 secs to 11 secs
  • Cull radius from 350 to 300
  • Stance blocking from 50 damage to 40 damage
  • Reflection no longer leaves behind an illusion
  • Shadow Cripple now deals the first tick of damage immediately, second at end of 1, third at end of 2 (used to be end of 1, end of 2, end of 3)
  • Shadow Cripple still reduces healing by 50% for 3 seconds

Forsaken Archer

  • Agility gain from +2.7 to +2.5
  • Call of the Damned Skeletons poison from 4/8/12/16 to 6/8/10/12

Gauntlet

  • Infernal Instability no longer snares
  • Infernal Instability no longer applies its buff to ult or second ability
  • Infernal Instability on use will give max charges on Enfeeble
  • Grapple cast time lowered from 400ms to 200ms
  • Grapple projectile speed increased from 1500 to 1600
  • Max charges on Enfeeble now scale from 30 to 20/25/30/35
  • Duration of Enfeeble slow decreased from 5 seconds to 3 seconds
  • Max slow on an enemy by Enfeeble is now 50%
  • Gauntlet Blast damage reduced from 300/450/600 to 300/400/500
  • Gauntlet Blast range from 600/700/800 to 600 at all levels
  • Gauntlet Blast cooldown from 75/65/55 to 80/70/60
  • Gauntlet Blast Consumed by Power AoE from 200 to 200/225/250

Gladiator

  • Call to Arms now uses the same cast animation as Pitfall
  • Removed the backswing time on his abilities
  • Lowered the 'trigger time' from 2s to 1.6s on Pitfall
  • Showdown now issues a stop command to whoever is teleported back
  • Call to Arms now plays no sounds other than at the impact time

Keeper of the Forest

  • Camouflage cast range from 300 to 500, cast time halved
  • Nature's Protection cooldown from 7 secs to 5 secs, cast time halved

Legionnaire

  • Terrifying Charge from +40/80/120/MAX to +60/100/140/MAX, charge will last max of 5 seconds
  • Movement speed from 290 to 295

Madman

  • Barrel Roll no longer slows attack speed
  • Barrel Roll cooldown increased from 11s to 13s
  • Barrel Roll's debuff is now dispellable

Magebane

  • Base strength from 16 to 17
  • Strength gain from 1.6 to 1.7

Night Hound

  • Added a third variation for the attack animation on the third ability

Nymph

  • Damage from the stun from 25/50/75/100 to 70/100/130/160
  • Stun duration increased to 1/1.3/1.6/2

Rampage

  • Lower base armor by 1
  • Stampede cooldown from 25 to 30
  • Movespeed slow from Might of the Herd (when used) is now static -35/50/65/80 MS as long as they stay around him. Lasts for 4 seconds at all levels from 1/2/3/4. 1 second timeout when moving out of the affector.
  • Damage from Horned Strike rescaled from 100 to 40/60/80/100

Soul Reaper

  • Strength gain from 2.0 to 1.7
  • Withering Presence from 1000 radius flat to 700/800/900/1000

Tundra

  • Speed up the ice spikes from 1.25s lifetime to 1s lifetime
  • Bird is now magic immune

Vindicator

  • Sage's Lore duration changed from 5/6/7/8 to 7s
  • Sage's Lore damage/burn from 20/10,30/15,40/20,50/25 to 14/7,26/13,40/20,57/28.5
  • Sage's Lore cooldown from 14 to 15
  • Sage's Lore manacost from 75/95/115/135 to 80/100/120/140
  • Glyph of Silence AoE from 950 to 800
  • Glyph of Silence will no longer silence heroes that Vindicator does not have vision of
  • Glyph of Silence int gain from 1 Intelligence to 2 Intelligence per kill
  • Glyph of Silence silence duration from 0.75/1.5/2.25/3 to 1/1.75/2.5/3.25

Version 1.0.6.1

  • Gladiator Voice

Version 1.0.6

  • Improved pathfinding most noticeable during the laning phase.
  • Some effects tweaks to heroes to clean things up
  • Some tooltip fixes
  • Added note about AudaciousSam's Blood Chalice to the 1.0.5 patch notes

Vulture Lord

  • Removed armor aura

Nullstone

  • Recipe price from 825 to 1000
  • No longer reduces cooldown if hit by a spell while in cooldown

Steamstaff

  • Damage increased by 2
    • This means any item that uses a Steamstaff in some way was increased accordingly

Chronos

  • Fixed Curse of Ages level 2/3/4, it will now properly stun and reset charges
  • Curse of Ages now counts "down" in charges rather than up, always stunning when no charges are left

Gauntlet

  • Fix to make sure when gauntlet activates Infernal Instability while the glove is in midair it works properly after it's return and can still go off

Glacius

  • Ally-freeze through Ice Imprisonment damage reduction from 20/40/60/80 to 20/30/40/50%

Gladiator

  • Fixed Showdown so it does not teleport magic immune units
  • Fixed Flagellation going on cooldown correctly when you attack gadgets

Rampage

  • Fixed the instant death bug

Version 1.0.5

General

  • Report a player added
    • Upper left on the System Bar, ! symbol
    • Fill out the form to report another player for inappropriate actions
    • False reporters will be punished
  • Tons of tool tip updates and fixes
  • Fixed a bug allowing Post Haste to teleport to couriers. Post haste can teleport to player owned pets, such as warbeast's wolves
  • Gave Vulture Lord's second ability an icon (means the aura no longer displays a black and white checkerboard)
  • Stores will no longer remove the 'can buy from me' state if you or a courier goes invulnerable
  • Decreased in-game font size slightly
  • Added a new message when the courier is killed by a non-hero unit, it will now show a minimap ping along with the appropriate game message indicating which team the courier was killed by
  • Fixed an issue where players would add a chat channel to auto connect to upon startup, and then later be unable to remove this channel from their list because they were banned from the channel. Players attempting to join channels they are set to auto connect to and are also banned from will have that channel automatically removed from their list if they attempt to connect to the channel they are banned from
  • Pressing the "Alt" key (or whatever key the player has defined as chat_gameLobbyChatToggle) when in the game lobby will no longer toggle the chat type like it used to. It now must be held down and used in conjunction with the enter key, or with the mouse click of the "Send" button
  • Fixed a mac/linux crash
  • Fixed issue preventing players from selecting a potential hero during the banning phase.
  • Disconnected players will no longer random when it becomes their turn to pick, unless they run out of time.
    • Disconnected players are not allowed to use "extra time" in BP mode (if it is their turn, and they are disconnected, then they will pick their potential hero or a random hero)
  • Fixed an issue in duplicate hero mode where if two players had the same hero "potentially" selected, only one would get it and the other would random
  • Misc server optimizations to improve stability
  • News is hidden when choosing to follow a player
  • The client will no longer display a message indicating the player will get a leave for disconnecting if they are in a replay or a practice game

Invis Rune

  • Now has a 2s fade time. Any spell, ability, or item can be used in this fade time without ending the stealth.


Items

  • Mana Battery is now in Supplies
  • Power Supply is now in both Supplies and Initiation

New Item: Blood Chalice (Initiation)

    • On use, grants 150 temporary mana in exchange for 150 health. Mana will disappear slowly if not used. Damage cannot kill.
    • Special thanks to user AudaciousSam, who originally suggested the concept for this item in DotA and gave us permission to use it in HoN.

Astrolabe

  • Fixed a bug so the debuff cannot be dispelled

Bottle

  • Fixed it so when you have illusion bottled and use it, the illusions still don't have it bottled!
  • Double Damage will now correctly last 45 seconds instead of 30 seconds when used out of a bottle

Frostfield Plate

  • Can no longer be used by Couriers

Geometer's Bane

  • Illusions now gain the 0.1s invulnerability as well

Ground Courier

  • Will be attacked by creeps/towers again

Loggers Hatchet

  • No longer works on splash damage

Puzzlebox

  • Melee minion abilities moved to slots 3,4 to make it clear which is which
  • Puzzlebox Minions will no longer be able to attack towers unless the owner is within 925 units of them

Void Talisman

  • Applies -5.5 Magic Armor for the duration

Whispering Helm

  • Can no longer be used by Couriers


Heroes

  • New Legion Strength hero, Gladiator, based off DotA's Kunkka
  • Updated recommended items for several heroes

Balphagore

  • Balphagore's third ability will no longer consume gadgets. Om nom nom.
  • Hell on Newerth
    • Cast time removed
    • Expanding ring now 'sticks' on Balphagore as he moves and expands to max distance 300ms faster

Behemoth

  • Shockwave will no longer hit couriers

Bubbles

  • When toggled on, Take Cover will now automatically be used if the source of damage is owned by an enemy hero (enemy pets/gadgets will trigger it)

Blacksmith

  • Fixed an issue causing Frenzy multicast to not apply to the correct number of targets (usually one less than it should)

Chipper

  • Players are now deny-able if they are burning from the Tar + Rocket combo
  • Tar Toss duration lowered from 5s to 2/3/4/5 secs

Chronos

  • Rewind heal rate doubled (max 50% per second)
  • Curse of Ages
    • Buff/Debuff time lowered from 10s to 8.5s
    • Bashes every 8/7/6/5 hits
    • Deals 20/40/60/80 magic damage on bash hit
    • Bash stun from .25/.5/.75/1 to 1s all levels
    • Agi steal from 1/1/2/3 to 1/2/2/3 agility per hit against heroes
    • Can now build charges between targets for Curse of Ages
    • Can now gain charges from denies

Devourer

  • Devour now reveals any target bit for the duration

Electrician

  • Shield is now a self target cast instead of a toggle
    • Cast time removed
    • Costs 20% of max mana to cast, if mana is less than that, uses all of it
    • Mana consumed is applied as the shield for 12s
    • Absorbs 50% of damage at the cost of 2/1.66/1.25/0.75 mana consumed per damage taken
    • DPS of the shield AOE increased from 12/24/36/48 to 15/30/45/60
    • Shield is unremovable

Engineer

  • Turret reworked
    • Changed to a vector targeting ability to decide the direction it is facing
    • Manacost lowered from 120 to 100
    • No longer controllable and only lasts 6 seconds
    • No longer gets a copy of Engineer's items
    • Lays down suppressive cover fire in a cone shooting 6 times across the cone's 800 range, 400 unit spread, 30 shots total
    • Each bullet deals 25/40/55/70 Physical damage and applies a 7% stacking movespeed snare (5s duration) to all targets hit
    • Units hit are pushed 25 units away from the turret
    • Can only be hit by a max of 5 bullets
  • Energy Field
    • Will no longer hit couriers
    • Duration lowered from 6/9/12 to 6/8/10
    • Hits to kill lowered from 5 to 4

Forsaken Archer

  • Crippling Volley
    • Ministun removed
    • Radius lowered from 225 to 200
    • Damage done increased from 85/140/195/250 to 85/150/215/280

Fayde

  • Strength growth from 2.2 to 2.0
  • Base agility from 21 to 19
  • Lowered movement speed from 305 to 300
  • Charges from Scythe/Shadow Stance lowered from 2/3/4/5 and 1/2/3/4
  • Reflection
    • Movespeed while stealthed rebalanced from 10/20/30% to 10/15/20%
    • Duration rebalanced from 30/35/40 to 20/35/50

Gauntlet

  • Undev
  • Reworked
  • Base STR reduced by 2 (24 to 22) and armor decreased by 0.5
  • Infernal Instability
    • Applies Infernal Instability to self for 4 seconds. Granting 10/20/30/40 movement speed for the duration
    • While Infernal Instability is active, Gauntlet's hand will detonate on the first target that it comes in contact with.
    • This includes auto attacks, Grapple, or Gauntlet Blast. This ability can be activated while the glove is in mid flight.
    • Upon detonation, deals 120/180/260/320 Magic damage in the radius, pushing back units near the hit target and applying a short minor snare for 1.5s
  • Grapple
    • Hand goes 800 range
    • Can only hit heroes, goes through creeps
    • Now only grabs units on the way out, not the way back
    • Moves both Gauntlet and the target to where you click, dealing 100/140/180/220 Magic damage to the target and stunning him for 1/1.2/1.4/1.6 seconds
  • Cripple renamed to Enfeeble
    • 30 Max charges
    • 0.8/0.6/0.4/0.2 time between a charge is gained
    • On attack, transfers all charges to the target, slowing 1% Move, Attack, and Cast speeds per charge for 5 seconds.
  • Gauntlet Blast
    • 75/65/55s Cooldown
    • 600/700/800 Range
    • 100/150/200 Manacost
    • Shoots the glove out at the target unit. Any enemies within 200 units of the glove as it flies are stunned for 4 seconds. This stun is broken if they take any damage after 1 second of being stunned.
    • When the glove strikes the target, they take 300/450/600 Magic damage and all buffs are purged
    • The target hero is stunned and revealed for 1.5 seconds.

Legionnaire

  • Int gain increased from 1.6 to 1.9
  • Terrify
    • Cast time removed (0.6 -> 0)
    • Now grants vision of the target for the duration of the charge
    • Now reveals target for the duration of the charge
    • Now grants 40/80/120/MAX movespeed (used to be max at all levels)

Madman

  • Base strength increased from 17 to 18
  • Barrel Roll
    • Stun removed
  • Barrel Roll manacost lowered from 130 to 110
    • Applies a 30/37/44/50% snare for 3.5s
    • Damage increased from 100/150/200/250 to 100/160/220/280

Nymphora

  • Nymphora's Zeal now deals 25/50/75/100 Magic damage when hitting someone
    • Can be hit on both the send and return trip
    • No longer grants bonus AS / MS

Pebbles

  • Can no longer throw invisible units

Plague Rider

  • Extinguish is now a true deny (awards the stat)

Puppetmaster

  • Puppeteer's Hold
    • Fixed a rare bug causing Puppet Strings' floating handles to never disappear
    • "Snare" effect while under the effect halved from 155 force to 80 force
    • Negative Attackspeed removed
    • Cast point sped up from 500ms to 300ms

Rampage

  • All Magic damage changed to Physical
  • Stampede Reworked
    • 9001 Range
    • Same mechanic, charges target unit
    • Gains 15/20/25/30 Movespeed per second
    • Gains Treewalking after 4 seconds
    • Does not gain Magic Immunity and no reveal state is placed on enemies
    • When Rampage gets within 450 units of his target, he pounces on them almost instantly
    • Causes a Stun and Pushback upon impact instead of just a stun
    • Movespeed boost retained for 3s after impact
  • Might of the Herd Reworked
    • No longer has a team aura
    • 50 Manacost
    • Gives self 4/6/8/10% Movespeed
    • Gains 3/6/9/12% of movespeed in attack damage
    • On use, stomps the ground every second for 1/2/3/4 seconds, applying Herded (-15 Movespeed) to all enemies in the radius for 5 seconds. This stacks.
  • Horned Strike Reworked
    • 10/9/8/7 second cooldown
    • Still stuns and pushes back the target on attack. 100 Physical damage at all levels
    • While in cooldown, one second is subtracted for every 1000 units traveled by Rampage
  • Favor of Sol removed
  • New Ultimate: The Chains that Bind
    • Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time
    • 200 Range
    • 175/200/225 Manacost
    • 105/90/75 second cooldown
    • Binds the target to Rampage for 3/3.5/4 seconds and the target will be dragged behind him as he moves
    • Rampage is Disarmed while dragging someone and the dragged target will take 20/30/40% of the distance they are dragged in Physical damage
    • If Rampage and the target he is dragging get separated by more than 500 units the chains are broken

Slither

  • Wards will no longer apply their movement speed slow when they miss

Soul Reaper

  • Demonic Execution will no longer be usable on couriers

Soulstealer

  • Demon Hand now has a better indicator to its actual radius

Tempest

  • Purge should now affect tempest's elementals after they split

Thunderbringer

  • Third ability's damage marked as splash (so it doesn't break succ sleep, gauntlet ult etc)

Vindicator

  • Glyph of Silence will properly silence heroes that go invulnerable during casts (Magmus, Madman, etc)

Wildsoul

  • Illusions will properly copy themselves when he is under the effects of Bear Form

War Beast

  • Illusions will properly copy themselves when he is under the effects of Metamorphosis
  • Wolf minions will no longer be able to attack towers unless Warbeast is within 925 units of them

Zephyr

  • Gust
    • Stun Removed
    • Damage increased from 75/125/175/250 to 75/150/225/300

Version 1.0.4

General

  • Tournament mode updated to not allow mods to be used
    • Players with mods installed cannot play in tournament mode games, however they can spectate
    • Tournament mode games are forced invitation-only games, meaning the host must invite the other players into the match
    • Tournament mode will still allow teams to specify who gets first ban so teams can decide between first ban/team pick
  • Reworked how health and mana lerps work so they are cleaner overall
  • You can now press tab after typing /r to rotate through a list of people who have whispered you recently
  • The score screen can now be toggled (default [ key)
  • Fixed an extremely rare case where a player could be terminated after the game ended (counting as a leave)
  • Fixed an issue causing gold/min and exp/min stats to become inaccurate when game was paused
  • Fixed an issue causing gold/min and exp/min to become inaccurate when a player disconnected/reconnected
  • Removed an unnecessary option from options menu
  • Gold lerping removed
  • Fix to a bug that allowed people to pick a hero during a banning phase or in an all-random game

Darkwoodvale

  • Moved outside tier 1 neutral camps to where the outposts were
  • Moved outposts to where the tier 1 outside neutral camps were
  • Building health increased to be -20% of normal, from -25% of normal

Chronos

  • Fixed time lock not applying to enemies

Electrician

  • Cleansing Shock can now be cast on self via double-activate

Version 1.0.3

Join the discussion about this patch on the forums: http://forums.heroesofnewerth.com/showthread.php?t=136292

Darkwood Vale

  • Removed two neutral spawns, replaced them with outposts
  • Replaced two of the higher tier neutral camps with tier 1 neutrals
  • Outermost towers are now level 1 towers (instead of level 2)
    • This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar
  • Lowered building health on this map by 25%
  • Moved some trees to allow better ward spots to cover runes


Ingame

  • Players will no longer see trees die in fog
    • Meaning, juking with Logger's Hatchet / runes of blight is now much more fun!
  • Added an interface option for "Double Activate." When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use:
    • Homecoming Stone and Post Haste teleports you home
    • Health Potions and Mana Potions are used on self
    • Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self
    • Portal Key blink towards home
    • Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self
  • Added new game interface option "Move To Spawn On Disconnect"
    • When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection
  • Added new keybind: "Cancel And Hold Position"
    • Functions exactly like "Hold Position", except it also cancels animations
    • Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding
  • A unit in the air no longer gains the 25% "uphill miss chance" evasion
    • Units stunned by Witch Slayer or Magmus or tossed by Pebbles won't gain extra evasion
    • Couriers and Tundra bird won't gain extra evasion
  • Health and Mana bars for heroes will now show the damage they take
    • This new 'shadowed' bar can be turned off in the options menu
  • Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality
  • The camera will no longer shake when an effect (such as homecoming stone) is played in fog
  • Fix to properly calculate a player's exp/min, even if he reached max level
  • Neutral creep agro range for allc reeps set to 300 (some were 250, some were 300)
  • Vulture Lord now has a +3 AOE armor aura
  • Fix to Kongor so he won't wonk out and no one can hit him anymore
  • Added a visual effect for Main health bars, they now course with energy
  • Modified the internal random number generator to use a much higher quality distribution of random number
  • Dual target abilities now properly ignore trees if their target scheme ignores them
  • Hero health/mana bars are now shadowed with 500ms delay on the shadows
  • Gold lerps to its actual value over 350m
  • Toggles are correctly propagated to illusions
    • Fixes illusion steamboots, illusion fayde stance, etc


Pre-Game

  • Added "Potential Hero Selection" functionality
    • At the hero selection screen, you can right-click on any hero to make it your "Potential Hero"
    • Spectators and anyone on your team can see your potential hero (the enemy team can't)
    • If you run out of time, you will select that hero rather than randoming
  • Prevent the "5... 4... 3... 2... 1... Let's get it on" countdown from happening after the hero selection screen
  • Loading bar now courses with energy
  • The game lobby will no longer display the message "PlayerName has connected." once for their initial connection, and again when they have finished loading
    • It will now say "PlayerName is connecting." and "PlayerName has connected." to distinguish the different events
  • Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30).
  • Channel messages will only play sounds when receiving a message in the current channel that has focus
    • This fixes all the sounds that used to play when a user was in multiple channels at the same time
  • The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics
  • Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface
  • The game lobby will now play the epic lobby.mp3 music
  • Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases
    • The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player's avatar/left-click to join button)


General

  • Fixed a bunch of random crashes caused from clicking the "Disconnect" button
    • Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random
  • Updated the wording of some of the tooltips to be a bit more clear
  • When viewing a player's stats, "Public Statistics" is now selected by default (previously "Ranked Statistics")
  • Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server
  • Russian stringtables updated
  • Fixed lock camera on player not turning off after a replay
  • Profanity filter is now optional
  • Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting
  • Fixed a spelling error in the matchmaking interface
  • Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste
  • Fixed an issue that disconnected a user if they typed a player's name into the IM window
  • Fix to the close button of the MOTD so you can click it easier
  • Fixed mousewheel events not having the correct coordinates in windowed mode
  • Re-organized the options menu slightly
  • The game list is no longer cleared when closed
    • The list will only auto-refresh when it is opened for the first time or a game starts
  • Fixed Official Stats or No Stats showing up when you invite someone to a game


Taunt

  • Cast time removed


Items

Courier

  • Will now be attacked by Towers and the Well

Geometer's Bane

  • Grants 0.1sec invulnerability on activation

Hellflower

  • Damage increased from 40 to 45

Plated Greaves

  • Will no longer apply it's buff to Wildsoul's bear

Puzzlebox

  • Recipe increased from 1100 to 1250

Shrunken Head

  • Added to the tooltip that it cannot be dispelled

Steamstaff

  • Price lowered to 800 from 900

Stormspirit

  • No longer silences or perplexes, just stuns
    • This allows you to queue up orders while under it's effects


Heroes

  • Maliken, Warbeast, and Wildsoul transformations will no longer act stupid when Dark Lady Ults
  • Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers
  • Added new Legion Strength hero, Tundra
    • Based on Rexxar the Beastmaster from DotA

Accursed

  • Fire Shield dispels stuns once again
  • Flame Consumption will no longer automatically activate below 400hp. Must be cast manually.
    • This means that silences/stuns/etc will prevent Accursed from triggering his ult
  • Staff of the Master now lets Accursed use Flame Consumption while silenced

Arachna

  • Spiderling will no longer stand there like a dummy if a hero blinked while the projectile was midair

Behemoth

  • Initial 200/275/350 Magic damage on the ult is now Superior Magic, meaning it will go through magic immunity

Bubbles

  • Shell Surf vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds.
  • Fixed a bug with Shell Toss that was resetting the cooldown incorrectly
  • Song of the Sea now hits units in fog and invisible units
  • Take Cover no longer perplexes
  • Kelp Field will no longer deal damage or stun magic immune heroes

Chipper

  • Attack time increased from 350ms to 450ms

Corrupted Disciple

  • Electric Tide now is now correctly displayed when originating from a position within fog

Deadwood

  • Base strength increased from 23 to 25
  • Base Armor increased from 2.24 to 2.74
  • Creeps will no longer dispel the tree

Engineer

  • Fixed the Turret's attacks eating Nullstone
  • Tinker cooldown increased from 15 to 20
  • Tinker manacost increased from 25 to 50

Forsaken Archer

  • Skeletons will no longer trigger neutrals to use their abilities

Gauntlet

  • Ability 1 now has an instant cast time
  • Cast range on second abiity increased from 625/800/975/1150 to 725/850/975/1150

Hammerstorm

  • Mighty Swing can now be toggled on and off

Hellbringer

  • Base armor lowered from 2.4 to 1.4
  • Life Void cooldown increased from 7 seconds to 10 seconds

Magmus

  • Volcanic Touch now correctly deals damage to Mechanical units

Maliken

  • Fixed tooltips
  • Possession manacost lowered from 150 to 100

Nymphora

  • Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additional targets per level

Pandamonium

  • Slow from missing a Cannonball lowered from 4s to 2s

Pollywog Priest

  • Max distance of Jolt lowered by 200

Pyromancer

  • Phoenix Wave can now target both units and the ground

Sand Wraith

  • Using Manifest no longer kills all active illusions

Soul Reaper

  • Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it

Soulstealer

  • Fixed the "being knocked down" while using an item bug

Succubus

  • Fixed a bug causing sleep to sometimes be removed instantly by a creep
  • Succubus' Hold cooldown lowered from 120s at all levels to 120/110/100

Swiftblade

  • Base movespeed increased from 300 to 305
  • Returned attack no longer triggers responses like Corrupted Disciple's Static Discharge

Valkyrie

  • Javelin will now leave lingering vision if it hits nothing
  • Tweaked Prism to correctly hit invulnerable allied heroes

Wildsoul

  • Damage when the bear dies now properly goes through immunities
  • Updated his tooltip to reflect that he takes damage when his bear dies
  • Beardulon abilities reworked very slightly
    • Gains Return at level 1
    • Gains Entangling Claws at level 2
    • Gains Demolish at level 3
    • Gains Magic Resist at level 4
  • Wild cast time removed, letting him cast it on the run
  • Base movespeed while in Bear form increased from 270 to 285

Wretched Hag

  • Bat Blast can now target both units and the ground

Zephyr

  • Cyclone damage halved against non-hero units

Version 1.0.2

Join the discussion about this patch on the forums: http://forums.heroesofnewerth.com/showthread.php?t=128034

General

  • Marchers are now in the outpost
  • Implemented functionality for "Buy All Components"
    • Clicking this button will attempt to purchase all components and sub-components needed to complete the recipe.
  • Fixed several stringtable entries
  • Fixed blockers behind the Legion fountain to help people who teleport back there
  • Updated some cliffs so wards will not sink into them anymore
  • Fixed "Helm of the Black Legion" appearing incorrectly on the shop due to it's length
  • Tweaked some weirdness with collisions in the pathing code
  • Fixed the pause dropdown so it now has the correct title
  • Following functionality added: Right click on a buddy or clanmate and select "Follow" to follow them. You will join and leave any games they join or leave until you unfollow them, quit the game, or are in a game that starts.
    • thanks to __VIking for the idea
  • Players attempting to re-connect to servers they got disconnected from will no longer be unable to join them due to PSR restrictions for times when they have recently played a game and their PSR was not updated before connecting to the server.
  • Fixed matchmaking to auto focus the channel they join in on
  • Removed the "stats reset by release" notification from the reset stats form
  • Fixed an issue where blank lines would appear on IMs when one of the players chatting would join or leave a game.
  • Fixed a bug where the No Stats icon would not show up in notifications for games that were "No Stats"
  • The game will no longer display an additional disconnect message indicating that the hero was removed and assets distributed to their team when a player with no team is kicked from the game
  • Rearranged the icons on the bottom of Public Games interface to make more space and fix alignments
  • Updated Min/Max PSR Filter to be a little more lenient, for example selecting <1500 and >1600 now checks if it the server is <=1500 or >=1600.
  • The Public Game interface so that it can now display the actual advanced game options when hovering over the "Advanced Options" icon
  • Added a "Hide Restricted Games" option to the Public Game interface
    • When enabled any games a player is ineligible for due to having a leaver status or having a PSR outside the range of that game will be hidden
    • Credit to Bangerz for the implementation
  • Added the Premium Account icon to the Icon Key tooltip
  • Added more ping filter values (from a max of 270 to a max of 360) and added more PSR values (1900 and 1950).
  • Added game hint indicating players can disable notifications in game via the options menu
  • Logging in with "Invisible Mode" will now always bring focus to the "Status" channel, previously it wouldn't the first time logging in
  • Removed requirement to enter a reason when banning someone via "/bl add nickname", it now defaults to the reason "None" if none is specified
  • Fixed an issue where the banlist reason was not updated properly unless the player logged out first
  • Using "/r" will only reply to the last whisper received, and will no longer reply to the last buddy or clan whisper


Matchmaking

  • Added maximum spread setting for matchmaking
  • Restrict matchmaking regions to just USW, USE, EU
  • Improve tracking of matchmaking failure rates and player disconnections


Heroes

Bubbles

  • Fixed a glitch when you had a body effect on and threw the shell
  • Can now use Shell Surf's Teleport while under the effects of Take Cover
  • Take Cover now tiggeres off tower hits
  • Initial radius of Kelp Field changed from 600 to 400

Chipper

  • Rocket damage reduced from 105/130/155/180 to 85/115/145/180
  • Sawblade cool down set to 50 seconds at all levels (from 60/45/30)

Fayde

  • Stances will no longer reset when she dies

Gauntlet

  • Completely reworked, still a dev hero. Let us know what you think on the forums.

Night Hound

  • Updated the tooltip for Smoke Bomb to explain that he cannot attack towers while in the cloud

Scout

  • Marksman Shot will no longer place an infinite life state on the target

Version 1.0.1

Matchmaking

  • Fixed average wait time and percent successful matches stat tracking for matchmaking
  • Added some matchmaker logging
  • Fixed substitutions not working properly


  • Tweaked some oddities in the pathing code
    • Heroes might 'stick' on each other slightly again. We are developing a more permanent solution
  • Toggling autocast and attack abilities no longer interrupt any current actions


Items

Harkon's Blade

  • No longer stacks with Lifeleech & other attack modifiers

Nome's Wisdom

  • Recipe cost from 600 to 200

Plated Greaves

  • The activated effect can now apply to all allied non-hero units (including player controlled units).

Puzzlebox

  • Recipe cost from 1000 to 1100


Heroes

Added New Legion Int hero, Bubbles, inspired by Puck the Faerie Dragon

    • Fun Fact: The voice of this hero was recorded by Robert Jadah, who also voiced Morla The Thousand Year-Old Turtle for 'The Neverending Story'

Balphagore

  • Un-Dev
  • Fixed Recommended Items
  • Base armor lowered by 2
  • Demonic Pathogen Silence from 1/1.5/2/2.5 seconds to 1/2/3/4 seconds
  • Demonic Pathogen damage from 100 magic DPS to 60 magic DPS
  • Corpse Con==Version cooldown from 30 to 20==
  • Gold bounty from minions from 21/26/36/41 to 10/13/18/20
  • Minions now have 3 Magic Armor
  • Now takes 30 seconds for charges on his ult to start disappearing
  • He now gains 0.6 charges per 1% of enemy mana spent (increased from 0.5)

Bloodhunter

  • Blood Sense now grants full vision of low HP targets

Deadwood

  • Uproot's Mana Cost from 60 to 30
  • Uproot's charges from 5/6/7/8 to 5 at all levels
  • Willowmaker now casts 100ms faster

Devourer

  • Armor from 1.96 to 2.96

Engineer

  • Base STR from 22 to 20
  • Base INT from 19 to 21

Fayde

  • Scythe Stance now causes Cull to stun and Burning Shadows to destroy mana
  • Shadow stance now causes Cull to destroy mana and Burning Shadows to stun
  • Fayde now starts in Scythe Stance by default (this makes Reflection deal Physical damage by default, even when stances are unleveled)

Hellbringer

  • STR growth from 2.5 to 2.1
  • AGI growth from 1.0 to 1.2
  • INT growth from 2.7 to 2.9

Legionnaire

  • Armor from 1.8 to 2.8

Madman

  • Stalk cooldown lowered by 1

Nymphora

  • Grace of the Nymph now only dispels from player-controlled unit damage
  • Teleport no longer displays graphic/sfx to enemies when in fog

Pandamonium

  • Cannonball now snares by 60% for 4 seconds instead of stunning when missed

Slither

  • Toxin wards now have 1/1/2/2 charges for placement, decreased from 1/2/2/3
  • Toxin wards attack effect changed from -10% Movespeed to -25 Movespeed at all levels
  • Fixed tool tip of Toxin Wards displaying the incorrect amount of health

Swiftblade

  • Counter-attack no longer uses real attacks, meaning it will not trigger things like critical strike, life steal, or frostburn. It now simply deals damage equal to swiftblade's base attack damage.

Version 1.0.0.1

  • Fixing a minor UI issue with the new F6 menu while ingame

Version 1.0.0

Release Build

  • Fixed terminating players properly ingame when they left
  • Fixed disconnection caused by the terminated player message
  • Fixed upside down taskbar icon under Linux
  • Fixed matchmaking giving improper point values
  • Fixed the black and white box when picking a dev hero
  • Fixed MinPSR/MaxPSR not being reset back to 0 when a game ends
  • Rate of passive income is now adjusted when a player terminates (Higher with less players)
  • Cleaned up create game dialog
  • Added a frame that holds the disconnect button on the loading screen
  • Updated tooltip description for hardcore mode so it doesn't say items are dropped
  • Tweaked Linux resource auto-reloading

Balphagore

  • Minions spawned by Balphagore's ult will now die if their target dies
  • Won't eat Items, Wildsoul's Bear, or Mechanical units anymore

Version 0.3.6

Game Modes

  • Added Dev Hero Mode
    • When enabled, Dev Hero Mode allows work-in-progress "development" heroes to be played
    • All future S2 Hero additions are going to be added as "dev heroes," this allows us to get feedback on a large scale and evaluate balance before including the hero in the stable hero pool
    • Dev hero mode must be enabled when hosting games. It can be filtered in the game list. Dev heroes will not be used in matchmaking or competitive tournaments
  • Added new advanced game option "Tournament Rules"
    • When enabled, allows the host to specify in the game lobby which team gets first ban
    • Only affects BP and BD gamemodes
  • Added "Hardcore Mode" advanced game option
    • No passive gold/sec gain
    • A creep/hero deny results in 0 experience for the enemy team
    • A tower deny results in 0 gold for the enemy team
  • "Item Drop" advanced game option now drops all items on death.
    • Items dropped on death cannot be picked up by couriers, sold, or killed on the ground.
    • Items dropped on death can be picked up and used by anyone.
  • Added 5 seconds to each players pick time in Random Draft (25 -> 30)
  • Added 5 seconds to transition between bans and picks in Random Draft (15 -> 20)

Important Bug Fixes

  • When using Runes of Blight on a tree, heroes will now approach from the correct side. (Will now no longer go all the way around a tree to eat it)
  • Heroes are much less likely to keep blocking each other as they try to run past each other (HUGS!)
  • Fixed ability tooltips sometimes getting stuck on screen
  • Fixed an issue causing buying while dead to sometimes not work
  • Abilities used from in the fog will no longer originate from the 0,0 position
    • This includes Devourer's Hook, Electrician's Grip, Pollwog Priest's Tongue Tied, Puppet Master's Puppeteer's Hold and Voodoo Puppet, and Witch Slayer's Mana Drain
  • Fixed sound system/voicemanager interactions that were causing crashes upon sound system restart
  • You can now drop an item into an inventory spot with a building under it


Matchmaking 2.0

  • Matchmaking has received some serious revisions that should drastically improve match making quality. Please help us further perfect our match making system by giving it a try and leaving feedback on the forums
    • Reworked how matches are formed to more consistently replace players who fail to load and to decrease time to find matches for players with exceptionally high or low SMR ratings
    • Players new to matchmaking must complete 5 provisional matches, in which they will be matched with other new players. If not enough new players are available, they will eventually be matched with regular players.
    • Players new to matchmaking have the option to set their initial SMR according to general skill level. The three options are Beginner (1300), Intermediate (1500), and advanced (1700).
    • Solo matchmaking now uses Banning Draft instead of Banning Pick


Ingame Changes

  • Added a new keybinding: Direct Pathing
    • When held down and an order is given (Move, Attack, Cast, etc) will move the hero in a direct path towards where you click no matter what is in the way. Ignores cliffs, heroes, and creeps. Useful for chasing through the woods or pushing yourself against a cliff to cast into the river!
  • Re-arranged some of the shop to put modifers into the correct (bottom) shop. This includes all lifesteal items. Brutalizer and Lightning items are now in the Combat shop. Be wary of your hotkeys!
  • If you buy an item on a courier then transfer that item to your hero, you can now sell that item for its full value within the 15sec sellback period
  • Added game option "Minimap Rightclick" (default on). When disabled, the player cannot rightclick on the minimap.
  • The game will no longer display an incorrect disconnect message indicating that the hero was removed and assets distributed to their team if the disconnected player was a referee or spectator
  • Fixed disconnect messages appearing twice when a player disconnects in game
  • Calling a vote to remake, pause or kick (through the console) before the pre-match game phase will no longer work. (ie. only after the players are loaded into the map can they call these.)
  • If displaying chat timestamps were enabled in game, various game messages sent to both teams were not being timestamped (disconnects, Kongor kills, Barracks destruction, etc). These messages now display the timestamp properly if the client has this option enabled.
  • New death for the legion main building
  • Finally took down our Christmas lights...
  • New Hellbourne sounds and effects for buildings
  • Random small chest sound/model fixes
  • The game option "Show exp numbers" is now on by default for new installations.
  • Added an option "Center Camera on Respawn" that allows users to toggle whether or not the camera will automatically focus on their hero after respawning
  • Unpause now plays a noise so players are aware
  • Fixed some neutral NPC sounds playing globally
  • Updated map to remove texture seams
  • Added a visible 'corpse' for NPCs dying
  • Heroes can no longer pickup runes while stunned
  • Referees are now treated as spectators
    • Fixes the fog issue, allows them to see the scoreboard, allows them to talk with other referees and spectators
  • Added some environmental sound effects on Caldavar
  • Double Tap returns!
  • Fixed the sound bug where muting someone might not always work
  • Restrict most actions while the game is paused
  • Fixed the "Share All" courier button to reset its state at the start of every game
  • Fixed a bug that occurred when spectators used the "Disable Fog of War" or "Lock Camera" options would see those settings carry over into the the next game they joined or played
  • Fixed some tooltips for items in the shop
  • Fixed spectators at 1920x1080 resolution

Pre-Game Changes

  • Hero icons no-longer react to mouseovers/clicks when there's no hero
  • The loading race values now start at 1 and end at 10, the old race values should no longer appear when loading the next game
  • Pressing ALT in the game lobby will now toggle the chat mode between "Team" and "All" chat modes.
  • Moved the Ping/Players/==Version labels in the game lobby a bit to the right as we weren't making use of the space and server names with long names like those we use for South Africa overlapped into these labels==
  • Voice chat indicator/mute button shows up in the hero picker/etc. now (on the inner side of the hero name)
  • Pressing the "All/Team" button in the game lobby will now set focus to the chat input line
  • Lobby now has sounds for actions (kick, join etc)
  • Increase the max spectator slots to 10
  • Fixed the Alternate Picking crash
  • The host option "Disband" has been changed to "Disconnect", Upon disconnecting the game server will assign another player as the host and print a message to the game lobby indicating the transfer of hosting privileges


General Changes

  • Replays now begin recording during the picking phase
  • Removed the "Tier" filters, columns and inputs from the game browser and create game interface
  • Added filters, sortable columns and all inputs for Min/Max PSR to the game browser and create game interface
    • Players may now specify a Min/Max PSR range when creating a game. Min/Max PSR games will appear normally as they would in the game browser and other players may join a game if their PSR falls within 2% of the range the game server Min/Max PSR is set to. (This means a player with 1471 PSR should be able to make it into a game marked Min 1500, and a 1734 player would be able to join a game marked as Max 1700, but those are the very edge of the 2% tolerance, so anything higher or lower would be rejected.)
  • Games outside of a player's PSR range are grayed out in the game browser similar to the way "No Leaver" games appear to a player with leaver status. If no range is specified when the game is created then no range is enforced. If a player is invited to a game, the server ignores the PSR restrictions for them allowing friends to play in games they may not normally be able to be playing
  • Added Min/Max PSR to the /gi or /gameinfo commands
  • The players PSR is now retrieved stored locally on the client when logging in, and is accessible through the UI_CMD() GetPSR()
  • Removed the ticks, grinds, and blips and whatnot that were playing when the game started up
  • Added an option "Disable Background Effects" that allows users to toggle whether or not all the background lobby effects and animations are played. (Credit to Pancakeslp for the original mod)
  • Fixed some buddy request/add notifications playing sounds a bunch of times when logging in if a player had those notifications saved in their history
  • The Notification Duration slider under options->interface now sets the duration (1-15 seconds) a notification is displayed for
  • Fixed a number of incorrectly labeled tooltips on the options menu. Disabled the "Health/Mana Bar Scale" in the options
  • Removed the "Options" menu from the F10 in game menu
  • Fixed "Add PlayerName" buttons on options menu to align properly and correctly add the player clicked on
  • Increased max size of joinable channels to 30
  • Using the slash command /join <channelname> "password" will now attempt to join the channel with the password specified. (Anything in between the quotes at the end becomes the password)
  • Fixed some issues in the client/interface causing the change password dialogue to not work
  • Fixed the lock/unlocked tooltip for hosts to display the correct tip (was previously showing the opposite tooltip it should have been showing)
  • Players can now select Logon/Logoff and Join/Leave Game notification settings for clan members separately from the notifications they select for their friends
  • Fixed an issue where notifications were not being saved to the history properly
  • Fixed the default notification time to be 10 seconds instead of 10000
  • Updated sub-account description
  • Removed "Show Menu Transitions" from the options menu as the option is not currently being used
  • Fixed iris closing sound being heard on disconnect
  • Fixed "/r" to not reply to a clan whisper automatically with "/c m", instead it will reply directly to the sender with a "/w PlayerName" just like how "/b m" works
  • Trying out new color for the selected item in listboxes
  • Fixed the "Show Winner" button on the match stats screen to correctly display and announce the team who won
  • Fixed sound driver list sometimes showing the current driver incorrectly
    • This means the sound system will only restart if it is indeed necessary
  • Fixed a couple places where linux system class was using incorrect character con==Versions==
  • Added console command "precacheworld <mapname>". So for example type "precacheworld caldavar" to precache its resources
  • Removed cvar browser_maxPing as it was not being used
  • Invisible Mode will now remember its state the next time the game re-loads
  • Players in "Invisible Mode" will no longer auto join default HoN or Clan channels when leaving a game, allowing them to properly remain in a hidden state
  • Clicking on the clock in the system bar now toggles between 12 hour and 24 hour display
  • Re-arranged Public and Create Game interfaces to make more space and added icons/checkboxes for the new "Hardcore" and "Dev Heroes" game options
  • Moved "Alt Hero Picking" on the Create Game interface to an Advanced Option, which is what it is actually categorized as


Items

Bananas

  • Can now be sold for 500 gold

Doombringer

  • Can no longer be transferred to your stash, manually dropped on the ground, or given to teammates.

Frostburn

  • Snare is now 5% a charge and stacks 3 times

Frostwolf Skull

  • Recipe cost increased by 500

Geometer's Bane

  • Now spawns illusions in a triangle and randomizes the position of the hero on use

Nome's Wisdom

  • Rebalanced
    • Strength lowered from 6 to 4
    • Agility lowered from 6 to 4
    • Intelligence lowered from 16 to 14
    • +Damage lowered from 10 to 6
    •  % Mana Regen removed
    • Aura armor lowered from 4 to 3
    • Healing from the Aura tweaked so that if the healing exceeds your max health, a shield of equal value is applied for 10 seconds.

Nullfire Blade

  • Fixed so it can now properly dispel Jeraziah's Protective Charm
  • Recipe will sell for the correct value again

Plated Greaves

  • Cooldown increased to 30s, duration lowered to 15s
  • AOE effect now grants +20% damage but only affects allied non-player controlled creeps
  • AOE effect no longer grants armor

Stormspirit

  • Can now target all heroes (allied and enemy). Can no longer target Kongor.

Tokens

  • Can no longer be sold


Heroes

  • Added Balphagore as a dev hero. Must host games with the dev hero option enabled to play him
    • Feedback on this hero is appreciated, as we are still fine-tuning balance and making necessary adjustments

Behemoth

  • Fixed weird shadows with Fissure

Blacksmith

  • Fixed some issues with multicast and Frenzy

Chipper

  • Voice added. Nuts.
  • Tar Toss will no longer apply its slow to Magic Immune units
  • Sawblade's staff of the master upgrade no longer provides a static 70% movement speed slow. Instead, units who walk into the saw blades will have a 4 second snare applied to them that starts at 90% and quickly reduces in strength over the duration.
  • Sawblade Showdown won't slow couriers anymore

Deadwood

  • Clearcutting now causes trees to die with a cooler animation.

Madman

  • Barrel Roll will once again grant invulnerability during the duration of the roll

Magmus

  • Lava Surge once again provides invulnerability during travel time

Engineer

  • Ult to 85s at all levels from 90/75/60

Fayde

  • Voice added
  • Updated description
  • A ton of effect changes
  • Slice renamed Cull
  • Illusions from Burning Shadows now attacks much faster
  • Illusions from Burning Shadows are back to full size
  • Illusions from Burning Shadows can no longer be selected or show healthbars
  • Cooldown on switching between Scythe and Shadow Stance removed
  • Fayde now starts in Shadow Stance
  • Charges on Shadow/Scythe Stance increased to 2,3,4,5
  • Reflection
    • Manacost increased to 150,175,200 from 150
    • Duration changed to 30,35,40 from 40 at all levels
    • Reflection stealth state will no longer have charges that do nothing
    • Shadow Cripple now reduces all healing on the target by 50% while it's active
    • Shadow Cripple is no longer dispellable

Glacius

  • Updated Ice Imprisonment tooltip to explain that it lasts 10 seconds when casted on creeps

Keeper of the Forest

  • Updated Root effect to match the area better

Legionnaire

  • Added custom sounds for his charge

Maliken

  • Updated recommended items

Ophelia

  • Command will no longer give the bonus HP to couriers she has bought or to heroes/herself in weird situations

Pandamonium

  • Voice added

Plague Rider

  • Voice added

Pollywog

  • Units under the effects of Morph can no longer evade or deflect attacks
  • Cooldown of Wards changed from 110/95/80 to 100

Pyromancer

  • Fixed a bug causing ult to trigger Nullstone twice (causing the cool down to decrease too much)

Soul Reaper

  • Rewrote some tooltips

Witch Slayer

  • Units under the effects of miniaturization can no longer evade or deflect attacks
  • Fixed a bug causing ult to trigger Nullstone twice (causing the cool down to decrease too much)

Valkyrie

  • Call of the Valkyrie will now determine the close-range target to get hit twice at the time the ability is used, rather than after a 0.5 second delay
  • Tweak leap distance from 630,690,780,840 to 630,720,780,870

Vindicator

  • Voice added

Voodoo Jester

  • Cask now bounces for 2/4/6/8 times, instead of the incorrect 2/4/5/8 times

Warbeast

  • Metamorphosis will no longer apply to his courier

Wildsoul

  • Wild will no longer apply to his courier

Zephyr

  • Correctly credit him for damage that his ult does

Version 0.3.5

  • Fixed the 'terrain being black' bug

Items

  • Tweaked effects on Frostfield Plate to better match the area (thanks to warchamp)
  • Kuldra's Sheep stick will now dispel stealth on its target
  • Monkey Courier now has a three second cool down between purchases
  • Nullfire blade's purge no longer passes through Magic Immunity

Tablet of Command

  • No longer be castable on Magic Immune units
  • Cooldown lowered from 25s to 16s

Icebrand

  • Reduced recipe cost by 200
  • Now uses a Bolstering Armband rather than Fleetfeet
  • Removed agility bonus, increased strength to +16 from +15
  • The movement speed slow now lasts 2.5 seconds when wielded by a melee hero, still 1.5 seconds when wielded by ranged
  • The slow now stacks in strength with consecutive applications
    • Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow

Firebrand

  • Reduced recipe cost by 200
  • Now uses a Fleetfeet rather than Bolstering Armband
  • Removed Strength bonus, increased agility to +16 from +15

Frostburn

  • Total cost reduced by 400 (as a result of IceBrand and FireBrand changes)
  • Agility and Strength bonuses lowered to +16 each (from +21)
  • Attackspeed bonus lowered to +20 from +30
  • The movement speed slow now lasts 3.5 seconds when wielded by a melee hero, 2.5 seconds when wielded by ranged
  • The slow now stacks in strength with consecutive applications
    • Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow


Heroes

Behemoth

  • Tweaked Fissure's effects to improve performance

Chipper

  • Delay on casting Tar Toss reduced to 0.25 seconds (from 0.4), projectile travel time increased to 0.75 seconds (from 0.35)
    • Increases total delay on the impact by 0.25 seconds

Corruped Disciple

  • base damage changed to 44-48 from 44-52

Engineer

  • Damage on engineer's ult will no longer harm couriers or other splash-immune units

Fayde

  • Guillotine is now renamed to Slice
    • The mana destruction is now reduced based on the number of hero targets hit. Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit (hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16% mana, etc).
    • Shadow Mode: Stuns for 1/1.5/2/2.5 s
    • Scyth Mode: Burns Mana
  • Burning Shadows
    • Now travels 160 units farther
    • Illusions now attack 1,2,3,4 times and deal 70 damage per attack
    • Illusions are now smaller so they don't stack over heroes
    • Illusions will now chase heroes properly
    • Shadow Mode: Burns Mana instantly when they are hit (same % at Slice)
    • Scythe Mode: Stuns
  • Dark Shield removed. Replaced with Scythe Mode and Shadow Mode
    • On use, switches between Shadow and Scythe mode
    • Starts in Scythe Mode
    • No Manacost. 48/36/24/12s cooldown.
    • Cannot switch modes if either Slice or Burning Shadows are in cooldown
    • Passive component: Blocks damage based on mode. 50 damage per charge (max 1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25.
    • Blocks magic in shadow mode. Blocks physical in scythe mode
    • Example: You have 4 charges and are in Shadow Mode. Get nuked by a 300 dmg nuke. All charges removed and nuke damage lowered to 100.
  • Reflection reworked
    • Still grants stealth and the seamless illusion. Manacost/cooldown/duration unchanged
    • Illusion no longer gives experience to Fayde
    • Applies 3 second DoT on attack from stealth and stealth is removed/illusion killed. No longer has extra stealth (exits stealth immediately).
    • DoT no longer snares
    • DoT damage set to 75/125/175 DPS. Deals Physical damage by default (in Scythe mode), deals Magic damage in Shadow mode.
    • Invibility from the ult is not removed when changing between Shadow/Scythe modes

Forsaken Archer

  • Base damage tweaked to 44-50 from 40-51
  • Call of the Damned can now be toggled to prevent skeletons from instantly spawning when killing units. Instead, it will build up charges which can be used at will to spawn skeletons at a later time.

Hellbringer

  • Unholy shackles attack + movement speed slow lowered to 20/30/40/50% from 30/40/50/60%
  • Summon Malphas mana cost increased to 200/300/400 from 200/250/300

Ophelia

  • Number of controllable creeps reduced to 1/1/2/3 from 1/2/2/3

Thunderbringer

  • Fixed an issue causing the passive third ability to play an overly loud sound

Version 0.3.4.1

  • Fixed Fayde's tooltip for Reflection to correctly state that the Illusion is killed when she lands her first attack from stealth.
  • Fixed Fayde's model to not be a teapot. Sorry if you like teapots.

Version 0.3.4

Join the discussion about this patch on the forums: http://forums.heroesofnewerth.com/showthread.php?t=107393

General

  • Life Steal items, except for Abyssal Skull, are now exclusive attack modifiers (will not stack with Frostburn, Frostwolf's Skull, etc)
  • Dominating neutral creeps (using Ophelia or Whispering Helm) will no longer cause the dominated creep's camp to stack less than 3 times total
  • A Doombringer can no longer be killed, transferred to your stash, sold, or held by a courier / wildsoul bear. Once someone buys a Doombringer, it's in the game for good!
    • NOTE: This means that if you buy a Doombringer on a courier / wildsoul bear, then it will immediately drop the Doombringer. Beware!
  • Matchmaking will now sort players from top to bottom according to SMR
  • Fixed an issue where the loading race number carries over to the next game, it should be reset properly each match now
  • Right clicking images for the various game mode/options on the "Join Game" notification should now close the notification properly
  • "Official" and "Official - No Stats" icons properly appear in the first column in the game browser now with their appropriate tooltip
  • Hovering over locked or unlocked slots in the game lobby will display the appropriate "Locked" or "Unlocked" tooltip now
  • Fixed the Jail Bars appearing mis-aligned when a player is locked on the Hellbourne side in the game lobby
  • Fixed the right click host visible menu appearing half cut-off if used on the Hellbourne side of the game lobby
  • Added an tooltip to the host's lock/unlock button indicating that slots can not be locked in the "Auto Balanced" game mode
  • Empty hero picker icons no-longer react to mouseover/clicks as if they're active
  • Fixed an issue where players who tried to add friends during the first few days of open beta experienced issues trying to request new friends got a message indicating they had already requested them and needed to wait. They should no longer need to wait any longer than 60 seconds to re-request their a friend
  • Fixed an issue where certain players would always be flagged with a PSR of "N/A", resulting in 100% win chance for their team
  • The notification history now adds the most recent notifications to the top of the list
  • Fixed a small animation on the effect indicators
  • Fixed a bug which caused music to not loop
  • Removed that non working update button
  • Sending buddy/clan whispers to players in /afk mode will no longer return a response indicating that the player was AFK with the reason
  • If a player wishes to not see buddy/clan whispers they can use /dnd mode and it will stop those messages from being delivered to them
  • Startup.cfg fixes (credit to Notausgang)
    • SetSave is now properly quoted and escaped
    • BindButton, BindImpulse, etc is now properly escaped
    • Alias is now properly quoted and escaped

UI modding enhancements (credit to Notausgang/Tisser):

  • Added new UI function IsEnabled. (Credit to Tisser)
  • Added a new UI function EscapeString(str). It scans the input string for any \ or ' characters and adds a backslash before them
    • Don't do this twice to the same string! That will likely cause the result to be invalid
  • Added new UI_CMD() AddTemplateListItemWithSortReversed() that takes the same parameters as AddTemplateListItemWithSort() but adds the newest elements to the top of the list instead of the end (so the newest item appears at the top of the widget.)


Items

Barbed Armor

  • Fixed it returning damage to owners of gadgets that deal damage (Voodoo's ward, Defiler spirits, etc)

Hellflower

  • Damage multiplier is now constant while the effect is on them (+20%), not a burst at the end
  • Now perplexes

Mock of Brilliance

  • Damage will not be dealt if a Courier holds the Mock

Nomes Wisdom

  • Recipe cost increased to 600 from 260

Restoration Stone

  • Now properly gives the sum of it's parts in bonuses

Savage Mace

  • Damage increased to 88 (proper sum of it's parts)


Heroes

New Hellbourne Agi Hero - Fayde

Armadon

  • Sped up the quills for his quill spray

Behemoth

  • Fixed Announcer

Blacksmith

  • Fixed a small Multicast issue

Chipper

  • Reduce walk noises by 66%
  • Tweak footsteps, more organic sounding
  • Mana cost of rockets set to 50/60/70/85 from 50/65/80/95
  • Hitting a target with rockets within 175 units will now deal full damage, rather than half
  • Tar Toss is now Physical instead of Magic, but can be removed by Purge, Shrunken Head activation, etc
  • Reworked Focus Buffer
    • Now absorbs 150/300/450/600 Magic damage
    • Buff lasts 20 seconds
    • 20 second cooldown
  • Sawblade Showdown can now be boosted by Staff of the Master
    • Increases range to 1000 from 700
    • Applies a 70% snare to all enemies inside of the saws

Corrupted Disciple

  • Recommended Item tweaks

Engineer

  • Fixed the turret sometimes not being able to fire the last 2 shots of the burst
  • Fixed the turret not using 1/16th of its mama per shot when it got more mana

Pharaoh

  • Tormented Soul no longer draws on the minimap

Slither

  • Ward health lowered to 60,110,160,210

Swiftblade

  • Movespeed lowered by 5

Torturer

  • Radius of the stun is now consistent across all levels at 225

Valkyrie

  • Call of the Valkyrie cast time reduced from 1.33s to 0.6s

Version 0.3.3.2

  • Units that can't carry items can no longer pick up chests
  • Fixed -1 bug... AGAIN.
  • Fix not receiving the proper experience for killing heroes.
  • Sage's Lore will now be properly dispelled from Wildsoul if he activates Wild or Battle Cry
  • Wildsoul will now properly be silenced when activating Wild or Battle Cry and is standing within range of Vindicator's aura

Version 0.3.3

  • Sending a whisper to a player who is not online will now return a message indicating the player is not online
  • The updater no longer crashes when a file doesn't exist (such as tos.txt)

The Chipper

  • Fixed a bug with Focus Buffer. I was dividing by zero. The universe almost ceased to exist. You can thank me later.

Version 0.3.2

Join discussion about this patch on the forums: http://forums.heroesofnewerth.com/showthread.php?t=100495

General

  • Neutral Creep camps (Normal and Ancient) can now only be stacked up to 2 additional times (3 Stacks Total)
    • Exception are the smallest camps, which have no limit still
  • Selling wards of sight / puzzlebox recipe within the 15s grace period will now restock the shop.
  • The weak neutral creep camp on Hellborne side can no longer be pulled into the lane.
  • Any teammate can now take Wards of Sight and Wards of Revelation from a courier, regardless of who purchased them
    • Previously either the courier owner or the purchaser of the wards had to manually give the wards to a teammate; now the teammates can take it by themselves
  • Activating a courier's "Transfer Items to Hero" ability (3rd ability) will automatically transfer any Wards of Sight and Wards of Revelation from the courier to your inventory, regardless of who purchased them
  • Pets can no longer pick up Token of Life, Token of Sight, Token of Stealth, or Bananas
    • No more ninja'ing the token with a flying courier / Wildsoul's bear
  • Consumables (Health Potions, etc) purchased by different teammates will no longer combine together on couriers
  • Ordering multiple units at a time will no longer artificially inflate your APM
  • Added a Message of the Day upon logging in
  • The following changes pertain to players using "invisible" mode:
    • They will now appears as "offline" if a /whois or "User Information" is done on them
    • They will no longer be able to send/receive whispers, send/receive IM's, and send buddy/clan whispers, however they will still be able to receive buddy/clan whispers.
    • They will now properly see all their online buddies/clan members when logging in
  • Removing yourself as a buddy now fails with an appropriate error message.
  • When a buddy approves a friendship request, the person who requested it will no longer see "You are now friends with <yourname>." They will correctly see "You are now friends with <buddyname>."
  • Fixed right clicking a buddy to display the appropriate menu choices the first time they are clicked (instead of the second)
  • Fixed Team/All chat to remember it's previous state, so when navigating to another channel and coming back to the game lobby it will properly show the last chat type that was used
  • When in the game lobby, clicking the "Send" button will now return focus to the text input
  • Fixed some of the right click menu options either not appearing or not working
  • Fixed banning/unbanning someone from a chat channel, it should now work properly when used
  • Adding a user to your ignore list will stop all incoming buddy requests from the ignored user
  • Players can only request the same person as a buddy once every 5 minutes now
  • Fixed joining and leaving clan channels with long names
  • IM notifications only pop up once every 2 minutes now, however the IM count and any IM conversations will still be updated real time.
  • Fixed chat channels saving
  • Added additional flood protection to the chat server when requesting a buddy or approving a buddy.
  • Arranged matches should now be reported to clan members and buddies, but the join notification will not show a "Join Game" button, it will merely be informational
  • Using a /whois or "User Info" on another player in a matchmaking game should display their information correctly now
  • Implemented the community mod "Chat Textbox Improvements" for the game lobby, credit to slime73 for this contribution
    • Clicking anywhere on the chat window will set focus to the text input
    • Pressing escape will remove focus from the text input if it has no text, if there is text it will clear it without removing focus. You can then press escape again to remove focus
    • This fixes an issue where currently focus is forced to the chat window and doesn't allow players to use VOIP for the in the game lobby
  • Fixed matchmaking epic clock ticks
  • Fixed matchmaking ratings being -1 (For reals this time)


Heroes

New Legion Intelligence Hero: The Chipper

    • See here for more information: [1]

Devourer

  • Hook cast time decreased to .3 from .41

Engineer

  • Tokens and Bananas are no longer cloned to the Turret

Kraken

  • Fixed Ult grabbing gadgets/PsuedoPets

Maliken

  • Texture fixes

Pollywog Priest

  • Fixed the weird LOD model stuff

Slither

  • Ward health rebalanced to 100,150,200,250 from 75,150,225,300

Swiftblade

  • Debuff while using level 4 Blade Frenzy is now -50% Attack Speed instead of -55 Attackspeed

Version 0.3.1.1

  • Fixed replay compatizing to hot-fixed server ==Versions (0.1.66.1)==
  • Fixed instances of list items staying highlighted when they shouldn't

Version 0.3.1

General

  • Fixed disassembled items losing owner information, thus not letting them combine with other items
  • Fixed a crash when selecting a chest containing a token of life or cheese
  • Fixed unable to purchase from the shop while dead
  • Reconnect window will no longer show if game is over (conceded) and you leave
  • Show disconnect button in interface as soon as there is a winner (i.e. when a concede vote passes)
  • Updated French stringtables
  • Fixed downloading backwards compatibility archives after using the 0.3.0 installer
  • Fixed issues with out of sync backwards compatibility archives
  • Fixed a crash when starting old ==Version replays==
  • Reset playback speed when closing a replay
  • Updated how the "Automatic" create game functionality works
    • Previously it used the first server it recieved a valid response back from. Now it grabs a server only from the region last selected

Interface

  • Fix Team/All chat switching on phase changes during hero slection (Yes, this was just as annoying to us)
  • Player Stats screen now has a dropdown box to show Ranked Stats and normal play stats, which are now seperate
  • Added functionality to the UI option "Disable All Notifications" that turns off all popup notifications, but still records notifications to the history.
  • Added new option "Disable Notifications In Game" that turns off popup notifications in game, but still fires them when not in a game.
  • Added a "Remove All Notifications" button to the bottom of the notification history, clears out all notifications when used
  • Fixed buddy invites so when a user ignores or accepts the other persons friendship, the original buddy request notification in their history is removed
  • Added space to buddy/clan/notification count to allow for counts 3 digits in length
  • Fixed "Disband Game" confirmation popping up for players who clicked "Disconnect" in their game and were not the host
    • Added a "Disconnect from Game" confirmation instead for players who are in the game and not currently hosts when they click "Disconnect"
  • Added SMR/TMR listing in a player's stats
  • Fixed a problem where users could become silenced for excessively long times
    • So for example a user types /silence "name" 9999999999, and they end up getting silenced in the channel for over a month. Now, /silence name 999999999 will silence them for a month, but if /silence name 1 is used afterwards, they will only be silenced for 1 minute.
  • Added Russian back to lang selector
  • Fixed EM % in stats page rounding correctly

Matchmaking

  • Fixed leavers able to join matchmaking
  • Players who try to join matchmaking with no region selected will now be given an error and told to select a region
  • Fixed server not reading the proper rating value for matchmaking
    • Caused -1 rating and players always gaining/losing 20 points no matter what
  • Added better feedback and information for when someone fails to load and how long the game will wait before disbanding

Mac/Linux

  • Added Exclusive mode for OS X
  • Fixed a memory leak that was crashing OS X client
  • Mac mods should now be installed to /Users/<username>/Library/Application Support/Heroes of Newerth
  • Linux mods should now be installed to ~/.Heroes of Newerth

Heroes

Pharaoh

  • Slight tweak to how the 'mummy grab' works to fix a control issue

Version 0.3.0.2

  • Fixed the US Regions for Matchmaking
  • Disabled custom avatars...

Version 0.3.0.1

  • Fix joining game on the game list
  • Fix game lobby enter key not working sometimes

Version 0.3.0

Join the discussion about this patch on the forums: forums.heroesofnewerth.com/showthread.php?t=90610

  • New Front End Interface
  • Solo Automatic Matchmaking
    • With one button you can enter the queue for as many different regions as you want and play with random other people automatically. This does not use PSR, it uses SMR (Solo Matchmaking Rating) and everyone starts at 1500. Mode is Banning Pick.
    • Players tagged as "leavers" can not join Matchmaking
    • Players who leave a game before it starts (during the 'loading' phase of a game) will automatically be replaced by someone else.
    • If you leave a Matchmaking game at the hero selection screen, you will get a leave
  • Tutorial
    • New ingame interactive Tutorial to help new players learn the basics of the game before diving in. Even experienced players might learn something!
  • New Player Stats screen
    • Including your most played heroes!
  • Hero Compendium
    • See detailed stats and recommended items about every hero
  • Ingame Ladder page
    • Search and filter the ladder to compare yourself to those at the top. Any number of options can be turned on and filtered!
  • New Game Lobby
  • New Hero Picking screen
    • Now with 12 more slots for new heroes! How did we do that?!?


General

  • You can now swap the placement of the minimap from the bottom left to bottom right hand corner
  • Leaver threshold lowered to 5%
  • Fix for StatusStealth
    • This fixed an issue that was causing Witch Slayer and Pollywog Priest's crowd control abilities to dispel all states off the target
  • Updated br stringtables, thanks to Trilles
  • Recommended Items Updated
  • Item cursor now changes to a targeting cursor when hovering over an allied unit
  • Stacked items (runes of blight, mana potions, health potions) will now sell for their full total value within 15 seconds of purchasing them. (e.g. if you buy two health potions for 200g then sell them within 15sec, you will now correctly gain 200g)
  • Logger's Hatchet can now be sold within 15 seconds of buying it (but not if you used it)
  • Added "Host:" and "==Version:" to the /gameinfo and /gi commands in game, also added the server ==Version for display in the game lobby screen==
  • Fixed when heroes were 'running in place' after using a Homecoming Stone
  • Added messages to the game lobby for the following actions:

1) When the host assigns someone as the new host 2) When the host assigns someone as a spectator 3) When the host assigns someone as a referee 4) When the host locks or unlocks a slot

  • Removed 'remove hero' button in practice mode for now
  • Tweaked the position of ancients
  • Invisible Mode added
  • Fixed a bug in the game setup interface where referee count was incorrectly being set to the count of spectators chosen
  • Fixed a bug in the game lobby where the current player count exceeded the max player count in games with spectators(2) and referees(1). e.g. "Players: 13/10". Now shows the correct max player count to match the main lobby game browser numbers. e.g. "Players: 13/13"
  • Added flood protection to the chat server to protect against invite to clan spam and create clan attempts
  • Fixed an issue causing the change password functionality in game to not work correctly.
  • Fixed an issue on the chat server where in certain cases players were not properly being promoted/demoted
  • Optimized client code so game server refreshes should no longer hang the client or user interface.
  • Chat channels can now be saved via the interface and will be automatically joined when logging in.
  • Added new "Ping" filter next to the "Full Games" checkbox. It filters the results on the client so only pings less the chosen number populate the game list
  • Added a new filter option to the server browser "Game Mode:" section called "Advanced". It allows players to filter multiple game modes (ie. SD, BD, BP) all at once locally in the client. Upon selecting 'Advanced' a small panel pops up and the player can choose the game modes they want to see in the game list just by selecting the appropriate checkbox then clicking OK
  • Default SFX volume down to 0.6 from 0.7
  • Fixed an issue with the chat server where if a user sent a message using /b or /m and someone on one of those lists was in /dnd mode, it wouldn't send the message to all the people on the list.
  • Overhauled how adding buddies/friends works. You now must request friendship before someone is actually added as your friend.
    • You can request friends when offline and they will get the notifications upon logging in, and approve at their convenience
    • We might have to wipe current friends lists at some point in the future for this to work correctly.
  • Added new search support for filtering games by name:
    • Added feature to allow players to type in multiple search phrases. By typing a search phrase and adding a ?|? the client will distinguish one phrase from another. The browser will then search the available games and show any games showing any one of the phrases separated by a "|".
    • Added feature to allow players to exclude certain games based on the search phrase. By typing in a "-" at the beginning of the search phrase the client will automatically filter any games with "Phrase" to not show up. Note that exclusion of search terms takes precedence over inclusion. (Excluding a term, and then trying to include the same term will cause it not to appear, ie ?noobs|-noobs?)
    • The "|" and "-" can be escaped with a "" should the player want to search on a game with the pipe or hyphen in it.
    • All searches are color and case insensitive, and the order that the search phrases are entered have no effect on how they will display. So "1500|-no ab" is the same as "-no ab|1500".

Some examples:

    • Search Phrase: "1550|1600|1650|-no ab|-noobs" - This searches on any game with "1550", "1600", and "1650" in the name, and if it has the words "no ab" or "noobs" in it it will not display.
    • Search Phrase: "-no ab|1500|1550|-countryname|ab" - This searches on any game with "1500", "1550" and "ab" in the name, and if it has the words "no ab" or "countryname" in it it will not display.
    • Search Phrase: "1500|\-SDEM|pipe\|test" - This searches on any game with "1500", "-sdem" and "pipe|test" in the name.

Kongor

  • If you attack him from outside of his lair you will have 100% miss now
  • After leaving his lair, 1.5 seconds later he retreats to go back in and is invuln on the run back
  • Is now 40% angrier

Ice Ogre

  • Cooldown of the frost shield increased by 4 seconds (to 5s)


Items

Barrier Idol

  • Fixed a bug that caused it to absorb huge damage when damage taken was all at once

Elder Parasite

  • Incoming damage multiplier reduced to 20%, from 30%

Harkon's Blade

  • Increases manacost per attack to 75 from 50

Nullstone

  • Recipe cost reduced to 825 from 1325
  • Mana regen increased to 200% from 150%
  • Now grants +10 damage

Runes of the Blight

  • Heal over time is no longer dispellable

Wards of Sight

  • Now have a 50 gold bounty when killed


Heroes

The following auras can now be toggled between all units and heroes only:

  • Andromeda's Dimensional Link
  • Arachna's Precision
  • Moon Queen's Lunar Glow

Accursed

  • Fixed Flame Consumption to go off anytime he is below 400 health and takes non-fatal damage
  • Fixed Flame Consumption to properly dispel himself when it automatically goes off
  • Fixed Sear so it continues to apply the slow and the buff while his ultimate is active

Andromeda

  • Rescaled ult range to 750/975/1200 from 600/900/1200

Armadon

  • Added cast effect for throwing snot
    • This is a visual effects change
  • Charges gained from Restless are not longer capped at 4

Behemoth

  • "Voice"

Blacksmith

  • Lowered base armor by 1
  • Base Damage lowered to 54-60 from 58-64
  • Flaming Hammer's projectile speed lowered to 800 from 1100
  • Flaming Hammer's negative magic armor starts at -1/-2/-3/-4 for the first 1 second, then reduces to 0 over its duration.
  • Base Manacost of Flaming Hammer increased to 95/110/125/140 from 95/105/115/125

Blood Hunter

  • Blood Sense now reveals stealth targets

Chronos

  • Manacost on Time Leap increased to 135 from 120
  • Time Leap damage lowered by 25 at all levels
  • Curse of Ages now steals 1/1/2/3 agility per charge, decreased from 1/2/3/4
  • Curse of Ages now stuns the target after 5 attacks, increased from 4
  • Targets stunned by Curse of Ages will now properly play their attack animation when the stun wears off
  • Stun from Curse of Ages now scales as a .25,.5,.75,1 second stun from 1 second at all levels
  • Chronofield won't freeze invulnerable targets anymore (Such as Swiftblade ulting or Defiler's ult)
  • Chronofield now freezes everyone by default, with Staff of the Master lets allies move at -80% speed in the field

Corrupted Disciple

  • Top end base damage lowered by 5

Dark Lady

  • Turn rate increased to 900 from 360
  • Dark Blades don't interrupt movement, cast time removed

Deadwood

  • Proper announcement at hero selection
  • Rebalanced:
  • Base strength lowered to 23 (from 25)
  • Strength Gain lowered to 2.7 from 3.0
  • Agility Gain increased to 2.0 from 1.6
  • Base Armor increased to 2.24 from 1.24
  • Slow from throwing the log increased to 75% max from 60% max
  • Oakbolt's slow now lasts for 1.5/2/2.5/3 seconds, from 3 seconds at all levels.
  • Projectile speed when throwing a log increased to 1200 from 1000
  • Willowmaker
    • Cooldown rescaled to 85,75,65
    • Cast point lowered to 500ms from 750ms
    • Damage rescaled to 350, 650, 950 from 400,600,800
    • Debuff is now a constant 20% strength reduction at all levels from 20,30,40%
    • No longer splashes the debuff in a cone, only the single target
    • Stun duration increased to 1.5s from 1s

Demented Shaman

  • Base Intelligence lowered to 24 from 27
  • Strength Gain lowered to 1.8 from 1.9
  • Intelligence Gain lowered to 3.0 from 3.4
  • Damage rescaled to 44-56 from 41-59
  • The snare from Entangle will now give assists

Devourer

  • No longer gains strength from illusions
  • Touch radius of Hook changed from 60 to 75 and will consistently hit targets with a 75 radius regardless of what angle it is being thrown

Electrician

  • Damage of Clensing Shock against summoned units increased to 600,800,1000 from 600 at all levels

Engineer

  • Voice
  • Fixed a Turret bug that a bullet from the Turret doing 200+ damage
  • Fixed a bug causing the splash damage when a siege unit debuffed by Tinker to not deal AOE damage
  • Energy Field will only not purge a target if they are under the effects of Shrunken Head
    • This means the shield will purge off Jeraziah's Charm, for example.

Forsaken Archer

  • Voice
  • Skeletons now display a timer on the third ability indicating the time remaining for the next skeleton to expire (Thanks to Tisser)

Glacius

  • Base Agility increased to 17 from 16
  • Damage rescaled to 43-51 from 38-44
  • Base Armor increased to 1.44 from 1.24

Hellbringer

  • Summon Malphas now has new ground effects
  • Negative Magic Armor is now -3,-4,-5,-6 from -2.7,-5.1,-6.9,-8.3

Jeraziah

  • Fixed tooltips (a few errors)
  • Range of Inner Light increased to 500 from 400

Keeper of the Forest

  • Eyes are now stealthed and become revealed when a hero comes into the 450 reveal range (from 300)
    • This stops couriers from killing eyes unless a hero is nearby to spot them
  • Root can now be seen even when he is invisible
  • Root now hits units in fog

Legionnaire

  • Base Int increased to 17 from 14
  • Terrify removed
  • Terrifying Charge Added
    • The Legionnaire charges very quickly at a target foe and swings wide with his mighty axe upon reaching them, dealing damage and Terrifying those unfortunate enough to be standing there. Terrified enemies attack very quickly, but do less damage per attack.
    • 1000 Range, 40/50/60/70 Manacost, 30s Cooldown
    • Charges at max movespeed towards the target. Being stunned, losing sight of the target, or issuing another command will cancel the charge early. Upon reaching the target, forces an attack that deals 150/200/250/300% of your base damage and applies Terrify for 4/5/6/7 seconds to all enemies in a 110 degree 240 distance cone.
    • If the target gets more then 2000 units away (Such as from using teleport) the charge will cancel
    • Terrify debuff: -50% Attack Damage, +50% Attack Speed

Madman

  • Snare debuff stuff removed from Stalk
  • Manacost of Berserk changed to 50,80,110 from 100,150,205

Maliken

  • Model cleaned up
  • Voice
  • Stats tweaks:
    • Base Strength increased to 24 from 22
    • Strength gain increased to 2.6 from 2.4
    • Agility gain lowered to 2.0 from 2.4
    • Base Intelligence lowered to 17 from 18
  • Speed of Sword Throw projectile increased to 850 from 700
  • Radius of Sword Throw lowered to 200 from 225
  • Manacost on Sword of the Damned's heal mode removed
  • Self hurt from Sword of the Damned's flame mode changed to 6,9,12,15 from 5,10,15,20
  • Range while under the effects of Possession reduced to 550 from 600

Night Hound

  • Base movement speed increased to 305 from 300
  • Smoke Bomb cast range increased to 425 from 350
  • Smoke Bomb cast point reduced to 200 from 400
  • Pounce cooldown rescaled to 20,15,10,5 from 30,20,10,5

Nymphora

  • Fixed targeting circle radius
  • Base Agility lowered to 18 from 22
  • Base Armor lowered to 2.00 from 2.08
  • Stun from Nymphora's Zeal is now 1200 range at all ranks (from bad)
    • Charges Nymphora gains rescaled slightly so the bonuses are zero at level 1 and the same at level 4

Ophelia

  • New effects for first ability
  • Command now allows Ophelia to control 1/2/2/3 creeps at once, from 1/2/3/3
  • Level 4 of Command no longer grants Magic armor to Ophelia's creeps

Pebbles

  • New death

Pharaoh

  • Anyone within 175 units of Pharaoh will be gauranteed to be caught inside of his mummy wall on use

Plague Rider

  • Agility Gain lowered to 1.8 from 2.0
  • Damage rescaled to 42-51 from 37-56

Pollywog Priest

  • Remodeled and effects redone
  • Range increased to 550 from 500
  • Base Armor increased from 1.14 to 1.30
  • Number of targets hit by Electric Jolt is no longer capped
  • Cooldown of Voodoo Wards is now 110/95/80 from 110 at all levels

Predator

  • "Voice"

Puppetmaster

  • Puppeteer's Hold duration lowered by .5 seconds at all levels

Pyromancer

  • Fixed Fervor doing 1 DPS too much to buildings
  • Fervor set not to propagate to illusions

Slither

  • Wards bounty to 10-15 from 3-9

Soul Reaper

  • Base Agility increased to 16 from 15

Soulstealer

  • Dread can no longer be toggled. This fixes the keybinding issues.

Succubus

  • Voice
  • Manacost of Succubus' Hold is now 150/250/350 from 200/300/400

Thunderbringer

  • Cast times of all abilities lowered to 300ms from 400ms
  • Damage from Chain Lightning is now instant on the first target
  • AOE of Lightning Rod increased to 1000 from 800

Valkyrie

  • Increase turn speed to 900 (from 360)
  • After hitting a target with Javelin of Light, an 800 area around the target will continue to be revealed for 3.34 seconds
  • Reworked collision on the Javelin of Light. It now has a radius of 80 (reduced from 110) and will consistently hit targets with an 80 radius regardless of what angle it is being thrown
    • Previously, it was using a rectangle 110 units wide to calculate collision, so when thrown on an angle it would often hit targets greater than 110 units away
  • Javelin of Light is no longer "Physical"
    • This means it will hit someone who has void talisman active
  • Javelin of Light plays a popup indicating the length of the stun
  • Removed cast noise on casting Javelin of Light
  • Removed glow from Javelin of Light

Vindicator

  • Base Armor increased from 1.30 to 1.50
  • Damage rescaled to 45-55 from 39-61

Voodoo Jester

  • Base Agility increased to 14 from 13
  • Base Intelligence increased to 22 from 19
  • Intelligence Gain increased to 3.0 from 2.9
  • Initial projectile speed of Acid Cocktail increased to 750 from 650
  • Cast time on Cursed Ground reduced to 0.35 seconds (from 0.5)

Warbeast

  • Manacost of Battle Cry reduced to 15,10,5,0 from 15,20,25,30

Witch Slayer

  • Base Agility increased to 16 from 15
  • Base Intelligence increased to 23 from 22

Zephyr

  • The gust of wind from Gust now travels 540 total distance (reduced from 640)
  • Cyclones now display the time remaining before the next cyclone expires (thanks to Tisser)
  • Typhoon damage lowered to 60,80,100 from 60,90,120
  • Typhoon no longer spawns max Cyclones instantly. Instead, it spawns one cyclone per second for the duration of the Typhoon

Version 0.1.66.1

  • Fix opening the C&C panel when the focus is not a textbox

Version 0.1.66

See here for the Patch Notes on the forum: http://forums.heroesofnewerth.com/showthread.php?t=71294

General

  • Banning Pick
    • 3 bans per team, done by captains. Then alternates everyone picking their own heroes out of the remaining choices.
    • 60s total extra time is given per team. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made.
  • Attack abilities (Webbed Shot) and attack toggles (Harkon's Blade) now override attack modifiers (Frostwolf, etc)
  • Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor
  • When a player buys back, it now uses the following calculation: Cost = 100 + Level ** Level ** 1.5 + GameTimeInMinutes ** 15
  • If you make any illusions/images (as with the rune or Geometer's) while having Steamboots they will no longer have less health
  • Kongor has Treewalking naturally now. Kongor is not stopped by trees.
  • Certain abilities were hitting runes that should not have
  • Couriers will no longer aggro creeps, even when standing still
  • Now the new neutrals vary their walk and idles, instead of acting in sync
  • Fixed tooltip status effect information sometime being incorrect
  • Fix combat type tooltip when multi-selecting units
  • Fix so all forms of 'sheep' cancel an invibility spell if it's still in the fade time
  • Fix for bottling a powerup twice in a single frame
  • Bajillidan spelling corrections
  • New game tips
  • Fix cooldowns on spectator tooltips
  • Updated french stringtables, thanks to Magissia
  • Credit card purchasing now works ingame if you have not pre-purchased already
  • French Stringtables updated thanks to Magissia
  • Implemented 2 mods into the game
    • Added a button to the top left hero picture that will share a courier with your whole team in a single click. Thread 69704 by Barter
    • Clicking the Game Hint box while loading the game will display another random tip. Thread 71071 by Ignorance


Items

  • Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but Nullstone is still in cooldown
  • Can now disassemble Hellflower
  • Frostwolf now using % based attackspeed slow instead of negative attack speed for stronger scaling late game
  • Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge
  • Ring of sorcery will now only hit units with mana
  • Fixed the sound stacking on plated greaves
  • The following auras can now be toggled on and off
    • Mock of Brilliance's damage aura


Heroes

  • The following auras can now be toggled on and off
    • Soul Reaper's Withering Presence
    • Magebane's Master of the Mantra
    • Kraken's Tidal Pull
    • Soulstealer's Dread
  • Tweaks to Maliken, Pharaoh, Magmus, Legionnaire, and Ophelia animations

Blacksmith

  • Magic Armor reduction lowered to -1,-2,-3,-4 from -2,-3,-4,-5

Blood Hunter

  • Blood Crazy is now just an unremovable debuff
  • Proportions changed slightly

Chronos

  • Time leap now also does 50,100,150,200 Magic damage on impact
  • Rewind reworked
    • When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a rate of up to 25% of his maximum health per second
  • Time Freeze renamed to Curse of Ages
    • Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed
    • Four consecutive hits on the same target will lock that target in time (stun) for 1 second
    • While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility
    • Does not stack with Brutalizer
    • No longer propagates to illusions
  • Chronosphere
    • Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS)
    • With Staff of the Master, the slow is reduced from 90% to 80%

Corrupted Disciple

  • Fixed Overload so it applies -1 armor on the first impact

Deadwood

  • Voice
  • Base armor lowered to 1.24 from 4.24
  • Int gain lowered to 1.5 from 1.9
  • Rotten Grasp range changed to 1300 from 1500
  • Slow from throwing a log now decreases linearly
  • Fixed a bug when log was purged. It now takes away all the charges on the ability as well
  • Trees killed by Clearcutting now have a cool new death
  • Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically

Demented Shaman

  • Attack Range to 550 from 600
  • Storm Cloud now applies a charge instantly when used

Devourer

  • Slow from Decay now lasts an additional 2 seconds after someone leaves the area

Electrician

  • Static Grip
    • No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
    • When Static Grip ends on a unit, its idle animations now play instead of it being frozen
  • Electric Shield
    • Now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
    • Requires 20% mana to activate
  • Energy Absorption
    • Instant cast time
    • Now does 85,165,225,300 magic damage and Electrician gains 50 Movespeed as long as he hits something with it
    • No longer giving armor or magic armor
    • Still gives mana at the same rate
  • Cleansing Shock
    • Cooldown lowered to 14,12,10
    • Deals 600 Magic damage to enemy summoned units
    • Cast time lowered to 100ms (from 300)
    • Now Staff of the Master compatible. Chains to 2 additional targets
    • If the target is a hero, it will only bounce to other heroes of the same faction
    • If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction

Engineer

  • Tinker now also passively lowers the base attack time of the Turret by 15,20,25,30%
  • Tinker now increases the damage of the Turret correctly

Forsaken Archer

  • Base strength lowered to 17 from 18
  • Strength growth lowered to 1.7 from 1.9
  • Skeletons now have 20 health at all levels
  • Skeletons do not propagate to illusions

Hellbringer

  • Chain count lowered to 0,1,2,3 from 1,2,3,4

Jeraziah

  • Protective Charm duration set to 5,8,11,14 seconds from 5,10,15,20
  • Righteous Strike's slow duration set to 2,3,4,5 seconds from 5 at all levels

Keeper of the Forest

  • If an enemy hero comes within a 300 radius of Keeper's Eyes, the eye will be made visible to that hero's team
  • Camouflage now plays the spell visual effect on the correct target now when cast on allies
  • Root effects now play even if he is stealthed when casting
  • Can now turn while immobilized by Root

Madman

  • Stalk's slow debuff is now only applied to madman if he fails to do damage to enemy heroes for the duration. If Stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied

Magebane

  • Base strength lowered to 16 from 20

Magmus

  • Voice

Night Hound

  • Can no longer attack allied units when he stands in his Smoke Bomb
  • Can no longer pounce on Couriers

Nymphora

  • Grace of the Nymph can now only be cast on ally units with mana

Pandamonium

  • Manacost of Flick increased to 85 from 65
  • Tightened up damage range to 48-57 from 45-60

Pharaoh

  • Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice!

Plague Rider

  • Cursed Shield will no longer apply the slow to melee heroes who cast spells on whoever has the shield on them
  • Cursed Shield cooldown increased to 10 from 5

Pollywog Priest

  • Movement speed increased to 290 from 285

Puppetmaster

  • Base strength lowered to 18 from 19
  • Agi gain lowered to 1.5 from 1.7
  • Int gain increased to 3.1 from 2.9
  • AOE of Whiplash lowered to 150 from 200

Pyromancer

  • Leveling Fervor now also grants all of your abilities and attacks the power to put a burning fire DoT on anyone hit
    • Every time you hit someone with a spell or attack them, it refreshes the duration of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3 second duration

Sand Wraith

  • Desert's Curse's slow will no longer go through magic immunity
  • Lowered the duration of the movespeed and treewalking buff if off of a Desert's Curse path to 3 seconds (from 4)

Scout

  • Detonate will now refresh the cooldown when you lay a new eye
  • Nullstone will now properly block Marksman Shot

Tempest

  • Catman Leader and Vagabond Leader can no longer be transfigured

Valkyrie

  • Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close
  • Valkyrie's Prism cooldown to 120 from 160
  • Valkyrie's Prism manacost to 100,150,200 from 200,250,300

Voodoo

  • Mojo Mana cost decreased to 95,105,115,125 from 105,115,125,145
  • Mojo cooldown decreased by 4 seconds at all levels

Witch Slayer

  • Drain can now only target units that have mana

Zephyr

  • Base int lowered to 15
  • Int gain lowered to 1.8
  • Leap removed, replaced with Gust
    • Manacost is 120 at all levels
    • Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged
    • Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage
  • Cyclones reworked
    • No longer has a cool down
    • No longer restores mana
    • Manacost removed
    • When a cyclone expires naturally, it automatically heals Zephyr for 15 health
    • On use, consumes one cyclone instantly, healing for 30 health
    • When consuming, automatically consumes the oldest Cyclone first
  • Wind Shield
    • Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack
    • Chance on both evasion and redirection lowered to 6,9,12,15%
    • Grants Zephyr 10% movement speed while active
  • Wind Control renamed to Typhoon
    • Cool down is now 100 seconds (from 120)
    • Mana cost stays the same (100, 150, 200)
    • 500 unit cast range
    • Grants clearvision and kills trees in a 600 radius of the target location
    • Summons a Typhoon at the target location for 6,8,10 seconds
    • Typhoon itself has a 60 unit radius in the center and a winds radius of 550 units.
    • Slows enemies based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
    • Deals damage based on distance from the center. Up to 60,90,120 Magic damage per second with a linear dropoff. Max damage done if standing in the center.
    • When cast, the maximum number of Cyclones are spawned around Zephyr (based on the level of Cyclones)

Version 0.1.65

General

  • Significant Lane Creep AI changes
    • These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero:

1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you 2. Creeps will chase for exactly 1600ms (down from 1800ms) 3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will deagro and stop its attack as long as you are out of it's short melee range

    • AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger

4. A creep must deal damage before it can be called by the assist trigger again

    • This means if you tug, they must turn around and actually deal damage to a unit before it can chase again

5. You must be within 600 units of an enemy hero to cause the assist trigger to go off

  • Added a stringtable entry for Meatball
  • Updated the ramps to be better
  • Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors
    • Legion is now Red and Hellbourne is now Green
  • Kongor now has unitwalking by default
    • This fixes the exploits that caused him to be trapped in his lair
  • Updated Russian Stringtables
  • Added a Patch Notes button in place of the Create Account button on the main screen
    • This was a Mod, thanks to Thread 65344 and Sephinator
  • vid_meshGPUDeform false now works
  • Fixed a bug where the "No Leaver" flag wasn't reset at the end of matches.
    • This was causing players to see a message saying they were unable to join a game because they had too many leaves when selecting a server that was previously setup with the "No Leaver" game option.
  • Fixed the Pre-Query Filter button so it saves it's settings again
  • Added an "Official" icon to the game lobby when games are official


Items

Barbed Armor

  • Fixed to actually return 80% damage (was returning 75%)

Sacrificial Stone

  • Gains 25 health per charge
  • Gains .25 health regen per charge

Portal Key

  • Cooldown lowered by 4 seconds

Puzzlebox

  • Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per recipe


Heroes

Blacksmith

  • Slow on Flaming Hammer increased to 15,20,25,30 (from 10,15,20,25)
  • Flaming Hammer lowers magic armor by 2,3,4,5 of anyone it is on
  • Frenzy buff gives 7,14,21,28% cast speed as well

Darklady

  • Updated effects for all abilities. Now darker!

Madman

  • -25% Movespeed for 2 seconds after Stalk ends

Moon Queen:

  • Multi-Strike, when toggled on, will now only bounce attacks to other visible enemy heroes when the primary target is also a hero

Pollywog Priest

  • Morph changed to instant cast time (from 300)
  • Voodoo Wards re-arranged to make trapping slightly easier (a hole in the middle, naturally)

Vindicator

  • You can now deny people under the effect of Sage's Lore

Version 0.1.64

  • Fixed the crash that happened when you have a mod installed
  • Fixed the Hellbourne Meatball building so it cannot be attacked by the Hellbourne

Version 0.1.63

General

  • REPLAYS!
  • Added ramp models to show where the ramps are more clearly on Caldavar
  • Added ingame loading tips
  • Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds)
  • Volume tweaks on a lot of heroes and abilities
  • Endless sound tweaks to heroes and impacts
  • New music track
  • Bajillidan tooltip fixes
  • Fixed Ranged Super Creep health
  • Added a lot (like 12-15) new LODs for lower end systems
  • /gameinfo now returns "Other Options: None" if there are none, previously it just showed "Other Options:"
  • Changed the creep gold for supercreeps to 1/2 the gold of normal creeps
  • Added a team message when a walking or flying courier is purchased by a team member
  • Added a team message indicating when a team member buys back
  • Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed
  • Added a fence in the forest to stop ancient creep pulling on the Hellbourne side
  • Player disconnects and player timeouts are now differentiated to the server
  • Tweaked Purge Creep AI so it doesn't purge creeps anymore, just heroes that are close to it
  • Warbeast's Wolves, Tempest's Elementals, and Puzzlebox Minions are now Summoned units and will be hurt by Purge effects
  • Fixed the tooltip for locking someone because it said "star" instead of "icon"
  • Fixed an issue with the Health/Manabar tooltip in the options window
  • Added a new Hellbourne building to the base
  • Fixed the Kongor exploit spot because of a prop
  • French stringtables updated (Thanks to Magissia)
  • Fixed a significant exploit with map fog
  • Kongor now gets the ability to run through buildings, trees, and cliffs to return home.
    • This fixes many many issues with him getting stuck in weird places.
  • Kongor can no longer attack towers
  • Added a new jukespot in the Hellbourne jungle
  • Fixed the Antlore Healers from acting insane
  • Added occlude to the following. This stops the effects from playing in fog:
    • Andromeda's Void Rip
    • Behemoth's Heavyweight and Enrage
    • Chronos' Time Leap
    • Deadwood's Rotten Grasp and Tree Throw
    • Defiler's Silence
    • Demented Shaman's Storm Cloud
    • Devourer's Hook
    • Forsaken Archer's Volley
    • Glacius' Tundra Blase and Downpour
    • Hellbringer's Summon Malphas
    • Magmus' Lava Surge and Volcanic Touch and Eruption
    • Nymphora's Pod
    • Pestilence's Impale
    • Plague Rider's Plague Carrier
    • Torturer's Chain Reaction
    • Valkyrie's Leap
    • Vindicator's Sage's Lore
    • Voodoo's Cursed Ground
    • War Beast's Metamorphisis
    • Portal Key
    • Kongor death effect
  • Art tweaks:
    • Accursed's attack, cast effects, and cast impacts
    • Armadon's knockdown redone
    • Chronos' attacks cleaned up
    • Corrupted Disciple's new death and texture enhancements
    • Dark Lady's animations redone
    • Deadwood's ultimate effects sharpened
    • Demented Shaman's Entangle art
    • Forsaken Archer's run animation and textures on her mount
    • Jeraziah's ultimate is toned down
    • Madman's attacks cleaned up
    • Nymphora's run, idle and portrait fixes
    • Ophelia's run redone and cast animations
    • Pandamonium's new death
    • Predator gets an updated model
    • Rampage's run/charge difference cleaned up
    • Scout's electric eye and ultimate effects cleaned up
    • Slither's bored animation and ultimate clarity
    • Tempest's taunt redone
    • Thunderbringer's attack animation
    • Vindicator's death cleaned up and attacks smoothed
    • Warbeast's walk animation
  • Some significant enhancements and tweaks to the low end renderer
  • Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat
  • When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to
  • Added a "No Leavers" icon to the game lobby to indicate if a game is "No Leavers" or not
    • Updated /gameinfo to show this information as well
  • Fixed an issue where players were shown a "unable to join due to leave % being too high" and unable to reconnect to games they were previously disconnected from
  • /dnd now blocks incoming messages sent from buddies using the "/buddy message" command
  • /afk and /dnd status is now automatically removed and set to /available when sending a /whisper
  • When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and toggling to /available
  • /roll # now defaults to a roll between 1 and #
  • Fixed a bug where the percentage of leaves in the game lobby didn't match the percentage of leaves in the view stats interface
  • Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game phases
  • Added a /ping command players can use in game to show their current ping
  • Added a "Disconnect" button to the loading screen for cases when a player wishes to exit out before they have finished loading
  • Updated match stats info screen to show the colors of the players
  • Updated match replays web page to display correct icons for auto balanced game option and banning draft mode


  • Added new color in chat support for each of the player colors:
    • Blue ^!b
    • Teal ^!t
    • Purple ^!p
    • Yellow ^!y
    • Orange ^!o
    • Pink ^!i
    • Gray ^!v
    • LightBlue ^!l
    • DarkGreen ^!g
    • Brown ^!n
    • Orange ^o
    • Brown(Different Brown) ^n
    • Purple(Different Purple) ^p
    • Teal(Different Teal) ^t
  • Spectator fixes:
    • Creep kill popup
    • Fixes for popup message and pings
    • Fix typo in spectator interface
    • Fix channel and mana upkeep on info selection tooltips
    • Camera centering and locking for spectators works using both info and control binds (C and V)
    • Tab cycles heroes in spectator mode
    • Fix double and triple ability buttons on the spectator interface
    • Various other tweaks
    • Hooked up z key chat history support
  • Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I'm sure...)

For modders:

  • Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from a given client/player position.
  • Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only).
    • This will be useful for mods that print out information to the screen without having to going through an interface and for those that don't want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few)


Items (17)

Barbed Armor

  • Cooldown increased to 20 seconds (from 15)
  • Damage returned lowered to 80% (from 100%)

Courier (Flying)

  • Bounty increased to 300

Firebrand

  • Rebalanced and takes the +10 agi item and the +6 str item
    • 15 agi
    • 6 strength
    • 10% ms
    • 15 as
    • 950 recipe
    • 2400 total

Frostburn

  • Stats rebalance
    • 21 str
    • 21 agi
    • 10 damage
    • 14% ms
    • 25 AS
    • Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)

Frostwolf

  • Same components but 200 recipe cost, 5900 total
  • The slow lasts 3 seconds and is applied on both single target spellcast and attack

Harkons Blade

  • Manacost per attack reduced to 50 from 100
  • Recipe cost lowered from 725 to 500

Helm of the Black Legion

  • Block value when on a ranged hero reduced to 20
    • Brings this item in line with the other two deflection items

Icebrand

  • Rebalance and takes the +10 str item and +6 agi item
    • 15 str
    • 6 agi
    • 10 damage
    • frost (15%, 1.5 second duration, down from 3)
    • 950 recipe
    • 2400 total

Geometers Bane

  • Loses 5 int
  • Recipe cost lowered by 100

Mana Battery

  • Health returned per charge lowered to 12, from 15. Mana returned stays the same

Mana Potion

  • Fixed a typo (No, not the energy drink)

Ghost Marchers

  • Casting a spell or using an item no longer dispels the Phased effect
  • Phased buff improved to 12% (from 10%)

Nullfire Blade

  • Damage from the mana burned changed to 100%, from 80%

Power Supply

  • Recipe cost changed to 290 from 203

Puzzlebox

  • Recipe cost increased by 100
  • Puzzlebox Melee will now return the proper damage on death (200,400,600 True damage)
  • Added a proper name to the Haste Aura for Puzzlebox Ranged Minion

Restoration stone

  • Now refreshes all items except other Restoration Stones and Shrunked Head

Tablet of Command

  • Fixed it from leaving behind an invisible gadget that can block creep spawns


Heroes (42)

    • Yes... 42. The answer to Life, the Universe, and Everything lies in the number of heroes we are changing. Think about it...

Accursed

  • Range of Shield lowered to 400
  • Shield will no longer dispel stuns
  • Range of Cauterize increased to 750

Andromeda

  • Aurora debuff duration increased from 15 to 20s

Arachna

  • Spider will no longer spawn if she dies while it is in midair

Armadon

  • Spine Burst debuff increased from 10s to 13s
  • Armordillo's Spine Burst damage point reduced from 250 to 200

Behemoth

  • Fissure no longer freaks out when you target yourself

Blacksmith

  • Added mushroom cloud explosion for when a 4x multicast goes off
  • +2 Base Intelligence
  • +0.2 Intelligence Gain

Corrupted Disciple

  • Base strength lowered from 21 to 19
  • Movespeed lowered by 5
  • Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage
  • Fixed Electric Tide from not doing damage on the return if killed while it is active

Deadwood

  • Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp
  • Very short cast time on Rotten Grasp so an animation plays
  • Initial slow from throwing a log reduced to 60% (from 80%)
  • Deadwood's log is now consumed when the throw is blocked by Nullstone
  • Deadwood can no longer throw a Log at Couriers
  • Willowmaker can no longer target the ground

Defiler

  • Fixed bug allowing players to control the spirits of Unholy Expulsion

Demented Shaman

  • Fixed Storm Cloud to properly hilight just heroes in the targetting circle
  • Fixed Storm Cloud to properly gain a radius increase with staff of the master

Devourer

  • Hook range is now the same across all levels (1100)
  • Hook now returns to the devourer if he moves (Think Maliken's Sword)
  • Hook can now only drag a unit a max of 1440 units
  • Hook no longer double impacts people

Engineer

  • Cooldown of the keg increased to 14s base
  • Shield will now properly dispels buffs when someone leaves the area (It was dispelling debuffs before, which was incorrect)
  • Tinker reworked

Passive: Decrease cooldown and manacost of keg by -7/14/21/28%

Active: Range: 450 Mana Cost: 25 Cooldown: 15.0 Seconds Duration: 15.0 Seconds No longer channeling

Towers +/- 10/20/30/40 Attack Speed +/-3/5/7/9 Armor

Catapults +/-10/20/30/40 Attack Speed +/-20/40/60/80% damage

  • 66% damage taken for allies

Blows up enemy catapults at end of the debuff if they are still alive

Steam Turret + 10/20/30/40 Damage


Forsaken Archer

  • Base Agility lowered by 1
  • Attack projectile speed slowed down from 1200 to 1050
  • Fixed Split Fire so it reduces damage correctly
  • DoT from Skeletons lowered to 4/8/12/16
  • Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line

Glacius

  • Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration

Hammerstorm

  • Galvanize cast time removed

Hellbringer

  • Fixed the hilarious tooltip bug (Unholy Shackles was named Unholy Sfles)
  • 10,20,30,40% on the health from Life Void
  • Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same
  • Fixed a bug that was causing Deathboil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again

Jeraziah

  • Adds the cast time back on Sol's Blessing (.5 seconds)

Kraken

  • No longer runs in place after charging (but he did look hilarious)

Legionnaire

  • Decapitate cast point lowered from 330 to 300

Madman

  • Stalk cooldown +1s at all levels
  • Invulnerability from Barrel Roll removed

Magebane

  • Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)

Magmus

  • Invulnerability from Lava Surge removed

Moon Queen

  • +2 Base Strength
  • +0.2 Strength Gain
  • +2 base int
  • +5 base damage
  • Moon Finale no longer requires points in Moon Beam
  • Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes

Night Hound

  • When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers
  • Night Hound cannot attack towers while in his own Smoke Bomb

Nymphora

  • Fixed her correctly having effects bones (oops...)
  • Increased base strength by 2
  • Base damage changed from 38-49 to 45-52
  • Cast range of Pod increased to 750
  • Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword)
  • She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, not on it's death
  • Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage

Ophelia

  • Level 4 Command now grants controlled units 4 Magic Armor

Pandamonium

  • .1 cast time added to cannonball (.3 total). Flight time reduced to compensate
  • New death effect
  • Cooldown of Face Smash changed to 120,100,80

Pebbles

  • Fixed stun duration to be 2 seconds instead of 1.75

Plague Rider

  • Fixed a typo with his tooltip for Extinguish

Predator

  • Fixed a bug that was causing him to kill people while under the effects of Puppet Show

Puppetmaster

  • Whiplash damage increase lowered to 5/10/15/20%

Rampage

  • Stampede cooldown to 25s (from 40s)
  • Favor of Sol cooldown to 60s (from 75s)
  • Fixed order queue being cleared by a Horned Strike

Sand Wraith

  • Dissipate damage changed to Magic damage (from True)

Scout

  • Fixed toggling off the ability giving charges to mana battery

Slither

  • Attack Range increased by 50
  • Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction)
    • Runes of the Blight changed to "healing" so that the Toxicity does not disable them
  • Poison Spray increased cast and effect range by 200, radius stays the same
  • Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Panda's Flurry but with laying 3 wards in a short time)
  • Wards now have collision and slow poison (10%) again
  • Poison Burst is now un-removable
  • Now gains 3 seconds of clearvision around himself when using his ult

Soulstealer

  • Soul Burst debuff increased from 2 seconds to 5 seconds

Swiftblade

  • Reduced Blade Frenzy cooldown from 30 to 30/28/26/24
  • Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy
    • This includes attacking anything like heroes and units while spinning
  • Blade Frenzy now dispels all buffs and debuffs on start
  • When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed
  • Now has unitwalking when ulting so he doesn't block people

Thunderbringer

  • Attack animation impact point from 633 to 500

Torturer

  • Movement speed increased by 5
  • Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves
  • Impalement will no longer hit gadgets or semi-pets

Voodoo

  • +1 base armor

Witch Slayer

  • Graveyard can now target allied units
  • Fixed a typo in his story

Wretched Hag

  • Sonar Scream now hits invisible units and units in the fog
  • +5 base int, base damage stays the same

Version 0.1.62

  • Kongor now drops a Banana
  • Players can now scroll through the chat buffer in game by holding the z button (Credit to Ice_Phoenix, Thread 488161)
  • Couriers will no longer run at enemies when attacked (they were too friendly)
  • Fixed being able to give neutrals you take control of items out of your stash by accident
  • Updated Kongor's area with a more winter theme
  • Runes now have spawn/death effects
  • Double Damage now plays an extra noise when you attack and have it active
  • A few trees are now snow covered
  • Added Major Totem to outpost
  • Fixed a bug that was showing the "leave without penalty" message any time after Bloodlust
  • Ensure ui is correctly sized if a mode change happens while the interfaces are being reloaded in the mac and linux clients
  • Added new AFK and DND functionality
    • /available -Sets your chat status to available
    • /afk <afk message> -Toggles chat status to AFK, automatically replies to whispers with the message specified.
    • /dnd <dnd message> -Toggles your status to DND, automatically replies to whispers with the message specified and stops incoming whispers from being sent to you.
    • This requires a chat server restart, might not work right away
  • Hooked in functionality for the lobby/hero select interface that allows users to hold shift and hit enter to send a message to the chat mode opposite of what they currently have selected. (Credit to Tisser for this mod, Thread 52664)
  • Many new neutrals have shown up on Newerth, including:
    • Vagabond Leader, who can cast a wave nuke and has a health regen aura
    • Vagabond, who has a targetted manaburn
    • Vagabond Assassin, who has a targetted Clense/Shock
    • Sporespitter, who has a slow on attack
    • Earthoc
    • Antlore Healer, who has a single target small heal
    • Antling

Items

  • Fixed Void Talisman and Frostfield plate so you can use them while channeling to not interrupt
  • Fenrir's fang removed
  • Hack and Slash rework
  • Hack (Renamed to Icebrand)
    • Old:

Armband (450) Mighty Blade (1000) Recipe (800) Total Cost: 2250

16 Strength 10 Damage 15% chance for -20% Movespeed for 4 seconds (proc)

    • New:

Major Totem (540) Mighty Blade (1000) Recipe (960) Total Cost: 2500

16 Strength 4 Agility 4 Intelligence 10 Damage 15% Movespeed slow on attack

  • Slash (Renamed to Firebrand)
    • Old:

Fleetfeet (450) Quickblade (1000) Recipe (800) Total Cost: 2250

16 Agility 15 Attack Speed +10% Movement Speed

    • New:

Major Totem (540) Quickblade (1000) Recipe (960) Total Cost: 2500

4 Strength 16 Agility 4 Intelligence 15 Attack Speed +10% Movement Speed

  • Hack & Slash (Renamed to Frostburn)
    • Old:

Slash (2250) Hack (2250) Total Cost: 4500

16 Strength 16 Agility 12 Damage +12% Movement Speed 15 Attack Speed 15% chance for -30% Movement Speed and -15 Attack Speed for 4 seconds

    • New:

Firebrand (2500) Icebrand (2500) Total Cost: 5000

20 Strength 20 Agility 10 Intelligence 10 Damage +15% Movement Speed 30 Attack Speed 20% Movespeed slow on attack

  • Geometer's Bane
    • Old:

Slash (2250) Blessed Orb (2100) Recipe (500) Total Cost: 4850

10 Strength 30 Agility 10 Intelligence +10% Movement Speed 15 Attack Speed Split/Illusion on-use

    • New:

Firebrand (2500) Blessed Orb (2100) Recipe (600) Total Cost: 5200

15 Strength 30 Agility 15 Intelligence +10% Movement Speed 15 Attack Speed Split/Illusion on-use

  • Frostwolf Skull
    • Old:

Fenrir's Fang (3480) Blessed Orb (2100) Recipe (570) Total Cost: 6150

25 Strength 25 Agility 25 Intelligence 200 Health 150 Mana 30% Movespeed slow on attack 20 Attackspeed slow on attack

    • New:

Icebrand (2500) Blessed Orb (2100) Glowstone (1200) Recipe (300) Total Cost: 6100

10 Damage 25 Strength 25 Agility 25 Intelligence 200 Health 150 Mana 30% Movespeed slow on attack 20 Attackspeed slow on attack


Heroes

The following heroes now have voices:

  • Jeraziah, Puppetmaster, Pyromancer, Rampage, Soul Reaper

Arachna:

  • Spiderling now grants 60-70 gold when killed

Dark Lady

  • Reskinned and model changed

Deadwood

  • Got a proper background story (Grumble... Mahogany)
  • Rotten Grasp now triggers after 1.5 seconds (down from 2.5. Was bugged and doing an extra .5 seconds)
  • Rotten Grasp now reduces the armor of anyone caught in it by 2,3,4,5
  • Uproot no longer has a cast time, letting you grab and run
  • Clearcutting now lasts for 12,14,16,18 seconds
  • Falcon Punch's strength reduction state (everyone hit with the strength reduction) now slows moment speed by 80% for the first second and 35% for the rest of the duration

Defiler

  • Semi-Reverted her third ability to 2.5/5/7.5/10% Movespeed (Stringtables will not show this, but it works)
  • Ghosts won't kill runes or chests anymore

Demented Shaman

  • Storm Cloud is now correctly typed as Magic (was a typo, nothing changed)

Engineer:

  • Cast time on Keg reduced to 0 seconds (from 0.4 seconds). Overall delay is 1 second.

Forsaken Archer

  • Crippling Volley now has a 225 radius at all levels (from 150/200/250/300)
  • Crippling Volley now has a 1 second delay (including cast time), reduced from 1.295 seconds
  • Skeletal Minions no longer burn mana with their attacks
  • Number of maximum skeletal minions changed to 3/4/5/6 from 2/4/6/8
  • Immobilize time on Crippling Volley changed to 1.75/2/2.25/2.5 seconds (from 2.5 at all levels)

Kraken

  • Whirlpool will no longer drag gadget pets such as Engineer's Turret or Arachna's Spider with it

Legionnaire

  • Fixed the tooltip for Whirling Blade

Pebbles

  • Fixed his effects that were playing through fog
  • Fixed up his Ult's tooltip to clarify the damage the thrown unit takes

Pharoah

  • Ult will no longer hit PseudoPets (Skeletons from Forsaken Archer) when he has SotM

Plague Rider

  • Plague Carrier can no longer target couriers
  • Fixed his story

Puppet Master

  • Base strength lowered to 19 (from 20)
  • Strength gain lowered to 1.9 (from 2.1)
  • Puppet Show will now correctly interrupt abilities that are mid-cast
  • Damage dealt via Voodoo Puppet will no longer pass through Magic Immunity

Scout:

  • Cast Range on electric eyes reduced by 50
    • This fixes an issue allowing the scout to put eyes in spots just out of their detection range

Soul Reaper

  • Fixed his level 3 ultimate multiplying by .9 (was using .8)

Soulstealer:

  • Soul Burst impact time reverted to 1 second (with a 1.5 second total cast time)

Tempest

  • Clarified the tooltip for elementals to say they do not lose charges for attacking buildings

Valkyrie:

  • Call of the Valkyrie radius increased to 650 from 600
    • This allows the skill to hit targets with it when she attacks from her maximum range

Voodoo Jester

  • Mojo mana cost reduced to 105/115/125/145 from 110/135/160/185

Witch Slayer

  • Got a proper background story

Version 0.1.61

General

  • Added new in game command /gameinfo or /gi, using it prints information about the current game.
  • Fixed a few tooltips (such as the error about evasion in mock)
  • Tweaked recommended items
  • Fixed a crash when selecting the courier of a terminated player that had items left on it
  • Fixed item ownership exploits, rules are as follows:
    • Items/recipes are usable by the original purchaser, always
    • "Allowsharing" items are usable by team mates of the original purchaser
    • "Dropondeath" items lose their ownership when the carrying unit is killed, making them free for all to use (ally/enemy)
    • Items dropped by a "dropitemsondeath" unit (courier) retain their ownership
    • The "drop items" game option now removes ownership as if all items had "dropondeath"
  • Heroes who have ultimates that can be upgraded by Staff of the Master now list what is changed in the tooltip (Thread 34249)
  • Player colors now show up next to their portrait in the miniscoreboard when ingame (Thread 49135)
  • Updated regional filter to include Europe - All, this query includes EU, DE, NL and UK locations.
  • Updated French Stringtables
  • Fixed "Balance Teams" button showing up times when it shouldn't
  • Fixed All/Team chat button working incorrectly in certain cirumstances

Items

  • Doombringer can no longer be sold
  • New Item, Fenrir's Fang:

+10 Strength +10 Agility +10 Intelligence +200 Max Health +150 Max Mana On attack, applies Fenrir's Bite to targets for 3 seconds. Fenrir's Bite slows attack speed by 10% and movement speed by 15%.

Components Major Totem (540) Major Totem (540) GlowStone (1200) Recipe (1200) Total Cost: 3480

  • Frostwolf's Skull:
    • Recipe is no longer upgradable. Recipe changed to use:

Fenrir's Fang (3480) Blessed Orb (2100) Recipe (570) Total Cost: 6150

Heroes

Deadwood

  • A new Hellbourne Strength hero has joined the fight! Beware...

deadu.png

Behemoth

  • Fissure can now be cast on allied and magic immune units. Note that it will not damage or stun allies or magic immune units, you simply will be able to cast the skill in the target's direction

Corrupted Disciple

  • Overload will no longer instantly kill gadgets

Engineer

  • The Keg now has a fixed delay of 1 second between cast and impact time, regardless of distance thrown
  • Better synchronized Keg's explosion with the push back and damage
  • The Keg now stuns targets for 1.25/1.5/1.75/2 seconds, increased from 1.25 seconds at all levels
  • The Keg will now knock back the Engineer if he is within the blast range. Note that this will not stun him
  • Steam Turret's damage type changed to Hero so the first shot doesn't do half damage anymore
  • Steam Turret's base damage increased by roughly 30%
  • Steam Turret's increased damage from items reduced to a 20% transfer
  • Steam Turret will now take 8 hits from creeps to kill
  • Steam Turret's default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets (including buildings and creeps)
  • Tinker can now heal the Steam Turret through creep damage. Only Hero or Boss attacks will prevent the Steam Turret from being healed
  • Tinker, when used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects)
  • Tinker, when used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up and causing 50/75/100/125 Magic damage in a 600 radius
  • Tinker now again increases the Attack Speed of the turret by 25,50,75,100
  • Fixed a bug causing the electrical fence to not disappear when the shield generator was destroyed before its duration ended

Forsaken Archer

  • Skeletal Minions will no longer attack powerups
  • While using Piercing Arrows, Skeletal Minions will continue to automatically attack nearby targets, however if no targets are nearby they will return to Forsaken Archer's position
  • Fixed Forsaken Archer's Splitfire to not reduce the damage of her other abilities
  • Fixed Forsaken Archer's first ability to not shoot arrows into the air before the projectile actually goes off

Hammerstorm

  • Fixed the weird animations when using items

Keeper of the Forest

  • Eyes from Tree Sight will no longer be drawn on the minimap
  • Fixed Keeper of the Forest's attack animation to not be so off

Mali Klause

  • Fixed a bug causing the cool down time of Sword Throw to be reset if the teleport portion of that skill is used

Pebbles

  • Fixed the weird animations when using items

Soulstealer

  • Lowered impact time of Demon Hand to .65 seconds (from .67 seconds)
  • Cast time on Soul Burst increased to 1.65 seconds (from 1 second)

Version 0.1.60

General

  • Up and down arrows now properly scroll through sent chat history when in game (Hit Enter to type then hit the up arrow key)
  • Fixed the targeting cursor to revert back to the standard cursor when targetting a dual target ability out of range
  • Added a /matchup or /ma for short command
    • This command lists the current players team/name/color/hero in game
  • Vulture Lords will no longer use their Cyclone ability
  • Fixed a spot on Caldavar that would let you cut over the cliff near the bottom rune
  • Fixed players getting stuck in the bottom right corner of the map
  • Fixed Shield of the Five playing a sound with every unit its cast on, now just plays one sound
  • Improvements to the Mac and Linux clients
  • Fixed ALL chat not having colon inserted
  • Added confirmation boxes when Leave Clan, Remove Buddy, Remove from Clan, Ignore, or Add to Banlist are clicked, giving the user the option to cancel their action
  • Added display for "Auto Balance" mode on the server list browser
  • Re-named "Auto Balance Teams" button to "Balance Teams"
  • All of the below changes apply only to games with the new "Auto Balanced" game option
    • Renamed the "Auto Balance" game option "Auto Balanced"
    • Removed the hosts ability use the "Balance Teams" functionality
    • Removed the hosts ability to lock slots
    • Hid each teams predicted PSR Win%
    • Changed the PSR "Points at stake" to say "+? / -?" instead of showing actual points
  • Updated hero selection interface to display "Points at stake" to each players hero icon
  • Added new functionality to allow hosts to cancel the match countdown
    • After clicking "Start Game" the button label changes to "Cancel"
  • Fixed allowing players to correctly leave their team to cancel the match countdown
  • Added a lobby message indicating when either of these occur and the countdown is halted
  • Added a "Europe-All" filter
  • Chat mode now changes to "All" whenever the player joins the lobby, and changes to "Team" upon entering the hero select screen
  • Changed the Team/All chat listbox to a toggleable button
    • Credit to the player MaxGhost for introducing this in mod form many months back

Items

  • Couriers now have a custom minimap icon
  • Puzzlebox recipe cost reduced to 900 (from 1300)
  • Barbed Armor will now return damage from a Pseudo Pet or Gadget to the owner of the pet instead
    • This will stop issues such as Barbed Armor instantly killing Engineer's Energy Field
  • Moved a few recipes around in the shops due to the following changes
  • Nome's Wisdom components and bonuses changed
    • Old:

+10 Int +21 damage +10 attack speed +75% Mana Regeneration Heal-on-cast/armor/mana regen Aura

Ring of the Teacher (500) Great Arcana (1675) Recipe (325) Total: 2500

    • New:

+6 Strength +6 Agility +16 Intelligence +10 Damage +100% Mana Regeneration Heal-on-cast/armor/mana regen Aura

Ring of the Teacher (500) Major Totem (540) Neophyte's Book (1000) Nome's Wisdom Recipe (260) Total: 2300

  • Frostwulf's Skull recipe changed and is now upgradable
    • Old components:

Blessed Orb (2100) Blessed Orb (2100) Glowstone (1200) Recipe (750) Total: 6150

New components: Major Totem (540) Blessed Orb (2100) Glowstone (1200) Recipe (1200) Total: 5040 (6240)

Frostwulf's skull may be upgraded once. The new stats are: +16/25 Strength +16/25 Agility +16/25 Intelligence +200 Max Health +150 Max Mana On attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seconds

  • Tablet of Command components and bonuses changed, total cost reduced to 2040
    • Old

+10 Intelligence +10 Damage +10 Attack Speed Activated Push

Steamstaff (900) Neophyte's book (1000) Recipe (300) Total: 2200

    • New

+6 Strength +6 Agility +16 Intelligence Activated Push

Major Totem (540) Neophyte's book (1000) Recipe (500) Total: 2040

Heroes

Engineer

  • Steam Turret's base attack cooldown changed to 1.7s (from .5s)
  • Steam Turret can no longer be hit by the vast majority of single target ultimate abilities
  • Steam Turret can no longer be hooked and can attack buildings and other gadgets again
  • Steam Turret now upgrades in level as the skill upgrades
  • Steam Turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only
  • Steam Turret's shut down sequence now restores its mana over the full duration of the shut down
  • Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage
  • Steam Turret's burst fire consumes its mana on the initial attack, not on the additional bursts
  • Steam Turret now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport
  • Steam turret can now fire 7/10/13/16 total volleys, regardless of its mana pool
  • Changed Tinker on the turret to increase damage by 33,44,55,66% for the duration instead of attack speed
  • Tinkering the turret now heals 25% of its health every 1 second
    • Turret cannot be healed if it's taken damage in the past 2 seconds
  • Gadgets from Energy Field will no longer appear on the minimap

Forsaken Archer:

  • Decreased speed of attack animation's visuals to better match the actual attack time
    • Note that the actual timing of her attack has not changed
  • Crippling Volley now applies a 0.1 second ministun
  • Split Fire's damage per arrow reduced by 10% at all levels
    • Fixed tool tip not displaying correctly when toggled on
  • Call of the Damned can now spawn skeletal minions from allied creep denies
  • Skeletal Minions will not attack targets unless the forsaken archer is attacking them.
    • They will hold ground when she holds ground, will attack when she attacks, and will follow when she moves
    • Note that they will not attack a target outside her attack range and will finish their current attack before retreating
    • When channeling Piercing Arrows, skeletal minions will automatically attack targets in a 600 radius around Forsaken Archer
  • Skeletal Minions are no longer disabled for the first second they spawn. Instead, they can instantly move/attack
  • Skeletal Minion move speed increased to 420, from 320
  • Skeletal Minions now apply a damage over time effect to targets when they attack, dealing 5/10/15/20 Magic damage per second over 4 seconds
  • Piercing Arrows damage increased to 75/150/225 from 75/115/165, cool down increased to 120 seconds
  • Piercing Arrows' arrows now travel a total distance of 1300, increased from 920

Jeraziah

  • Righteous Strike's bonus damage reduced to 8/16/24/32 from 12/24/36/50
  • Righteous Strike's area of effect reduced to 225 from 350
    • Area of Effect now occurs 225 units in front of Jeraziah, rather than around the target, meaning that it will no longer hit units behind him, similar to other Splash mechanics
  • Righteous Strike's splash damage now deals 50% of attack damage, reduced from 70%
  • Righteous Strike's slow increased to last 5 seconds (from 2) with a flat 30% slow for the duration (changed from 50% tapering off to 0% over 3 seconds)

Keeper of the Forest

  • Changed significantly (in preparation for the arrival of Deadwood)
    • Base stats, armor, damage, and movement speed were tweaked
    • Camouflage on the Keeper no longer breaks stealth when his own abilities are used
    • Removed Nature's vengeance and replaced it with Nature's Protection
    • Tree Sight no longer grants regeneration, but eyes now have true sight

Kraken

  • Fixed Whirlpool so he can activate the 'return' while standing near trees

Maliken:

  • Sword throw mana cost changed to 110/120/130/140 from 110 at all levels
  • Life Essence now costs 7/8/9/10 mana per attack

Pandamonium

  • Units being pushed by Flurry can now rotate during the push

Pebbles:

  • Fixed a bug causing level 1 of Enlarge to cause the chucked unit of Chuck to not take the additional damage

Sand Wraith

  • Illusions from Mirage are now killed when Manifest is used

Soul Reaper

  • Fixed Demonic Execution to not be double reduced by magic armor

Wild Soul

  • Renamed BooBoo to Beardulon

Version 0.1.59

  • Fixed deflection not doing anything
  • Non-hero units can no longer pick up runes

Engineer

  • Turret no longer procs the death effect of Sacrifical Stone
  • Turret can no longer attack Kongor or Runes
  • You can no longer sell items off the Turret
  • Items that you have in your inventory that are not owned by you will no longer be copied to the Turret
  • Fixed misc tooltip errors

Forsaken Archer

  • Crippling Volley will no longer hit Magic Immune units
  • Skeletal Minions now only spawn from organic unit deaths
    • This is to stop silly times where you get a skeleton for killing a tower or catapault
  • Skeletal Minions can no longer attack chests or runes
    • This is to stop situations like killing items when you mean to pick them up
  • Fixed Split Fire reducing damage properly on the main target, also making it properly shoot 4 arrows, not 5
  • Split Fire will no longer grant Mana Battery charges when toggled on or off

Version 0.1.57

New Heroes Engineer, Legion Ranged Agility Forsaken Archer, Hellbourne Ranged Agility

  • Updated Recommended Items
  • Deflection from items now happens before combat type adjustment
  • Fixed Scout to apply the attack speed buff out of Vanish right away instead of 1 attack later
  • Behemoth's Fissure can no longer target trees or allies, just enemies or a position
  • Soul Reaper's Judgement will no longer heal or damage gadgets
  • Demented Shaman's voice was tweaked a bit
  • Sand Wraith now has the voice of death itself
  • Corrupted Disciple has the voice of... a very evil guy
  • The Pre-Query filter checkbox now remembers the previous state it was in and defaults to "On" unless set otherwise.
  • Updated filter list to support USC, USE, USS, USW, and DE server locations
  • Fixed "Assign Host" feature so you can pass host of a game to someone else in the lobby
  • Moved around the Base and Advanced Team options to provide for more room
  • Updates to Icon Key and various other outdated tooltips.
  • Added a new game option "Auto Balance", available in the main lobby and game setup screens.
    • If "Shuffle Teams" option is selected, the server will use the "Auto Balance" over the "Shuffle Teams" option.
    • Once the host clicks start game and the timer finishes counting down, all team slots will be unlocked and the server will perform an autobalance. Upon showing the hero selection screen the new teams will be displayed.
  • Added a /roll command that users can use to simulate a dice roll. Usage: /roll 1 32767. This is broadcast to all players in the channel it is used in.
  • Added an /emote command that users can use to emote their actions. This is broadcast to all players in the channel it is used in.

Version 0.1.56

General

  • I bet you were expecting 0.1.55. Surprise! No one expects the Spanish Inquisition!
  • Pre-Query filtering is now available to cut down on the number of servers pinged
    • This will help those who time out when pinging servers to avoid that problem
  • Fixed a large amount of spelling and grammar errors in all tooltips
  • Game lobby chat now switches to team chat automatically once the hero select screen is displayed
  • Fixed the game lobby to show 10 players again (For real this time)
  • Fixed runes and some creeps disappearing when not synced correctly with the server
  • Significant server optimizations
  • Glyph to make buildings immune can now be bound to a key and now shows in the control selection interface by default instead of Patrol
  • Added a /time chat command to return the current system time/date of the users computer.
  • Added an /ignorechat or /ic chat command used to toggle ignoring team/all chat.
    • Note this only works for team/all chat in the lobby, hero select screen and in game, not whispers, IM's and other messages.
  • The anouncer sound for when a teammate picks up a rune should now be global
  • The water and tar in the Wells should now flow freely again
  • Fixed an issue with modifiers
  • Allow players to leave team during countdown, so they don't have to disconnect to stop it
  • Moved the Hellbourne Ancient creeps to stop them being pulled into the lane
  • Fixed stealth to break when an attack lands, not when you start the attack and cancel before the impact

Items

New Item, Plated Greaves

  • Requires Marchers, a Shield of the Five, and 200 gold recipe cost. 1503 total.
  • +70 Movement Speed
  • +3 all stats
  • +5 Armor
  • When used, gives +2 armor and 100% chance to block 10 attack damage to all allied units in a 450 radius for 30 seconds. 25 second cooldown. 25 mana to use.

Enhanced Marchers:

  • Renamed to Ghost Marchers
  • Ghost Marchers offer +24 damage, +70 movement speed, and when activated boost your movement speed by 10% for 6 seconds
    • Ghost Marchers have a 12 second cool down and also apply unit walking while active
    • Ghost Marchers once again dispel their active state upon ability usage
  • Recipe changed to require Marchers and two Punchdaggers (total cost unchanged)

Steamboots:

  • Steamboots now give +10 to a selected attribute and no longer provide a bonus to other attributes other than the selected one
  • Steamboots now give +25 attack speed
  • Steamboots movement speed lowered to 60 (from 75)
  • Recipe changed to require Marchers, Gloves of the Swift, and one of the $450 attribute items (Bolstering Armband, Fleetfeet, or Apprentice's Robe)

Heroes

Behemoth

  • Fixed Fissure to properly stun and do damage again
  • Fixed an issue causing the AoE stun from Heavyweight to occur at the location of Fissure's target

Demented Shaman

  • The little guy learned to talk

Scout:

  • Vanish now has an upkeep mana cost of 2/3/4/5 per second, changed from 3 at all levels
  • Electric Eyes can no longer be placed within a 75 radius of trees
    • This is to prevent abusive placement resulting in a block of neutral spawns
  • Disarm now lasts 1 second, from 2

Soulstealer

  • Fixed Demon Hand's tooltip to be 150 instead of 100
    • Demon Hand was doing the correct amount of damage, the tooltip was simply incorrect

The Dark Lady:

  • Dark Blades cool down reduced by 4 seconds at all levels (from 26/22/18/14 to 22/18/14/10)
  • Charging Strikes' attack speed buff now lasts 6 seconds, increased from 5
  • Cover of Darkness now costs 75 mana at all levels (from 50/100/150)

Wild Soul

  • Fixed Rabid with Synergy tooltip when it is level 4

Witch Slayer

  • Can now speak
  • Silver Bullet can no longer be avoided by going invisible as the projectile is in midair

Version 0.1.54

General

  • Fixed bottle-illusion exploit
  • Gold bounty for buildings corrected to the proper amounts
    • In general, the amount of gold given will be more consistent
  • Added a confirmation box to the disband game button
  • Darkwood Vale's northern ancient creep camp should now spawn properly
  • Fix to the pactket overflow issues

Heroes

Behemoth

  • Fissure is now able to target a player directly, not just a position on the ground

Blood Hunter

  • Hemmorage is now instantly applied to the target instead of using a projectile
    • This also fixes an issue that was allowing hemmorage to be dodged with teleports

Magmus

  • Lava Surge is now able to target a player directly, not just a position on the ground
  • Lava Surge can now be used while immobilized

Pandamonium

  • Flick will no longer flick units that are greater than 500 units away at the time of the flick
    • This prevents heroes that blink/teleport from being flicked long distances

Pyromancer

  • You can no longer avoid Blazing Strike's damage by teleporting

Sand Wraith

  • Dissipation's reflected damage is no longer reflected by barbed armor
  • Renamed Dissipation to Dissipate
  • Manifest now has a Disjoint call in it

Witch Slayer

  • Attack Immunity removed from the 'bounce' part of Graveyard
  • Miniturization cast time set to 0 (from 300ms)
  • Graveyard's animation is now shorter, making it easier to queue up abilities
  • Graveyard speed increased to 1600 form 1400
  • Graveyard is now able to target a player directly, not just a position on the ground
  • Nothing happens anymore if you target a unit without a mana pool with Power Drain
  • You can no longer avoid Silver Bullet's damage by disjointing the projectile

Wretched Hag

  • Recommended items tweaked

Version 0.1.53.1

Actually released Witch Slayer

Version 0.1.53

XFire Video Contest!

  • S2 Games is giving away free Heroes of Newerth accounts to select testers who upload HoN related XFire videos. For more information, check the topic "Xfire Video Contest" on the Heroes of Newerth forums.

General

  • The "No Stats" option when creating a game now works
    • The replay and stats are still remembered for viewing in the Stats Viewer
    • None of the stats seen there will be added to your account totals (PSR, Matches Played, total K/D/A, etc will not change at all).
  • A new Interface option is now available to turn on mouseover Selection Highlighting while ingame. Check it out!
  • Deathmatch is disabled temporarily
  • Server stability fixes
  • Spectators can now select dead heroes and do not lose their selection when a hero dies
  • Recommended items for most heroes have been updated where necessary due to past item changes

New Hero

  • Witch Slayer, inspired by DotA's Lion

Heroes

Corrupted Disciple

  • Overload will no longer target Runes
  • Static Discharge will no longer trigger on any projectile-based offensive abilities (such as Armadon's Spines)

Devourer

  • Devour now acts as a stun, allowing players to queue up other spells and abilities while disabled
    • This also fixes an issue causing spells such as Torturer's Torment to be disabled

Electrician

  • Fixed not being able to queue up abilities while gripping
  • Static Grip now acts as a stun, allowing players to queue up other spells and abilities while disabled
    • This also fixes an issue causing spells such as Torturer's Torment to be disabled

Night Hound

  • Movement speed increased to 300 (from 295)

Pandamonium:

  • Smash Face now acts as a stun, allowing players to queue up other spells and abilities while disabled
    • This also fixes an issue causing spells such as Torturer's Torment to be disabled

Pollywog Priest

    • Magical Bindings now act as a stun, allowing players to queue up other spells and abilities while disabled
    • This also fixes an issue causing spells such as Torturer's Torment to be disabled

PuppetMaster

  • Level 1 armor reduced from 3.8 to 2.8

Succubus

  • Succubus' Hold now act as a stun, allowing players to queue up other spells and abilities while disabled
    • This also fixes an issue causing spells such as Torturer's Torment to be disabled

Version 0.1.52

XFire Video Contest!

  • S2 Games is giving away free Heroes of Newerth accounts to select testers who upload HoN related XFire videos. For more information, check the topic "Xfire Video Contest" on the Heroes of Newerth forums.

General:

  • Large amount of server stability fixes
  • Increased mana regeneration on stormspirit from 125% to 150% to match its base components

Corrupted Disciple

  • Range changed to 475 (from 550)
  • Projectile speed changed to 2000 (from 5000)
  • Electric Tide now grants clearvision around the Disciple for 4 seconds
  • Overload no longer hits units in the fog of war or stealth (or Kongor. That made him mad!)
  • Overload no longer instantly kills Arachna's Spiderling

Electrician

  • The Grip animation will now break if it is dispelled off his target

Glacius:

  • Movement speed increased to 290 (from 280)

Nymphora:

  • Staff of the Master effect removed for now

Ophelia:

  • Nature's Wrath now increases damage taken as it's dealt, rather than when the state expires

Torturer:

  • Fixed night time sight, increasing to 900 (from 800)
  • Torment is now marked as responsive
    • This means that it will add charges to power supply (when toggled on) and remove Vindicator's Sage's Lore buff
  • Torment will ignore its cool down when toggled on, allowing players to toggle it off instantly without having to wait the 1 second.
    • Note: You won't be able to turn it back on until the full 1 second had elapsed

Rampage

  • Background story increased by 100%

Valkyrie:

  • Fixed night time sight, increasing to 1200 (from 800)

Vindicator:

  • Background story increased by 100%

Voodoo Jester:

  • Attack impact time set to 0.4 seconds (from 0.55)

Warbeast:

  • Cool down of BattleCry reduced to 25 seconds (from 35)
  • Added unit walking to Warbeast and his wolves while metamorphosis is active


Version 0.1.51

General (Gameplay)

  • A new spectator interface awaits those who like to watch
  • Victory or Defeat arcade text and announcer yell now plays when a team concedes
  • Can no longer give illusions items
  • Shops now have all items hotkeyed
  • Several heroes now have enhanced visual effects when they hold a Staff of the Master
    • Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer, Plague Rider
  • Banning draft now has a wait time before and after the banning phase
  • A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game)
  • Lifetime should now show up for allied gadgets
  • Fix the 'popping' of heroes on the minimap when they enter or exit stealth
  • Control groups of multiple units tweaked slightly including better sight of which unit is selected
  • Using a bound hotkey or clicking the hero portrait now selects the hero even when dead
  • Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit
  • Post Game Stats Screen tweaked slightly
  • Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them.
    • K/D/A column will no longer cut off longer numbers
    • Should no longer display 0's when a team concedes
    • Can now sort by column by clicking the column name

Items

  • Fixed Behemoth's Heart to increase the damage of Agility heroes by 10% instead of 20%
  • Barrier Idol's passive effect no longer stays around forever
  • Doombringer should now clear ownership when someone holding it dies. For real this time. I'm serious...
  • Assassin's Shroud now breaks stealth when a spell finishes casting, not when it starts

New Hero

  • Corrupted Disciple, inspired by DotA's Razor

Heroes

Devourer

  • Devour's max channel range increased to 400 (from 260)

Maliken:

  • Sword throw projectile speed decreased to 700 (from 800)
  • Life Essence will no longer heal Maliken when attacking structures
  • Possession no longer lowers maliken's attack cool down time (previously it lowered from 1.7 seconds to 1.4)
  • Possession mana cost increased to 150 (from 100)

Pandamonium:

  • Cannonball no longer deals extra damage in a 400 radius. Instead, only units within stun range (200 radius) are damaged. Total damage dealt remains the same.

Puppetmaster:

  • Whiplash's bonus damage is now dealt via a critical strike
    • This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.

Rampage

  • Stampede should no longer randomly drop vision on the charged target
  • Horned Strike's push now destroys trees
  • Casting Favor of Sol no longer stuns Rampage for a second

Scout:

  • Disarm's bonus damage is now dealt via a critical strike
    • This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.

Swiftblade

  • Counterattack can no longer proc of spells

Vindicator

  • Sage's Lore is no longer removable by Attack Abilities

Wretched Hag

  • Flash of Darkness is now 800,900,1000,1150 range (from 700,850,1000,1150)
  • Bat Blast will now apply Haunt's Haunted state when cast. The strength of the Haunted state depends on the level of Haunt.


Version 0.1.50.1

  • Fixed Banning Draft not being on the game filter
  • Fixed Stats Screen close button so you don't have to hit the button twice to get the screen back
  • Fixed Behemoth's sight range and aggro range
  • Fixed Soulstealer's aggro range
  • Fixed Plague Rider popup when he gains mana

Version 0.1.50

General

  • Happy Halloween!
  • New Post Game stats screen
  • Heroes now be announced in the proper epic voice. Choose Wisely...
  • Cooldowns that are ready will no longer show 1s left on the cooldown in the ally info panel
  • Players can right click a CC panel notification to close them now
  • More restrictive map borders
  • Certain abilities will no longer miss stealthed allies
  • Hero effects now show up in their 3D portrait (Torturer has a head again)
  • Attacks per second now show the correct rounded value in the tooltip
  • Fog of war now updates every 400ms instead of every 500ms
  • Fix how stunned units affect pathing
  • Trees no longer block single target abilities that can't target trees
  • Items no longer block neutral creeps from spawning when dropped on the ground
  • Right-clicking an ability icon no longer activates non-toggle abilities
  • Fix Post Haste minimap ping
  • Fixed several abilities including Homecoming Stone and Pyromancer's Stun so they no longer play effects in the fog
  • Added Darkwood Vale to icon key
  • Fixed Torturer pick sound
  • Units will no longer aggro when disarmed or can't attack

OpenGL

  • mesh_color_andromeda and mesh_color_unit_reveal shaders are fixed
  • Fixed Arcade Text rendering behind the terrain

Banning Draft

  • Set up like Random Draft, only with 24 heroes instead of 20
  • Top players on either team (Blue or Pink) alternate banning 1 hero each until 4 heroes are banned
  • Picking proceedes like a normal RD match after bans, everyone picks their own heroes

Items

  • Totem of Kuldra renamed to Kuldra's Sheepstick
  • Ring of Sorcery's radius increased to 600 (from 400)
  • Slayer's damage increased to 46 (from 36)
  • Insanitarius now takes a Steamstaff instead of a Punchdagger. Recipe cost lowered to 500 (from 900)
  • Void Talisman no longer lowers Magic Armor
  • Bound Eye now only grants the Reveal Sight when held by a hero
  • Mana Battery and Power Supply cooldown is lowered to 17 seconds (from 25)
  • Charged Hammer cooldown reduced to 35 (from 45)
  • Symbol of Rage cooldown reduced to 35 (from 50)

Enhanced Marchers:

  • Cooldown time increased to 15 seconds

Steamboots

  • Now grants +6 to all attributes and +6 to the active attribute (from +5)

New Heroes

  • Vindicator, inspired by DotA's Silencer
  • Rampage, inspired by DotA's Spiritbreaker

Heroes

Accursed

  • Cauterize range increased to 600 (from 300)

Andromeda

  • No longer mute

Arachna

  • No longer mute

Blood Hunter

  • Hemmorage can no longer be removed

Chronos:

  • Attack impact time set to 0.5 seconds (from 0.6)

Devourer

  • Any enemy hero killed in a 400 radius of devourer will grant him the +0.9/1.2/1.5/1.8 strength that he normally gains from killing a hero
  • Strength gained from creep kills reduced to +0.03/0.05/0.07/0.09 (from +0.03/0.06/0.09/0.12)

Electrician:

  • Static Grip's area damage now deals 30/45/60/75 Magic damage per second, increased from 30/40/50/60
  • Energy Absorption now deals 40/75/115/150 True damage to nearby enemies, from 75/100/125/150 Magic damage
  • Energy Absorption will now hit Magic Immune units
  • Energy Absorption now returns 12/16/20/24 mana per charge, from 15/20/25/30

Glacius

  • Reworked Glacial Downpour to be more consistant (It's so cool now)

Hammerstorm

  • Galvanize radius increased to 500 (from 350)
  • Movement speed bonus increased to 14% (from 12%)
  • Armor bonus lowered to 3,5,7,10 (from 3,6,9,12)

Jeraziah:

  • Righteous Strike bonus damage reduced to 10/20/30/40, from 12/24/36/50
  • Righteous Strike now deals 75% splash damage, decreased from 100%

Madman:

  • Fixed a bug allowing the Madman to activate items without breaking his stealth from Stalk

Maliken:

  • Hellbourne Zeal provides a maximum of +100 attack speed

Night Hound

  • Can now Pounce 200ms faster

Nymphora

  • Nymph's Call no longer shares a cooldown with Teleport

Ophelia

  • No longer mute

Pandamonium

  • Increase based str gain from 2.5 to 2.7
  • Flurry speed increased by roughly 40%
  • Mana cost of Flurry reduced to 30 per hit, from 40
  • Cannonball mana cost set to 100 at all levels (from 95/110/125/140)
  • Flick mana cost reduced to 65 at all levels
  • Smash Face mana cost reduced to 100/175/250 from 100/200/300
  • Smash Face can no longer be evaded

Pestilence

  • Stun ground effect is now a bit more accurate to the range

Pharaoh

  • Wrath of the Pharaoh no longer hits mechanical units

Plague Rider

  • Plague Carrier will no longer bounce to the Well structure

Pollywog Priest

  • Issuing a move order to the wards will no longer cause them to do nothing
  • Voodoo Wards duration increased to 45 seconds (from 30)
  • Pollywog's evil cousin, Pollygon Priest, should no longer make an appearance

Predator:

  • Armor reduction reduced to -2/-4/-6 from -4/-8/-12
  • Attack speed bonus for attacking a debuffed enemy set to +20/40/60 from +30/50/70
  • Mana cost reduced to 50/75/100, from 100/150/200
  • Cool down decreased to 60 seconds, from 120 seconds
  • Predator will now automatically attack the target of his Venomous Leap after the Leap completes

PuppetMaster:

  • Fixed a bug preventing Puppeteer's Hold from being dispellable

Soul Reaper

  • Strength gain increased to 2.0 (from 1.5)

Treant

  • Root will no longer root g